Tag Archives: Microsoft

A Gimmicky Peripheral I Can Get Behind

Motion gaming has been and gone, I hope, and it seems like the fad to see us into the next generation has been chosen, and it’s secondary touchscreen inputs. E3 2012 had its fair share of horrors, but I don’t think this is one of them and, oddly, I think Microsoft has the best implementation. The Wii U led the way and the PS3 will shortly gain the ability to use the Vita as a PS3 controller, while Microsoft unveiled a software solution in SmartGlass.

SmartGlass

Some of what SmartGlass will do will depend on what the companion apps support, but assuming it has some kind of 3D capability, it has all the upsides of the other platform holders’ efforts and none of the downsides.

First of all, it works on devices that I and many others already have. I wouldn’t have put it past Microsoft to limit it to Windows Phone or Windows 8 tablets, but putting it on iOS and Android was a masterstroke, meaning pretty much anyone with a penchant for tech already has a piece of SmartGlass-enabled hardware. The Wii U obviously requires a whole new console and the PS3 puts the functionality on an expensive handheld with a questionable future. An iPad or other tablet has a higher cost of entry, true, but they have applications far beyond games and people already own them in huge numbers. I had SmartGlass in the room three years ago without even knowing about it.

The second point applies mainly to Nintendo’s way of doing things. The Wii U GamePad has an increasingly long list of caveats – not least its negative effects on game performance – and isn’t even that technically advanced. It still uses a resistive touch screen, for instance, which was ancient tech when it appeared on the DS back in 2004, while even the cheapest Android tablet will have a multitouch display.

SmartGlass, on the other hand, suffers from none of these. We don’t yet know to what extent it’ll be able to leverage the graphical grunt of its host hardware, but the GPUs in decent tablets aren’t inconsiderable, and if SmartGlass is allowed to use them we could have similar full-fat second-screen functionality to the Wii U. It doesn’t have to be limited to glorified menus, without throttling the main hardware like driving a second screen on Nintendo’s machine seems to do. And my iPad will do this with a ten-hour or more battery life, versus the 3-5 that Nintendo’s official figures present.

Most of all, though, my enthusiasm for the idea of personal gaming screens like this is because it’s another example of how far ahead of its time a certain system was. Never forget.

E3 2012 Conference Review

If last year felt like games were running on fumes, desperate for a bit of fresh blood, it didn’t take much to predict what we were going to be seeing this year. Although I don’t think anyone anticipated it being this bad.

For reference, you can find my last few E3 conference reviews here.

Microsoft

Ugh.

It seems like the days of actually using these shows to announce things and get people excited about your platform are long gone, at least if you’re Microsoft. Where were the big, surprising reveals that get people talking, that get them excited for the coming year? There weren’t any. The handful of games that actually impressed were ones we’d seen before and were mostly venerable franchises being supplanted by their “cinematic action game” successors in which you hammer a button and cool stuff happens. Or, if you’re Black Ops II, you do the last game again with Human Revolution’s piss filter on it, which tells you that it’s the future.

But at least you can search Bing and browse Internet Explorer in Spanish now, so that’s something.

In fairness, Halo 4 looked nice, SmartGlass is a very good idea, and Matt Stone and Trey Parker had a good line. And I’m interested in LocoCycle based on that teaser, simply because it’s from Twisted Pixel. That’s it. Thank God they were smart enough to make SmartGlass cross-platform so that I don’t need a Windows Phone to use it, as otherwise it would have been dead on arrival and the sole highlight of the conference would have been two guys who didn’t really want to be there taking the piss out of it.

I’m writing this on Monday evening and crossing everything that Sony and Nintendo bring out the big guns to definitively show up that nonsense as the shite it was.

I didn’t hallucinate that they brought out Usher, did I?

D

Sony

(Full disclosure: I didn’t stay up until 4am to watch this and so my opinions are based on retroactively reading live blogs and watching videos.)

Like last year, I thought Microsoft had left the door open for Sony to steal the limelight, and once again, Sony resolutely failed to do so. Arguably even more so.

First of all, I suspect that Sony has given up on the Vita. Its sales have been poor and there’s been a negative buzz around it, but at the time of writing, with an hour-long Nintendo show dedicated to 3DS software coming up tomorrow, all that was given to the Vita in two hours of Sony setting out its stall for 2012/2013 was a brief mention of exclusive versions of Call of Duty and Assassin’s Creed. We’ve been here before with the PSP and it didn’t work, and that was several years after release when the hype had dried up and nobody cared any more. To let the Vita get to this point is bad, but to do it within six months of launch is shocking, and if I’d dropped £230 or more on this thing I’d be fucking angry at this non-showing.

The PS3 fared better, but like the situation with the 360, it’s clear that the big guns are tied up on bigger and better things. God of War: Ascension? I don’t care. Like Gears of War: Judgment, it’s a B-team project based on a franchise that has run its course, and that demo could have been any of them. The best and worst thing about any David Cage game is that it’s a David Cage game, and I can’t stand Ellen Page so Beyond is immediately on the back foot for me. Wonderbook is interesting and ambitious but is doomed to be another failed initiative like Move. If I want to read a book I’ll, you know, read a book.

The Last of Us was the best of the show by far, showing Sony’s reliance on Naughty Dog to consistently pump out the kind of experiences that this generation promised. You’d think it would be working on it’s big PS4 title, having wrapped up Uncharted so nicely – and it probably is, in reality – but this shows that there’s at least one new big hitter left in this generation. Two if The Last Guardian ever makes it out, but every missed trade show makes me less convinced that it will.

The Microsoft and Sony conferences were closer than some would like to admit, with one undeniably impressive game each and not a whole lot else, and certainly no major announcements. Sony’s was better because we saw more new games, but it goes without saying that next year is a big one for both of them. Their current consoles look like they’ll be on life support by then.

C-

Nintendo

The expectations on Nintendo’s shoulders were perhaps unfairly high given the failure of the first two conferences to show us anything worthwhile, but even with a new console to show off and such a low bar, Nintendo failed to jump it.

I’m frankly shocked at how bad it was. They actually got Ubisoft, which had knocked it out of the park yesterday with some brilliant-looking games, to give a demo of Batman: Arkham City. That game will be a year old by the time the Wii U launches, and it’s not like it was brimming with new features and content to get us coming back to it. Gimmicky touch controls that people have complained about for as long as iOS has been hosting games are now a fixture of Nintendo (Wii U), Microsoft (SmartGlass) and Sony (Vita) games. Enjoy.

Pikmin 3 was the highlight and then it was downhill from there. No Zelda or Metroid whatsoever. Two indistinguishable Mario games. Dance and fitness games. No price or firm release date for the Wii U, with the only notable announcement on that front being that it supports two controllers – a downgrade from pretty much every system since the N64. Oh, and it halves the frame rate if you run two of them. Have fun.

My Twitter feed was full of people hoping, praying for one ‘megaton’ before the end. An HD Zelda would have done it, at least giving us something to cling on to. Some were even talking about GTA V, notable for its absence at the other two conferences, making a surprise appearance. Nope. It was a collection of mini-games, wrapped around some social features like a Mii-filled PlayStation Home. It worked for the Wii when it was breaking sales records, so here, with no competition in the next-gen console market, is Nintendo sticking to what it now does best.

At least E3 2003 had Pac-Man VS.

D

Worst E3 ever? It’s up there. After all that build-up, the potential for a showing from certainly one, possibly three new consoles, the best showing of the whole thing was Ubisoft. Who saw that coming?

Halo: Anniversary

As much as I like Halo, I get the feeling that nobody cares about its anniversary as much as Microsoft. Cool receptions to many of its spin-offs suggest to me that it’s something of a manufactured phenomenon that, without the marketing spend to turn each new iteration into an ‘event’, wouldn’t have developed organically. I genuinely do like the series, especially in multiplayer, but a new announcement does tend to provoke eye-rolling more than it would with any of gaming’s other marquee franchises.

Halo: Combat Evolved Anniversary

But without any new multiplayer – or even, more gallingly, old multiplayer – Halo: Anniversary is a good opportunity to go back to the first game and see whether it’s actually as great as the hype would have us believe. My theory was that the years and a million arguments between fanboys have led to both what Halo did right and what it did wrong being amplified, so while a two-weapon limit and recharging health weren’t the foundation of a new dawn for the 21st Century’s most popular genre, The Library isn’t that bad. Ten years on from my first playthrough, I actually found the Flood quite enjoyable to fight, and what I like and dislike about certain levels has changed dramatically. I love the horror vibe of the enemy-free section in 343 Guilty Spark, for example, but the open battlefields of Assault on the Control Room that I enjoyed in 2002 were overshadowed by the tedious repetition of rooms. Needless to say, doing practically the same level in reverse, only with Flood and without a tank, in Two Betrayals seemed like the low point.

First of all, how is the remastering job? While it’s not immediately all that impressive, it’s striking how much has changed when flipping to the original graphics. Looking at that makes me thankful that the graphical overhaul is closer to complete remake territory, and putting it closer to the graphical standards of current games illustrates just how dull a lot of modern shooters are to look at; nowhere will you see such a refreshingly vibrant palette of greens, purples, blues and pinks, and it’s even made the classic graphics look drab in comparison.

Too bad that something – possibly the strain of pushing two engines, possibly the 3D, or maybe even a misguided attempt to keep things true to the original Xbox – makes the frame rate inconsistent. This should be running locked at 30fps at the very least, and it undermines the otherwise-lovely presentation.

Flaws aside, however, I thoroughly enjoyed revisiting Halo, and after years of seeing it barracked by popular backlash from areas of the community I was surprised by how much I liked it. Bungie did a tremendous job of balancing satisfying weapons, very believable AI and a few truly brilliant level designs that 343 Industries’ was right not to touch in its attempts to modernise it. Is it a remake? Is it an HD remaster? It’s somewhere in between and I like it. More please.

Best of 2011 #10: Gears of War 3

My enjoyment of the Gears series up to this point is such that Gears 3 is deserving of a position on this list, even if the overriding impression that I was left with was disappointment. That’s unfortunate, because it wasn’t the fault of the game itself – that was as strong as ever – but rather the anticlimax of a finale. In retrospect, both its predecessors ended on notes that swung between frustrating and insultingly simple, so perhaps it shouldn’t be so surprising, but to leave so many unanswered questions was just messy and felt like a lazy setup for inevitable returns to this universe.

Frankly, though, who plays Gears for the story? Its narrative accomplishments can be counted on one hand, and one of those is serving as a mildly distracting vessel for what is still the benchmark in this third-person cover shooting sub-genre. Although I didn’t think that Gears 3 was the series’ high point, mainly thanks to some flirtations with almost Halo-style, more open battlefields that really didn’t work for me, it had a lot of great ideas and a mercifully more diverse graphical style. The latter went a long way towards making the game feel like less of a stereotype than its characters frequently did.

With three of these games in a generation, though, I don’t feel like there’s more to be said with this franchise for a while. It’s the right time to leave it alone until there are some worthwhile new ideas, hence this one’s diminished standing in this list when compared to its predecessors. Still one of the best action series of this generation, then, given a send-off that slightly underwhelms.

E3 2011 Conference Review

Every year, at about this time, the gaming world comes together to show us why it’s going to deserve our money this year, and as happens a couple of times a decade it seems like we’re in a generation running on fumes. Indeed, one of the big three has shown its hand already, and such a bold statement of intent will surely mean appearances for the next Xbox and PlayStation in the next 12 months.

And for reference, here are my reviews of 2007, 2008, 2009 and 2010. This year I’m adding the stipulation that I won’t factor in multiplatform showings, since as impressive as Modern Warfare 3 and BioShock Infinite looked, that has no bearing on the relative fortunes of the consoles on which they were demonstrated.

So, in chronological order…

Microsoft

Fool me once, shame on you. Fool me twice, shame on me.

Last year, I wasn’t happy with the first look at real-life Kinect stuff, but I gave it a pass because I was confident that Microsoft knows its market – the people who made the Xbox a success where other ventures had failed. Now, I’m not so sure. How many times during that conference was something that looked interesting unveiled, only for someone to come out and sacrifice their dignity by squatting, hopping, waving and – shudder – fist-bumping in front of thousands of people? Ryse (formerly Codename Kingdoms), which was last year positioned as something new from Crytek for the Xbox core audience has suddenly become an on-rails Kinect game. Fable? An on-rails Kinect game. Ditto Star Wars, Sesame Street… and I have to say I’m nervous after seeing the Master Chief floating through an exploding ship in a fashion not far removed from what a bunch of avatars were doing in Disneyland Adventures not long before.

I’m probably just being paranoid on that one. There’s no way that Microsoft would risk a valuable and popular franchise with that kind of nonsense, is there? Wait… what was that Fable game again?

Back in my territory, Gears 3 looks good, but it’s Gears 3. It’s not going to blow any minds after anyone who’s interested has already played the beta, if not the two previous games, and let’s not forget that this is the second E3 for a game that was originally going to have been long out by now. It’s not new.

So with Halo 4 only present in CG form and a remake of the first Halo hardly likely to win over anyone, I guess it falls to Forza 4, then. In fairness it did look gorgeous, with nary an embarrassing Kinect demo in sight, and after Gran Turismo dropped the ball there’s a big opportunity for Microsoft and Turn 10 to nab that ‘real driving simulator’ label. Not that it matters to me, though. As I’ve said many times in the past, I couldn’t care less about driving simulators and need my virtual driving heavily diluted with arcade action. Bring back Bizarre Creations and Project Gotham, I say.

D

Sony

Sony’s offering was better than Microsoft’s, sure, but that doesn’t mean it’s any easier to sound excited. On the PS3 front, putting aside re-releases and Move games, I make it Uncharted 3, Ruin, Sly Cooper: Thieves In Time and Starhawk. The former and latter are looking excellent and I loved their respective predecessors, but we already knew about them. The others? Meh. I’m sure they’ll be perfectly good but I can take them or leave them.

Coupled with Microsoft’s damp squib, it seriously seems like this generation is running on fumes. Whenever the PS4 and next Xbox turn up, we don’t appear to be in danger of having another PS2, still receiving significant games after the release of its successor.

But of course, the big deal was the first E3 for what was formerly known as the NGP: PlayStation Vita. Strange name, but it makes a break from the PSP and it’s of secondary importance to what is an impressive piece of hardware. The graphics it’s pushing look superb, and the cloud functionality brings the niche connectivity features between the PS3 and PSP into a realm where they might actually get used, as long as its utility isn’t going to be predicated on buying two versions of the same game.

It’s said, however, that the definition of insanity is doing the same thing over and over and expecting different results, and that’s exactly what Sony is doing with the Vita. Even as someone who likes the PSP and still buys games for it, and with the 3DS not so far setting the world alight, it’s an extremely powerful handheld that’s hosting pocket versions of big-console games, and it didn’t work last time. Looking at Uncharted: Golden Abyss, we’ve even got the banner franchise being farmed out to a minor first-party studio. I’d like to be proven wrong, and I’d like to be able to play it for more than three hours without charging, but I’m not expecting either prediction to go my way.

Based purely on the fact that Sony’s conference wasn’t entirely focused on utter shite, it gets bumped up two grades. Then gets one taken away for not featuring The Last Guardian.

C

Nintendo

If big hopes were on Nintendo with the knowledge that it was to unveil new hardware, they were only enhanced by the other platform holders’ failure. And like many people, I came away disappointed here as well.

First, the other stuff, though. It generally takes a lot for Nintendo to get me excited because I’m a bit bored of another Mario Kart, another 2D Mario, and so on. And don’t get me started on bloody Smash Bros. I’m not yet burned out on Star Fox and I’ll always love Zelda – especially when I’m getting a free one for my under-utilised DSi – so I’ll give them those two.

To be honest, I’m still digesting the Wii U and wondering what to think. I’m generally positive, which may surprise some, even if some subsequent revelations have dampened its gloss somewhat, but we’re going on the press conference, and that was disappointing. I don’t know anyone who didn’t leave with questions, including whether or not it was even a standalone console. It was a failure of communication and, to be honest, the aforementioned disclosures have left me with questions over how much of the omitted information was deliberate. Time will have to tell because it’s certainly not coming this year, but it’ll be nice to have the option of playing Nintendo games alongside half-decent third-party offerings. Until the new Xbox also comes out in late 2012 and restores the console power status quo, of course.

Sadly, the announcement that I’m most looking forward to trading for my hard-earned currency is the Zelda symphony CD. That makes it extremely underwhelming, but that’s one more new announcement that I’m excited about than the other two, so Nintendo comes out on top by default.

C+

This has to be the most disappointing E3 in years. The three conferences were average at absolute best and I struggle to think of one new announcement that interests me. Also, gone seems to be the pleasure in finding obscure new announcements hidden away in the nooks of the gaming news sites, because there aren’t any – maybe we’re finally seeing the impact of every studio that doesn’t make nothing but million-sellers closing down. Running on fumes doesn’t even begin to describe this generation from the looks of things.

Best of 2010 #3: Halo: Reach

Halo: ReachWhat is likely to be Bungie’s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief’s story and carrying the Xbox brand now that games like Gears of War can share the load, Bungie was able to flex its creative muscles, and while I’ll concede that it’s still super soldiers killing aliens, it was the most fun I’ve had with a game in this series since I first took it online.

Multiplayer-wise it’s certainly my game of the year, and I’ll take this straight challenge of who knows the maps and weapons better than the next guy over the unbalanced quick fix of Call of Duty, let down only by a limited map selection. Halo 3’s integration of multiplayer and its lobbies into everything is only just coming into touching distance of other games and the setup is just as formidable here.

Going back to the point about originality, it’s true that Reach doesn’t have a lot of it in its story. Nonetheless, as a Halo fan I adored it. Seeing a team of Spartans doing what I’d so far only read about would have been enough to make me go a little bit in my pants but, cliched as they were, I cared when they were inevitably cut down. Set against such a beautiful and varied backdrop and with so many memorable moments – the level that takes you from ground level into a space battle and on to low-gravity combat in a vacuum before its explosive ending is an obvious high point, but the melancholic final moments also deserve love – I have to give Reach as both my favourite Halo game and one of 2010’s greatest.