Tag Archives: Imports

SNES Mods

Just to prove there’s life in the old dog yet I’ve just had my SNES modded. It doesn’t do anything nearly as interesting as a modded Xbox, but it makes the PAL version not be shit anymore since it can run stuff in 60Hz and play 99.9% of import games.

It might seem odd to pour more money into a dead console when there’s the Wii virtual console coming soon, but for me you can’t beat the real controller in your hand and it’s a known fact that cartridges > discs > digital downloads. Throw a DVD disc down the stairs and tell me if it still works. Throw a digital download down the stairs and…well, you can’t.

Anyway, many thanks to chaoticjelly over on NTSC-uk for doing the mods for £20 including shipping. First of all the cartridge slot has been widened to accommodate both PAL SNES/Super Famicom games and ones from the hideous US version. Note the cool blue LED:

Modded cart slot and blue power LED

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I Don’t Get Metal Gear

Take it, Snake

I bought Metal Gear Solid 3 when it was released in the US after the unanimously good reviews and because it was the first hot import after I got my PS2 chipped but gave up a short way into it. It’s not that I thought it was a bad game…it’s just that the camera system was still in 1998, and while that worked in the angular environments of MGS and MGS2 it felt positively archaic in the organic Russian jungle.

Not only that, but as if the rampant surrealism wasn’t weird enough, the game crammed it into copious cut-scenes that I just couldn’t deal with, cinematic though they were. Some call it postmodern; I can’t remember what I called it because I fell asleep.

The first MGS was just a bit quirky which I could handle and I ended up thoroughly enjoying it, but I don’t have to explain the controversy around the direction that MGS2 went with its story (angsty Teen Beat coverboy finds time to discuss King Kong with ex-girlfriend while on top secret infiltration mission) which led to a premature end to my time with that one.

Cut scenes are skippable though, so since MGS3: Subsistence adds a 3D camera I bought a used import copy a couple of days ago (£15 = bargain!) to see whether that puts it closer to my stealth action darling, Splinter Cell. It’s an improvement, but the gameplay still just seems so outdated. I really can’t tell…is it Metal Gear? Or is it me?

LocoRoco

LocoRoco

Yeah, I found a use for the PSP. How unbelieveable is that? There’s been a LocoRoco demo out for a while (get it here) and I finally got around to updating the PSP to 2.7 and giving it a try. Not only is it a PSP game that isn’t a port, but it also seems to be a bloody good one.

Seriously, give it a try. It’s almost DS-like in its simple design – three buttons are all that’s used. You tilt the world with the shoulder buttons and move your weird singing blob across the terrain while pressing both together to make it jump, and as it enlarges in that way that rolling blobs in video games tend to do you can press circle to break it into a mass of smaller ones. Holding circle makes them join up again as they scream like children.

More than anything it’s a charming little game. The flat graphics are cool, the music is something out of Katamari Damacy (the blobs even sing it if you look closely), and the sound effects are a good laugh. It’s supposedly out in Europe next month before even Japan so get the demo and give it a try.

Tronix Rules

I wanted a Quick Charge Kit for my 360 because the Play & Charge kind of defeats the object of the wireless controller and was getting on my nerves, but since it’s not out here I decided to jump online and import one from the US. I’d heard of Tronix as a great resource for US imports way back when I used to read EGM circa 1998 but had never used them so I gave them a shot.

Now how’s this for service? I placed my order at 8pm on Wednesday, and on Friday morning I got a knock at the door where the FedEx man was waiting to hand me a package containing my Quick Charge Kit. A turnaround of 40 hours or so for an order from the States is bloody impressive, especially since there are UK retailers that wouldn’t get it to me that fast.

What’s more, they’d marked it as a promotional product without me having to ask which meant no import duty (it was probably within the allowance anyway, but you can never be too careful), and it cost me £20.21 for the thing plus FedEx shipping. When it eventually gets released here we’re probably talking £19.99 or £24.99 anyway. Kudos to them, and they have my hearty recommendation for anyone looking to import a US game. Unless you’re already in the US, in which case that would be silly.

As a side note, the Quick Charge is much better than the Play & Charge, even if you’ve already bought the old kit. I now don’t need to ever wire my controller and always have a fresh battery ready to go. Joy!

Seeing The Lite (Pics!)

I got my crystal white DS Lite on Saturday. Parcel Force take EMS deliveries when they get into this country and they don’t deliver on Saturdays, but my Dad had a package to pick up from their depot and got mine while he was there. No import duty (yay!) but I had to pay VAT (nay!) and a £13.50 “handling charge” (BOO!). £33.10 extra, all in.

To apologise for the delay in shipping Play-Asia also threw in a free copy of Shaman King: Chou Senjiryokketsu 2 for the GBA, whatever that is. It seems to be a card battle game which is absolutely impenetrable in Japanese, but I appreciate the gesture.

DS, DS Lite, and Game Boy Micro

The first thing to mention is the size difference, because there’s not a very big one. Next to each other the Lite is obviously smaller, but those expecting the same change as when going from GBA to the SP will be disappointed. It’s been slimmed down a bit and made to look much more iPod-like instead of an 80’s toy, and the glossy plastic is very nice if something of a magnet for fingerprints.

While it isn’t a huge reduction in size, the Lite seems a lot less bulky and much easier to fit into a pocket without looking like you have a deformity. It doesn’t seem to scratch easily (Nintendo are known for durability, after all) so any marks can be wiped off easily.

It’s the screens that are the big reason to upgrade, and they are possibly the best LCDs I’ve seen. I got one stuck pixel on the top screen but nothing too annoying, and having played with the brightness settings I settled on the third level because the highest one is almost too bright. The viewing angle is anothing thing which I’m sure people have seen in pictures but in the flesh is highly impressive. It’s a bit pointless for a handheld but I can look at it from a fairly tight angle and see things just as well as looking at it straight on. Due to the overall size reduction they appear bigger than the screens on the standard DS, but in actual fact they’re the same size.

The rest of the improvements are minor tweaks – the D-pad is now the same as the excellent GB Micro and Revolution one; the power switch is now a slider on the side, scuppering the fiends who enjoy pressing the front button to turn it off mid-play (I have immature friends); and it comes with a cover for the GBA slot so that the aesthetics aren’t ruined if you choose not to keep a GBA game in it all the time (it should be noted that GBA cards stick out of the Lite by about a centimetre which is annoying). The upgrade isn’t as essential as the move from GBA to SP was, but for those who use their DS a lot it’s worth it for the screens and size reduction alone.

Dead or Alive 4

Just a quick post to let my fellow UK 360 owners who are starving for a new game that the US version of Dead or Alive 4 is following the current trend for third-party games and is multiregion, so you can import and run it on your PAL system without a problem.

I got my copy today and it’s seriously impressive and probably the best looking game on the system so far, although the Fight Night Round 3 demo which is on the Live Marketplace at the moment gives it a run for its money there. I’m starting to find that the games and demos trickling out are already showing some real next-generation visuals, and I can’t wait to see what tricks they’ve got ready for E3. Just look at some of the screenshots of DOA4 and imagine them running a 60fps with all kinds of interactive background trickery going on.

I’ll probably write some proper impressions when I’ve spent some more time with the game.