Tag Archives: Zelda

Best of 2013 #3: The Legend of Zelda: A Link Between Worlds

The Legend of Zelda: A Link Between WorldsA Zelda sequel just seems weird. Sure, Majora’s Mask technically takes place directly after Ocarina of Time and the Links in the first two games are the same incarnation, but to use the same map, the same world, even the same visual style? What’s next? A new one every year?

But it works. A Link to the Past is long enough ago that my memory of this map is far from perfect, and it hardly seems like we’re on a slippery slope to talking about Zelda 2015 next year – although I wouldn’t complain if there was Majora’s Mask 3D in time for next year’s list. A Link Between Worlds looks hideous in screenshots but lovely in motion, the rock solid 60fps, even in 3D, ensuring the same level of responsiveness as the SNES game.

My only complaint would be that a couple of the noble experiments with the tried-and-tested Zelda structure don’t really work. The rental system, for example, takes away the fun of revisiting past areas with new items and, as far as I can tell, adds only unnecessary frustration when dying. Rupees are so abundant that it’s no great hardship to buy your items outright, and from that point the rental system has no reason to exist. The game’s also very easy, without much of a difficulty curve that is clearly a symptom of its lost structure.

Still, it’s Zelda, and it’s the best in a while. Should this turn out to be the first in a Mario-esque cranking out of a familiar Nintendo series, and the quality stays this high, I won’t complain.

Revisiting The Legend of Zelda: Ocarina of Time

My recent purchase of a 3DS brought with it the ideal opportunity to go back to what many consider to be the greatest game ever, The Legend of Zelda: The Ocarina of Time. I’m ashamed to admit that I never finished it first time around, despite poring over magazines for years beforehand and doing everything short of prostituting myself to get my hands on a copy on day one after my preorder fell through; I think the one-two punch of the Water Temple and the Shadow Temple did it for me, and as a result this has never even been my favourite Zelda game – that would be Link’s Awakening – let alone my favourite game overall.

Ocarina of Time 3D

Although I’m playing the 3DS remake, this is going to be a vehicle for my thoughts on the game itself. Plenty has been written by much more authoritative sources on what’s different and how the versions compare, so I won’t bog this down with my hazy recollections of a game I’ve barely touched since 1998.

One thing I do remember is waxing lyrical with a friend about how “cinematic” Ocarina of Time was. It was unusual for a Nintendo game in that respect, as it seemed preoccupied with making games rather than telling stories, with few games having more story than ‘rescue the princess’ or ‘do a barrel roll’. It still is, and along with Majora’s Mask and Twilight Princess, it feels different to the others in the series. The Wind Waker, for all the shock that greeted its unveiling, is thematically and stylistically similar to all the sprite-based instalments, and Skyward Sword seems jovial in response to the misery on display in parts of adult Link’s quest, not to mention the plentiful nightmare fuel of Majora’s Mask.

Ocarina of Time 3D

This came out at a time when developers, particularly ones working with the capacity of CD-ROMs, were learning to blend film and game. Though perhaps only in my nostalgia-addled brain, they were better at it then, imitating the mature tropes of film without going too far in trying to find gaming’s own language of storytelling. There’s no real fan service or an attempt to build an ambitious, overall narrative, which is something that has long weighed down the community without adversely affecting the games, even if it was there all along.

I must say, it’s a lot easier than I remember too. This game was a challenging quest to 13-year-old me, but this time I died once, on one of the bosses. I’m going to hold this up next time I hear someone complain about how easy games are these days. Personally, it’s not a bad thing, as I’d much rather make progress through an enthralling 15-or-so hour quest than have it padded out to 20 by making me traipse back to the boss chamber repeatedly.

Having had an uninterrupted run at the game, I’ve come away with an elevated opinion of Ocarina of Time. Best game ever? No, I still don’t think so. It’s certainly a good shout for an inclusion in my top five, though, and is up there with Link’s Awakening in consideration for my favourite Zelda game. If anything, the main feeling it’s left me with is an increased need for Majora’s Mask 3D – one that the years seem to have turned into a connoisseur’s choice of Zelda – as I barely touched that on release, having long since moved on to better hardware.

Look at me. I’m begging Nintendo for more remakes of old games instead of rolling my eyes. I must be starting to like games again.

GOTY Honourable Mentions

Naturally, this year had more great games than anyone could possibly whittle down to just ten. So, as I did last year, here are a few that I liked but didn’t quite make the list. All are worth a try.

  • Jeanne d’Arc (PSP) – Level-5’s strategy RPG arrived with almost no hype and, therefore unsurprisingly, didn’t exactly set the world alight. What was the last PSP game that did? Nonetheless, it’s as gorgeous as Dragon Quest VIII with even better production values – check out the fully animated and voiced anime scenes – and is portable, which for me makes an RPG infinitely more playable. It’s also not as hardcore as many SRPGs tend to be, so virgins to the genre shouldn’t be afraid of trying it out.
  • The Legend of Zelda: Phantom Hourglass (DS) – As the game in this list that came closest to making the top ten, I shouldn’t need to tell you what’s good about Phantom Hourglass. It’s Zelda. You’ve played it. This one just gets extra credit for mapping workable touch screen controls to a traditional game style. As with Twilight Princess, I found myself enjoying the unique controls rather than simply tolerating them.
  • Mass Effect (360) – Despite suffering from many of the issues of Knights of the Old Republic minus such an immediately appealing world (though this one is certainly far better than most sci-fi RPGs), Mass Effect is an enthralling game that will become a huge time sink if you let it. Both technically stunning (the facial animation) and disappointing (the frame rate), it’s still a lesson in how to do a sci-fi adventure. Let’s hope that it doesn’t mark Bioware’s descent into the same hole that swallowed Westwood and Bullfrog.
  • Ninja Gaiden Sigma (PS3) – I’m cheating somewhat here, given that I’ve played Sigma for little more than a couple of hours. This is really a chance to honour Ninja Gaiden in general, a game that I played to a meaningful extent for the first time this year and thought was absolutely fantastic. Sigma looks better and has more content, and is therefore just as easy to recommend. Play any version (the original and Black both work perfectly on a 360) in time for the sequel later in 2008.
  • Puzzle Quest: Challenge of the Warlords (360/DS/PSP) – If Viva Piñata was 2006’s best game that nobody played, surely Puzzle Quest is 2007’s. Yes, at its heart it’s yet another Bejeweled clone, and yes, the AI can be frustratingly prescient, chaining massive combos using off-screen gems that no-one could know about without cheating. But even so, Bejeweled is an addictive and fun game without a well-developed RPG component. Since its appearance on XBLA there can be few people without access to this gem. Sorry, couldn’t resist.
  • Resistance: Fall of Man (PS3) – While it’s consistently overrated in certain camps, Resistance was a solid shooter with an excellent suite of multiplayer modes, and deserves mention for the extensive support post-release. Insomniac’s feature-laden patches have brought everything from balance tweaks to a screenshot function and Dual Shock 3 support, even while they’ve brought another game to market and have undoubtedly started work on the sequel. Other developers could learn from the example.
  • Super Stardust HD (PS3) – In the flood of twin-stick shooters that have followed Geometry Wars, this is arguably the best. While I felt it slightly overcomplicated, it gave the genre a modern sheen that Geometry Wars had lacked, coupling mightily impressive graphics with a superb soundtrack. With more content to come and the recent patch bringing more features to the table, this is an overlooked gem.

Best of the GBA

Now that I’ve got Final Fantasy VI Advance, as far as I can tell there are no more big GBA games set for release. If it wasn’t before, it’s now going to be a home for nothing but budget pap. But let’s not mourn; let’s celebrate the life of Nintendo’s little handheld with ten of my favourites, in alphabetical order.

  • Advance Wars – While certain developers continue the vain struggle to make an RTS work on any console format (although the GBC has a little-known gem called Warlocked), Nintendo took a Japan-only series from 1988 and did strategy on the GBA. Not real-time, admittedly, but I need an analogy. Regardless, this was most people’s introduction to the Nintendo Wars series and proved to be an excellent fit for the handheld: deep, moreish, and just as easy to play in quick bursts. And that’s the hallmark of a well-made portable game.
  • Castlevania: Aria of Sorrow – Choosing a GBA Castlevania is a bit like choosing your favourite child, but if I’m pressed this is my favourite. It doesn’t suffer the issues of Circle of the Moon (i.e. it was visible outside of direct sunlight). It’s also more of a challenge than Harmony of Dissonance, which was a cakewalk after COTM. Throw in the variety of weapons and the addictive soul-collecting system and the third time’s a charm for this series. Still buy them all, though.
  • Final Fantasy VI Advance – Ditto what I said about the Castlevanias. These translate amazingly well to the GBA, but FFVI gets my vote simply by being the best 2D Final Fantasy (don’t deny it). FFI/II haven’t aged too well, so they’re out. FFIV and V are both superb, though, especially V with the added customisation of the job system. The thing that this one has over them is just that little extra sheen that comes from being a later game developed on known hardware, and some real flourishes in the storytelling department that don’t come on the older, more linear games. You should still buy all of them.
  • Fire Emblem – Another perennial series that made its western debut on the GBA, think of it as Advance Wars goes to Middle-earth. Playing fundamentally the same as Wars, it brings characterisation and more story to the mix, with the unusual trick of permanently killing off characters should they fall in combat. I like it better than Advance Wars as you’re not controlling anonymous soldiers, but unique characters with enough of their own abilities to make that trick of restarting the mission from scratch if you get any of them killed difficult to resist.
  • Legend of Zelda: Minish Cap – There has to be a Zelda here, obviously. I picked this over the sterling port of Link to the Past (still a classic) just because of what a surprise it was, arriving with little fanfare and turning out to be a brilliant little Zelda game. Tons to do and featuring the charming animations from Four Swords, and presentationally let down only by the mildly annoying voice samples, it’s a slightly whimsical but no less essential take on the series. Plus it came to Europe first, showing that Nintendo only dislikes us rather than outright hating us.
  • Mario & Luigi: Superstar Saga – Speaking of whimsy, this game almost defines the word. It wasn’t long ago that Nintendo kept such a tight grip on their flagship that something like this – to Super Mario RPG as Hot Shots is to Top Gun – would never have happened. It’s a great RPG in its own right, with some recognisable Mario hallmarks, but is also one of those rare games that manages to be funny. It has an Engrish-speaking boss, for God’s sake!
  • Metroid Fusion – Super Metroid is my favourite game ever, so I have to have this in here. While it tended to hand-hold – Samus now has an AI companion that tells her where to go – Fusion proved that it still works in 2D, even after the seemingly permanent shift into 3D first person. It also boasts some of the prettiest visuals on the system and brought to the table a truly threatening bad guy. Or girl. Castlevania has done it twice, so can we get a 2D Metroid on the DS, please?
  • Super Street Fighter II Turbo Revival – Street Fighter II shouldn’t work so well with two face buttons, but this has been one of my most consistently played GBA games since I got it in 2001. In fact, this summer, when I was tragically limited to my Micro and one game, this is the one I chose. Since the GBA lacks a puzzle game as perfect as Tetris DX, this is my next best thing.
  • WarioWare: Twisted! – How many of these games have there been now? However many, this is probably my favourite, even up against the original. The use of a twist sensor is ingenious and the team of course comes up with a couple of hundred inventive ways to use it. For a new twist (ba-dum tish!), play it by spinning yourself, rather than the GBA, in circles.
  • Yoshi’s Island: Super Mario Advance 3 – The 2D platformer to rule them all, even twelve years after its release this game still looks and plays wonderfully, and will continue to age better than the early attempts at 3D of its contemporaries. It’s testament to how much talent was poured into this game that even with essentially the same components and art assets, a less able team couldn’t make something nearly as good as the original. For more on the game, read my retrospective.

Unless you want it to die, don’t forget to lobby Nintendo for an English-language version of Rhythm Tengoku. It’s a top game that hardly anyone’s heard of, and the GBA deserves to go out on an original title rather than a SNES port. Even if said port is one of the finest RPGs ever made.

Best of 2006 #1: Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

There was some question over whether or not this would even make the list this year, but once I got it the result was never going to be in doubt. I’ve said it before and I’m sure I’ll say it again: there’s nothing like a new Zelda.

Admittedly Twilight Princess doesn’t really do anything new to those who’ve played one of the three previous 3D Zeldas, but why mess with a winning formula? It’s ultimately the same classic game with nicer graphics (considering the hardware, at least), a good story, and a nice long quest to work through. If they can deliver a new Zelda every few years with only those tweaks, I’ll be very happy.

But what this game did for me more than anything is that it validated the Wii controller as being usable for more than minigames. This couldn’t be further away from a minigame and yet I find it hard to imagine playing the GameCube version of this game. Some things, I thought, don’t work as well as others (the fishing, for example), while some such as drawing a sword and aiming work seamlessly and intuitively, which is what Nintendo seem to be aiming for with the Wii as a whole.

So, out of the many games to come out in 2006, Zelda gets the nod from me. When the only area that I can really think of any room for improvement is in the graphics, it’s clear that they’ve made something great.

Happy new year, everyone!

I(GN)rony

I’ve just seen IGN’s ten reasons to wait for a Revolution, but has the irony escaped anyone else that the second reason they give is “Same Games, Prettier Graphics” and then goes on to list a new Zelda, a new Metroid, and a new Smash Bros as reasons to get a Revolution? Those won’t be the same games with better graphics?

OK, so we’ll get them with some quirky new control scheme but will they really be new gaming experiences or will they be the same games shoehorned onto the new controller? To give Nintendo credit they’re far better with original concepts than either Sony or Microsoft, but even their new stuff isn’t always as new as they’d tell you – The Wind Waker took a shocking new direction but was essentially Ocarina of Time with cartoony graphics and dull sailing sections, and although the DS has some great stuff now what was Nintendo’s first big game for it? Super Mario 64 with either less-than-ideal digital controls or unworkable analogue controls. While a Metroid Prime might work with the Revolution controller without any concessions, I really can’t see a Zelda or Smash Bros on that controller without some kind of add-on, which essentially makes them the “Same Games, Prettier Graphics”.

Maybe Nintendo will prove me wrong, but if they want to gain the popularity that Mario, Zelda, and Metroid can afford they’re going to have to stick to the status quo and not make it so that we have to swing a remote as if it was Link’s sword. Their original concept really needs original games, as the DS has shown, and when one of the main selling points is that it plays Nintendo’s whole back catalogue (same games, same graphics?) is that going to happen?