Tag Archives: Awards

Best of 2012

This really hasn’t been a good year for gaming. Not completely without merit, as I’ve discussed, but to call it barren would be an understatement, and what we got was often the safe, boring blockbusters that herald the closing months of a console generation. An artificially extended generation spreads them that much more thin, like butter spread over too much bread. Sorry, I’ve got Tolkien on the brain.

As always, to be included the games must have been played by me for the first time and released somewhere in calendar 2012. A few regrettable omissions that I’m yet to play, including Journey, Borderlands 2, Dishonored and Max Payne 3, but such gaps can be filled by some fantastic indie games that might not otherwise get a look in. Those games aren’t going to be lacking for GOTY awards.

Check out my lists from previous years while you’re here. I stand by them.

The Walking Dead

It always seems to happen this time of year. There I am, happily whittling down my annual game of the year list, and then something comes along and throws it all off. Usually it’s a Christmas present or an acquisition in the new year sales that now seem to start at some point in mid-December, but occasionally it’s a game I overlooked that is suddenly being showered with accolades. I’d heard good things about Telltale Games‘ adaptation of The Walking Dead, but with its previous adventures frequently falling short of the promise of the subject matter – some being significantly better than others – I was content to wait for the inevitable Steam sale appearance.

The Walking Dead

The recent plaudits pushed that schedule forward, however, and I’ve been playing through an episode at a time over the last few days – as with watching a TV series on DVD, I find that to be a much more agreeable way to experience an episodic story.

It’s strange, because all those point-and-click classics are known for enjoyably obtuse puzzling and a great sense of humour, and this doesn’t really have either. There are puzzles and there are funny bits, sure, but neither is the main impetus behind progression. This is one of the great modern examples of pure interactive storytelling, as if a point-and-click adventure got spliced with one of those visual novels that occasionally makes it over from Japan. Continue reading The Walking Dead

Best of 2011 #1: Battlefield 3

Battlefield 3Yes, really.

A good multiplayer game has the ability to hook me like nothing else, and Battlefield 3 really, really is. In terms of days it’s already my most-played 360 game in terms of days, and even though I’m not nearly done with it, I’ve still clocked more than 86 hours at the time of writing. That’s almost unheard of for me, and the only thing I can think of that come close is the 120 hours spent one wonderful summer on Return to Castle Wolfenstein’s multiplayer. Another class-based multiplayer FPS? Funny, that.

Fair enough if you think the campaign is mediocre at best, because it is. A couple of highlights aside, it’s not even as good as Bad Company 2’s offering; the most uninteresting kind of generic hoo-ah Black Hawk Down nonsense. But I still don’t care; it’s a Battlefield game, and as such it’s kind of a new thing to even have a single-player campaign. Don’t bother if that’s what you want most in a game because you will be disappointed, and you’ll be going into this game for the wrong reasons.

I’m now conscious that I’ve put more criticism into the game at the top of the list than any other here, so allow me to gush a bit.

There are more polished multiplayer games, there are more popular ones, but none is better at the epic feeling of taking part in a real battle than this. Playing the attacking team on Tehran Highway, cresting that first hill in a convoy of tanks, APCs, jeeps and infantry as the defenders try to repel you, missiles launching in the background. Fighting your way up the hill in Seine Crossing towards the M-COM stations, taking it in turns to draw defending fire as your team pushes forward before putting a rocket into the building where the enemy snipers are holed up. Sneaking up behind the tank that’s giving your team some grief to stick some C4 to it. Perfectly judging the drop of a bullet through your ballistic scope to put a bullet into someone’s head from half a kilometre away. The fact that this kind of thing happens on a nightly basis keeps me coming back and will likely continue to.

The beauty of these kinds of lists is that they’re personal, and the position of Battlefield 3 reflects how, no matter how much I value great writing, classic characters and innovative game design, the fundamental reason to play games is to have fun. Plenty of other games did that this year, but none did it better than this.

Best of 2011 #2: Batman: Arkham City

Batman: Arkham CityRocksteady threatened to do it with Arkham Asylum, and now it’s done it. Not top my list, sadly, but show everyone that it was a real developer to watch. The first game was brilliant in how completely it shattered the notion that you can’t make a good Batman game, which makes how utterly Arkham City tops it all the more impressive, proving that Rocksteady is a real talent and not a one-hit wonder.

All the usual cliches about letting you ‘be’ Batman hold true, this time with everything that makes open-world games so appealing to me. As well as piles of things to do and find, the clear love for the subject matter is brilliantly evident. What also struck me is the bravery with such popular material, Rocksteady not at all seeming intimidated when the times comes to kill off characters – yeah, comic book death and all that – and putting what is clearly a lot of effort into villains who casual fans might not even know of. It even managed to reference just about every Batman incarnation, from the 1960s series to The Animated Series and more modern cinematic adaptations, all the while creating its own distinct version of the mythos.

Pulling off the next in the series will be the real test, though. Batman: Gotham City? Whatever it ends up being runs the risk of diluting what Arkham City did so well by the possible inclusion of things like the Batmobile in its attempts to one-up this masterpiece. But if nothing else, Rocksteady has earned a bit of faith in its abilities. I can’t wait.

Best of 2011 #3: Portal 2

Portal 2Valve was robbed by a last-minute goal here. Portal 2 comfortably led the race to be the best game of the year for much of the calendar as we suffered through the paucity of releases, only being pipped when other great developers got their arses in gear and, you know, actually released some games.

Had it gone the distance, though, Portal 2 would have been a worthy game of the year. It expanded a wonderful little idea from The Orange Box into a full-price game without losing any of the charm, and in my book it finally put to bed that old debate about whether games can be funny. It did it intelligently too, not relying on the small pile of overused memes that the original left in its wake – no cake and only a cameo for the Companion Cube – and through a script that’s far too good for a mere game.

My favourite joke? The way it even gets the system-level notifications in on the gag in The Part Where He Kills You. That’s wonderfully self-aware, up there with when Batman: Arkham Asylum made me me think my 360 was red-ringing again and when Eternal Darkness would simulate technical failures for games breaking the fourth wall without simply copying the movie’s methods. Valve did that for drama in Half-Life – no showing you a movie to advance the story there – and now it’s done it with comedy. That company is doing more to advance gaming as a storytelling medium than any other.

Full credit, also, for Valve extending its famous generosity to us console peasants, at least on the PS3. Getting a PC and Mac version thrown in with cross-platform functionality was a brilliantly good idea that showed how forward-thinking Valve is, and also illustrating one major benefit of a more open online suite like PSN. If only there were more Steam for PS3s and fewer Metal Gear Onlines when developers are given such freedom.

Best of 2011 #4: Dark Souls

Because seemingly nobody else can, I’m going to give my opinion on Dark Souls without mentioning the fact that it’s really hard. Apart from that time. And to say that it’s not as hard as some drama queens have made out.

Putting aside this fact-that-must-not-be-named, when this generation is over I’m confident that Dark Souls will be remembered as both one of a handful of Japanese games that didn’t disappoint – along with its spiritual predecessor there – and a truly great sequel that was an improvement on the original game in almost all areas. In fact, the only area where I definitively prefer Demon’s Souls to Dark Souls is in the first game’s setting and atmosphere, but the follow-up is no slouch there either.

I admired Dark Souls’ approach to an open world. Although it lacks the sense of unrestricted freedom of a game like Skyrim, putting barriers between the player and the highest peaks and deepest dungeons in favour of a few branching routes, it walks a nice middle ground of being open-ended and at the same time somewhat directed. Different but not worse. A very Western genre through the prism of Japanese design sensibilities. Rather than mediocre attempts at cover shooters, this is the blueprint for Japanese studios struggling to find the best of both worlds.