Tag Archives: Xbox 360

Halo 3 Thoughts

I’ll have some spoilers in this post, so you might want to avoid it if you haven’t finished the campaign. I’ll black out any that directly talk about what happens at the end, but I won’t mark obvious or minor ones. Consider yourself warned.

Anyway…the biggest game of the year has arrived and I’ve finished it, as have millions of others, no doubt. All the speculation about how they’d close it – in my case whether or not they’d fire the rings and kill everyone – have been answered and now all we have to show for it is one of the most complete multiplayer games ever made. It’s a hard life…

Master Chief vs a Scarab: no contest

Overall I loved the game, and with the exception of one massive low – mission 8 on heroic was like jabbing myself in the eye for 40 minutes – I thought that the campaign was up there with the first game. In fact I’d probably say it was better since Halo wasn’t without its own infamously bad level and Halo 3 was much less liberal with the repetition of environments, at least dressing them up differently or changing things around. Off the top of my head there are three missions here that I could play until my thumbs drop off and not bore of them – The Storm, The Ark, and The Covenant – up there with The Silent Cartographer and Assault on the Control Room as classics.

Multiplayer is as supreme as it was back in the beta and little has changed since my initial impressions. Big Team Battle on Valhalla with a team of friends is dangerously close to a perfect multiplayer experience, and it’s the new features that allow you to relive it that I want to talk about.

Even if they haven’t yet been matched for depth, Halo 2 was the big step towards making persistent stats a standard feature that has been co-opted for the likes of Battlefield 2 and Resistance. Halo 3 just takes it to the next level, with everything that Halo 2 had and more, including the screenshot facility that we’ll undoubtedly be seeing more of as the popularity grows (see Gran Turismo 4, Forza 2, PGR3, etc). Just going to the stats page for a game lets you view all of the saved media of the best moments such as my double laser kill from across the map (plug). I love taking screenshots to show off the stunning lighting in the game, and the above screen is one such example from my campaign.

The sharing features, coupled with Forge (I’ll link to Bungie’s explanantion since I’ve barely scratched the surface) and the way that it allows you to essentially make custom game modes to be shared and recommended amongst the whole community pushes what LittleBigPlanet will be doing, just with little things like a single player mode and orthodox multiplayer. That’s not a bash of LBP since I want it badly, but the fact that many of these revolutionary features are available right now in Halo 3 – a first-person shooter, in case you’ve forgotten – is why it’s getting all these tens.

I’ll end, aptly, with my thoughts on the ending. It didn’t do what I expected but I found it very satisfying and a great way to finish up the story. Things are still open to some extent (I hope this doesn’t mean Halo 4, though) but it gave closure. I enjoyed how it bookended the whole thing, as the Halo trilogy began with Master Chief getting out of his cryo-pod with little information on his past and ended with him getting into one with a similarly uncertain future. Beautifully done and impressively understated. But in case I haven’t been clear about this, leave the story where it is.

Not one ‘finish the fight’ reference. I’m so proud.

Consolevania’s Halo Parody

I’m going to assume that you’ve seen the new Halo 3 TV ad, which may or may not spoil the whole thing for everyone (Bungie has assured everyone that it doesn’t), and if you haven’t watched it you should. I’ll wait here until you’re finished.

When that’s done you need to watch this absolutely sublime parody, created by the Consolevania team:

Superb, and oh so true.

E3 Conference Review

Microsoft – Only showing games to be released this year was an interesting gimmick, but ultimately I felt that it was a mistake. It did a great job of showing off the 2007 release list for the 360 which is, in my opinion, by far the best of the three consoles, only to leave 2008 and beyond as something of a vacuum that left the door open for the other two to take the plaudits. The likes of MGS4 aren’t coming out this year but they still carry a lot of weight as franchises.

And why did Microsoft choose to show only their 2007 titles and then show Resi 5 anyway? Why not just show other future titles and plug the strength of the 2007 lineup? They could easily have had their cake and eaten it.

The show itself fairly poor until it was saved by some excellent gameplay footage of big games like Call of Duty 4 (plus online beta!) and Assassin’s Creed. I’m still as hot for Halo 3 as I ever was after that trailer, as well, although it was admittedly not a brilliant trailer. It’s just that they played it safe, had their aforementioned high points, a couple of low points (the Madden thing was…ugh), and came out just affirming what we already knew: that the Xbox 360 has a strong 2007 lineup. They need a huge X07 or TGS now.

Overall: C+


Nintendo – I don’t doubt that every mainstream outlet on the planet is writing glowing features on Wii Fit as we speak and it’s going to make ridiculous amounts of money, but that show was a lesson in how to alienate your hardcore fans. I’m admittedly a lapsed Nintendo fan and a Mario game doesn’t do it for me like it used to (I’ll still buy Mario Galaxy and Metroid Prime 3 for sure, though), but nothing there did it for me. What was there except Wii Fitness and half a dozen new Wii peripherals? Vision Training? Not even any big DS announcements!

Mario Kart? It looks the same as Double Dash and they already did it online on the DS. No Animal Crossing. Little new on Smash Bros except a release date met with dead silence. The focus on Wii Fit meant that it ended up coming off like an infomercial for a step machine like you get on Five US when CSI isn’t on, and just affirmed for me that Nintendo and the Wii is no longer going with what I, as a gamer, want.

Overall: D


Sony – Mainly given the advantage of following Nintendo’s show and having only to be better than last year, Sony only really had to show some games that weren’t coming out this year in order to ‘win’, and they did. It started badly with some cringe-worthy Home skits and a painful appearance by Chewbacca, as well as so many plugs that it felt like I was watching Casino Royale again (“Spider-Man 2, now available on Blu-ray Disc, DVD, and UMD from Sony Pictures Home Entertainment”; “connect your PSP to your Sony Bravia flatscreen TV”; “Home on my Sony-Ericsson mobile phone”), but then it was uphill.

The new PSP is a good improvement even if it didn’t have internal memory (I’ll buy one when it gets hacked), Echochrome looks cool, and MGS4, Uncharted, and Killzone all look superb. For the first time since E3 2005 I’m seriously considering when I plan to buy a PS3 and which game is going to do it.

Overall: B+

Overall, though, I think we can all agree that the new E3 is a disappointment for those of us who like to sit back and enjoy the show. Bring back the old one, I say!

E3 Predictions 2007

Even if the big show isn’t the same as it used to be (I miss it already), that doesn’t mean that the big companies aren’t up to their old tricks. This is what my money’s on the big three announcing at their conferences – which start with Microsoft’s a fortnight today – along with a few outside bets.

Microsoft

  • $100/£80 price drop across all SKUs.
  • Halo 3 campaign demo, hopefully closer to the real thing than last time.
  • Ninja Gaiden 2. I then spend an hour trying to clean up the mess I made.
  • Some real PGR4 and Fable 2 video.
  • Rare bringing back one of their classics (I don’t think it’ll be Killer Instinct, for the record).
  • At least one current PS3 exclusive coming to 360.
  • Shenmue III. Please? If enough of us believe they’ll have to do it.

Nintendo

  • Lots and lots and lots of sales graphs.
  • Animal Crossing Wii shown and it’ll be a kind of walled-garden MMO: you live in your town with friends over the net, using WiiConnect24 to let anyone mess around in the persistent town at any time. Ban this sick burglary simulator!
  • Mario Kart Wii.
  • More Smash Bros shown, with a new feature that we haven’t seen. I’ll be upset if the Ouendan team isn’t in it. Sonic finally making it in is an outside bet.
  • A new console for the Virtual Console. Neo-Geo?
  • Miyamoto waves something around and Reggie has a new line for the fanboys to run into the ground for the next year.

Sony

  • Absolutely no sales graphs whatsoever.
  • $100/£75 off PS3.
  • PSP redesign.
  • Killzone 2 is finally shown and looks very good, albeit no E3 05 trailer.
  • Home and LBP. Lots of comparisons to MySpace put me off it even more.
  • Sony ruins their palindrome with the announcement of the force feedback Sixaxis. Shockaxis?

Any thoughts or predictions of your own are, of course, welcome.

A Few Hours with Halo 3

I was pleasantly surprised this morning to find an email from Bungie in my inbox, complete with the Halo 3 beta code that I won months ago and which meant several things. Firstly I could get downloading early, and secondly I’ll actually be able to get playing today. Ha!

Very brief impressions is that it looks nice in HD – colourful and sharp, but still needing a bit of work on the occasional hiccups in the framerate – and plays like Halo. Going online, especially against a group who’ve been playing for a while now, is always something of a trial by fire, and inevitably I spent a couple of games running around like a headless chicken and being sniped from who-knows-where. I’d be lying if I said I still wasn’t getting killed fairly frequently, in fact.

Nonetheless, I like what I’m seeing. Some early thoughts:

  • It looks better in motion than in shots. Certain things are still clearly not final (water effects, for example) but things are already nice and solid. Halo 2 seems almost unplayable now.
  • Brilliant sound. You can really hear distant battles going on (the mounted guns sound weirdly like trains, though) and you’ll often be hit before you hear the report.
  • Valhalla will be a more than competent replacement for Blood Gulch/Coagulation. It’s a great map.
  • The new/old assault rifle is a much better all-round starting weapon than the SMG. You’re still at a disadvantage against someone with a better gun obviously, but you’re far less emasculated.
  • RB replacing X takes a bit of getting used to for performing actions. Once you’ve got it, though, it makes things more flexible.
  • The equipment is definitely cool. Bubble shield has its uses, the power drainer – drains shields and disables vehicles in its blast radius – is invaluable for attacking a flag/hill/VIP, and a mine placed at the landing point for the man cannon is guaranteed hilarity. The portable jump pad is only used in one situation in the beta and seems the least flexible, but we’ll see.
  • The new weapons are all quite good. I’m still a bit worried that the laser will be overpowered once people work it out but they all have their caveats. The spike grenade is awesome in tight corridors. The needler might as well be new: it’s a monster that can take someone down with one ‘clip’, and thankfully can’t be dual-wielded now.
  • I’ve had quite a lot of lag, which I’m willing to put down to it not having worked out who makes the best host yet, as in Halo 2. This has the same painful quirk in which you’ll mysteriously warp back a few steps over and over again when you’re lagging, which drives me mad.

By far the best part, though, is deliberately sending invites to people who don’t have the beta. They think it’s just as hilarious as I do!

Above all, the game just feels right. It feels like Halo, in other words. This thing is going to make the wait until 26th September even harder.

Orb Huntin’

Free Runner

By now I’ve put countless hours into Crackdown and have been very nearly driven utterly mad by the search for agility orbs. I managed to find 499 of the 500 with very little problem, and then spent literally hours every day combing the city for that last one, the Moby-Dick to my Ahab, which continued to elude me.

But then, when all hope had faded, I saw a green glow in the distance. That turned out to be a neon sign. This happened many, many times. At this point I was ready to snap the disc in half and use it to make a shiny hat while I dribble down myself.

Altogether, I reckon I’ve put in at least eight hours since “finishing” the game, spent searching for the last couple of agility orbs and grabbing any hidden ones that I found along the way. I had very little problem up until the last one, with even the 499th not posing too much of a problem. The last one, though? Ugh…

Until now!

Sod’s law prevails, and it turned out to be on a bowling alley sign around the corner from the starting point on La Mugre. You could literally hit it with a grenade from the bit where you emerge from the agency tunnel into a firefight between the police and Los Muertos. Now I can sleep without dreaming about the fucking things which, sadly, is not a joke. Here ends what is both the most satisfying and most excruciating achievement ever, uh, achieved.

My 500th agility orb, as George (Bean05) looks on

Best. Game. Ever.

Anyone in the UK remember what they were doing ten years ago today?