Tag Archives: RPG

Some Old-Fashioned Hardcore Gaming

After a year dominated by good games, but games that didn’t really push the envelope any further than the number of guns featured in that particular first-person shooter, I’ve changed things up by having a good time with a couple of recent releases that have really taken me back.

Bayonetta was first, and I loved it from the moment it accompanied a drive in a red sports car with Magical Sound Shower on the radio. It’s loaded with references to classic Sega games and revels in the Capcom connection as well – many of the developers worked on Devil May Cry, most notably director Hideki Kamiya – with nods to everything from the obvious Devil May Cry through to Viewtiful Joe and Resident Evil 4. It’s far more entertaining in its homages than something like Matt Hazard, which uses them as an excuse for uninspired design – ironically bad.

Bayonetta

It’s also mind-bendingly gorgeous, outrageously silly on occasions, and unashamedly hardcore in its design. Lower difficulty levels make cool-looking combos easy and accessible through button-mashing, but play it on normal or higher and it takes skill without requiring the third hand that certain similar games can do. The combo system in particular is superb, letting you flick between two different weapon loadouts mid-combo and cancel in and out of them as you go, dodging with a tap of the right trigger. It’s less prescriptive and more spectacular than Ninja Gaiden, while also less daunting than Devil May Cry 4.

Essentially, it’s just a lot of fun to play, whether you’re out for a challenge or some classic gameplay of a sort that seems to be in decline. Just don’t play it for the story, because that’s utter bollocks.

I’m not convinced that it’s a 10/10, though. Although there’s nothing that I’d pick out as a glaring flaw, it’s very much standing on the shoulders of giants rather than forging its own path, and I like to think of perfect scores as being reserved for the few games that do the latter.

Demon’s Souls is the other game, and although it’s been out in the US for a few months, I only recently took the opportunity to import it. Its buzz has been hard to ignore and it’s even picked up a few awards along the way, and I’m surprised by how easily it seems to have found an audience considering its difficulty and plain old-fashioned bloody-mindedness. Ganged up on by a couple of basic zombies? Dead. Killed again before you manage to resurrect yourself? Dead. Oh, and you’ve lost all your collected souls as well. Brilliant…

Demon's Souls

Both games are different sides of the same coin. Bayonetta is brash, loud, and intent on having fun with its audience but also accessible, whereas Demon’s Souls wants to trip you up and is only playable by someone who can play through the frustration. It’s not fun, per se, but it’s a very compelling challenge, and the enjoyment is in getting through it and finally beating that boss who reduced you to a broken pile of bones within seconds of your first meeting.

But regardless of their wildly divergent approaches, I’m just happy to see that games like this – ‘proper’ games, as I’ll hesitantly call them – can still succeed. As much as I love Modern Warfare 2, I like to see games hewn of the bedrock of gaming history still getting out there and doing good business. Hack-and-slash action games and roguelikes – admittedly, Demon’s Souls isn’t quite that bad – were once staples of gaming, and Bayonetta and Demon’s Souls represent their modern equivalents, doing a great job of keeping the old-school flag flying. We should appreciate them for that.

But now, Atlus, how about pulling your finger out and giving Demon’s Souls a European release? This is 2010, not 1995.

Mass Effect: A Flawed Gem

It’s been a struggle for me to get through Mass Effect, but I recently managed it at my third attempt. One spell on Christmas Day 2007, another attempt in early 2009, and then a final, successful run at it at the end of the year, finishing it at 8pm on the last day of the year. Even though I came away from it eager to play the sequel and with a thirst for more on the game’s universe – I’m reading Mass Effect: Revelation at the moment, which is up there with the Halo novels as great sci-fi literature – I still have some massive reservations about the game.

Mass Effect

Generally speaking, it’s a bit of a kludgy mess. Graphically it’s nothing all that special and yet has a poor, frequently awful, frame rate. There’s very little guidance, instead dropping you immediately into one of the game’s more intense action sequences. Item management? Don’t even think about it; I didn’t brave that menu until I was warned about running out of space, at which point I had to scroll down a gigantic list of items that couldn’t be sorted. Dialogue trees work well but are sometimes marred by that frequent gaming pitfall of giving you a ‘choice’ between sweetness and light or pure evil.

The dialogue and writing are very good, but really, would it have killed the characters to move occasionally while speaking? Or even – God forbid – have your party of three break from their V formation when conversing? One thing that entertainment media has known at least since The West Wing is that people standing still and talking is boring to watch, especially when it’s two human characters in an identikit corridor who look vaguely like melting mannequins. Look at Captain Anderson and his perpetual look of mild surprise.

Like I said, I did ultimately come away with a positive impression of the game, just because BioWare created such a good universe here, and from what I’ve heard, Mass Effect 2 is a significant improvement in every area, so I’m very much on board with that one. It just escapes me how such a fundamentally flawed game can get such unanimously superb scores. I don’t think I’ve ever wanted to like a game so much and yet had to fight so hard to do so. It’s good, for sure, but full marks? You must be joking.

Best of 2009 #8: Borderlands

I don’t have any more categories than an overall top ten when I pick my game of the year, but if I was going to nominate the best value purchase of the year it would certainly be Borderlands. It cost me less than £18 and I got far more out of it than most full-price purchases. And thankfully it’s not been completely overlooked either, as it’s the fastest-selling new IP of 2009 and has sold handsomely.

It’s one of those surprise packages that I didn’t see coming at all, looking like nothing more than a random gun gimmick that got a quick facelift to stop it being completely lost in the shuffle as another FPS with RPG elements set in a deserted wasteland. How wrong I was. It’s a genius idea, taking the best bits from first-person shooters and MMORPGs and blending them masterfully to create something that can be played alone or with friends, and is also immense fun whichever way you do it.

I have friends who wouldn’t touch an MMORPG with a ten-foot pole but fell right into Borderlands, in one case spending over 15 hours with it over a weekend, and I’m really excited to see where the framework is used now. We know that a sequel is coming and that ‘Borderworlds’ has been trademarked – the fact that it’s plural is the really interesting thing in that title – and more of the same, perhaps with some more varied environments and a bit of visual character customisation, would be brilliant and a certain purchase for me, but Gearbox should really take it to its natural conclusion as a true MMOFPS. This with an active and populated world could be the MMO recipe that finally manages to click with me.

So well done, Gearbox, for coming onto this list with the latest entry and being one of the year’s genuinely nice surprises. Here’s to Borderworlds.

Revisiting Final Fantasy VII

Final Fantasy VII

Final Fantasy VII is a perennially popular game, but one that is almost as fashionable to hate. It’s true that it has its flaws and probably isn’t even the best Final Fantasy game, let alone the best RPG ever made, and it’s probably equally true that the reason for its popularity is because it was many players’ first RPG. But even so, there aren’t many games that have spawned a CGI feature film, an anime short film, several novellas and four spin-off games, and I think the only Final Fantasy that would be more anticipated than XIII would be the much-rumoured FFVII remake. It really is a franchise in its own right.

Anyway, it was the latest chapter in the Compilation of Final Fantasy VII, Crisis Core, that originally got me interested in revisiting this world. The PSP game is very impressive, but I got the feeling that some things were going over my head, given that I’d never finished Final Fantasy VII. I hadn’t finished a Final Fantasy game full stop, with a save at the end of Final Fantasy IV Advance being the closest I’ve got. Yes, I’m ashamed.

Back when it came out I didn’t have a PlayStation and so had little opportunity to play it – I don’t think I even got out of Midgar around release – and my most successful attempt so far was almost three years ago, when I bought a new NTSC copy and actually made it to disc 2 (OMG Aeris dies!!!1) before petering out somewhere on Gaea’s Cliff, about 19 hours in. With custom firmware PSPs supporting multi-disc PS1 games, I worked out how to get my original PS1 save ported to the PSP – it involves a chipped PS2 and some homebrew voodoo -and, after familiarising myself with the abilities that I’d left on the characters, I powered on through the previous sticking point. Continue reading Revisiting Final Fantasy VII

2008’s Honourable Mentions

Not every game can be as good as Fallout, and indeed there are many excellent games from last year that I didn’t like as much as Mirror’s Edge at number ten but still deserve a mention, so here are a few more games from 2008, in no particular order, that fell short of making the main list but still deserve a mention.

  • Lost Odyssey – It was going to be between this and the game below for tenth spot on the list until Mirror’s Edge stormed in on Christmas Day and pipped them both. As one of the few JRPGs not to have disappointed this gen – I won’t play the well-received Tales of Vesperia until its PAL release – I found this to have likeable characters, an interesting story, and yes: some nice towns too.
  • Professor Layton and the Curious Village – When this became the surprise hit of the end of the year, it was well-deserved. It’s teasingly close to being a point-and-click adventure, it has a charming art style that looks like French animation, and Level-5 even managed to cram FMV cut-scenes in there to further the story. It helps, of course, that the puzzles and brainteasers are uniformly excellent and just the kind of thing to play on a handheld. Wait until the price has normalised and then give it a look.
  • Dead Space – It may be hard to describe this game in any terms other than its plainly obvious inspirations – Alien’s Nostromo with a dash of Doom 3 and a liberal sprinkling of Event Horizon, all topped with Resident Evil 4’s controls – but it’s still a highly satisfying and actually quite scary horror game. The companion animated movie is worth a rental as well.
  • Rock Band 2 – As I hadn’t bought a music game since Guitar Hero II, Rock Band 2 was my attempt to see how far things had come in the intervening generation of plastic instrument-based room-clutterers. Not all that far from the perspective of someone who only plays the guitar, but the boom in à la carte downloadable songs and the sheer amount of music that’s now on my hard drive to choose from makes it pretty irresistible. It makes you feel like a rock star and fulfils all similar clichéd review quotes, and I’d imagine it’s even better with the room for a set of drums.
  • Geometry Wars 2 – Pretenders be damned, this is the only twin-stick shooter to play. Take the successful gameplay of the first one and give it six more modes and some brilliant music and you won’t find many deals that are as obviously worth getting as that. Played on a big 1080p TV with surround sound, it may well give you a seizure, but you’ll have to agree that it’s worth it.
  • Super Street Fighter II Turbo HD Remix – The degree to which I still love Street Fighter II has already inspired its own post, and this has made the other versions irrelevant. Looks great, plays well online, the balance tweaks are enough to actually improve things while not being sweeping enough to rile the hardcore, and if you disagree with any of those comments you can turn off whatever it might be that’s offending you. I don’t have a bad word to say about it, and it only didn’t make the final list because… well… no matter how good the game is, it’s still Street Fighter II again. Roll on February.
  • Persona 3 FES – This would have been in with a shout if I hadn’t played and preferred its sequel in the same year, but it’s still worth a look for its sufficiently different setting and tone. It’s also available for a pretty good price by now, so it could be one to bear in mind for when you’ve finished all your Christmas goodies.
  • Rolando – ‘An iPhone game!?’ you say? Yep. I liked LocoRoco a lot when that came out, and this is pretty blatantly ‘inspired by’ that game but with the benefit of what the PSP game lacked: tilt controls. It’s unfair to call it a clone, though, as it has a lot more gameplay variety and more creative level design, all designed from the ground up to take advantage of the iPhone’s particular gifts, and I might well end up making a case for it with its own post before too long. In the meantime, if you have an iPhone or iPod touch and are looking for a game with some meat to it, it’s only £5.99 and bodes well for the future of dedicated iPhone development.

I think that’s enough looking back for another year. See you in 12 months for more complaining about the state of [insert genre here].

Best of 2008 #1: Fallout 3

Fallout 3

I may have put Fallout 3 off to finish some of 2008’s other big games, but as we move into 2009 there’s only one of those games that I’m still playing.

Fallout 3 is a slow starter, taking a good hour of talking and being taught the basics before you even hit the Capital Wasteland. It’s far longer than the equivalent opening dungeon of Oblivion – that’s Fallout 3 without guns, or so I’ve heard – and when you eventually get kicked out of the relative safety and into the big wide world, it’s even more overwhelming. It was a good few hours before I even had sufficient money and ammo to even consider taking on human enemies.

But even during this crawl, I found myself intrigued by what I was finding, being tempted to explore beyond the safety of Megaton at the risk of running into mercenaries who could burn me into a pile of ash with weapons that I wouldn’t find for hours of play and giant scorpions that I’d have to dance around and hit with a baseball bat for five minutes each.

At the risk of going over the same stuff that I said about Fable II, I just fell in love with the world that Fallout 3 presents, albeit for different reasons. It’s bleak and depressing, but it’s also liberating and exciting, and I like playing an RPG where a new town might offer great loot but equally might lead to a massive gunfight. I like the implied stories, like the charred skeletons huddled on the bed in a bombed-out house, left over from when the bombs fell. I like the exhibits in the pre-war technology museum, showing off the utopian vision of life in a Vault that’s a bit more like the brochure than the reality.

But most of all, I just love playing this game. It’s buggy as hell and, being a Bethesda game, most characters are like talking to slightly creepy mannequins, but I found the story and setting – let’s face it: those are the things that keeps anyone going through the monotony of even the best RPGs – as interesting as it was in the original games. Oblivion with guns? Maybe, but Oblivion with slow-motion decapitations and a teddy bear launcher is more than good enough for me.

So now that Bethesda has two big hitters and a successful formula, here’s to an even better Elder Scrolls V in 2010. But let’s get to the DLC for this one first, eh?