Tag Archives: Sega

Ten Years of Shenmue

In amongst the endless [something] of the decade features doing the rounds at the moment, one snippet that almost slipped my mind is that just over ten years ago, on 29 December 1999, Shenmue was released in Japan. That means that somewhere around this time ten years ago I was in the Video Game Centre, failing to disguise my enthusiasm for the imminent arrival of my import copy.

Dobuita

It had already sent me on a wild adventure of learning HTML and using it to create the imaginatively named Shenmue Fan Site, and my first couple of trial-and-error playthroughs – I didn’t speak Japanese, and no one else had yet written a guide, which made simple tasks like ‘speak to Yamagishi-san’ very difficult – were followed by my first FAQ, which directly led to freelance work with the precursor to the company where I now work. I’ve wanted to write about games for a living for a long time, but no single game had as much direct influence on my future career path as Shenmue, and that’s a big part of why I still hold it in such high esteem.

To be honest, if I was trying to choose my game of the last ten years, this would probably be it. It was highly influential – not many games had real-time weather and day/night cycles in 1999, and it’s largely responsible, for better or worse, for the continuing popularity of the QTE – and far ahead of its time. Its cult following is formidable and still rapacious, devouring every snippet of ‘news’ that comes out of Sega regarding the future (or not) of the series. My bet is that the inclusion of Ryo will be directly responsible for at least half of the sales of Sonic & Sega All-Stars Racing. Hell, that’s why I’m going to buy it.

Sakuragaoka

Playing it now, parts of it are of its time, and it may have been pushing the Dreamcast hardware further than was wise, but it still has so much atmosphere, even when playing the impenetrable Japanese version, and that’s a big part of why I love it. Yokosuka feels real – I know it is real, but you know what I mean – and, way back when, I had a place where I’d like to live, a favourite Chinese restaurant, the works. How many games do that now? Bethesda’s stuff, maybe.

The lack of Shenmue III is an empty space in gaming to me and is, sadly, likely to remain so. But, until then, we’ll always have Sakuragaoka…

Best News Ever

How could I forget to make a post about this? It’s not exactly Shenmue III, but the confirmation that Ryo Hazuki will be making an appearance in the upcoming Sonic & Sega All-Stars Racing, his first in-game appearance since Shenmue II on the Xbox in 2002, is the next best thing.

Ryo Hazuki in Sonic & Sega All-Stars Racing

What’s weird is that back when the game was first unveiled I was going around making jokes about this, suggesting that Ryo and his forklift – as well as the currently unconfirmed New Yokosuka Harbor race track – would be a perfect little acknowledgement of the Shenmue series’ not inconsiderable cult following. This would have the dual benefit of also raising the profile of the series again and forcing Sega to update the Ryo Hazuki character model for the current generation, which is surely half the work of Shenmue III done.

And that’s only what’s gone and happened. The people behind it are obviously savvy enough to know that this game has a significant following, as your average character wouldn’t command such fanfare and such a self-referential announcement – “He shall appear from a far eastern land across the sea, a young man who has yet to know his potential… And he’ll be driving a badass motorcycle” – but baby steps, right?

But yeah, it’s not quite what we’re looking for, but I’m almost ashamed to admit that it’s enough to make this a probable purchase on day one, if only to complete the collection.

Sonic Unleashed Sucks

Any sane Sonic fan will know by now that the correct way to approach a new Sonic game is with trepidation. If Sonic Team has been insisting that this one will be the return to form without Sonic’s furry friends – or worse – and their shit new game mechanics, what it really means is that this one will have new furry friends with gimmicks that it hopes won’t be quite as bad as previous attempts.

Even after rubbish like Shadow the Hedgehog and and utter trash of Sonic the Hedgehog, Sonic Unleashed is possibly the most depressing yet. It’s not that it’s worse than Sonic 2006, thankfully, but what’s depressing is how it’s such a case of one step forward and two steps back. The Sonic stages are back to basics, brilliant fun, extremely pretty, and exactly what I want from a 3D Sonic game; put a few hours of these together and I’d happily pay the asking price, regardless of what brainless story had been hung on the bones to justify it. These represent Sonic Unleashed’s step forward.

Sonic Unleashed

However…

The were-hog was, let’s face it, a bad idea from the start. Tell me you didn’t hear about it and cringe immediately.

It’s a bizarre attempt to bring in some Devil May Cry-style combat, except it’s just crap. Mash the buttons to destroy some rejects from the ranks of Kingdom Hearts’ Heartless and Twilight Princess’s shadow creatures, occasionally getting into a QTE to kill off the bigger ones, and do this for room after room, unless the game decides that some block-pushing would be better. Yes, that’s block-pushing puzzles. In a Sonic game.

Bearing in mind that the Sonic stages are over in a few minutes and the were-hog ones can be ten minutes or more, they take up a significant proportion of the game – like more than the Sonic stages.

It’s just insane to me that nobody thought during testing, when they’d just finished breaking the sound barrier as the Blue Blur, that being stuck in the same room for five minutes as you dragged a block onto a switch, twiddled some knobs to raise and lower platforms, dragged another block onto them, moved them again, dragged the block to the other one – all so that you could get to a careful, slow walk across a balance beam, which couldn’t be more at odds with the Sonic ethos if it tried – wasn’t any fun whatsoever. Once again, I’m baffled as to what’s happened to the Sega of the Dreamcast days that could seemingly do no wrong.

Throw in boring and largely non-interactive Tornado sequences – you don’t even have control over the plane like you did in Sonic Adventure – and it becomes hard not to play the game without shaking your head. I’m beyond really being disappointed because I just don’t care any more. It’s for the best if we all just forget about Sonic and leave him back in his glory days.

Until the next time Sonic Team promises to take it back to basics…

You Can’t Spell Ignorant Without IGN

IGN UK’s Football Manager 2009 review:

“FM09 is still easily the most in-depth, enjoyable and addictive way to pretend you manage a football team. When you have a formula as compulsively successful as this, one that guarantees you top the PC best-sellers list year on year, it’s churlish to suggest reckless tinkering for the sake of it.”

9.1 – Outstanding

IGN US’s Worldwide Soccer Manager 2009 review:

“I couldn’t imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.”

“Yes, the depth of management in this game is impressive. But, it’s not impressive enough to make up for the fact that you aren’t actually playing soccer.”

2.0 – Terrible

[For those who don’t know, Worldwide Soccer Manager is the name of the Football Manager series in the US.]

The above almost doesn’t require any comment, such is its ridiculousness. I admit to being no particularly big fan of the Football Manager series, even as a football fan, but I can still recognise that it’s a great game that fans get a massive amount of enjoyment from. Given my perspective on the series I certainly wouldn’t volunteer myself as a reviewer since it would be impossible for me to give a decent appraisal, but if I found myself forced into it my first task would be to understand the massive popularity of the series and try to review it on that basis.

That US review is just unbelievable, though. You’d think the guy would have twigged during one of the numerous references to how it was for hardcore “soccer” fans that it’s for hardcore “soccer” fans, and yet he still not only reviewed it but went on to give it an incredibly bad score, usually reserved for games that are downright broken. Why would anyone play it over FIFA or PES? Why would anyone play Command & Conquer over Ghost Recon, then? I’m almost tempted to start a campaign for the same guy to review Halo Wars, just to see if he shits out a page of nonsense asking why you’d play it when Halo 3 was on the market.

Seriously, this is reason #264,996 why games ‘journalism’ isn’t taken seriously by anyone except games ‘journalists’. Fuck me…

Ten Years Ago Today…

Well… ten years ago in a few days, I was stood in the Video Game Centre, waiting for some of the first Dreamcast units to arrive in the country from Japan to be brought down from the supplier in London, hoping to catch a glimpse of what would surely be the future of gaming.

It wasn’t to be, of course, either that day with the disappointing Japanese launch games, or indeed ever, but I couldn’t let the tenth anniversary of one of the greatest systems ever made pass without a mention. Virtua Fighter 3tb, Godzilla Generations, and Pen Pen TriIcelon might not have done it for me, but at that point we were only six months from the Japanese release of Soul Calibur, which would be the one to break my resistance and buy the little white machine that would outlast the PS2, Xbox, and GameCube in enjoying a dedicated spot among my currently active consoles.

Dreamcast

I really think it goes without saying that the Dreamcast is pretty much unparalleled for a library of innovative, technically impressive – for the time, obviously – games. It had a network connection as standard three years before the Xbox and four years before Xbox Live, and used it – some of the time with voice chat, no less – in games like Quake III, Alien Front Online, Unreal Tournament, and, of course, Phantasy Star Online: a game so good that Sega still can’t repeat its magic formula. And with 480p VGA and 60Hz PAL games as standard – how long did it take for all major PS2 games to be full-screen/full-speed over here again? – it’s one of the few retro consoles that will actually look good on an HDTV. Continue reading Ten Years Ago Today…

Rez HD

In case you didn’t know, Rez HD is out on Xbox Live Arcade now for 800 points. It’s basically the same game as the Dreamcast and PS2 versions, but with HD graphics, 5.1 sound and all the expected online leaderboards gubbins. Buy it if you haven’t already.

Yesterday’s download was the first time I’ve played the game in a couple of years – pretty much since I bought a bargain copy in Japan in 2005 – and it’s even more of a trippy assault on the senses than it was then. If you have an HDTV and a 5.1 system I consider it to be a must-buy, in a similar way to how Geometry Wars became an unlikely early poster child for HD gaming. I’m so glad that stuff like this is getting a new lease of life in downloadable form, without the limited print runs that marred its retail performance on release.

Ignoring the inexplicable oversight to make the game default to stereo sound (go into the settings and set it to 5.1 if you haven’t), essentially turning off one of the game’s main selling points, I spent a couple of hours playing the first couple of stages. It’s the ultimate chillout game – even against similar ideas like flOw or Electroplankton – that you can just sit back with and only worry about a stick and a couple of buttons while it plays some great music for you. I love it, and consequently was listening to the Rez soundtrack at work for most of the day today.

Given that Rez HD also supports using controllers as up to three trance vibrators, much to the presumable delight of Jane Pinckard, unless you’re desperate to have the game on your shelf as part of the collection there’s no reason to bother with the disc-based editions. This one costs £6.80 – that’s SIX POUNDS EIGHTY PENCE, or roughly 1/7th of the recent going price for a Dreamcast copy on eBay – and even has the original 4:3 standard definition version in there for the luddites. Just try to make an excuse not to buy it.