Tag Archives: Xbox 360

E3 2012 Conference Review

If last year felt like games were running on fumes, desperate for a bit of fresh blood, it didn’t take much to predict what we were going to be seeing this year. Although I don’t think anyone anticipated it being this bad.

For reference, you can find my last few E3 conference reviews here.

Microsoft

Ugh.

It seems like the days of actually using these shows to announce things and get people excited about your platform are long gone, at least if you’re Microsoft. Where were the big, surprising reveals that get people talking, that get them excited for the coming year? There weren’t any. The handful of games that actually impressed were ones we’d seen before and were mostly venerable franchises being supplanted by their “cinematic action game” successors in which you hammer a button and cool stuff happens. Or, if you’re Black Ops II, you do the last game again with Human Revolution’s piss filter on it, which tells you that it’s the future.

But at least you can search Bing and browse Internet Explorer in Spanish now, so that’s something.

In fairness, Halo 4 looked nice, SmartGlass is a very good idea, and Matt Stone and Trey Parker had a good line. And I’m interested in LocoCycle based on that teaser, simply because it’s from Twisted Pixel. That’s it. Thank God they were smart enough to make SmartGlass cross-platform so that I don’t need a Windows Phone to use it, as otherwise it would have been dead on arrival and the sole highlight of the conference would have been two guys who didn’t really want to be there taking the piss out of it.

I’m writing this on Monday evening and crossing everything that Sony and Nintendo bring out the big guns to definitively show up that nonsense as the shite it was.

I didn’t hallucinate that they brought out Usher, did I?

D

Sony

(Full disclosure: I didn’t stay up until 4am to watch this and so my opinions are based on retroactively reading live blogs and watching videos.)

Like last year, I thought Microsoft had left the door open for Sony to steal the limelight, and once again, Sony resolutely failed to do so. Arguably even more so.

First of all, I suspect that Sony has given up on the Vita. Its sales have been poor and there’s been a negative buzz around it, but at the time of writing, with an hour-long Nintendo show dedicated to 3DS software coming up tomorrow, all that was given to the Vita in two hours of Sony setting out its stall for 2012/2013 was a brief mention of exclusive versions of Call of Duty and Assassin’s Creed. We’ve been here before with the PSP and it didn’t work, and that was several years after release when the hype had dried up and nobody cared any more. To let the Vita get to this point is bad, but to do it within six months of launch is shocking, and if I’d dropped £230 or more on this thing I’d be fucking angry at this non-showing.

The PS3 fared better, but like the situation with the 360, it’s clear that the big guns are tied up on bigger and better things. God of War: Ascension? I don’t care. Like Gears of War: Judgment, it’s a B-team project based on a franchise that has run its course, and that demo could have been any of them. The best and worst thing about any David Cage game is that it’s a David Cage game, and I can’t stand Ellen Page so Beyond is immediately on the back foot for me. Wonderbook is interesting and ambitious but is doomed to be another failed initiative like Move. If I want to read a book I’ll, you know, read a book.

The Last of Us was the best of the show by far, showing Sony’s reliance on Naughty Dog to consistently pump out the kind of experiences that this generation promised. You’d think it would be working on it’s big PS4 title, having wrapped up Uncharted so nicely – and it probably is, in reality – but this shows that there’s at least one new big hitter left in this generation. Two if The Last Guardian ever makes it out, but every missed trade show makes me less convinced that it will.

The Microsoft and Sony conferences were closer than some would like to admit, with one undeniably impressive game each and not a whole lot else, and certainly no major announcements. Sony’s was better because we saw more new games, but it goes without saying that next year is a big one for both of them. Their current consoles look like they’ll be on life support by then.

C-

Nintendo

The expectations on Nintendo’s shoulders were perhaps unfairly high given the failure of the first two conferences to show us anything worthwhile, but even with a new console to show off and such a low bar, Nintendo failed to jump it.

I’m frankly shocked at how bad it was. They actually got Ubisoft, which had knocked it out of the park yesterday with some brilliant-looking games, to give a demo of Batman: Arkham City. That game will be a year old by the time the Wii U launches, and it’s not like it was brimming with new features and content to get us coming back to it. Gimmicky touch controls that people have complained about for as long as iOS has been hosting games are now a fixture of Nintendo (Wii U), Microsoft (SmartGlass) and Sony (Vita) games. Enjoy.

Pikmin 3 was the highlight and then it was downhill from there. No Zelda or Metroid whatsoever. Two indistinguishable Mario games. Dance and fitness games. No price or firm release date for the Wii U, with the only notable announcement on that front being that it supports two controllers – a downgrade from pretty much every system since the N64. Oh, and it halves the frame rate if you run two of them. Have fun.

My Twitter feed was full of people hoping, praying for one ‘megaton’ before the end. An HD Zelda would have done it, at least giving us something to cling on to. Some were even talking about GTA V, notable for its absence at the other two conferences, making a surprise appearance. Nope. It was a collection of mini-games, wrapped around some social features like a Mii-filled PlayStation Home. It worked for the Wii when it was breaking sales records, so here, with no competition in the next-gen console market, is Nintendo sticking to what it now does best.

At least E3 2003 had Pac-Man VS.

D

Worst E3 ever? It’s up there. After all that build-up, the potential for a showing from certainly one, possibly three new consoles, the best showing of the whole thing was Ubisoft. Who saw that coming?

The Witcher 2 and Playing a Character

RPGs have been in what you could charitably call a transitional generation, somewhere between when Final Fantasy and Dragon Quest dominated and a place where role-playing and all that it entails is less a genre in itself and more a set of conventions to be adopted by others. I don’t like it, but it’s true.

Two elements that actual RPGs have been pioneering this gen, though, have been morality and branching. They go hand-in-hand to a certain extent, but for me they’ve become an integral part of the role-playing experience, mainly because they actually entail playing a role. Previously even silent protagonists have been stretching the definition of roles, being that you’re along for the ride and doing nothing to put your mark on the character.

The Witcher 2

I’ve been playing The Witcher 2 over the last couple of weeks, now that I can play the incredible Xbox 360 port – seriously, there must have been some actual witchcraft involved there – and it puts to shame most games in their attempts to get these new mechanics right. It shouldn’t be so, because this is the RPG where you’re actually playing a defined character with an established personality and back story, but by casting you as a protagonist who is by default a neutral outsider in all conflicts, CD Projekt Red has its cake and eats it, as Geralt, and therefore the player, can do what he likes without breaking character.

Morality in games has only recently become fashionable, and it’s often depressingly childish in how binary it is. Mass Effect is another offender, where your character genuinely starts to look scarred and glow with an eerie red light if you decide not to take the recklessly moral ‘Paragon’ route. The morality in that game is literally reduced to a number, your responses adding a +1 to your Paragon/Renegade bar depending on whether you prefer the recklessly idealistic absolute moral code of ‘good’ Shepard or the cackling villain of the ‘bad’ route, wherein you have to wonder about a galactic society that lets such an unhinged individual be in charge of the fate of everything. The series actually rewards you for picking one extreme over another, suggesting that Shepard is deliberately set up to be either Mary Sue or space Hitler. Continue reading The Witcher 2 and Playing a Character

Halo: Anniversary

As much as I like Halo, I get the feeling that nobody cares about its anniversary as much as Microsoft. Cool receptions to many of its spin-offs suggest to me that it’s something of a manufactured phenomenon that, without the marketing spend to turn each new iteration into an ‘event’, wouldn’t have developed organically. I genuinely do like the series, especially in multiplayer, but a new announcement does tend to provoke eye-rolling more than it would with any of gaming’s other marquee franchises.

Halo: Combat Evolved Anniversary

But without any new multiplayer – or even, more gallingly, old multiplayer – Halo: Anniversary is a good opportunity to go back to the first game and see whether it’s actually as great as the hype would have us believe. My theory was that the years and a million arguments between fanboys have led to both what Halo did right and what it did wrong being amplified, so while a two-weapon limit and recharging health weren’t the foundation of a new dawn for the 21st Century’s most popular genre, The Library isn’t that bad. Ten years on from my first playthrough, I actually found the Flood quite enjoyable to fight, and what I like and dislike about certain levels has changed dramatically. I love the horror vibe of the enemy-free section in 343 Guilty Spark, for example, but the open battlefields of Assault on the Control Room that I enjoyed in 2002 were overshadowed by the tedious repetition of rooms. Needless to say, doing practically the same level in reverse, only with Flood and without a tank, in Two Betrayals seemed like the low point.

First of all, how is the remastering job? While it’s not immediately all that impressive, it’s striking how much has changed when flipping to the original graphics. Looking at that makes me thankful that the graphical overhaul is closer to complete remake territory, and putting it closer to the graphical standards of current games illustrates just how dull a lot of modern shooters are to look at; nowhere will you see such a refreshingly vibrant palette of greens, purples, blues and pinks, and it’s even made the classic graphics look drab in comparison.

Too bad that something – possibly the strain of pushing two engines, possibly the 3D, or maybe even a misguided attempt to keep things true to the original Xbox – makes the frame rate inconsistent. This should be running locked at 30fps at the very least, and it undermines the otherwise-lovely presentation.

Flaws aside, however, I thoroughly enjoyed revisiting Halo, and after years of seeing it barracked by popular backlash from areas of the community I was surprised by how much I liked it. Bungie did a tremendous job of balancing satisfying weapons, very believable AI and a few truly brilliant level designs that 343 Industries’ was right not to touch in its attempts to modernise it. Is it a remake? Is it an HD remaster? It’s somewhere in between and I like it. More please.

Best of 2011 #1: Battlefield 3

Battlefield 3Yes, really.

A good multiplayer game has the ability to hook me like nothing else, and Battlefield 3 really, really is. In terms of days it’s already my most-played 360 game in terms of days, and even though I’m not nearly done with it, I’ve still clocked more than 86 hours at the time of writing. That’s almost unheard of for me, and the only thing I can think of that come close is the 120 hours spent one wonderful summer on Return to Castle Wolfenstein’s multiplayer. Another class-based multiplayer FPS? Funny, that.

Fair enough if you think the campaign is mediocre at best, because it is. A couple of highlights aside, it’s not even as good as Bad Company 2’s offering; the most uninteresting kind of generic hoo-ah Black Hawk Down nonsense. But I still don’t care; it’s a Battlefield game, and as such it’s kind of a new thing to even have a single-player campaign. Don’t bother if that’s what you want most in a game because you will be disappointed, and you’ll be going into this game for the wrong reasons.

I’m now conscious that I’ve put more criticism into the game at the top of the list than any other here, so allow me to gush a bit.

There are more polished multiplayer games, there are more popular ones, but none is better at the epic feeling of taking part in a real battle than this. Playing the attacking team on Tehran Highway, cresting that first hill in a convoy of tanks, APCs, jeeps and infantry as the defenders try to repel you, missiles launching in the background. Fighting your way up the hill in Seine Crossing towards the M-COM stations, taking it in turns to draw defending fire as your team pushes forward before putting a rocket into the building where the enemy snipers are holed up. Sneaking up behind the tank that’s giving your team some grief to stick some C4 to it. Perfectly judging the drop of a bullet through your ballistic scope to put a bullet into someone’s head from half a kilometre away. The fact that this kind of thing happens on a nightly basis keeps me coming back and will likely continue to.

The beauty of these kinds of lists is that they’re personal, and the position of Battlefield 3 reflects how, no matter how much I value great writing, classic characters and innovative game design, the fundamental reason to play games is to have fun. Plenty of other games did that this year, but none did it better than this.

Best of 2011 #2: Batman: Arkham City

Batman: Arkham CityRocksteady threatened to do it with Arkham Asylum, and now it’s done it. Not top my list, sadly, but show everyone that it was a real developer to watch. The first game was brilliant in how completely it shattered the notion that you can’t make a good Batman game, which makes how utterly Arkham City tops it all the more impressive, proving that Rocksteady is a real talent and not a one-hit wonder.

All the usual cliches about letting you ‘be’ Batman hold true, this time with everything that makes open-world games so appealing to me. As well as piles of things to do and find, the clear love for the subject matter is brilliantly evident. What also struck me is the bravery with such popular material, Rocksteady not at all seeming intimidated when the times comes to kill off characters – yeah, comic book death and all that – and putting what is clearly a lot of effort into villains who casual fans might not even know of. It even managed to reference just about every Batman incarnation, from the 1960s series to The Animated Series and more modern cinematic adaptations, all the while creating its own distinct version of the mythos.

Pulling off the next in the series will be the real test, though. Batman: Gotham City? Whatever it ends up being runs the risk of diluting what Arkham City did so well by the possible inclusion of things like the Batmobile in its attempts to one-up this masterpiece. But if nothing else, Rocksteady has earned a bit of faith in its abilities. I can’t wait.

Best of 2011 #3: Portal 2

Portal 2Valve was robbed by a last-minute goal here. Portal 2 comfortably led the race to be the best game of the year for much of the calendar as we suffered through the paucity of releases, only being pipped when other great developers got their arses in gear and, you know, actually released some games.

Had it gone the distance, though, Portal 2 would have been a worthy game of the year. It expanded a wonderful little idea from The Orange Box into a full-price game without losing any of the charm, and in my book it finally put to bed that old debate about whether games can be funny. It did it intelligently too, not relying on the small pile of overused memes that the original left in its wake – no cake and only a cameo for the Companion Cube – and through a script that’s far too good for a mere game.

My favourite joke? The way it even gets the system-level notifications in on the gag in The Part Where He Kills You. That’s wonderfully self-aware, up there with when Batman: Arkham Asylum made me me think my 360 was red-ringing again and when Eternal Darkness would simulate technical failures for games breaking the fourth wall without simply copying the movie’s methods. Valve did that for drama in Half-Life – no showing you a movie to advance the story there – and now it’s done it with comedy. That company is doing more to advance gaming as a storytelling medium than any other.

Full credit, also, for Valve extending its famous generosity to us console peasants, at least on the PS3. Getting a PC and Mac version thrown in with cross-platform functionality was a brilliantly good idea that showed how forward-thinking Valve is, and also illustrating one major benefit of a more open online suite like PSN. If only there were more Steam for PS3s and fewer Metal Gear Onlines when developers are given such freedom.