Tag Archives: Sonic

Best of 2017

It’s been a while since I played enough games to populate a top ten, so let’s follow last year and stick with the top three.

2017 was arguably the best year for games in a while, with a number of early contenders that would likely have made the list, had I played them. Zelda: Breath of the Wild and Mario Odyssey have ensured me a good time whenever I buy a Switch, getting me more excited about Nintendo games than I’ve been since the N64. Surprise critical successes like Nioh and Nier Automata intrigued. Resident Evil VII proved the series’ versatility with another complete overhaul that went over well. Games like Horizon: Zero Dawn and Assassin’s Creed Origins confounded my expectations by doing the over-designed open-world thing well. Wolfenstein II: The New Colossus is also likely to grab me just as firmly as its predecessor.

The above would almost be enough to populate an impressive top ten on their own, but alas, I didn’t play them. Oh well.

There are, though, a couple of honourable mentions for games that I did play but didn’t make the top three. First is the 3DS Dragon Quest VIII remake, which did a good job of transferring a rather immense PS2 game to the handheld with surprisingly few compromises, and saw me through a couple of long flights. Then there’s Monument Valley 2, an excellent sequel to one of my favourite phone-based Escher-like mind-benders. Both are firm recommendations for anyone with time to kill and a handheld gaming system on their person.

3) Sonic Mania

A remarkable revival for a series that I don’t think has been worth writing about since the Dreamcast, and arguably not truly great since Sonic 3. Sonic Mania reminds me of something like Shovel Knight, in that it echoes a familiar classic gaming staple without being completely beholden to it – it’s how you remember the Mega Drive games looking, even if it’s technically far beyond what that hardware was capable of. I had a wonderful time playing it, feeling transported back to those early 90s stolen moments on my brother’s Mega Drive.

It’s easy to make fun of Sonic’s true believers, but maybe, after seeing how completely Christian Whitehead blew away expectations, the fans were right all along.

And maybe, if Sega had done something like this on the Saturn, things would be different now…

2) Metroid: Samus Returns

I’m slightly baffled by the fact that, after such a long, notable absence for Metroid in the N64 era – there were eight years between Super Metroid and Metroid Prime – it’s now been even longer since the last proper one. How many best game ever contenders does Samus have to star in to guarantee herself a regular appearance outside Smash Bros?

An enhanced remake of the second game, coming a mere 13 years after the enhanced remake of the first game (the pattern continues!) will have to do. MercurySteam – a strange choice of developer for this one, it must be said – put out a beautiful game, with understated stereoscopic effects adding much-needed visual flair to the most neglected game in the series, left to languish for too long in monochrome. While I’ll admit that the melee counterattack system hurts the pacing, discouraging fast traversal and otherwise turning many enemies into annoying bullet sponges, that Metroid magic was there, reminding me why Super Metroid remains my favourite game ever made.

I’d dearly love an entirely new instalment in this style, but if that’s not on the cards, the obvious next step is a similar remake of Super Metroid, which would make me fucking ecstatic. See you in 2030, then!

1) Persona 5

It was a safe bet to make the list after the last two games clicked so solidly with me, and here it is. I loved this game. The slick presentation and the music deserve mention, of course. The juxtaposition of carefree leisure time with really quite dark undercurrents was brave and amused me, too. But my most heartfelt praise goes to Atlus for demoting the random dungeon-crawling to a side quest in favour of properly designed, non-random dungeons, fixing my single biggest criticism of Personas 3 and 4.

Part of me misses the small town Japan feeling of Persona 4, which itself evoked the small town Japan feeling of Shenmue, but at the same time, this game’s setting in the middle of Tokyo has earned it a special place in my heart. My time with it bookended last year’s trip to Japan, meaning I visited many of the places I’d been spending time at in the game, lending a special weight of nostalgia to the memories of Persona 5. As the J-pop beats of Ouendan defined my holiday in 2005, then, so this will do for one of the best times of my life.

Sonic Unleashed Sucks

Any sane Sonic fan will know by now that the correct way to approach a new Sonic game is with trepidation. If Sonic Team has been insisting that this one will be the return to form without Sonic’s furry friends – or worse – and their shit new game mechanics, what it really means is that this one will have new furry friends with gimmicks that it hopes won’t be quite as bad as previous attempts.

Even after rubbish like Shadow the Hedgehog and and utter trash of Sonic the Hedgehog, Sonic Unleashed is possibly the most depressing yet. It’s not that it’s worse than Sonic 2006, thankfully, but what’s depressing is how it’s such a case of one step forward and two steps back. The Sonic stages are back to basics, brilliant fun, extremely pretty, and exactly what I want from a 3D Sonic game; put a few hours of these together and I’d happily pay the asking price, regardless of what brainless story had been hung on the bones to justify it. These represent Sonic Unleashed’s step forward.

Sonic Unleashed

However…

The were-hog was, let’s face it, a bad idea from the start. Tell me you didn’t hear about it and cringe immediately.

It’s a bizarre attempt to bring in some Devil May Cry-style combat, except it’s just crap. Mash the buttons to destroy some rejects from the ranks of Kingdom Hearts’ Heartless and Twilight Princess’s shadow creatures, occasionally getting into a QTE to kill off the bigger ones, and do this for room after room, unless the game decides that some block-pushing would be better. Yes, that’s block-pushing puzzles. In a Sonic game.

Bearing in mind that the Sonic stages are over in a few minutes and the were-hog ones can be ten minutes or more, they take up a significant proportion of the game – like more than the Sonic stages.

It’s just insane to me that nobody thought during testing, when they’d just finished breaking the sound barrier as the Blue Blur, that being stuck in the same room for five minutes as you dragged a block onto a switch, twiddled some knobs to raise and lower platforms, dragged another block onto them, moved them again, dragged the block to the other one – all so that you could get to a careful, slow walk across a balance beam, which couldn’t be more at odds with the Sonic ethos if it tried – wasn’t any fun whatsoever. Once again, I’m baffled as to what’s happened to the Sega of the Dreamcast days that could seemingly do no wrong.

Throw in boring and largely non-interactive Tornado sequences – you don’t even have control over the plane like you did in Sonic Adventure – and it becomes hard not to play the game without shaking your head. I’m beyond really being disappointed because I just don’t care any more. It’s for the best if we all just forget about Sonic and leave him back in his glory days.

Until the next time Sonic Team promises to take it back to basics…

Mario & Sonic at the Wii Flat

Mario & Sonic at the Olympic Games

I think I’m with most gamers when I say that my biggest question regarding this unusual collaboration is what exactly Mario is doping to enable him to match Sonic in a foot race. After having spent an afternoon with the game at the Wii Flat in London, I’m even more confused. Mario was pretty brisk if you held the run button, but when Bowser, Wario, and Eggman can keep up…well…it’s madness!

Once I was over my apoplectic fit and could put aside my inner fanboy, however, I couldn’t stay angry with it. I was too exhausted to…

Continue reading Mario & Sonic at the Wii Flat

A Childhood Fantasy Comes True

Sonic vs. Mario

So Solid Snake isn’t the only non-Nintendo character to make it into Smash Bros Brawl, as Nintendo has announced that Sonic will be pitting himself in mortal combat against Mario for the first time. Now we know how Sega got permission to put Mario into its Olympic game, then.

I was very indifferent towards Smash Bros Melee, probably because it came out at the same time as I was getting into Street Fighter III: Third Strike’s home debut on Dreamcast and, let’s face it, in a battle of fighting mechanics only one of those is going to come out on top. It was an enjoyable little fanwank but I find myself constantly baffled by lists putting it up there as one of the best games of all time. It’s not. Seriously, it’s not. It’s not even close to being the best game on GameCube, and that’s saying something.

As such, my anticipation for Brawl was almost nil. I still need to buy Metroid Prime 3, and that gets the nod over Smash Bros for having a proper single player experience in there. But this has changed things entirely. The original Smash Bros may have been wish fulfilment for a lot of people who grew up with Nintendo, but in making a fighting game with Mario and Sonic, Nintendo have gone and created my most wanted game from about 1993. Seriously, if I’d told 8-year-old self about this game my little head would have exploded.

So what are the odds on Snake slitting Sonic’s throat for that awful next-gen abortion? Don’t go all family friendly on us, Nintendo.