Tag Archives: PS3

Returning to the Resident Evil remake

I know I’ve complained about the preponderance of recent remasters, which makes my current enthusiasm for this, the 2015 remaster of the 2002 remake of 1996’s Resident Evil, as well as the long-awaited Majora’s Mask 3D, seem odd. I’ll defend my position, though, since neither of those games has been seen on shelves in more than a decade and at least two console generations – they’re retro, in other words. I’ll be less enthusiastic about a 1080p remaster of Resident Evil 6, should that arrive, believe me.

Resident Evil HD: The mansion lobby

This is a game that I always respected and wanted to like, but timid little 2002-vintage me never made it much beyond the appearance of Crimson Heads. A couple of hours, in other words. A humiliating admission for such an ardent horror fan, but sadly not an isolated one in my gaming back catalogue, which is a who’s who of abandoned horror classics. But while the years might have blunted the absolute dread I felt when playing this to the point where it didn’t really give me The Fear at all, like when I played through the original Silent Hill, though, time has left the solid mechanics alone. It’s a phenomenally well-designed game.

But where Silent Hill, being (a) a PS1 game and (b) doing in real-time what Resident Evil resorted to pre-rendered backdrops to accomplish, looks really rough now, the Resident Evil remake (REmake hereafter) still looks incredible. It’s genuinely one of the most beautiful games ever made, even on a GameCube, and quick polish for a new generation of systems has only enhanced it. Some FMV and dark backgrounds that can look somewhat over-compressed aside, the game looks almost flawless. A handful of rooms are apparently now rendered in real-time, and it’s absolutely seamless – meaning we had a game on the GC that could stand up alongside games from two generations on. Amazing.

Resident Evil HD: Jill Valentine

I’m continually blown away by the details in the visual and story design of this game. The Spencer Mansion, ridiculous as its gems, metal objects and death masks may be, is an iconic location, brimming with memorable rooms and scares. Lisa Trevor and her family add a harrowing subplot that’s significantly more disturbing than any number of exploding heads. It has fun in playing with your expectations, so that you can imagine the designers smiling as famous moments like the dogs through the window are subverted, or when the aforementioned Crimson Heads turn cleared rooms into dangerous ammo sinks. The voice acting still has B-movie charm without being impossible to take seriously like the original, while those touching up the script and removing some of the more egregious howlers had the good sense to leave alone some of the best writing.

As much as I love RE2 and 4, REmake is my favourite in the series. It’s pure survival horror, which, brilliant as it is, Resident Evil 4 isn’t. It’s also tight, creepy and self-contained, which the bigger and crazier RE2 isn’t. It’s also a lesson for newer games in how to do a lot without a huge abundance of content, supporting two stories, multiple endings and a series of enjoyable unlocks in a game that can comfortably be finished in five hours.

Wolfenstein: The New Order

I’ve written before about how much I miss the B-tier of gaming, that time when there was something between a $100 million “AAA” release – the shifting definition of that term is another post in itself – and a quirky indie game from two blokes in a garage. Every so often you get something that channels the spirit of that time, showing that polish, cool ideas and a budget aren’t necessarily mutually exclusive, and I was pleasantly surprised to find that this, which had sat on my pile of shame for a couple of months, is put together in that vein.

I mean it as a sincere compliment when I say that The New Order feels straight out of 2003. It belongs to that glut of post-Half-Life 2 narrative-driven shooters that were ten-a-penny on the original Xbox and actually represented, in retrospect, a reliably good subgenre for one that was rinsed so thoroughly. As well as Valve’s classic, the DNA of games like The Chronicles of Riddick: Escape from Butcher Bay (there’s a Starbreeze connection), Breakdown, Psi-Ops: The Mindgate Conspiracy, Doom 3 and so on is on show here. Even if I limit the discussion to games about leading a resistance against a technologically advanced and oppressive regime, I could equally be talking about The New Order, Half-Life 2 or the much-missed Freedom Fighters.

Wolfenstein: The New Order

This retro feel is carried through to the pleasantly old-school design: secrets, collectables, non-regenerating health, an arsenal of weapons to carry around without regard for encumbrance systems, and giant enemies with exploitable weak points abound. Even the prominence given to dual-wielding feels pleasantly of that era, after Halo 2 made it a banner feature but before dour, grounded militarism became the genre’s creed.

The New Order isn’t thrown together without thought, though, which is perhaps surprising for a series with such straightforward roots. Almost as surprising as the lack of multiplayer in a game whose deathmatches once hooked me so strongly. The design of posters, signage, architecture and even the pop music heard in the background has been built to present a believable vision of the 60s in a world where the Nazis won the war and propaganda infuses all aspects of culture. I read several excellent articles about the music around the game’s release, among them VentureBeat’s, and was blown away at how much effort went into an area that is so easily overlooked.

Visiting Nazi London in Wolfenstein: The New Order.

Wolfenstein is undoubtedly a game that would have made my abridged best of 2014 list had I plunked down the cash before the Boxing Day sales. I’m tempted to drop a cliché about how it’s not big or clever, but really, it kind of is. The old-fashioned parts are lovingly, knowingly so, and the thought put into its vision of a Nazi-dominated 1960 is up there with the big releases. There’s nothing in The New Order that’s been thrown together arbitrarily.

I’m happy, therefore, to declare that gaming’s B-tier still lives! For one game, at least.

Best of 2014 #3: Middle-earth: Shadow of Mordor

Middle-earth: Shadow of MordorHere’s another late addition, which I admitted to missing out on barely a month ago but have since fallen for in a big way. I wish I could say it wasn’t the Assassin’s Creed ripoff that I called it back when it was unveiled because, gameplay-wise, that’s essentially what it is. But it’s polished nonetheless – that’s something you can’t say about this year’s Assassin’s Creed – and has enough tricks to stand out.

The Nemesis system was the cleverest for me, in that it’s a somewhat procedurally generated system that doesn’t stand out as being so – you might not realise that Goroth Plague-Bringer, against whom you had a long-running feud, was a creation of the game itself. The way it would cause some uruks to run away and others to return from the dead, hell-bent on revenge, allowed the game to create something approaching the personal, unique stories that typify the best open-world sandbox games.

Monolith seems to have a way of coming out of nowhere with impressive games – think the Condemned, F.E.A.R. and No One Lives Forever series – without picking up the following of some of the better-known studios. After this, and following my frequent complaints that so few studios are making games that aren’t safe, ridiculously budgeted annual sequels, I’ll keep an eye on what it does next.

Best of 2014 #4: Dark Souls II

Dark Souls IIThe consensus on Dark Souls II seems to be that it’s the weakest of the three games in the tenuously linked Souls series, so perhaps I’m unusual in finding it more immediately engaging than its direct predecessor. I admittedly lack the patience to go all that far and sample their full depth, so the “immediately” part may be where a connoisseur could tell me I’m wrong.

Honestly, I feel like a bit of a dilettante discussing it when there are so many writers who can be far more authoritative on these games, so I’ll just say that I had a blast with it. I’m safe with my complaint that it’s another of those games that suffered from pushing ageing hardware too far, this time to a controversial extent that makes the inevitable PS4/XB1 upgrade seem more cynical than usual. But beyond that I enjoyed the bleak world, the minimalist storytelling, and the creative bosses.

If this is Souls without its soul, the series director Hidetaka Miyazaki having been reduced to a mere supervisor by his role on the upcoming Bloodborne, I can’t wait to see how that game turns out. I’ll reserve a spot in next year’s list, shall I?

Did you hear that the Souls games are quite hard, by the way? I think I’ve seen it mentioned.

E3 2014 Conference Review

The second E3 is usually when the big guns come out, the developers working on the second wave of games for the new consoles show off their labours, giving us the first proper taste of the games and franchises that will define this generation.

What we got if that was your expectation was a disappointingly conservative showing. Sequels, sequels, sequels, and a stubborn refusal to move on from the 360 and PS3, which is undoubtedly holding things back. Very few surprises and certainly none of the shocks that leave fond memories of fanboy meltdowns. Third-party exclusives haven’t been common for a while, of course, but my god do I ever miss those announcements that one was jumping ship or getting into bed with the enemy. There’s no excitement in platform holders’ conferences when you know that everything shown will be on the rival systems too.

This E3 may have been low on flash, then, but it was up there in terms of substance. It was full of impressive demonstrations of quality games, even if none of them were particularly memorable announcements.

As always, in order of appearance…

Microsoft

As the first to go and arguably the one with the most to prove, Microsoft felt like the one with the most potential for surprises. What it absolutely got right – and it really had to – was the focus on games. MS’s scramble to reposition the Xbox One has been done with admirable speed, and with the bombs like the Kinect-free version out of the way, all it had to talk about was the reason why people liked the first two Xbox systems.

Starting off with Call of Duty: Advanced Warfare felt like a misstep, as that’s a franchise in decline, with nothing to surprise and a disappointing lack of impact. It looked utterly uninteresting even for COD. I’m done with this series, I think it’s safe to say. When the next game was a cross-platform Forza, my will to live was quickly being sapped.

Once through the safe bets, though, there was some great exclusive stuff. Sunset Overdrive is unusual in a number of ways – it’s colourful, a new property, an exclusive, and a game from Insomniac that looks worth playing. Ori and the Blind Forest and Inside look beautiful, though I kind of feel like arty indie platform games are like modern military shooters at this point. The Master Chief Collection is astonishing value – four campaigns and over 100 multiplayer maps – when we’re being charged £55 for versions of The Last of Us and GTA V on the new consoles. I wonder if Crackdown was of its time and should be left alone, but I did adore the first one and will certainly give the new one a chance.

The lack of big surprises and the one more thing that would have topped off Phil Spencer’s turnaround of the Xbox division left me underwhelmed, but since that’s a problem for all three platform holders, I’m not going to hold it against Microsoft. When looking at what was there rather than what wasn’t, it was solid and safe. Nothing more.

B

Sony

Microsoft had patched many of its weaknesses in the weeks leading up to E3, leaving no easy wins like last year’s price and DRM announcements. In the absence of such freebies, Sony was much like Microsoft: lots of solid games, no surprises, little to really get giddy about.

Destiny was the opener – both conferences starting off with an Activision shooter, interestingly – and I don’t think I’m alone in thinking that Bungie’s game hasn’t set the world alight in its recent public showings. The alpha has convinced me that it’s a lot of fun, however, but to watch it on stage, it’s hard to see it coming close to making its supposed $500 million budget back. That white PS4, though. Wow.

The Order: 1866 was the headlining exclusive and hasn’t so far enamoured me – stunning-looking but it’s going to take something spectacular for an over-the-shoulder cover shooter to get me excited. LittleBigPlanet 3 is as uninteresting as the series has been since the disappointing first game. Uncharted 4 looks amazing if that is indeed, as has been stated, a real-time trailer. Bloodborne deserves hype simply for being a new action RPG from Hidetaka Miyazaki, the man behind Demon’s Souls and Dark Souls and whose touch was missing from Dark Souls II.

The return of Grim Fandango was a pleasant surprise, and as ScummVM was a fixture of my modded PSP, so will this be on my Vita. What it represents is also exciting: a sign that LucasArts under Disney hasn’t abandoned its point-and-click legacy in the way that the independent LucasArts seemingly had. Here’s hoping the excellent Monkey Island special editions will soon be getting some company.

Sony’s focus on indies still strikes me as a convenient and politically trendy way to plug the gaps in a thin release schedule. Nonetheless, I’ll take Hotline Miami 2, and assuming it has the gameplay to back up the concepts, No Man’s Sky deserves its accolades. Proof that a game can skimp on budget and development team size without giving up scope and ambition.

B+

Nintendo

Removed from physical E3 conferences as it’s removed from the hardware horsepower race, Nintendo brought its successful Direct format to the show. It worked well, I thought. All the games with none of the annoying, hooting, American crowds.

I’ll discount Smash Bros immediately, since I can’t stand it and find the astronomical hype around it baffling. I’ve bought the last three and still haven’t liked the series since the novelty of a Nintendo fighting game in the N64 one wore off. Following it with a Skylanders equivalent in Amiibo and Nintendo had a poor start in my opinion.

With the kids’ stuff and pretend fighting games out the way, though, Nintendo’s range of new announcements impressed me. Yoshi’s Wooly World gets some more mileage out of those shaders built for Kirby’s Epic Yarn and looks gorgeous, as Yoshi games have tended to through Yoshi’s Island and Yoshi’s Story. I love Nintendo when it gets creative like that a lot more than I do over another Mario Kart or Mario game that isn’t in the style of Mario 64, even if the experiments are not always successful.

The new Zelda is an exciting foray into open-world games – Nintendo being late to the party there again – with a nice art style that straddles cartoony and realistic. I’ll only temper the Zelda love with the caveat that it wasn’t Majora’s Mask 3D, which must surely be coming with the mask sightings increasing in frequency. Nintendo must be doing it deliberately, and I expect that to show up in a Nintendo Direct before too long.

Xenoblade Chronicles X (formerly X), Bayonetta 2, a follow-up to the excellent and underrated Kirby’s Canvas Curse, and Mario Maker, which is infinitely more appealing than another LittleBigPlanet, rounded up a strong line-up of exclusive releases. Hyrule Warriors was there, too, though Dynasty Warriors isn’t usually to my taste, so we’ll see on that one.

The biggest compliment I can give Nintendo is that if I was sitting on the fence and didn’t yet have a current console, the E3 showings would have had me leaning towards a Wii U, even despite the power deficit. Nintendo in HD is as beautiful and varied as we’d all hoped, with a commitment to smooth gameplay and flawless image quality that many third-parties could do with imitating – too bad it’s a generation late. Drop the price a bit more and I’ll happily be buying a Nintendo console for the first time in the better part of a decade.

A-

Perhaps my biggest complaint about E3 2014 is that so many trailers ended with the words “coming 2015”. It seems to me that this year’s biggest releases are GTA V, The Last of Us and Halo 1-4, suggesting that the games industry has finally outdone Hollywood in one respect: while Hollywood milks the 80s and 90s for remakes, gaming does it to last year. That’s a depressing state of affairs.

That’s a lie, actually. My biggest complaint was that Shenmue III wasn’t there. Sony, Microsoft, Nintendo: you’re missing out on an easy win!

Best of 2013 #2: Grand Theft Auto V

Grand Theft Auto VGTA, how I’ve missed you. We’ve suffered numerous instalments of your pretenders since we last set foot in Liberty City, but they just weren’t the same.

I feel like I’m in a minority in standing by my high opinion of GTA IV, a game I felt certainly had flaws but did more than enough to justify the acclaim. Honestly, if they patched out the inane and annoying friendship system, I’d have no reservations about awarding that game a perfect score. Did it have as much to do as San Andreas? No, but it had different ambitions and fulfilled them admirably.

GTA V, meanwhile, strikes a balance that seems to have achieved the feat of pleasing everyone. It boasts the storytelling ambitions of IV – while arguably doing it better – and offers a ridiculous amount of content. It looks gorgeous, even on outdated hardware. Much credit, too, for the seamless character switching in an open-world game, which is an achievement both technically and narratively. I expect that to be much imitated in a genre that frequently follows the path forged by this series.

So how does Rockstar top this? Oh, I think you know.