Tag Archives: Apple

Posts related to Apple, Mac, iPod, OS X, iTunes, etc.

Rolando: When iPhone Games Came Good?

Rolando

Let’s face it: phone games have, generally speaking, been completely gash. If you asked me to list the good ones I’d start struggling after Snake and Doom RPG, and as phone hardware has become vastly more capable the quality of the software hasn’t risen at all.

Rolando, however, the first ‘big’ release from dedicated iPhone game developer ngmoco, has blown me away. It doesn’t have the flashy 3D graphics that you’d expect a killer app to have, but it arguably looks better for it. Trying to cram PSP-quality games onto the iPhone is as effective as porting PS2-quality games to the PSP has been, just showing the limitations of the hardware rather than working around them. Rolando doesn’t push the iPhone’s modest 3D capabilities, but you’re not going to be hitting the walls of what it can do and remind yourself that you’re playing on a phone.

This does make it slightly ironic that the game that shouldn’t look like a PSP game does, in fact, look very much like a certain PSP game, but, unlike most knock-offs, this does it better. My main complaint about LocoRoco was that it was crying out for motion controls, and this essentially does it with that and plenty of other gameplay mechanics made possible by the touch screen.

LocoRoco still has the presentational edge, it must be said, with its infectious music and active, multilayered graphics, but when comparing this 25MB download to a pretty full UMD it’s a damn good attempt to imitate it. I have to say that I believe Rolando to be the better game, however. LocoRoco got repetitive fairly early on, but Rolando is constantly throwing new gameplay systems at you all the way through, from bonus levels that require you to rotate the iPhone – or iPod touch, as it works on that as well – through 360 degrees to touch-activated bomb dispensers and ‘draw-bridges’: bridges that you literally draw – get it? – with your finger. Continue reading Rolando: When iPhone Games Came Good?

iPhone 3G Impressions

After a bit over a week spent unlearning eight years of bad phone habits – like having to press buttons to do things – I think I’ve got a pretty good handle on what the iPhone 3G is all about. It’s far from perfect and thankfully all of my issues can be fixed in firmware updates, but overall it’s a fantastic device and I love it. Here are my observations and suggestions.

First, a few criticisms and suggestions for the thousands of daily visits I get from Apple’s iPhone team:

Expand the Bluetooth functions. I understand the need to lock down certain aspects of the hardware, but why can’t I send files to and from it over Bluetooth to use the phone as a portable drive? Almost every phone on the market allows that and they have nowhere near 16GB or storage. Also: I can understand the battery concerns of syncing iTunes, but being able to sync my contacts and calendars wirelessly would be nice.

Let me use my own ringtones. Kindly allowing me to pay extra to turn one of a selection of songs on iTunes into a tone is frankly rubbish. Yes, it’s cheaper than the £3 extortion that some official services provide, but very rarely will I have a song as a ringtone that’s ever likely to be on iTunes, and other phones let me stick any old MP3 on there. And what about when the tone I want isn’t actually music, like the codec sound from MGS? Don’t assume that I’m pirating a song for the purposes of a ringtone. Thankfully there’s iToner to avoid this problem, but I shouldn’t need a third-party app to give me such basic functionality.

Interface standardisation? Apple is usually good about creating interface guidelines and it’s a major reason why OS X is so nice to use, but why aren’t the built-in apps on my iPhone uniform? Why is the button to compose a new email in the bottom-right, but the one to compose a new text message is in the top-right? Why can I turn the phone and type on a landscape keyboard for when I occasionally need to enter text on a web page while email has no support for landscape orientation? Just be consistent.

Give me options for how my contacts work. I like the Address Book integration, and the ability to pick someone’s name and have all their contact information – home phone, work phone, mobile, email addresses, etc – available with one tap. However, why doesn’t searching for ‘dad’ bring up my dad’s details when his nickname field is filled in as ‘Dad’? And why does a call from home not just say ‘Home’ – it’s the home number on my personal Address Book entry, after all – rather than ‘Home to Olly Dean and three others’? Wouldn’t that make more sense?

Let me charge from my USB hub. I have a hub plugged into the back of my 360, which powers several devices like my HDMI switch. You’d think, given that the iPhone is generally charged over USB, that I could charge it from that without having to leave my laptop on or go hunting for hen’s teeth a free power socket, but no. I’m not entirely sure why, either. Even if it’s slower than sucking the full power from an active computer, at least let me do it. I don’t care if it takes all night rather than an hour, because I’m not using it overnight.

And now, with that out the way, let the gushing begin… Continue reading iPhone 3G Impressions

From My iPhone

Sorry if this is a bit succinct, but I’m posting from my shiny new iPhone 3G and this is a bit more fiddly than your usual QWERTY keyboard.

The activation issues are as bad as people are saying (three hours later and I’m still not completely up and running), but it certainly is a lovely little machine. Photos and proper impressions in a few days when I’ve had a play and am on a proper computer.

Phase: A Harmonix Game for Less than $170

Phase

Anyone who downloaded the iTunes 7.5 last week probably noticed something in the change list about a new game called Phase. It’s now out on the iTunes Store (link), priced at £3.99, and it’s a rhythm game from Harmonix.

Yes, that Harmonix. And yes, it’s an iPod game.

It’s basically Amplitude in miniature, and it’s made all the more impressive by the fact that it allows you to import your own music. Hopefully this is an indication of where we’ll be going with the next Rock Band – or the next Amplitude? – because if an iPod can do that analysis of a song (actually it’s iTunes that does the analysis, but let’s not be so pedantic that I ruin my point) there’s certainly no reason that a modern console can’t do it. It’s probably the only possible feature that would make me entertain paying £170 for Rock Band.

The quality of the experience really depends on the music – dance music and anything with a prominent, repeating rhythm works well; more subtle music not so much – but when it works well it works very well and what it could represent for the future of Harmonix’s rhythm games is very exciting. I just hope that the implementation of mass DLC in Rock Band doesn’t cause dollar signs to blind them to the potential of importing one’s music collection manually.

Phase isn’t as good as Guitar Hero or Amplitude, but on this showing I see potential in bespoke iPod games that the ever-nascent mobile phone gaming market continually fails to fulfill. And Guitar Hero and Amplitude, least of all Rock Band, aren’t £3.99, are they?

A Couple of Days with Mac OS X Leopard

It says something that a new OS X release is an event to be celebrated in the Mac world, whereas even a Windows service pack is approached with trepidation and furious backup-taking. And while forums across the world are filled with moaning about recalcitrant Vista installs and pining for the good ol’ XP days (remember how much fun those were pre-SP2?), I’m enjoying Mac OS X 10.5.

Leopard isn’t without flaws though, and I suppose you have to give the benefit of the doubt to any new OS release to a certain extent. Here’s what I think so far. Mac geekery will follow.

The new Finder is a good improvement that’s been needed for a while. I like it and the only feature that I really want is a way to easily set the default window size and layout style so that I can set certain folders to open in Cover Flow (awesome way to navigate images and PDFs, incidentally), etc.

Quick Look is probably the thing that I’m going to use the most. I have a lot of similarly-titled Word documents that I rely on Spotlight to look through and this just adds another way to quickly navigate documents.

Spaces is quite useful when you’re doing something that involves a lot of different programs. I was doing some website work earlier and so had the play programs (Camino, Adium, iTunes) open in one, TextWrangler (text editor) and Transmit (FTP) open in the other, and Photoshop open in the third one. It definitely makes things less cluttered when you’re working with limited screen space and don’t want to keep minimising and hiding programs to keep them out of the way. Too bad that it can’t magically add more RAM though, eh?

Continue reading A Couple of Days with Mac OS X Leopard

MacBook Pro

Having gone through two internal hard drives and risking running it from a Firewire drive for far too long now, it was time to replace my good old iBook G4 with something a bit more 2007. Like something that is clocked in multiple GHz and can run both Mac OS X and lesser operating systems for the sake of convenience Battlefield 2.

MacBook Pro

Here’s the specs of my latest baby:

  • 15-inch matte display (1440×900)
  • 2.13GHz Intel Core 2 Duo
  • 2GB RAM
  • 120GB hard drive
  • ATI Mobility Radeon X1600 (128MB)
  • Bluetooth 2.0+EDR
  • Airport Extreme (802.11n)
  • 6x dual-layer Superdrive
  • Mac OS X 10.4.9/Windows XP Pro (via Boot Camp)

Ended up costing me £1,150 after student discount.

I bought it with the stock 1GB RAM and added another 1GB stick myself (£40 from Crucial compared to £140 from Apple, which is in the dictionary next to ‘no brainer’) and it’s awesome. It obviously performs much better than my iBook and I’ve been playing with some Intel-only apps and stuff that’s been added to OS X since I last bought a new Mac like Front Row and the Joost beta to which I got an invite last week. The iBook couldn’t play 720p video smoothly but I downloaded a couple of 1080p trailers and this plays them without a hitch. Lovely!

The only annoyance was that it doesn’t ship with all the latest updates, so I had to download a stack of patches before I could really get down to playing. That included 10.4.9 which came out well over a month ago, so I wonder how long this was sitting in a warehouse. But if that sounds bad when I installed XP Pro I had to download SP2 (200MB+) and 55 (!) security updates.

Continue reading MacBook Pro