Tag Archives: PS3

Some Thoughts on LittleBigPlanet

Angry Sackboy

So I finished LittleBigPlanet yesterday. Yes, yes, finishing the story mode is only a part of it, but I think we’ve got a while to go before the community levels are even close to the standard of Media Molecule’s later stages, so I’m working on the assumption that I’ve seen the best that the game has to offer for now.

When I dabbled with the beta I complained about the floaty and imprecise controls, and in fact they did end up getting me killed more times than I’d have liked. But despite that, I still came away with a very positive impression of the story mode. The level design is often exemplary, full of secrets and with some incredibly creative use of the same tools that anyone can use. It’s been a while since I played a good old-fashioned platform game and when I was in the zone with this one it was a wonderful game. The fact that everything in the single-player was made with essentially the same tools that ship with the game shows what potential is in there, and I’ll certainly be revisiting the game down the line.

Now admittedly these are early thoughts, based on about five hours spent working on my themed level – more on that when I’ve got something presentable – but I’ve been disappointed by certain limitations of the toolset. There are clearly more functions than can comfortably fit on a controller, and as such it felt clumsy a lot of the time. Just go a few menus deep and see how often the function of the right stick changes as you move from menu to menu – if you’re modifying something and want to rotate the camera for a better look you have to quit out of the PopIt completely, then make sure you’re in hover mode, which is the one situation in which the right stick can control the camera. Continue reading Some Thoughts on LittleBigPlanet

LittleBigFuckup

So with less than a week until its release, one of the PS3’s most important games has been recalled and pushed back, all because of one complaint from someone who has guaranteed himself a lifetime of hate mail after he made the post with his PSN ID attached. To be fair it’s not his fault because he just asked for a quick patch, not a full recall, but you only have to browse through that thread for the post-delay posts to see that people inevitably aren’t seeing it that way.

The fact that LBP was recalled after a single post from a Muslim player while Resistance’s complaint from the Church of England garnered only an apology does somewhat play into certain groups’ hands, though. Don’t expect to hear the end of that any time soon.

It does seem like an unnecessary reaction to me. Like the guy asked for, a patch would have sufficed for now, and the song could be properly removed from all future pressings. Everyone’s happy, and the handful who’ll buy it without online access and even notice could, I’m sure, just ask for an exchange for future ‘fixed’ versions. Now there are probably millions of discs that will end up being destroyed – or on eBay at hugely inflated prices – and the marketing effort will be disrupted as people go to check out this new game that they’ve seen the reviews for and it’s not there.

I’m deliberately avoiding the ‘political correctness gone mad’ and ‘I think we all know why this garnered such a reaction nudge-nudge-wink-wink’ rubbish that I’m seeing everywhere because I hate it and it’s a bit Daily Mail, but there’s no reason to ruin it for everyone else because of a song that’s generally available on iTunes, free to listen to on MySpace (‘Tapha Niang’ in the audio player on the right), and apparently won a Grammy.

Religion is a personal choice, as is listening to a pretty beautiful song and playing the game. I’m not going to get political with that whole debate about whether religion deserves to be put on a pedestal – it doesn’t, but I said I’m not debating it ;) – but please, don’t make Everest out of a molehill when the most people want is Ben Nevis.

WipEout HD

You can’t deny that Sony has been worlds ahead of Microsoft and Nintendo in terms of digitally distributing its games this gen. Not only does PSN let me buy stuff in real money – incidentally, that makes me more likely to make an impulse purchase than one that requires me to work out how much I’m actually paying – it’s also let me download ‘proper’, fully featured games. Warhawk, Gran Turismo 5: Prologue, Siren: Blood Curse, Burnout Paradise, and now WipEout HD – all impossible with Microsoft’s backwards size limit for downloadable games and, for many reasons, impossible on the Wii.

© MrTroubleMaker

Mini-rant aside, WipEout HD is just the kind of thing that we should be getting as downloads. It’s relatively slim on content with only a few tracks from the PSP versions, but it’s 60fps at 1080p (almost), tight and addictive to play, and it’s only £11.99. I defended the pricing of Braid when I posted about it, and while I appreciate that WipEout is less of a commercial risk than a self-funded indie project, this does kind of make it look bad.

WipEout’s been something of a fringe series for a while now, having only two PSP games and a poorly received PS2 iteration since the series’ glory days on the PS1, with most fans still considering WipEout 2097 – the American title, WipEout XL, sounds too much like washing powder for me – to be the high point. It’s a shame because it was one of the titles largely credited with being responsible for the establishment of the PlayStation, and, quite remarkably, it’s managed to remain both cool and futuristic over a decade later. The design work on show here was so far ahead of its time that real life hasn’t managed to catch up yet. That’s pretty much this series and Blade Runner that can boast that. Continue reading WipEout HD

LittleBigPlanet Beta Impressions

LittleBigPlanet

I have a feeling that the work that goes into the best user-created levels in LittleBigPlanet will pale in comparison to the sheer force of will required to get a beta key out of Eurogamer as its servers melt. Having done it twice (the disappointing SOCOM and now this), I’m convinced that I’ll be able to build the Sistine Chapel of LBP levels with a few hours of messing around.

Okay, that’s probably optimistic, but I have spent a good amount of time playing with this beta/demo – the lines between those two things are now so blurred that even the executable doesn’t know which it is – and want to weigh in with some impressions.

First off, for all the user-generated stuff in this game, the beta comes with the first handful of levels from the game’s somewhat orthodox ‘campaign’. The levels have all been put together by developers and, as such, are more professional than the giant penis levels that are likely to turn up soon – I’m shocked and strangely disappointed that I haven’t seen any yet – but it’s all done with the same objects and toolsets that you and I will have. Playing through brings unlock after unlock as pretty much anything you come across will shortly be given to you to use in your own creations. And that’s pretty much the point of this mode: to provide ideas and the raw materials for you to run wild. Continue reading LittleBigPlanet Beta Impressions

Warhawk is the Best Game on the PS3

The above is a little-known fact, kept secret by a cabal of people who prefer to play good but overrated six-hour romps or watch their games more than they play. Some even say Resistance holds that title, but they’re simply letting us on to the ruse by saying something patently absurd.

Warhawk

I don’t know what it is that got me playing Warhawk so much – and I started playing long before the recent 1.5 patch added trophies, before you suggest that I’m interested in anything other than the gameplay – but it really is fantastic. It reminds me of Battlefield 1942 at its peak, even, unfortunately, down to the hit-and-miss infantry combat. But even if running around on foot with most of the weapons is generally as effective as hitting a tank with a damp flannel, when you’re in said tank or flying around the map in one of the titular aircraft it’s hard to find fault.

It’s now been out for over a year and is still getting significant content and balance patches to add everything from new skins to whole new modes, as well as three ‘booster packs’. People pretend not to notice that the boosters are £3.99 for one map and vehicle, but it’s only because the underlying game is so strong that they daren’t speak out, lest the free stuff go away. Continue reading Warhawk is the Best Game on the PS3

IR2BT: Infrared Control for the PS3

The PS3’s lack of an IR port is a problem that I’ve moaned about before, and I’m certainly not the only one. When you have excellent universal remotes that cost anything up to and beyond £200 and control dozens of appliances, from the TV and DVD player to the 360 and the lighting system, it’s not that appealing to have to spend £20 on a hulking great Bluetooth remote that isn’t even backlit.

Enter the IR2BT.

IR2BT

This isn’t the first way around the problem that I’ve tried. I bought a Darklite, which works mostly but co-opts the PS3’s first controller port, which is problematic for some games that require the controller to be there, and can’t fast forward and rewind any movie with BD-Java, which is a significant number of modern releases. Any one that has a loading screen before the menus load, essentially.

The IR2BT is notable as a Bluetooth-enabled way around Sony’s oversight that provides all the functions of the official remote. It’s a smallish box (size comparison here) with an IR receiver and a Bluetooth transmitter. All it does is translate the old PS2 IR codes – which any universal remote should support in some form – into Bluetooth for the PS3, and it’s even already in the Logitech Harmony database. That’s all most of us universal remote owners want, and it’s an elegantly simple way around the omission. Continue reading IR2BT: Infrared Control for the PS3