Building My Games Room

When I moved house back in March, the opportunity came up to forgo one large bedroom in exchange for two smaller ones, and given that most gamers would love a dedicated room for their televisual pursuits, I went for it. I didn’t actually own any furniture of my own, though, least of all storage for my large collection of games and DVDs, so there was some necessary investment there.

First order of business was a TV stand, and I went for this glass model from Levv. I actually paid a little less than what it’s going for now – just under £60, if I remember correctly – but it’s still excellent value and is a nice stand. Just don’t expect any help when it comes to assembly, because the instructions aren’t great.

Games Room TV

I’ve recently added a dedicated Blu-ray player, a Samsung BD-P3600, to the mix, mainly to reduce wear on the PS3’s drive but also to give me access to region B stuff in these times when it’s suddenly more expensive to import films for my US PS3. It’s also faster and quieter than a PS3 and shares many of its media features, which is nice. I took the opportunity to jettison my faithful old Logitech sound system for an Onkyo TX-SR507, which has four HDMIs and handles all the new HD audio formats, and a set of Tannoy SFX 5.1 speakers. I’d been wanting to upgrade that for a while now and this seemed like a good time. With the Blu-ray player I was fast running out of HDMI inputs on the TV anyway, so it saves me finding a bigger HDMI switch as well.

I’m seated on a two-seater cream leather sofa, which I paid a whole £20 for from a friend. Certainly not the most comfortable I’ve ever sat on, but more than workable and fits nicely into the room. And just to tie it all together I’ve got a framed BioShock lithograph on the wall.

Games Room Overview

Probably the biggest problem that needed fixing was disc storage. Previously my games and films had been either three deep in a repurposed bookcase, three high on a shelf above my TV, or in a modified cupboard with shelves that had literally collapsed under the weight of the old games and systems. I’m only keeping games that are playable on current systems immediately accessible in addition to my DVDs and Blu-rays, and if I’m allowing room to grow it meant that I needed space for around 1,000 discs. It’s pretty hard to find anything of that size, and buying a few of Ikea’s finest would quickly get expensive. Continue reading Building My Games Room

E3 2009 Conference Review

Hard to believe that it’s been the best part of a year since Final Fantasy XIII went multiplatform and Nintendo stunned the world by reaching new levels of mediocrity, but E3 has been restored to its former glory and with it came three conferences from the console manufacturers infused with announcements and yes, bitter tears. Same format as 2007 and 2008, in chronological order:

The first was Microsoft, which started us off with a strong showing. We knew some of what was going to be there, but there were no complete leaks like last year’s NXE unveiling, and most of what we knew was in name only. It’s fairly normal at this point to go into E3 without much knowledge of what we’ll be playing on our 360s at the end of the year, and we can now see a strong line-up taking shape: Halo 3: ODST, Left 4 Dead 2, Crackdown 2, Forza 3, and the re-emergence of a fantastic-looking Splinter Cell: Conviction, which has got me all hot and bothered for the series again. Modern Warfare 2’s footage wasn’t as mind-blowing as COD4’s from two years ago, but my preorder’s in.

The headlines will undoubtedly be grabbed by two unveilings, though. The first is Metal Gear Solid: Rising, which is a huge PR coup for Microsoft but isn’t a mainline Metal Gear and so isn’t quite the shock of last year’s FFXIII reveal; still, I like MGS4’s Raiden, so colour me interested. Secondly, we’ve got Project Natal, which I don’t expect to work nearly as well as the video suggested, but if it does it’s certainly an incredible technical achievement. Expect much talk about that over the coming months.

Plus Microsoft got the fucking Beatles to show up. God knows how much that cost…

Criticisms? As a closet fan of the Halo novels I’d like to have seen more than a teaser of Halo: Reach, but I understand that ODST is the one that they want you to care about for now. But mainly, where was Rare? The token Killer Instinct and Blast Corps rumours of course didn’t come true, but no new Perfect Dark? Not even another Viva Piñata? Hello?

But that aside, Microsoft did what it had to do with aplomb. The 360 has a great selection of games for this year and we now know that stuff like Alan Wake is finally coming in 2010, and MS is even showing signs of making a serious attempt at coming out from the bald space marine niche where it’s been happy to exist. This one gets a solid A.

Nintendo had simultaneously the most and the least to prove going into E3, sitting comfortably at the top of the sales charts but also leaving much of its traditional audience – or at least the ones who can’t convince themselves that Smash Bros is a good game – underwhelmed, exemplified by last year’s showing.

Super Mario Galaxy 2, Team Ninja’s Metroid, and Golden Sun DS. That pretty much summed up what we got that I’m interested in, and I really am gagging for a go on Metroid. It’s better than last year’s and the first two are undoubtedly AAA titles, although it still had a depressing emphasis on games that our demographic probably doesn’t care about. No great DSiWare content? No Virtual Console for DSi? Nothing entirely new for the hardcore audience? Instead, we get something to monitor your pulse and more Wii Fit.

I can’t in good conscience slate a conference that unveiled both a proper new Mario and Metroid, so I’m going to give this one a B-.

Sony‘s was a show of two halves for me. It started off with Uncharted 2, which looks spectacular, and if it’s nearly as good as the first game – there’s no reason why it shouldn’t be – it’ll be a certain purchase. MAG didn’t demonstrate particularly well because it’s a bit slow and complicated for this context, and I’m not convinced that the headset-free PSN is the best place for such a co-op game, but I love my multiplayer shooters and I’m intrigued.

It’s good to see renewed support for the PSP, even if I won’t be buying a PSP Go, and maybe this commitment from Sony coupled with reduced development costs will see a renaissance in the system. I hope so, because I’m a fan.

Final Fantasy XIV was a surprise, to say the least, but I’d love to hear the difference in cheers between when it was announced and when everyone saw the little ‘Online’ under the title. Not the megaton announcement that XIII was last year, and the slight disappointment was compounded by what came next. The tech demo for the Wii Remote waggle wand lost some of its impact coming after Microsoft’s controller-free controls and a further demonstration of Wii Motion Plus and just went on for far too long, particularly when there wasn’t actually a game to come with it. The same goes for ModNation Racers, which wasn’t even that impressive and seemed to last for an eternity – I wanted to kill myself when he promised to create a track “in less than five minutes”. I was reminded of the endless demonstration of Gran Turismo HD from the infamous E3 2005 showing.

It ended very strongly with Gran Turismo 5, which I don’t really care about as I’m not exactly a fan of realistic racers, and the holy duo of The Last Guardian and God of War III. It goes without saying that both of those are must-haves, and I’m just disappointed that it looks like we’ll have to wait until 2010 for both of them.

Much like the Microsoft one it showed a host of great games, and it only really suffered from the slack middle section. That doesn’t stop it getting an A as well, though.

Overall, then, a far better show than last year’s, and fans of all platforms will have come away with something worthwhile even if this year’s show has pretty much confirmed motion controls as the way of the future. And hey, no sales graphs either. Gaming needs to make a song and dance about itself like this once in a while, so let’s enjoy the rest of the show.

Until next year…

inFamous: It’s Not Crackdown but…

The above post title pretty much sums up how I feel when playing through inFamous.

I loved the feeling of freedom that Crackdown cultivated. I loved its comic book style. I loved how the story didn’t matter and was simply an excuse to move forwards. I loved how you could do it in any order you liked. I loved how it didn’t take itself too seriously and so ended up being quite charming.

inFamous

None of the above statements apply to inFamous – or at least not to the same extent – and when you’re as blatantly in love with Realtime Worlds’ adventure as I am, it’s immediately on the back foot. But despite this, I still really enjoy it. Is it something the game does right or is it just that the free-roaming city-’em-up is a genre that can’t fail to be brilliant and addictive in my eyes?

It’s probably a bit of both. inFamous also goes for a comic style, but it’s far more gritty and tries to do it more literally with story scenes presented as animated comic book panels. The story is complete nonsense, and I challenge anyone to recall the details. It takes itself kind of seriously here, trying to tell a forgettable conspiracy story with another gruff-voiced protagonist, and it does sometimes get in the way when you take time out from collecting agility orbs blast shards to spend some time wondering around in a daze because you got hit by mind-controlling tar – yes, really – again. The developers of Crackdown realised that running around with super powers, exploring the rooftops and mowing down largely helpless, dumb enemies was where the fun was coming from, whereas Sucker Punch has made enemies who are actually capable of fighting back against a powered-up Cole.

Fair enough, this isn’t an attempt to remake Crackdown, but that game’s a clear inspiration. Crackdown’s sense of humour was exemplified by its achievements, which went a long way to convincing a lot of the system’s doubters that well-designed rewards that often came out of cool stuff that you wanted to do anyway – climbing the Agency Tower and jumping off is the most obvious example – could become an important part in of the game in themselves. inFamous’s trophies, similarly, are indicative of the way you go through the game: beat this boss, clear this area, unlock some powers…

Even the trumpeted morality system is incredibly binary, not really forcing difficult decisions on the player or bringing about any real consequences. It’s mostly quite heavy-handed, and the only ones that actually offer a morality option are the designated ones: on the second island a side quest tasks you with saving a guy’s brother who has been dressed up as an enemy, and the only way to complete it is to save him. Where’s the evil option to execute him for collaborating? That’s just one example.

I’m sounding incredibly down on the game, I know, and I’ve got my work cut out to make this sound positive because I really do like the game a lot. The fact is that when you’re not bogged down in story the fun of charging around a city without limitation is still there, and when a mission doesn’t take you underground, away from the best part, and instead has you climbing some of the tallest buildings in the game, which are usually far more complex than Crackdown’s fairly basic geometry – although generally less impressive in scale and with a far more limited draw distance (check out this video to remind yourself just how far you could see in Realtime Worlds’ game), as each of the islands is more firmly segregated – it’s got the same feeling of barely constrained freedom.

Sucker Punch has also leveraged its experience from the Sly Cooper series to make the precision jumps very intuitive, as the game will make slight corrections to your trajectory if you’re heading, say, a little to the left of that climbable drain pipe or are going to overshoot the power line. Cole isn’t as agile as a powered-up agent from Crackdown, but this is done just right to keep the platforming effortless and allow you to feel unencumbered even despite the arguably smaller scale and certainly smaller jumps.

I know I should let it speak for itself and I know that it’s not Crackdown, but it’s such a clear inspiration here. Rest assured that inFamous is an excellent game in its own right and is thoroughly recommended. Just think of it as a way to keep you going until Crackdown 2, which must surely be announced at E3. This has to mean something, right?

Multiplayer Shouldn’t Be a Necessity

I adored BioShock, and while it lost some of its lustre and great ideas once it reached a certain point, one thing that I couldn’t criticise it on was the lack of multiplayer. It was never an issue as the actual FPS mechanics weren’t anything special, and it was the isolation and the experience of exploring this strange world on your own that really drove me forwards.

It reminds me of Metroid Prime, where a fantastic sort-of FPS that was about exploring a strange new world by yourself was met with criticism for its lack of multiplayer. And sure enough, where Metroid Prime 2 came with a half-baked multiplayer, BioShock 2 is set to come with its own effort.

Back when Metroid did it, I can remember making the argument that multiplayer is completely at odds with what makes both Metroid Prime and the Metroid series as a whole great. The games, up until then, were all about being isolated on a hostile alien world, exploring while hunting and being hunted, and even when it moved into the first-person perspective those were still the ideas that carried it. It was never a shooter, in other words, and therefore didn’t need deathmatch, and that description pretty much entirely applies to BioShock as well.

Just look at where Metroid has ended up. Hunters and Prime 3 aren’t bad, but Samus and her bounty hunter friends don’t feel like Metroid to me.

I hate this need to clamour for the bullet point on the back of the box. It’s disrespectful to the effort that goes into crafting a rewarding single player, and while I could understand it if, say, a Call of Duty came without multiplayer, it’s wrong to say that every game needs it. Complaining that a story-led FPS doesn’t come with multiplayer is devaluing a great work in order to appeal to people who don’t appreciate the work that went into the game anyway, like criticising Schindler’s List for not having enough action scenes.

I don’t like to sound like a pretentious twat, which I think is somewhere that this argument comes dangerously close to taking me, but I really think there’s a point here. Starbreeze makes fantastic first-person adventures and has had a great reputation for this since the first Riddick game on the Xbox, and both subsequent releases in this vein, The Darkness and Assault on Dark Athena, have had, respectively, shockingly bad and mediocre multiplayer modes that nobody plays anyway. The people who appreciate the games have no interest in the multiplayer, and the people who would whine about the exclusion have games that they’d rather play in Call of Duty and Halo. Developers should save the money and make an even better story.

To me, this is another example of why games aren’t taken seriously, and it doesn’t help when the gaming media is often guilty of marking games down for not coming with multiplayer, continuing to mix up objective consumer advice and a review, because they’re not the same thing. Games are art, are they? Well then we’d better mark down Hamlet for not having any musical numbers.

GTA: Chinatown Wars

Grand Theft Auto: Chinatown WarsThis might seem like a strange thing to say, but playing GTA: Chinatown Wars on the DS has allowed me to understand where people are coming from when they talk about how bad for kids the likes of Pokémon are. After all, it’s essentially drug dealing.

Let’s say you’re at a convention where Nintendo is unlocking Mew for players – you’ll have to excuse the outdated example since I haven’t properly played a Pokémon game since about 2002. Your Mew is near worthless in a trade there because everyone has them, but if you take it back to the school playground – this is 2002, remember; I don’t still hang around playgrounds with Pokémon to trade – it becomes invaluable.

In Chinatown Wars, you can, say, pick up some cheap weed where the Jamaican gangs are prevalent and sell it at a premium to college students. Or you might get an email from someone looking to offload some heroin cheaply, so you can take up the offer and stash it at your safehouse until someone finds themselves short of skag and will pay over the odds for some of your collection. Basic supply and demand, only here your deals will occasionally be raided by the cops. It’s also a nifty method of investment, tying up a chunk of your money in cheap drugs that you can sell for thousands in profit when demand goes up.

I’ll stop talking about that aspect of the game there for fear of scaring off the children – this site had already been blocked as pornography once by a major filtering company, incidentally – and just say that I love Chinatown Wars, and living out fantasies of making millions in a particular brand of Pocket Monster is just one reason why. The odd thing, considering the lengths I’ll go to to defend GTA IV against its detractors, is that I really don’t like the old GTA games. I bought the first when it came out out of some feeling of obligation – the playground rumours that it was imminently to be banned helped – and it was cool while the novelty was there, but I just didn’t find them that much fun. It wasn’t until I could get immersed in the city and Rockstar’s humour in GTA III that the series really became something important to me.

That’s why I’d been wary of this one, but you can’t ignore reviews like these forever and it’s been absolutely ages since I’ve played anything on the DS. In fact, the last two games that I bought, Apollo Justice and Chrono Trigger, haven’t been played at all. My hoarding mentality strikes again…

Pokémon for the less innocent aside, Chinatown Wars is a huge amount of fun. While it may lack the radio stations and the portable version of GTA IV’s Liberty City is more right-angled than you might remember, Rockstar Leeds has done a great job of cramming the experience into a DS cartridge. It looks remarkable considering the usual standard of 3D on the DS, the touch-screen minigames are yet to get annoying, and the slightly bizarre humour has made it intact. I mean, when was the last game on any system, let alone a DS game, that mentioned coked-out midgets and injecting heroin into your eyeball… in the same sentence? Genius.

This is Why Nintendo Fans Don’t Get Nice Things

I had to shake my head when I saw that MadWorld didn’t even manage to chart in the latest NPDs, although it wasn’t exactly an unexpected event given the underperformance of No More Heroes, which seems aimed at a similar – apparently non-existent – demographic. Sad, but like I said, not unexpected. You can make your game as violent and funny as you like, but some are just too artsy for their own good.

What should be worrying for fans of more traditional games on Nintendo platforms, however, is how Grand Theft Auto: Chinatown Wars appears to have flopped massively, selling 89,000 units against analysts’ predictions of anywhere from 200,000 to several million. If a game with a score of 94 on Metacritic and, oh yeah, a title containing the little-known words Grand Theft Auto can sell that badly, it doesn’t bode well for more mature titles on the platform. As much as I love my Ouendan and Phoenix Wright, I’m only human and would like to deal some heroin on my lunch break when that itch needs scratching.

Some blame piracy, and anecdotally I know of a lot of people who downloaded it, but R4 carts can’t be that prevalent. The fact is that Nintendo hasn’t been what it used to be for a lot of fans, myself included, since the disappointment of the GameCube, and I know many for whom the great library on the DS is the only thing keeping Nintendo from being written off as a lost cause. If that dries up completely you can see why Nintendo domination is a scary thought for some.

I’m not one of those who’s ready to cut Nintendo adrift, because I still see flashes of brilliance in games like Twilight Princess and Metroid Prime 3 to make me forgive Wii Music or Wii Play, but if decent adult games aren’t going to do anything on the Nintendo platforms I think it’s time to admit that, as some have suspected since the GameCube, Nintendo machines are for Nintendo games. The Wii is a great secondary console to play that odd gem that won’t show up anywhere else, but I think most hardcore gamers will agree when I say that the lion’s share of modern gaming will be done on the HD options.

And if you own Nintendo’s consoles and haven’t bought MadWorld or Chinatown Wars, congratulations. You’ve forfeited the right to complain when all Nintendo gives you at E3 is crushing disappointment.