Tag Archives: PS3

E3 2008 Conference Review

Same format as last year, but with added bitter fanboy tears. In chronological order:

  • Microsoft – I wasn’t blown away, to be honest. Seeing live gameplay of Resident Evil 5 was initially my highlight, in the same way that the Call of Duty 4 was a gem in a pile of (mostly) shit last year. Gears 2 and Fable II both look good and are certain purchases that it’s nice to have dates for, but things like avatars do nothing for me and the occasional cool feature and probable gem do not a great conference make. No Alan Wake (the new Duke Nukem Forever?), no big new IP announcements, a new interface that I’m not convinced about. Just the warm feeling from the fact that there was no motion controller announcement… yet.
     
    But then Square dropped the bomb. As last words go, FFXIII on 360 put most of Steve Jobs’ infamous “and one more thing” reveals to shame. Not even a rumbling of this news before the show, which is remarkable in itself, and it dealt a big blow to Sony early on. With the possible exception of Gran Turismo, this has been Sony’s trump card since FFVII in 1997, and it was the one third-party PS3 exclusive that I thought untouchable. Make no mistake; that announcement was huge.
     
    It doesn’t change the fact that the rest of it was relatively lacklustre, but it feels like it was all a ruse to lead up to that. For the biggest E3 megaton – something that I thought was becoming a lost art – since “five hundred and ninety-nine US dollars”, this one gets a…
     
    B
     
  • Nintendo – If you ever need reason why so many hardcore gamers seem to have abandoned Nintendo to focus on the fight for second place, this is why. Last year’s Wii Fit reveal was a disappointment and in that respect this at least had something that vaguely interests me in Animal Crossing, but it’s still basically the same thing as Nintendo brought out on N64, GameCube, and DS. It might have more online functions, but all I’m going to be thinking about is how much better it could be done on Live and PSN.
     
    Add another mini-game compilation, another peripheral, and, in Wii Music, one of the most pathetic ideas I’ve ever seen (I can’t help but think of the musical chairs game in The Simpsons when Bart was put into the remedial class). Someone summed it up for me on a forum post when they said: “At least now that Nintendo has show that it hates hardcore gamers we won’t have to pretend to like the Wii any more.”
     
    Thanks for the good times back in the day, Nintendo, but I’ll take an insular industry that makes games that I enjoy over this popular tripe.
     
    D-
     
  • Sony – Sony really didn’t deviate too much from what was largely a successful formula last year. The embarrassing Home jokes were gone, and no baffling cameo from Chewbacca, and we just got games. It deserves credit for making the most entertaining Powerpoint presentation in history. LittleBigPlanet can make anything interesting.
     
    On the games front, Resistance 2 looked good but early, and while stuff like God of War III and MAG sound promising, didn’t Sony learn anything about showing CG trailers a couple of years ago? When your big reveals are CG and your lead game is one that pretty much everyone who cares enough to watch a conference has finished at least once since it came out a month ago, it doesn’t make it look like there’s a lot of content.
     
    C 

This E3 will go down in history for the Final Fantasy XIII announcement, which put the Microsoft conference ahead on entertainment value alone. Other than that, very disappointing in my opinion. No big new game announcements (so far), no proper price drops or anything, and the bitter taste in my mouth that the mainstream press is going to be fawning over Nintendo finding a way to charge you to play air guitar.

Mandatory Installs Must Die

Remember those halcyon days console gaming was the easy option? You plugged it into the TV and into the mains, popped the cart – or disc, latterly – into the top, and hit the power button. None of the hardware incompatibilities, patches, or faffing around that PC gaming required.

Now, though, you can add networking to the mix, which isn’t yet necessarily as simple as it perhaps ought to be, and, of course, the minefield that is connecting your new device to an HDTV. Still, those have given us benefits for those who can do a bit of research, and even the dreaded patching is done automatically and quickly (mostly), meaning that a bug is no longer either something to deal with or wait for the second pressing.

But unfortunately, the one thing that I always hated about PC gaming has made the jump: installs. What started as a worrying but quick (Resistance, with its 220MB install) or optional process, taken through the promised land of Uncharted, which managed lush graphics with barely a load and no install, has now almost become the standard, and I HATE IT. Continue reading Mandatory Installs Must Die

PSN Slow? Switch to Ethernet

It’s a frequent argument that I see between the “PSN is free!” and “But Xbox Live is better!” crowds, and I’ve been firmly in the latter camp. The rubbish download speeds, sub-Xbox (that’s the original Xbox) feature set, poor or complete lack of integration in games, optional features that should be mandatory, bloated download sizes (over 150MB for a Super Stardust HD patch), unreliable connection, etc. Most of the complaints still stand and I’d rather pay for a good service than get an adequate one, but I’ve at least I’ve found the cause of the first and last ones.

I’ve seen a few complaints about the quality of the PS3’s built-in wi-fi, and indeed mine can only manage a 40% signal strength through a single wall that leaves my laptop with almost 80%. Downloading a firmware update through PSN takes over an hour compared with 20 minutes or so to download through my computer and a USB drive. The final straw came when I tried four times to download the patch for Gran Turismo 5 Prologue, which took well over an hour to download a third of the way, only to fail completely.

With the aforementioned issues in mind, I splashed out £13.99 for an ethernet switch, the Netgear FS605. (Any should work; I just went with Netgear because I like its stuff.) The ethernet cable that went directly into my 360 now goes into that, and it supplies Internet goodness to both systems, with two free ports for anything else that might turn up in future.

The improvement was immediate. The GT5 patch downloaded first time within about 15 minutes, and I was able to download the 720p Resident Evil 5 trailer fast enough to stream a good chunk of it. Much more satisfactory, and closer to the speeds that I’ve always been getting from Live.

Completely unscientific and anecdotal without any evidence or statistical basis it may be, but I’ve proven (to myself, at least) that the PS3’s wireless is rubbish and furthered my pro-wired networking agenda. A stable, secure 100Mbps network is just better than a wireless 54Mbps (theoretical) one with signal strength and passwords to worry about. Mine’s now quite happy to stream 1080p video from my computer, which just wasn’t happening with both on wireless connections.

Metal Gear!?

The wait is over, then. What has been heralded as one of the truly genre-defining games of the generation is out, and now we have nothing left to look forward to or something.

I love Metal Gear Solid 4. Yes, it’s indulgent (I made it 75 minutes for the ending); yes, Kojima needs someone to rein him in occasionally. But I enjoyed the hell out of MGS3 despite the same flaws and the few annoyances I’ve had over the gameplay, which hasn’t aged particularly well in all honesty. MGS4 overhauls the controls rather than trying to retrofit yet more features onto the setup, and as a result it’s a lot more accessible than previous games, no longer requiring great feats of polydactylism to perform simple tasks.

Metal Gear Solid 4

Take the CQC system, for example. A good idea introduced in MGS3, which turned Snake – who, until then, was supposed to be a martial arts expert despite only being able to throw and do a punch-punch-kick combo – into a suitably versatile fighter. It was clunky, though, and far too easy when halfway through a non-lethal playthrough to grab an enemy and slit his throat. Here, with CQC moved from circle to R1 and fatal attacks requiring an entirely separate button press, it’s much more manageable.

The gunplay has received a similar reboot. Kojima has been taking notes when he played the recent over-the-shoulder shooters like Resident Evil 4 and Gears of War, because it’s just about possible to play the game’s battlefield scenarios entirely from this perspective. Even if you don’t want to run around like that, which you don’t, mapping this function to L1 and separating the draw and fire functions – admit it: having both holstering and firing the weapon on the same button was the worst idea ever – has turned the shooting into far less of a crapshoot.

That’s two of my biggest problems with Metal Gear down in one fell swoop. Continue reading Metal Gear!?

So This is What Beta Means…

I trust that everyone’s enjoying their first taste of Metal Gear Solid 4, with the online beta available for download now. Stunning menus…

…and not much else, because it’s still not working. Having been released for download over a week ago and taking an inordinate amount of time to download (I was at 17% of a 741MB file after three hours), it required the immediate download of the 1.01 patch, which would either time out on the HTTP download or, on the BitTorrent option, max out at about 16kbps while uploading at over 40. And now there’s a second patch, which you have to download after 1.01, because they’re incremental. And I’m having the same download problems after eight days.

Not to mention that when it does work, you need a Konami ID (lower-case alphanumeric), a password for that, a game ID (lower-case alphanumeric; must be different to the Konami ID), and a second password (this time only numerical). Given the fact that every online PS3 user will already have a unique ID… why!?

Epic fail, in other words.

Xbox Live gets a lot of stick for costing £40 a year, but I’d be more than happy to pay that for PSN if the damn thing worked half the time. I’ve never spent more than 30 seconds downloading a Live patch (unlike Super Stardust HD, a twin-stick shooter that inexplicably gets a 153MB patch) or dashboard update, and because it’s a closed system I know that my one account will work on all games. On Live I’ve participated in three betas – Halo 3, Call of Duty 4, and currently Battlefield: Bad Company – and all worked just as transparently as any demo or downloadable game.

That’s worth £40 to me. I’d rather pay for a nice steak than get a free grease burger and I’d rather have something that works to something that doesn’t. I’m not even demanding feature parity with Live on the original Xbox (universal friends list, cross-game invites, etc), though that would be nice; just a system that works. Yes, it’s free, but so is Steam, and that’s arguably better than Live at the moment.

Who’s More Evil: EA or the Taxman?

Rock BandSo today it was confirmed that we, in Europe, will be getting a game several months after its US release. Still, can’t blame the publishers when the console manufacturers and enforcing these draconian region locks. What’s more, the price will be a direct dollar-to-pound conversion, but with the exchange rate at around $1.40-£1, that’s fair enough if you take into account taxes and shipping costs. Oh, and I wonder what it’ll be like in a couple of years when Tony Blair is Prime Minister?

Oops, sorry. I was using a post template from 1995 and forgot to delete it all. I was really ahead of the curve on this blogging thing.

So today it was confirmed that we, in Europe, will be getting a game several months after its US release. This is a game that is region locked on the 360, despite it being an option. And with an exchange rate now closer to $2-£1, an already-expensive game coming in at £179.98 (that’s £49.99 for the game, plus £129.99 for instruments) equates to $354.34. By comparison, a complete US copy will cost you $169.99 from EB, which comes out as £86.34.

It’s not really on, is it? The timed exclusivity is nearly here nor there for me, because if I was going to buy the game – I’m not, regardless of price – I have the facility to play it on either console and I’d be comfortable importing the region-free US PS3 version if I had to. In any case, even if you got slapped by the full complement of import duties (17.5% VAT and 3.5% import tax), you’d still only be paying £104.47 plus shipping for the import.

So, to return to my original question, who’s more evil: EA or the taxman? It may seem like a rock and a hard place, but EA won’t pay for schools and hospitals, will it? And you’ll end up paying less anyway, so it’s win-win.