Tag Archives: Retro

My retrospective reviews.

The Evergreen Street Fighter II

Guile

Speaking as a fan of Street Fighter III, which is a beautiful, deep, competitive game that didn’t receive nearly the attention that it deserves, it really has nothing on its predecessor. A rough calculation tells me that I’ve already bought Street Fighter II three times this decade, and playing the new HD Remix has really reminded me of just how brilliant this game is.

Besides its better, more iconic characters that have gone on to become archetypes in themselves, Street Fighter II is a game that just never seems to age at all, no matter how many times I play it, and that amazes me every time I return. The lick of paint for the latest release obviously helps, but looking beyond graphics it’s as much fun today as it ever was. Everyone must have at least some experience with this game, and you only have to play for a little while to feel at home again, even if you haven’t played since it came out, which is pushing two decades ago. It’s impossible to have ‘just one more game’, especially now that we have a version that works extremely well online.

What’s impressed me more than anything, though, is how playing online has shown just how deep a game it is, even compared to one that is so deliberately tough to master as its sequel. People know every in and out of every character and move, and some of the high-level players you’ll meet online can completely humble you, switching styles as they go and thrashing you, even with characters that I wouldn’t touch with a ten-foot pole. Even after all these years I can’t work out how to effectively play as a ‘charge’ character like Guile, and yet I can go online and be routinely humiliated by one of them. Such is life…

It seems like HD Remix has been timed to hype up a certain other fighting game due in February, and if that was indeed one of its purposes it’s worked with me. The previews are coming out and suggesting that the talk about Street Fighter IV going back to the deep yet accessible roots of Street Fighter II, appealing in the process to both the hardcore and casual fans – that’s ‘casual’ in the old sense, not the ‘plays Imagine Party Babyz’ kind – may actually be true. While that ‘back to basics’ marketing trick has lost its power not to make me suspicious after its repeated use on Sonic games, there just isn’t a better foundation for a fighting game than this.

Because of this, no matter how good SFIV ends up being, it won’t be its immediate predecessor that it’s held up against. Aiming to succeed Street Fighter II is ambitious, given that even the best new fighting games struggle to be played for three years, let alone seventeen, but again, this is the sheet to crib from. I hope it succeeds, and I bought an arcade stick as evidence of my faith – okay, so HD Remix had something to do with it as well – but I have my suspicions as to which Street Fighter I’ll still be buying with each new generation when 2025 rolls around.

Ten Years Ago Today…

Well… ten years ago in a few days, I was stood in the Video Game Centre, waiting for some of the first Dreamcast units to arrive in the country from Japan to be brought down from the supplier in London, hoping to catch a glimpse of what would surely be the future of gaming.

It wasn’t to be, of course, either that day with the disappointing Japanese launch games, or indeed ever, but I couldn’t let the tenth anniversary of one of the greatest systems ever made pass without a mention. Virtua Fighter 3tb, Godzilla Generations, and Pen Pen TriIcelon might not have done it for me, but at that point we were only six months from the Japanese release of Soul Calibur, which would be the one to break my resistance and buy the little white machine that would outlast the PS2, Xbox, and GameCube in enjoying a dedicated spot among my currently active consoles.

Dreamcast

I really think it goes without saying that the Dreamcast is pretty much unparalleled for a library of innovative, technically impressive – for the time, obviously – games. It had a network connection as standard three years before the Xbox and four years before Xbox Live, and used it – some of the time with voice chat, no less – in games like Quake III, Alien Front Online, Unreal Tournament, and, of course, Phantasy Star Online: a game so good that Sega still can’t repeat its magic formula. And with 480p VGA and 60Hz PAL games as standard – how long did it take for all major PS2 games to be full-screen/full-speed over here again? – it’s one of the few retro consoles that will actually look good on an HDTV. Continue reading Ten Years Ago Today…

Devil May Cry, but I certainly will…

Devil May Cry 4

Despite my (correct) assertions that Ninja Gaiden is the best of the current big three 3D actioners, I’ve remained something of a Devil May Cry virgin. I’ve gotten to first base with the series, having owned the godawful PAL version of the original, but when I got frustrated with that and saw the bad reviews for DMC2 I just stopped caring about the series, so I never went all the way.

Naturally, with Devil May Cry 4 available in demo form and shortly to be released in all its glory, now is the time for me to get cosy with Dante. And that’s the last love analogy, I promise.

I nabbed myself a copy of the Devil May Cry 5th Anniversary Collection, which contains the three PS2 instalments in all their NTSC full-screen full-speed glory. A good deal at their original retail price, but thanks to some credit they only set me back £20. If you need proof that now is a good chance to go back and get the last generation’s classics for ridiculously low prices – assuming you don’t have a 40GB PS3 ;) – there you go.

I haven’t even had the chance to touch the second two games, being that I’ve found the first one obscenely hard. For all the flak that Ninja Gaiden gets for being difficult, when I revisited that last year I can honestly say that I didn’t hit a sticking point like I did with THE FIRST BOSS in Devil May Cry; the same point at which I got stuck when I first bought the game. I was getting my arse kicked, to the point that I restarted the game from scratch and spent a while fighting the enemies of the second mission, getting enough red orbs to buy more powerful attacks. Essentially I was being forced to grind in an action game. And when I did finally beat him I immediately suffered a kicking at the hands (paws?) of some shadowy big cat thing.

But yet I’m still thoroughly enjoying the game, even despite the awkward button layout. I’m finding that it has the same well-pitched learning curve to the combat that I enjoyed in Ninja Gaiden. You can feel yourself getting better at it and although death can be frequent, it’s usually something that you did wrong. It’s the thing that both series do right and that the fireworks of God of War have no answer to. And of course NG makes you feel like a ninja, DMC a badass demon hunter, while both have far deeper combat and combo systems. It’s no contest, really.

The Devil May Cry 4 demo is fantastic, by the way. I’ve played both versions and you can’t go wrong with either (depending on how much £10 is to you), and it’s looking like a phenomenal game – Nero is a great character and playing the original at the same time really shows how much more polished the series has become. And then with any luck by the time I finish it off we’ll be mere weeks away from Ryu’s next appearance. Can’t wait.

LTTP: Ninja Gaiden

Ryu Hayabusa

Maybe it’s that shiny Sigma demo that’s doing the rounds or maybe it’s the chat about the inevitable Ninja Gaiden 2. Or, more likely, it’s the goading from a borderline obsessive friend who insists that I’ve missed out on the best action game ever made. I finally got Ninja Gaiden for the Xbox from eBay and have spent some time kicking around with that.

I’d be lying if I said I’d never played NG because I gave it a try back in 2004, only to give up on the second boss because I found it too ball-achingly hard. It still is hard – the difficulty wouldn’t be such a big sticking point if it wasn’t – but it’s one of the deepest and most rewarding action games around. Some parts, especially bosses, are unnecessarily evil (in chapter 9: a tank, another tank, and then a helicopter gunship!?) but although death is often inevitable it’s usually a case of your mistake. It plays like a fighting game which necessitates learning the fighting system and gives rise to the possibility of being killed by one of the peons, an ignominious end for a master ninja.

At the same time the odds are stacked in your favour because most of the time you have all the tricks they do and more, and most of the time you’re stronger and faster as well. It’s much more of a game of skill than the other top 3D actioners, God of War and Devil May Cry, as good as those ones are. Intelligent use of blocking is essential, the various weapons have their benefits and caveats, and it’s hugely beneficial to learn your repertoire of moves. Again, like a fighting game.

I implore you, if the difficulty made you give up on Ninja Gaiden, give it a try. The Xbox version is dirt cheap (still looks great in 720p on the 360) or you can plump for Sigma if you’re a PS3 owner. Or wait for the 360 version of Sigma when the PS3 one sells 50,000. Yeah, I went there.

PSP PS1 Emulation

Now isn’t this a sweet sight?

Final Fantasy VII on PSP

The current official version of the PS1 emulator on the PSP is quite limited – it only plays the handful of games available from the PS3 store, it requires a PS3, and it requires you to buy games that you already own at $6 a time – but, wouldn’t you know it, the hackers are well ahead of the curve and the emulator has been hacked to play games that you rip yourself.

If you need a reason to use the PSP, are there any better ones than Final Fantasy VII, Metal Gear Solid, Resident Evil 2, Symphony of the Night, etc? With any luck you’ll still be on 1.5, 2.71 SE, or another firmware that supports running homebrew, in which case I suggest you obtain 3.02 OE-B and whack it on there poste haste.

SNES Mods

Just to prove there’s life in the old dog yet I’ve just had my SNES modded. It doesn’t do anything nearly as interesting as a modded Xbox, but it makes the PAL version not be shit anymore since it can run stuff in 60Hz and play 99.9% of import games.

It might seem odd to pour more money into a dead console when there’s the Wii virtual console coming soon, but for me you can’t beat the real controller in your hand and it’s a known fact that cartridges > discs > digital downloads. Throw a DVD disc down the stairs and tell me if it still works. Throw a digital download down the stairs and…well, you can’t.

Anyway, many thanks to chaoticjelly over on NTSC-uk for doing the mods for £20 including shipping. First of all the cartridge slot has been widened to accommodate both PAL SNES/Super Famicom games and ones from the hideous US version. Note the cool blue LED:

Modded cart slot and blue power LED

Continue reading SNES Mods