Tag Archives: Xbox 360

Best of 2011 #4: Dark Souls

Because seemingly nobody else can, I’m going to give my opinion on Dark Souls without mentioning the fact that it’s really hard. Apart from that time. And to say that it’s not as hard as some drama queens have made out.

Putting aside this fact-that-must-not-be-named, when this generation is over I’m confident that Dark Souls will be remembered as both one of a handful of Japanese games that didn’t disappoint – along with its spiritual predecessor there – and a truly great sequel that was an improvement on the original game in almost all areas. In fact, the only area where I definitively prefer Demon’s Souls to Dark Souls is in the first game’s setting and atmosphere, but the follow-up is no slouch there either.

I admired Dark Souls’ approach to an open world. Although it lacks the sense of unrestricted freedom of a game like Skyrim, putting barriers between the player and the highest peaks and deepest dungeons in favour of a few branching routes, it walks a nice middle ground of being open-ended and at the same time somewhat directed. Different but not worse. A very Western genre through the prism of Japanese design sensibilities. Rather than mediocre attempts at cover shooters, this is the blueprint for Japanese studios struggling to find the best of both worlds.

Best of 2011 #5: The Elder Scrolls V: Skyrim

The Elder Scrolls V: SkyrimImagine the plaudits a Bethesda game could boast if it made one that actually worked. Skyrim suffers from fundamental bugs that have plagued this new/old engine through Oblivion and two Fallout games so far, and yet it’s still managing to clock up incredible numbers of awards along the way. I can only assume that a Bethesda game with actual polish, once the critics recovered from the shock of it, would result in calls for all other developers to give up and go home for the year.

I have thoroughly enjoyed my progress so far in Skyrim, not so much as a narrative experience but a simple experience. Skyrim – the province, not the game – is gorgeous, and a nice change after the unending green of Oblivion and brown of Fallout 3. It’s amazingly atmospheric, from the mist around the mountain peaks to the auroras in the night sky, all of which just makes me wish it would be less bloody buggy.

This might seem like a low placement on the list next to the growing list of GOTY awards that it’s getting elsewhere, and that’s not even because of the questionable QA job. I just found myself seeing the dice rolls happening under the game’s skin more than I’d like and more than I do when playing games from BioWare, the other Western RPG developer that can seemingly do no wrong. I’m so used to seeing the bugs in a Bethesda game that I take it in my stride, but kludgy combat that got in the way of the exploration – the reason why I’m playing this, ultimately – got on my nerves. Next generation, as well as a genuinely new engine from Bethesda, how about letting me stealthily kill someone with a single arrow without having to trudge through 50-odd levels of guards running at me with arrows sticking out of their head?

Skyrim didn’t grab me like it did some, apparently, but I still enjoyed what it had to offer. Although I found other Bethesda games more immediately appealing – I say ‘immediately’ because I’m far from finished with it and may yet warm further to its unique charms – and desperately want some new tech behind these games, this is probably the best of Bethesda’s open-world RPGs. And that’s high praise.

Best of 2011 #10: Gears of War 3

My enjoyment of the Gears series up to this point is such that Gears 3 is deserving of a position on this list, even if the overriding impression that I was left with was disappointment. That’s unfortunate, because it wasn’t the fault of the game itself – that was as strong as ever – but rather the anticlimax of a finale. In retrospect, both its predecessors ended on notes that swung between frustrating and insultingly simple, so perhaps it shouldn’t be so surprising, but to leave so many unanswered questions was just messy and felt like a lazy setup for inevitable returns to this universe.

Frankly, though, who plays Gears for the story? Its narrative accomplishments can be counted on one hand, and one of those is serving as a mildly distracting vessel for what is still the benchmark in this third-person cover shooting sub-genre. Although I didn’t think that Gears 3 was the series’ high point, mainly thanks to some flirtations with almost Halo-style, more open battlefields that really didn’t work for me, it had a lot of great ideas and a mercifully more diverse graphical style. The latter went a long way towards making the game feel like less of a stereotype than its characters frequently did.

With three of these games in a generation, though, I don’t feel like there’s more to be said with this franchise for a while. It’s the right time to leave it alone until there are some worthwhile new ideas, hence this one’s diminished standing in this list when compared to its predecessors. Still one of the best action series of this generation, then, given a send-off that slightly underwhelms.

Losing My Religion

Even beyond the mediocre showings from the platform holders, this year’s E3 was bad. It’s the first time in many years that I’ve come away from the show without a single new game added to my wish list for the year, and although my preorder list for the rest of 2011 is impressive, they’re all in the September-November window and are never going to command my full attention with that much competition. We’re now more or less halfway through the year and I’ve bought one new retail game.

Without a gaming PC to take advantage of the resurgence there I’m in a console generation that feels like it’s running on fumes when the last one was producing some of its best stuff, and we’re firmly in the transitional period between the introduction of new hardware, which seems to be getting a tepid reaction so far, and unwanted attempts to keep the older systems on life support. Announcements that would have had me dancing in the streets a few years ago now barely register, and a big number on the gaming folder in my RSS reader will have me reaching for the ‘mark all as read’ button rather than settling down to pore over what’s new.

As silly as it sounds when games like Uncharted 3, Skyrim and Dark Souls will soon be upon us, I really feel like I’m falling out of love with gaming. It’s something that’s been an important part of my life for a couple of decades and it just seems to slowly be slipping away with barely a whimper.

Those certain classics might salvage something for this year, but it feels like papering over the cracks. It’s like Transformers 3, ending with something spectacular to make people forget the shitfest they just sat through and leave with a smile on their face.

Is it just me, or is something broken? Maybe I’m just too close to things now and I liked it better when I was on the outside looking in? Maybe everyone’s decided to write this generation off and try harder next time? It certainly feels that way when well over half of my purchases so far in 2011 have been bargain-priced games from the last few years that I missed out on when they came out. I like Civilization V, Undead Nightmare, Heavy Rain and Half-Life 2: Episode Two, but they’re not going to fill up my GOTY list come December and they certainly what I was expecting to be filling my gaming time with at the turn of the year.

I hope I’m just being dramatic, but still, the next generation can’t come soon enough.

E3 2011 Conference Review

Every year, at about this time, the gaming world comes together to show us why it’s going to deserve our money this year, and as happens a couple of times a decade it seems like we’re in a generation running on fumes. Indeed, one of the big three has shown its hand already, and such a bold statement of intent will surely mean appearances for the next Xbox and PlayStation in the next 12 months.

And for reference, here are my reviews of 2007, 2008, 2009 and 2010. This year I’m adding the stipulation that I won’t factor in multiplatform showings, since as impressive as Modern Warfare 3 and BioShock Infinite looked, that has no bearing on the relative fortunes of the consoles on which they were demonstrated.

So, in chronological order…

Microsoft

Fool me once, shame on you. Fool me twice, shame on me.

Last year, I wasn’t happy with the first look at real-life Kinect stuff, but I gave it a pass because I was confident that Microsoft knows its market – the people who made the Xbox a success where other ventures had failed. Now, I’m not so sure. How many times during that conference was something that looked interesting unveiled, only for someone to come out and sacrifice their dignity by squatting, hopping, waving and – shudder – fist-bumping in front of thousands of people? Ryse (formerly Codename Kingdoms), which was last year positioned as something new from Crytek for the Xbox core audience has suddenly become an on-rails Kinect game. Fable? An on-rails Kinect game. Ditto Star Wars, Sesame Street… and I have to say I’m nervous after seeing the Master Chief floating through an exploding ship in a fashion not far removed from what a bunch of avatars were doing in Disneyland Adventures not long before.

I’m probably just being paranoid on that one. There’s no way that Microsoft would risk a valuable and popular franchise with that kind of nonsense, is there? Wait… what was that Fable game again?

Back in my territory, Gears 3 looks good, but it’s Gears 3. It’s not going to blow any minds after anyone who’s interested has already played the beta, if not the two previous games, and let’s not forget that this is the second E3 for a game that was originally going to have been long out by now. It’s not new.

So with Halo 4 only present in CG form and a remake of the first Halo hardly likely to win over anyone, I guess it falls to Forza 4, then. In fairness it did look gorgeous, with nary an embarrassing Kinect demo in sight, and after Gran Turismo dropped the ball there’s a big opportunity for Microsoft and Turn 10 to nab that ‘real driving simulator’ label. Not that it matters to me, though. As I’ve said many times in the past, I couldn’t care less about driving simulators and need my virtual driving heavily diluted with arcade action. Bring back Bizarre Creations and Project Gotham, I say.

D

Sony

Sony’s offering was better than Microsoft’s, sure, but that doesn’t mean it’s any easier to sound excited. On the PS3 front, putting aside re-releases and Move games, I make it Uncharted 3, Ruin, Sly Cooper: Thieves In Time and Starhawk. The former and latter are looking excellent and I loved their respective predecessors, but we already knew about them. The others? Meh. I’m sure they’ll be perfectly good but I can take them or leave them.

Coupled with Microsoft’s damp squib, it seriously seems like this generation is running on fumes. Whenever the PS4 and next Xbox turn up, we don’t appear to be in danger of having another PS2, still receiving significant games after the release of its successor.

But of course, the big deal was the first E3 for what was formerly known as the NGP: PlayStation Vita. Strange name, but it makes a break from the PSP and it’s of secondary importance to what is an impressive piece of hardware. The graphics it’s pushing look superb, and the cloud functionality brings the niche connectivity features between the PS3 and PSP into a realm where they might actually get used, as long as its utility isn’t going to be predicated on buying two versions of the same game.

It’s said, however, that the definition of insanity is doing the same thing over and over and expecting different results, and that’s exactly what Sony is doing with the Vita. Even as someone who likes the PSP and still buys games for it, and with the 3DS not so far setting the world alight, it’s an extremely powerful handheld that’s hosting pocket versions of big-console games, and it didn’t work last time. Looking at Uncharted: Golden Abyss, we’ve even got the banner franchise being farmed out to a minor first-party studio. I’d like to be proven wrong, and I’d like to be able to play it for more than three hours without charging, but I’m not expecting either prediction to go my way.

Based purely on the fact that Sony’s conference wasn’t entirely focused on utter shite, it gets bumped up two grades. Then gets one taken away for not featuring The Last Guardian.

C

Nintendo

If big hopes were on Nintendo with the knowledge that it was to unveil new hardware, they were only enhanced by the other platform holders’ failure. And like many people, I came away disappointed here as well.

First, the other stuff, though. It generally takes a lot for Nintendo to get me excited because I’m a bit bored of another Mario Kart, another 2D Mario, and so on. And don’t get me started on bloody Smash Bros. I’m not yet burned out on Star Fox and I’ll always love Zelda – especially when I’m getting a free one for my under-utilised DSi – so I’ll give them those two.

To be honest, I’m still digesting the Wii U and wondering what to think. I’m generally positive, which may surprise some, even if some subsequent revelations have dampened its gloss somewhat, but we’re going on the press conference, and that was disappointing. I don’t know anyone who didn’t leave with questions, including whether or not it was even a standalone console. It was a failure of communication and, to be honest, the aforementioned disclosures have left me with questions over how much of the omitted information was deliberate. Time will have to tell because it’s certainly not coming this year, but it’ll be nice to have the option of playing Nintendo games alongside half-decent third-party offerings. Until the new Xbox also comes out in late 2012 and restores the console power status quo, of course.

Sadly, the announcement that I’m most looking forward to trading for my hard-earned currency is the Zelda symphony CD. That makes it extremely underwhelming, but that’s one more new announcement that I’m excited about than the other two, so Nintendo comes out on top by default.

C+

This has to be the most disappointing E3 in years. The three conferences were average at absolute best and I struggle to think of one new announcement that interests me. Also, gone seems to be the pleasure in finding obscure new announcements hidden away in the nooks of the gaming news sites, because there aren’t any – maybe we’re finally seeing the impact of every studio that doesn’t make nothing but million-sellers closing down. Running on fumes doesn’t even begin to describe this generation from the looks of things.

Best of 2010 #1: Red Dead Redemption

Red Dead RedemptionIf last generation’s defining games, the Grand Theft Auto series, feels like it’s past its best – a feeling that, I would suggest, is shared by Rockstar, given the reduced prominence of the franchise – what Red Dead Redemption did was prove that the formula itself is still full of life.

As much as I loved it, GTA IV was a very conservative entry, pulling back from the increasingly madcap antics that grew throughout the PS2 entries, and it received criticism for that. Red Dead, however, was a fresh start, and although it was similarly straight-faced, it had a maturity to its storytelling that I don’t think any game has matched. Here we had a fairly realistic period setting, largely populated by middle-aged characters, and all taking place under a solemn atmosphere as the pioneering Old West gave way to civilisation and the rule of law, leaving these characters robbed of their place in the world.

The game was full of moments showing this maturity, from the references not to modern pop culture but to things like Heart of Darkness; the clever, subtle use of music at key points in the story; the quite brilliant I Know You quest line; tough historical themes like the treatment of native Americans; and, of course, that ending. It’s supported by one of the most beautiful game engines I’ve ever seen, capable of staggeringly picturesque and surprisingly varied backdrops that were a pleasure to spend time in. I don’t find enough games nowadays that I’m tempted to jump right back into after finishing them, but that’s exactly what I did after spending 50 hours in this game world.

The fact that of all the games on this list, going back and watching some of my favourite moments on YouTube from Red Dead is genuinely eliciting an emotional reaction, feeling for John Marston and pining to go back into that beautiful world, is why it has to be my number one. It’s one of the handful of games that brings a smile to my face just thinking about existing in it, and I sincerely hope that its success will mean that it continues as Rockstar’s number one open-world adventure series.