Tag Archives: Xbox 360

On Gears of War 2

I finished Gears of War 2 the other day. It took me far longer than it should have done because of a slightly doughy patch in its middle that I needed a push through, but overall it was a better game than the first in every way. Crude and brainless, yes, but is that a bad thing?

There are a lot of gamers who will hold up games like Gears 2 as the worst thing to ever happen to gaming, somehow responsible for denying the medium its rightful place among the ‘respected’ entertainment media, but I think that there’s always a place for this kind of thing. Besides the point that no one except gamers takes it that seriously, you’re barking up the wrong tree if you think that games aren’t respected enough because of testosterone-fuelled action games.

Gears of War 2 - The Hollow

Aliens, Terminator 2, Die Hard, Star Wars, Indiana Jones, The Matrix… All of these movies are, to various extents, considered to be classics, if not in general then certainly of their genre. They might have some cod philosophy to please the chin-stroking crowd, but at the end of the day you watch them to see people with guns doing cool shit.

Gears is the same as that. It’s as subtle as a brick, but it looks amazing – see the above shot – the tight action is second to none when it’s on a roll and, on the whole, I just had a brilliant time with it. Is it art? Who cares? I’d prefer movie posters and comic book artwork on my walls to Monet, and I’d prefer Gears to a game that’s trying to be clever for the sake of it. At least Gears of War is honest about the fact that it’s a game, and the point of them is to be fun.

If you’re looking to Gears to bring you closer to enlightenment you’re barking up the wrong tree – hell, it’s barely even a tree in that case – and I won’t come away from it as a better person, but I got to ride a fucking Brumak!

New Xbox Experience

Avatar

Along with wireless controllers, upgradeable firmware has to be one of the best things to come out of this generation. The 360 and particularly the PS3 have come on massively since their launches, far beyond the days when a CD player and memory card manager were the best you could hope for. The ‘New Xbox Experience’ is the biggest update yet, completely overhauling the old dash – a good interface stretched thin as more functionality has been crammed in – keeping the bits that worked well and stealing cherry-picking a few ideas from the Wii and Sony’s XMB.

First of all, Avatars. I don’t care for them, and I don’t like the visual friends list because it’s a lot more unwieldy than the text-based version. They don’t have the personality of Nintendo’s Miis, which would justify such a prominent implementation, and once the novelty wears off I just imagine that they’ll just become more screen furniture. But hey, they might not do it for me but they don’t hurt, so whatever.

What I’m really interested with are the two features that are most clearly aimed at gamers like me: installs and system-wide parties.

I hate the forced installs that that are so common on the PS3 – I had a bit of a rant about it here – but the handful of PS3 games that have an optional install that lets me shave off a few seconds of loading if I want to but can also be popped in and played immediately cut a happy medium, and that’s fine.

What the NXE has done is expand this feature to almost every single game on the 360, past and present. Every game can be played completely from the disc, but since I have that lovely 120GB drive and am not inclined to download movie rentals, I can now play with loading times ranging from a few seconds saved to dramatically improved, and, most importantly, without my 360 sounding like a jet engine. The NXE actually makes late-night 360 gaming when everyone else is in bed viable. Never thought I’d see the day. Continue reading New Xbox Experience

Fable II is Amazing

Ladies and gentlemen, we have an early frontrunner for my 2008 game of the year.

It wasn’t long ago that I wrote about the poor state of Japanese gaming, with particular mention of how the RPG genre was thriving in Western hands thanks to its splicing with more mainstream genres, and Fable II is an ideal demonstration of this. While JRPG developers are seemingly content to remake their sacred cows until FFXIII comes and shows them what to do next, Lionhead has picked the best tropes of the traditional RPG and discarded the rest, replacing it with cherry-picked elements from straight action games and thereby opening up a staid and traditionally hardcore genre to a new audience.

Fable II

Its simplicity is one way that it does this. Far from over-simplifying things, the controversial one-button combat – actually more like three buttons, to be fair – takes the battles away from both turn-based menu-digging and the mindless slashing of something like Oblivion. The closest comparison I can think of is a fighting game, thinking ahead as you input a three-hit melee combo followed by a rifle blast to the chops and a quick blast of fire to give yourself some room, all with only three different buttons. There’s no memorising button combos for certain spells provided you take the time to get used to how the spell-charging works, and it means combat never becomes a chore.

There’s now a minimal penalty for death, which is a small hit to your experience, and this coupled with the lack of levelling – although you do get more powerful as you trade experience for enhanced stats and spells – means that you’re never fighting the game to progress and it’s not a game that’s likely to sit unfinished because you got stuck.

But if the measure of an RPG is its towns, which is a theory that I definitely subscribe to, Fable II is right up there with the best. Coming off a spell in the wilderness to find a nice little hamlet to do some shopping and rest up has always been the best part, and good ones will guarantee that an RPG lives long in my memory, whatever flaws it may have – who didn’t love Skies of Arcadia despite the obnoxious random battles? The feeling is the same in Fable II, showing off just how beautiful the game looks. Continue reading Fable II is Amazing

Call of Duty: World at War Beta Impressions

Call of Duty, Call of Duty 2, Call of Duty 4. For some reason, Infinity Ward must have decided to be all postmodern and skip a number in its Call of Duty series. I like to pretend that it’s because COD4 was so awesome that it warranted two increments on the sequel scale, but we of course know that it’s because the third was farmed out by Activision to Treyarch in a pretty average attempt to match IW’s faultless FPS credentials.

Call of Duty: World at War

So it was with trepidation that I once again braved another Eurogamer 403 error beta giveaway to see whether it was third time lucky for Treyarch (the first time being Call of Duty: Big Red One), freed from the pressure of being Call of Duty 5.

So far, probably not. Continue reading Call of Duty: World at War Beta Impressions

Braid

Braid

Man, you wait ages for a good XBLA game and then two come along at once…

So how do you reconcile the fact that, at first glance, Braid looks like any other quick and dirty XBLA platformer with the frankly daunting 1,200 point (£10.20) price? Obviously the reviews help, as does the fact that this isn’t PSN and so a free demo is a given, but I still think it’s quite a big psychological barrier for people to overcome. Maybe it shouldn’t be, but it is.

If you’re finding yourself hovering over the download button, biting your lip, I implore you to take the plunge. This is one of the best indie games I’ve played in a while, and although it might still be on the pricey side, it’s a brilliant little game, full of neat touches and homages, as well as some great ideas of its own.

The influences that Braid carries most overtly is certainly Mario, and not just in the way that it’s ‘inspired’ every platform game ever. There are moments like this, which becomes an amusing running gag, a Donkey Kong sequence, and early enemies that are in no way Goombas, but the structure of the game allows it to switch from one idea to another at a moment’s notice, and it’s done in a way that allows you to skip a more challenging puzzle and come back to it when you want, never blocking your A-to-B progress. Continue reading Braid

Geometry Wars: Retro Evolved 2

The original Geometry Wars was fantastic back in 2005, ushering in a new age of the twin-stick shooter and really selling pretty much everyone who played it on the potential of Xbox Live Arcade, but it was easy to feel that the genre had already moved far beyond that initial blueprint. Super Stardust HD brought depth and next-gen graphics, and while I didn’t like it, Everyday Shooter proved popular as a bedroom-coded take on the concept.

I must admit that I was wrong about it, though. I downloaded Geometry Wars 2 last week, and while the basics and visual style are the same, this is still the king.

Geometry Wars: Retro Evolved 2

Taking notes from the little jaunt to the DS and Wii as a ‘proper’ standalone game, Geometry Wars 2 brings pretty much everything from the first game, adds five new modes, throws in some achievements that make ‘Pacifism’ – arguably the first creative ‘must-get’ achievement and, incidentally, expanded to a full mode in this game – look derivative, and then makes your eyes melt from the amazing. Continue reading Geometry Wars: Retro Evolved 2