A Gimmicky Peripheral I Can Get Behind

Motion gaming has been and gone, I hope, and it seems like the fad to see us into the next generation has been chosen, and it’s secondary touchscreen inputs. E3 2012 had its fair share of horrors, but I don’t think this is one of them and, oddly, I think Microsoft has the best implementation. The Wii U led the way and the PS3 will shortly gain the ability to use the Vita as a PS3 controller, while Microsoft unveiled a software solution in SmartGlass.

SmartGlass

Some of what SmartGlass will do will depend on what the companion apps support, but assuming it has some kind of 3D capability, it has all the upsides of the other platform holders’ efforts and none of the downsides.

First of all, it works on devices that I and many others already have. I wouldn’t have put it past Microsoft to limit it to Windows Phone or Windows 8 tablets, but putting it on iOS and Android was a masterstroke, meaning pretty much anyone with a penchant for tech already has a piece of SmartGlass-enabled hardware. The Wii U obviously requires a whole new console and the PS3 puts the functionality on an expensive handheld with a questionable future. An iPad or other tablet has a higher cost of entry, true, but they have applications far beyond games and people already own them in huge numbers. I had SmartGlass in the room three years ago without even knowing about it.

The second point applies mainly to Nintendo’s way of doing things. The Wii U GamePad has an increasingly long list of caveats – not least its negative effects on game performance – and isn’t even that technically advanced. It still uses a resistive touch screen, for instance, which was ancient tech when it appeared on the DS back in 2004, while even the cheapest Android tablet will have a multitouch display.

SmartGlass, on the other hand, suffers from none of these. We don’t yet know to what extent it’ll be able to leverage the graphical grunt of its host hardware, but the GPUs in decent tablets aren’t inconsiderable, and if SmartGlass is allowed to use them we could have similar full-fat second-screen functionality to the Wii U. It doesn’t have to be limited to glorified menus, without throttling the main hardware like driving a second screen on Nintendo’s machine seems to do. And my iPad will do this with a ten-hour or more battery life, versus the 3-5 that Nintendo’s official figures present.

Most of all, though, my enthusiasm for the idea of personal gaming screens like this is because it’s another example of how far ahead of its time a certain system was. Never forget.

E3 2012 Conference Review

If last year felt like games were running on fumes, desperate for a bit of fresh blood, it didn’t take much to predict what we were going to be seeing this year. Although I don’t think anyone anticipated it being this bad.

For reference, you can find my last few E3 conference reviews here.

Microsoft

Ugh.

It seems like the days of actually using these shows to announce things and get people excited about your platform are long gone, at least if you’re Microsoft. Where were the big, surprising reveals that get people talking, that get them excited for the coming year? There weren’t any. The handful of games that actually impressed were ones we’d seen before and were mostly venerable franchises being supplanted by their “cinematic action game” successors in which you hammer a button and cool stuff happens. Or, if you’re Black Ops II, you do the last game again with Human Revolution’s piss filter on it, which tells you that it’s the future.

But at least you can search Bing and browse Internet Explorer in Spanish now, so that’s something.

In fairness, Halo 4 looked nice, SmartGlass is a very good idea, and Matt Stone and Trey Parker had a good line. And I’m interested in LocoCycle based on that teaser, simply because it’s from Twisted Pixel. That’s it. Thank God they were smart enough to make SmartGlass cross-platform so that I don’t need a Windows Phone to use it, as otherwise it would have been dead on arrival and the sole highlight of the conference would have been two guys who didn’t really want to be there taking the piss out of it.

I’m writing this on Monday evening and crossing everything that Sony and Nintendo bring out the big guns to definitively show up that nonsense as the shite it was.

I didn’t hallucinate that they brought out Usher, did I?

D

Sony

(Full disclosure: I didn’t stay up until 4am to watch this and so my opinions are based on retroactively reading live blogs and watching videos.)

Like last year, I thought Microsoft had left the door open for Sony to steal the limelight, and once again, Sony resolutely failed to do so. Arguably even more so.

First of all, I suspect that Sony has given up on the Vita. Its sales have been poor and there’s been a negative buzz around it, but at the time of writing, with an hour-long Nintendo show dedicated to 3DS software coming up tomorrow, all that was given to the Vita in two hours of Sony setting out its stall for 2012/2013 was a brief mention of exclusive versions of Call of Duty and Assassin’s Creed. We’ve been here before with the PSP and it didn’t work, and that was several years after release when the hype had dried up and nobody cared any more. To let the Vita get to this point is bad, but to do it within six months of launch is shocking, and if I’d dropped £230 or more on this thing I’d be fucking angry at this non-showing.

The PS3 fared better, but like the situation with the 360, it’s clear that the big guns are tied up on bigger and better things. God of War: Ascension? I don’t care. Like Gears of War: Judgment, it’s a B-team project based on a franchise that has run its course, and that demo could have been any of them. The best and worst thing about any David Cage game is that it’s a David Cage game, and I can’t stand Ellen Page so Beyond is immediately on the back foot for me. Wonderbook is interesting and ambitious but is doomed to be another failed initiative like Move. If I want to read a book I’ll, you know, read a book.

The Last of Us was the best of the show by far, showing Sony’s reliance on Naughty Dog to consistently pump out the kind of experiences that this generation promised. You’d think it would be working on it’s big PS4 title, having wrapped up Uncharted so nicely – and it probably is, in reality – but this shows that there’s at least one new big hitter left in this generation. Two if The Last Guardian ever makes it out, but every missed trade show makes me less convinced that it will.

The Microsoft and Sony conferences were closer than some would like to admit, with one undeniably impressive game each and not a whole lot else, and certainly no major announcements. Sony’s was better because we saw more new games, but it goes without saying that next year is a big one for both of them. Their current consoles look like they’ll be on life support by then.

C-

Nintendo

The expectations on Nintendo’s shoulders were perhaps unfairly high given the failure of the first two conferences to show us anything worthwhile, but even with a new console to show off and such a low bar, Nintendo failed to jump it.

I’m frankly shocked at how bad it was. They actually got Ubisoft, which had knocked it out of the park yesterday with some brilliant-looking games, to give a demo of Batman: Arkham City. That game will be a year old by the time the Wii U launches, and it’s not like it was brimming with new features and content to get us coming back to it. Gimmicky touch controls that people have complained about for as long as iOS has been hosting games are now a fixture of Nintendo (Wii U), Microsoft (SmartGlass) and Sony (Vita) games. Enjoy.

Pikmin 3 was the highlight and then it was downhill from there. No Zelda or Metroid whatsoever. Two indistinguishable Mario games. Dance and fitness games. No price or firm release date for the Wii U, with the only notable announcement on that front being that it supports two controllers – a downgrade from pretty much every system since the N64. Oh, and it halves the frame rate if you run two of them. Have fun.

My Twitter feed was full of people hoping, praying for one ‘megaton’ before the end. An HD Zelda would have done it, at least giving us something to cling on to. Some were even talking about GTA V, notable for its absence at the other two conferences, making a surprise appearance. Nope. It was a collection of mini-games, wrapped around some social features like a Mii-filled PlayStation Home. It worked for the Wii when it was breaking sales records, so here, with no competition in the next-gen console market, is Nintendo sticking to what it now does best.

At least E3 2003 had Pac-Man VS.

D

Worst E3 ever? It’s up there. After all that build-up, the potential for a showing from certainly one, possibly three new consoles, the best showing of the whole thing was Ubisoft. Who saw that coming?

Diablo III’s Brave New World

Diablo III is my first experience with the series, and I like it a lot. Or rather I like it when it’s not doing something like this…

Diablo III Error 33

Bearing in mind that I’m going through it solo for my initial run, this is a single-player game with lag, server queues and no offline play. Goodbye flipping open the laptop on the train for a quick go and, for the moment, good luck playing at peak times.

This has been written on at great length and much more authoritatively than I could manage, so I’m going to point you in the direction of Eurogamer’s arguments for and against this new approach, because what surprised me about these discordant articles is that I agree with both of them.

When you’re online, the connection’s reliable, Battle.net is running properly and you have no urge to venture outside somewhere without a good wi-fi signal, Diablo III’s infrastructure is magnificent. Log in on any computer, PC or Mac, and your characters are there. Make some progress or just throw a couple of things into the auction house and it’ll all be reflected on your computer at home when you fire the game up later. That’s how ‘the cloud’ is going to change gaming, and we’re starting to see it with cloud saving in Steam, Xbox Live and PSN. Throw in how always being online makes playing alone, playing with randoms and playing with friends one and the same and never more than a couple of clicks away and it’s a good advert for the natural progression of what we’ll see in the next-generation versions of our current online services, only available right now.

It’s for these reasons that I’m giving it the benefit of the doubt. Blizzard is forging a new path here, and although it does a lot that needs to be done better, it’s a very respectable first attempt. When you can get on, that is.

The Witcher 2 and Playing a Character

RPGs have been in what you could charitably call a transitional generation, somewhere between when Final Fantasy and Dragon Quest dominated and a place where role-playing and all that it entails is less a genre in itself and more a set of conventions to be adopted by others. I don’t like it, but it’s true.

Two elements that actual RPGs have been pioneering this gen, though, have been morality and branching. They go hand-in-hand to a certain extent, but for me they’ve become an integral part of the role-playing experience, mainly because they actually entail playing a role. Previously even silent protagonists have been stretching the definition of roles, being that you’re along for the ride and doing nothing to put your mark on the character.

The Witcher 2

I’ve been playing The Witcher 2 over the last couple of weeks, now that I can play the incredible Xbox 360 port – seriously, there must have been some actual witchcraft involved there – and it puts to shame most games in their attempts to get these new mechanics right. It shouldn’t be so, because this is the RPG where you’re actually playing a defined character with an established personality and back story, but by casting you as a protagonist who is by default a neutral outsider in all conflicts, CD Projekt Red has its cake and eats it, as Geralt, and therefore the player, can do what he likes without breaking character.

Morality in games has only recently become fashionable, and it’s often depressingly childish in how binary it is. Mass Effect is another offender, where your character genuinely starts to look scarred and glow with an eerie red light if you decide not to take the recklessly moral ‘Paragon’ route. The morality in that game is literally reduced to a number, your responses adding a +1 to your Paragon/Renegade bar depending on whether you prefer the recklessly idealistic absolute moral code of ‘good’ Shepard or the cackling villain of the ‘bad’ route, wherein you have to wonder about a galactic society that lets such an unhinged individual be in charge of the fate of everything. The series actually rewards you for picking one extreme over another, suggesting that Shepard is deliberately set up to be either Mary Sue or space Hitler. Continue reading The Witcher 2 and Playing a Character

Digital Board Games

One of the regrettable gaps in my nerdish upbringing is that I never got into board games. By the time I was old enough, Dungeons & Dragons seemed old news and far too much like hard work, and dalliances with Games Workshop productions only lasted as long as it took to spend a couple of weeks’ pocket money on a single figure. My experience with board games beyond Monopoly and Mouse Trap therefore stopped with more accessible options like Hero Quest and Operation Aliens.

Neuroshima Hex

As it seemingly has with so many other media, it was the iPad that’s shaken up board gaming. It doesn’t take long for iOS gamers to get beyond the fool’s hope that [insert favourite PC/console game here] will transfer to touchscreen controls and inevitably get into the gateway drugs like Words With Friends, and from there it’s not a massive leap to the harder stuff. For me it was Neuroshima Hex followed by Ascension: Chronicle of the Godslayer but Ticket To Ride, Catan and Carcassonne all seem to be notably vicious when it comes to digging those claws in. Those are particularly good conversions that show board games and the iPad to be such perfect bedfellows that I’m desperate for some of the more highly regarded big names to make the transition.

Really, it solves all of the problems, mainly logistical, of modern board games. No like-minded friends? Online play solves that. No time to dedicate a few hours to a game? Asynchronous multiplayer with push notifications renders it a non-issue. No shuffling cards. No missing pieces. No setting up and clearing away afterwards. No possibility for mistakes in tracking stats and damage in complicated battles. Purists may decry the lack of physicality, but I’m perfectly happy with a big touchscreen and several games in something the size of a magazine.

Ascension: Chronicle of the Godslayer

I find myself jealously eyeing up games like the well-regarded Battlestar Galactica tie-in or something different like Arkham Horror, hoping for someone to make the effort to adapt them so that I can get the co-operative experience without having to pay £40 for the box and, you know, find real people to play with. I’ll probably end up murdered in a ditch somewhere if I start inviting randoms round to play.

I’m sure physical gaming has as many purists decrying the proliferation of sub-£5 touchscreen downloadables as video gaming does, but they’re just as wrong. It’s another example of how the digital world is broadening the horizons of once-inaccessible corners of gaming, and it’s a very good thing.

Pirates or Preservationists?

There is some good in the ruthless drive of technology, pushing gaming forward into easily defined generations of hardware, in that it’s allowed phenomenal progress in only a few decades. The downside to such rapid development, though, is that the past gets left behind, and without efforts to preserve it, it’s lost.

I can watch any almost any movie from any decade on some form of disc or streaming service nowadays, even if they were produced decades before digital video, the Internet and even televisions existed, and it’s essentially the same experience as anyone who saw it on day one. I can walk into any of a range of high street shops and find popular films from the 30s and 40s, brand new and easily accessible.

Contrast that with games. Try finding a particular game from outside the top 40 new, or anything but the most popular games from last generation. Try finding anything from the generation before that. There are, of course, services like Good Old Games, which are certainly good things, but what happens to games from long-dead developers or ones that aren’t deemed commercially viable? What route is there to play, say, Spectrum games? PC Engine? Almost any system has at least a couple of gems, but it’s impossible to play them without getting lucky on the used market or resorting to piracy, both of which we keep hearing are as bad as each other from the publishers’ perspective.

Some classic publishers like Nintendo and SNK are still going concerns in one form or another and so can offer their older games, and that’s fantastic. I’ll happily support those offerings, especially those that allow me to pick and choose reasonably priced and well-emulated individual games. But for plenty of older material, that’s not an option – it’s not like you can download some C64 games onto Commodore’s latest machine.

It’s when you start looking into community-led preservation efforts that you realise how much better they are than their official equivalents. Perhaps the best example is World of Spectrum, which not only functions as a massive database of information on Speccy games but also offers the majority of them to download or to play in a Java-based emulator directly on the site. Scans of covers, cross-referenced articles from the magazines of the time, meticulous attempts to preserve every version of every game, and all with the admirable ambition of being a comprehensive, free museum for an important period in gaming history. It’s not done for profit, and when actual games are offered to download, it’s done with the permission of the original developers and publishers.

Even for classic hardware without the following to sustain a site of such size – or, perhaps less defensibly, those from a couple of generations ago that are still the subject of poorly emulated and overpriced compilations – chances are a glance at certain more seedy websites will unearth a torrent with every game and an emulator, tied up in one handy download. Illegal or not, until this industry takes a step back and realises how inaccessible its past really is, I’m crediting the pirates there with providing a valuable service.

New games are increasingly encumbered with DRM, sometimes to the extent that the game will become unplayable if the studio and its authentication servers ever go offline. That’s all well and good now, but the experience of the last few years and the fact that it only takes a glance at the big developers of the SNES generation to see how few of today’s will still be around in another decade suggests that the only hope for the future playability of those games is either to hope that studios in their death throes have the wherewithal to produce a patch to nuke the DRM or to let pirates do it. Only one of those options is anywhere close to being a sure thing.

It’s important to note that I’m not going to support those who are pirating current games because they want them without paying, even if it’s those people’s work that ultimately allows the mass archival that I’m championing. The best examples of these projects are done on long dead platforms that aren’t going to cost anybody any money, and taking revenue from the industry – and, arguments over exactly how much aside, it does cost publishers money – will only affect what is left to preserve in the future.