Tag Archives: PS3

E3 2010 Conference Review

It’s E3 again! That means broken promises, broken hearts, betrayal, disappointment, and that’s just when there’s a World Cup match on. For reference, check out my report cards for 2007, 2008 and 2009.

So without further ado, in chronological order…

Microsoft

To be honest, I got exactly what I expected from Microsoft. We all knew that there was going to be a huge focus on Natal Kinect and that was borne out. It’s undeniably technically impressive, but the lineup doesn’t interest me in the slightest so far. My antipathy towards the Wii is no real secret, and so it’s going to take something special, likely from an established developer known for great ‘normal’ games, but for the time being I’m happy to be an observer. I can see people who are in the intended audience being really impressed by it.

If we’re talking stuff outside hardcore games, ESPN was the most impressive thing. It’s almost certainly not coming here, but it’s potentially the definitive way to watch sports, and it’s included in an existing Xbox Live subscription. I’m a football fan, and having a library of classic matches as well as HD streaming live stuff with all those community features would be fantastic. Imagine getting a similar thing with the BBC iPlayer, for example.

As for the real games, there weren’t really any surprises for the most part, but what I saw impressed me. Gears 3 looked like Gears 3, and Halo: Reach really looked like a proper next-gen Halo game. Crytek is apparently making a God of War game as well, and MGS: Rising looked decent, albeit like it’s reviving something that should now be finished with. That interests me still, as even if it’s part of a genre that I don’t often get on with, those cutting mechanics look incredibly cool. Could be some real potential there.

Echoes of Sega’s E3 1995 Saturn announcement with the unveiling of the new machine, which perhaps isn’t the kind of memories to be dredging up, but you can’t deny the effectiveness of showing off the reduced size of your redesign by having it on stage inside the old one the whole time. It’s been much-needed on the technical side for a while, and I’ll certainly be tempted to upgrade at the next price drop. I’m liking the look of it, actually.

But the overall impression was underwhelming. Halo: Reach was the only game that really got me excited, and that’s… well, Halo. A Halo game that was announced over a year ago and that most of us have already played, in fact. I’m writing this section on Monday night before either of the other two conferences so I could be proven completely wrong here, but I expect Nintendo and Sony to blow away the paltry number of new announcements to appeal to gamers, and they’ll almost certainly be exclusives, which Call of Duty and Metal Gear Solid aren’t. There was a lot of flash there for really not that many new games for 2010 and 2011.

So a fairly unimpressive line-up of new games with some intriguing but unproven technology means that this conference scores a…

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Rockstar Redeemed

I finished Red Dead Redemption yesterday, and wow, Rockstar’s outdone itself on that one. I loved GTA IV and its expansions, but Red Dead was more mature, more beautiful, more poignant, and something that I want to see more of. Free-roaming games of this type are wasted on yet another modern crime spree, and I hope that this is enough of a success to see more interesting historical periods mined for their gaming goodness.

It’s stunningly beautiful at times, as striking as any of the great vistas thrown up in the open-world games this generation. Towards the end I saw a sunrise over the water at the town of Blackwater and had to stop and admire the view, and there are countless little places to sit on your horse and do so – the hints of the landmarks of Mexico that are visible from Rio Bravo, the view across all of Cholla Springs from the cliffs of Hennigan’s Stead, taking in the entirety of the plains from the summit of Nekoti Rock. I’ve loved the imagery of the Old West since the days when I’d visit Frontierland at the Magic Kingdom and Blackgang Chine right up until I discovered Sergio Leone, and Red Dead evokes it all as knowingly as GTA does the same with modern pop culture.

Up until the end – there won’t be any overt plot spoilers here, but I may allude to certain things – I’d been enjoying the story, but as it reached its finale it really turned into something special. The end of a certain stranger’s quest that runs through the game was the point where Rockstar upped its game, in my opinion, and from then on it turned from what was essentially a GTA story into the tale of redemption that the name was hinting at, while touching on themes of destiny and civilisation. Marston was a brilliant protagonist who you grow to care about, and the change of pace for the final act, although I’m sure some will dislike it, formed an important bookend and provided an emotional anchor for the finale proper.

And when I say ‘mature’, I don’t just mean blood, sex and bad language. The lawless Old West arguably fits the GTA template better than the heavily policed modern day; there’s none of Niko complaining about his inescapable life of crime and poverty as he sits there with $1 million in his pocket because, unless you go out of your way, you’re probably not ending the game with more than a couple grand in cash. Similarly, there’s less dissonance between Marston’s character and his actions when you decide to ‘play’ the character because he’s a former gang member being forced to do these things in a lawless world rather than someone who claims to want out but has an unfortunate habit of accepting hits from mob leaders for money anyway.

In short, Red Dead is a magnificent game. I think it’s a better game than GTA in every respect, raising the bar on the game that owns this sub-genre and plucking a game series from obscurity – really, does this have any relation to the distinctly average Red Dead Revolver at all? – and deserving praise just as much. I just hope it’s successful enough to spawn some follow-ups because I’m excited to see what’s next.

Some Old-Fashioned Hardcore Gaming

After a year dominated by good games, but games that didn’t really push the envelope any further than the number of guns featured in that particular first-person shooter, I’ve changed things up by having a good time with a couple of recent releases that have really taken me back.

Bayonetta was first, and I loved it from the moment it accompanied a drive in a red sports car with Magical Sound Shower on the radio. It’s loaded with references to classic Sega games and revels in the Capcom connection as well – many of the developers worked on Devil May Cry, most notably director Hideki Kamiya – with nods to everything from the obvious Devil May Cry through to Viewtiful Joe and Resident Evil 4. It’s far more entertaining in its homages than something like Matt Hazard, which uses them as an excuse for uninspired design – ironically bad.

Bayonetta

It’s also mind-bendingly gorgeous, outrageously silly on occasions, and unashamedly hardcore in its design. Lower difficulty levels make cool-looking combos easy and accessible through button-mashing, but play it on normal or higher and it takes skill without requiring the third hand that certain similar games can do. The combo system in particular is superb, letting you flick between two different weapon loadouts mid-combo and cancel in and out of them as you go, dodging with a tap of the right trigger. It’s less prescriptive and more spectacular than Ninja Gaiden, while also less daunting than Devil May Cry 4.

Essentially, it’s just a lot of fun to play, whether you’re out for a challenge or some classic gameplay of a sort that seems to be in decline. Just don’t play it for the story, because that’s utter bollocks.

I’m not convinced that it’s a 10/10, though. Although there’s nothing that I’d pick out as a glaring flaw, it’s very much standing on the shoulders of giants rather than forging its own path, and I like to think of perfect scores as being reserved for the few games that do the latter.

Demon’s Souls is the other game, and although it’s been out in the US for a few months, I only recently took the opportunity to import it. Its buzz has been hard to ignore and it’s even picked up a few awards along the way, and I’m surprised by how easily it seems to have found an audience considering its difficulty and plain old-fashioned bloody-mindedness. Ganged up on by a couple of basic zombies? Dead. Killed again before you manage to resurrect yourself? Dead. Oh, and you’ve lost all your collected souls as well. Brilliant…

Demon's Souls

Both games are different sides of the same coin. Bayonetta is brash, loud, and intent on having fun with its audience but also accessible, whereas Demon’s Souls wants to trip you up and is only playable by someone who can play through the frustration. It’s not fun, per se, but it’s a very compelling challenge, and the enjoyment is in getting through it and finally beating that boss who reduced you to a broken pile of bones within seconds of your first meeting.

But regardless of their wildly divergent approaches, I’m just happy to see that games like this – ‘proper’ games, as I’ll hesitantly call them – can still succeed. As much as I love Modern Warfare 2, I like to see games hewn of the bedrock of gaming history still getting out there and doing good business. Hack-and-slash action games and roguelikes – admittedly, Demon’s Souls isn’t quite that bad – were once staples of gaming, and Bayonetta and Demon’s Souls represent their modern equivalents, doing a great job of keeping the old-school flag flying. We should appreciate them for that.

But now, Atlus, how about pulling your finger out and giving Demon’s Souls a European release? This is 2010, not 1995.

2009’s Honourable Mentions

For every one that made it, many more didn’t, but some came closer than others…

  • F.E.A.R. 2: Project Origin – I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone’s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling – not so much on the story itself, mind – and it actually had a less intrusive version of that game’s weighty-feeling gameplay, so it deserves at least a little recognition.
  • Grand Theft Auto: Episodes From Liberty City – This was in there right until the end, and it was only the facts that (a) I don’t actually own a copy of this exact game – I downloaded both individual episodes – and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV – maybe better in the case of the phenomenal Lost and Damned – and gives us more of an adventure in Rockstar’s still-stunning Liberty City. It’s still unparalleled as a gaming environment and it’s going to take something special to top it for me.
  • Left 4 Dead 2 – I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn’t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn’t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can’t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game’s release with a steady stream of good content in 2010, I’ll be sure to give it the credit it deserves.
  • inFamous – This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn’t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it – don’t get me wrong – but bolting more stuff onto an existing simple and perfectly good framework isn’t always a recipe for success. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it’s in inFamous 2 or a returning Sly Racoon.
  • Mario & Luigi: Bowser’s Inside Story – Believe it or not, this was actually the first Mario & Luigi game that I’ve been there at the beginning for, which is strange considering how much I’ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it’s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It’s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it’s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser – the title is only the beginning, believe me – and they’ll pretty much all be there. Except that, you dirty bugger.
  • Trials HD – I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn’t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems blown away by the reception and the boost in profile that its once-niche PC title has received. Proof that retro gameplay – and the insane difficulty that goes with it – isn’t dead. It just got pretty.

As happens every year, there were plenty of big hitters that I just didn’t get to play – Assassin’s Creed II and Dragon Age: Origins to name two – and that’s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010… Oh…

Best of 2009 #1: Uncharted 2: Among Thieves

It had to be, didn’t it?

It’s not often that a game is this clearly my game of the year, and it’s usually not this obvious as soon as I play it, but Uncharted 2 is just so far ahead of everything else that any attempt to be controversial and give the nod to something else becomes impossible. Obviously there’s the visuals, which are simply staggering, but then there’s the seemingly never-ending list of the voice acting, the performances, the animation, the much-improved gunplay, the massive scale, the set pieces…

Naughty Dog moved the goalposts, showing how to make a game cinematic without trying to be a film. People who think that Metal Gear Solid 4 did that need to take a long look at this, because Uncharted 2 tells a story and renders some truly epic action scenes while letting you, you know, play them.

Take something like the train sequence, the helicopter attack in Nepal, the tank attack, the Pursuit Force-style truck chase – you get the idea – and it would fit in as a finale or banner set piece in any other game, but Uncharted 2 has almost one per level, and it still finds time to slow things down for the walk through a Tibetan village or fairly straightforward puzzle sequence. Lessons had clearly been learnt from the original’s shortcomings because this one neatly sidesteps most of them. The tightened-up shooting and lack of zombies is enough to more or less wipe out my complaints.

Uncharted 2 was absolutely incredible and a huge step beyond what any other company did this year. Bow down to Naughty Dog, because the ball’s firmly back in everyone else’s court. Good luck with that.

Best of 2009 #2: Batman: Arkham Asylum

One thing I can say with absolute certainty is that Batman: Arkham Asylum was the surprise of 2009. I had absolutely no expectations until the reviews started flowing in and, as a Batman fan, I fell in love with it almost immediately upon playing it.

Like Christopher Nolan’s films, it absolutely nailed the source material. It didn’t take the easy route and just copy his work, but rather picked the best bits from a variety of Batman media and created its own mythology to fit the game. It’s a common trick of comic books – good luck negotiating the minefield of different storylines and origins if you’re getting into a long-running character like Batman – and not many of their gaming adaptations seem to have picked up on it. Not falling into a common trap like that was only the first step, though, and thankfully Rocksteady built a bloody good game on top of it.

Arkham Asylum ticks the same boxes that made me love the Splinter Cell games, with the frequent rooms where you’re isolating and stealthily nabbing enemies as their buddies get more agitated really doing it for me, and I loved the endless character cameos.

It also helped that it was insanely pretty, remaining one of the few Unreal Engine 3 games not to just look like Unreal Tournament III or Gears of War. There was a fantastic sense of place and the plethora of Easter eggs and things to find – a Metroid-esque progression system of opening new areas in old stages when you gain upgraded equipment – that made exploring a joy. Throw in the way that it visually revamps pretty much everything towards the end and you have a massively impressive end product.

What I think it was, ultimately, was that you felt like Batman. If a Batman does this and is otherwise in any way competent I’m going to like it, and Arkham Asylum is more than simply competent. Bring on the sequel.