Tag Archives: FPS

Best of 2008 #1: Fallout 3

Fallout 3

I may have put Fallout 3 off to finish some of 2008’s other big games, but as we move into 2009 there’s only one of those games that I’m still playing.

Fallout 3 is a slow starter, taking a good hour of talking and being taught the basics before you even hit the Capital Wasteland. It’s far longer than the equivalent opening dungeon of Oblivion – that’s Fallout 3 without guns, or so I’ve heard – and when you eventually get kicked out of the relative safety and into the big wide world, it’s even more overwhelming. It was a good few hours before I even had sufficient money and ammo to even consider taking on human enemies.

But even during this crawl, I found myself intrigued by what I was finding, being tempted to explore beyond the safety of Megaton at the risk of running into mercenaries who could burn me into a pile of ash with weapons that I wouldn’t find for hours of play and giant scorpions that I’d have to dance around and hit with a baseball bat for five minutes each.

At the risk of going over the same stuff that I said about Fable II, I just fell in love with the world that Fallout 3 presents, albeit for different reasons. It’s bleak and depressing, but it’s also liberating and exciting, and I like playing an RPG where a new town might offer great loot but equally might lead to a massive gunfight. I like the implied stories, like the charred skeletons huddled on the bed in a bombed-out house, left over from when the bombs fell. I like the exhibits in the pre-war technology museum, showing off the utopian vision of life in a Vault that’s a bit more like the brochure than the reality.

But most of all, I just love playing this game. It’s buggy as hell and, being a Bethesda game, most characters are like talking to slightly creepy mannequins, but I found the story and setting – let’s face it: those are the things that keeps anyone going through the monotony of even the best RPGs – as interesting as it was in the original games. Oblivion with guns? Maybe, but Oblivion with slow-motion decapitations and a teddy bear launcher is more than good enough for me.

So now that Bethesda has two big hitters and a successful formula, here’s to an even better Elder Scrolls V in 2010. But let’s get to the DLC for this one first, eh?

When Worlds (at War) Collide

It wouldn’t be the first time that it’s been suggested that some people at Infinity Ward may not be too keen on other developers messing up working with their colossally successful Call of Duty franchise in the name of annual updates, Activision becoming the new EA and all that, but this is hilarious.

The Infinity Ward community manager, Robert Bowling, made a post on his blog criticising the tendency of one of the Activision producers on World at War for making unflattering comparisons between the new game and the IW games. Here are the choice quotes:

First of all, you didn’t work on “previous Call of Dutys”, so don’t talk as if you’re down with how / why things were designed the way they were. Second, you’re completely fucking wrong.

[…]

A rule of thumb I like to use is…. when promoting your game. Promote YOUR game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies….

Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision – who apparently has never played the game and doesn’t even work at the developer.

That is awesome.

You have to love the dig at the Nazi zombies – for those who don’t know, there is literally a mode where you must defend your position against waves of undead German soldiers (video) – because I couldn’t believe that when I saw it. In a game that’s already treading a fine line with its depiction, however accurate, of Japanese soldiers in WWII, I can’t help but feel like that mode was pushing a boundaries of taste just a bit.

This is hardly Wolfenstein with its BJ Blazkowicz and Mecha-Hitler; the Call of Duty series was originally about being a more realistic gaming depiction of World War II by having the player not be the lone, Rambo-like hero but be one of many. So much for that idea, then…

Call of Duty: World at War Beta Impressions

Call of Duty, Call of Duty 2, Call of Duty 4. For some reason, Infinity Ward must have decided to be all postmodern and skip a number in its Call of Duty series. I like to pretend that it’s because COD4 was so awesome that it warranted two increments on the sequel scale, but we of course know that it’s because the third was farmed out by Activision to Treyarch in a pretty average attempt to match IW’s faultless FPS credentials.

Call of Duty: World at War

So it was with trepidation that I once again braved another Eurogamer 403 error beta giveaway to see whether it was third time lucky for Treyarch (the first time being Call of Duty: Big Red One), freed from the pressure of being Call of Duty 5.

So far, probably not. Continue reading Call of Duty: World at War Beta Impressions

Best of 2007 #1: Call of Duty 4

Call of Duty 4

Call of Duty 2 has been a staple of my gaming time since the Xbox 360 came out, more than two years ago. Whatever happened to be the 360’s multiplayer game du jour, COD2 was what I kept going back to with the true believers on my friends list. Once they’d patched the early issues, I’ve always maintained that it was the best no-frills multiplayer FPS on the 360.

You wouldn’t have bet against Halo 3 being the one to finally take over that mantle. After all, COD3 stunk and the fact that I probably preferred multiplayer Return to Castle Wolfenstein on the original Xbox didn’t stop Halo 2 from being an immense time sink.

Maybe it’s karma, but this time the non-Halo game totally stole Halo’s thunder for me. Call of Duty 4 had good single player; it was short and perhaps not as fair on the harder difficulties as previous games (try later COD2 levels on veteran followed by ‘No Fighting in the War Room’ from COD4 – nightmare), but still satisfying, with some real standout moments. Alongside the pitched battles that are unmistakeably Call of Duty, stages like the sniper sequence first shown at E3 and the level set on the gunship show range to Infinity Ward’s talents that make me excited to see what they can do next, probably while someone else sodomises the franchise’s good name in 2008’s COD5.

Multiplayer is what won this for COD4 against all of the other top games this year, though. While it has balance problems that have been discussed at length elsewhere and is possibly the most unfriendly game for new players to enter the melee, I adore it. It has the tight gameplay that made COD2 so good and the ingenious levelling system which gives the impetus to keep playing. Whereas most online games have little more than a rank next to your name, if even that much, after literally days of play you’re unlocking new weapons and challenges here. I’m almost at the highest rank and I’ve only unlocked all of the accessories for two weapons, and haven’t unlocked (let alone completed) all of the challenges.

And I haven’t even mentioned that the whole thing runs at 60 frames per second. That achievement, plus the quality and quantity of content here, puts most games to shame. I have no hesitation in calling it my favourite game of 2007.

Best of 2007 #4: Halo 3

Halo 3

The fact that I’m putting the almight Halo 3 in fourth is not an indictment of the game, but an indication of how good this year has been for games.

Halo 3 will almost certainly be the biggest-selling game of the year by some margin; it does things with its online community that Little Big Planet has been promising for over a year; there is enough multiplayer content to play for months without touching on every permutation. I loved how it brought the story to a close, providing closure and an emotional bookend to the story. And, with the exception of a certain level which was fucking godawful, the campaign managed the great feat of even making the Flood a bearable enemy to fight.

Multiplayer was fantastic and, until another game (wait a couple of days) came and stole its thunder, was certainly the best of the year. Halo still has that je ne sais quoi in its multiplayer suite – a wonderful balance between its weapons and maps that isn’t upset by the addition of the potentially game-breaking deployable equipment – and has ironed out the flaws of Halo 2. I think it’s certainly got the best multiplayer of the three, and I’ve barely touched on the file share, saved films, screenshots, co-op, etc. As almost every FPS since Halo has had a two-weapon limit and Halo 2 brought recharging health to the masses, expect to see those features a lot over the next year.

While I undoubtedly expect Halo 4 before too long, with any luck the separation of Bungie and Microsoft will let them try something new. I can’t wait to see what they can do now, with the budgets they command and the polish that they’ve applied to Halo 3. Just don’t make it another Oni.

Best of 2007 #6: BioShock

BioShock

I almost get the sense that BioShock is destined to be overlooked, coming before the big guns of the year and really before the Christmas season began. I hope that I’m proven wrong because it deserves all the more recognition.

Since I seem to be taking this list as an opportunity to nitpick the best games of the year as much as to celebrate them, I’ll say that the mechanics of BioShock left me slightly disappointed. It didn’t feel like the open-ended jazz solo with guns that it was made out to be, and the showpiece battles with the Big Daddies happened too frequently to be the events that they could or should have been.

Nonetheless, Irrational/2K Boston is clearly one of the best in the world when it comes to creating an environment. It’s here almost solely on the strength of Rapture, such a glorious creation that the beautiful and tragic underwater metropolis becomes the impetus to keep playing. The design is so inventive, so different to what we expect from games these days. It might seem like a strange comparison to make, but it reminds me of how the sense of place in Shenmue enabled me to overlook the flaws and want to spend time exploring.

Rapture makes this one of the most unsettling (not scary) and haunting games of the year. If you haven’t played it yet, don’t let the torrent of quality that we’ve had over the last few weeks overshadow it. It’s one of the best.