Work Experience: Day 4

Started off the day by being given a whole page of the GamesTM retro section to myself. I’ve got the Games That Weren’t section (about games which were finished by never made it to market – in this case Gauntlet III on the C64) and the Great Gaming Moment, for which I haven’t decided what to write as a couple of my suggestions were shot down for being too similar to what they’d already done. As long as they haven’t already been covered one of those should be turning up in GamesTM issue 36.

I spent most of the morning doing research and writing the piece on Gauntlet III which, it turns out, has a fairly interesting story behind it. The game got some great reviews and was finished but never made it to market because the programmer was made redundant and without him they couldn’t master it onto tape from the development disk. You’d think they’d have brought him on as freelance or something just for that little job but they didn’t, so the game only saw the light of day on emulators.

Around this time word spread like wildfire that we had the import version of Winning Eleven 9, and throughout the day there was hardly a moment when there wasn’t an impromptu winner-stays-on tournament in progress. I didn’t get to play it but from what I hear it’s another subtle improvement on the last one with most of the kinks ironed out. As I was drafting this I heard someone behind me describe it as “fucking excellent”.

Ubisoft popped in as promised with copies of Darkwatch and Blazing Angels which I saw demonstrations of. Darkwatch is an FPS that essentially combines a western with Blade, as you play an outlaw who releases and gets bitten by a vampire and has to return him to captivity, either by being a hero or by feasting on the living and being evil. It looked great for a PS2 game (Xbox version is on the way, too) but the gameplay looked very similar to Return to Castle Wolfenstein – spooky catacombs and brainless zombie hordes abound – but with speed closer to that of Serious Sam. Blazing Angels is a WW2 dogfight game which looked great graphically but seemed very simple to play with very little enemy or ally AI to speak of. Could be fun with some work, though.

Most of the afternoon was spent going through retro catalogues to find a game to write the great gaming moment on. I wanted to do the swordfighting in Secret of Monkey Island or the vortex in Sam & Max (I’ve been on a ScummVM kick recently) but they were both no-gos, so at the moment I’m batting around the idea of the Hoth level from Shadows of the Empire (specifically when you drop the AT-ATs to their knees) because it really was a great moment at the time, but we’ll see tomorrow if that flies with the editor.

They’re also going to be getting me a press pass for the Tokyo Game Show so that I won’t have to brave the crowds during the public days. 41 days to go!

Work Experience: Day 3

Pretty much spent the whole day continuing the long slog through Shin Megami. I’m now about nine hours in, having just reached the amusement park area. I still think it’s good, but it’s getting slightly frustrating now. You can come up against a boss and kill it with no problems and then come up against five normal enemies who just overwhelm and wipe you out. It’s fine most of the time though, and the story is constantly interesting.

Martin, the editor of GamesTM, came back from his trip to Rockstar where he played GTA: Liberty City Stories which, he assured me, is going to be fucking brilliant. Another developer came in with some hack-and-slash game (not sure what it was, but it reminded me of a cross between Otogi and Onimusha) which looked like it had some serious framerate and camera issues to be worked out. It seemed like it could be fun enough, but it looked like a high-res PSX game at times and when they guy claimed it was a near-final build I wasn’t too encouraged.

Apparently Ubisoft are coming in tomorrow with a couple of new games to try out (187 Ride or Die and FarCry: Instincts, I think), so I’ll post some impressions after I’ve seen and hopefully played them.

My Top 10 Movies

A slight deviation of subject matter for me, but I enjoyed putting together my top ten games enough to decide to do the same thing with films. I spend most of my time on this site talking about games and indeed I spend most of my time actively in that community, but film is very much my second passion. I have a pretty extensive DVD collection (growth has stalled slightly since I started saving for Japan, but at one point I was spending most of my income on it) and I see most of the big theatrical releases on opening night.

My enjoyment of games and movies ebb and flow together, and when I’m tapped out on one the other inevitably provides my entertainment fix. Like games, I try to enjoy the classics as much as the modern stuff and I like to think that my favourites strike a nice balance, even if I do have a weakness for creative direction.

  1. Trainspotting – I said I liked creative direction, didn’t I? What I’m not usually a fan of is dance music and narcotics which Trainspotting is full of, but I still enjoy it more than any other film because of how well the aesthetics gel to create something that never gets tired to watch. It also deserves credit for its protrayal of the drug culture: it tackles this touchy subject in a totally non-judgemental way, really showing all sides of it. You see Renton’s lows but also, perhaps more uniquely, his highs, showing that for all their bad parts you can have a good time on drugs. It’s not glorified (he does crawl down a shitty toilet, after all), but it’s given a fair crack.
  2. Pulp Fiction – The first of the directors who has to be on everyone’s favourites list (™), this is still Tarantino’s best. Everyone knows what makes it so great – Tarantino dialogue, the music, effortlessly cool performances from the whole cast, and some good old fashioned violence. It’s totally entertaining every time you watch it and has completely permeated the same culture that it analyses, teaching most of us what a gimp is and what they call a Quarter Pounder in France.
  3. Terminator 2: Judgment Day – T2 made two significant contributions to the Hollywood blockbuster. Firstly, it showed how CGI could be use to accomplish things that simply couldn’t be done with any other media. I could probably write pages on how good a thing that was, but T2 itself is up there with Jurassic Park and Lord of the Rings as examples of how it should be used. Secondly, it showed that a movie could have bombastic and thrilling action scenes, big guns, chases, and quotable catch phrases but still be intelligent. The first two of the Terminator series, like James Cameron had done with the Alien series with Aliens, showed that similar material could be done in totally opposing ways and still become defining examples of the genre.
  4. Fight Club – The direction thing strikes again. Riding 1999’s wave of millennial paranoia into one of the best modern movies around, Brad Pitt and Edward Norton are absolutely blinding form as the unnamed narrator (did I spoil something there?) watching as a simple alternative therapy morphs into the destruction of civilisation as we know it. Most people remember the first time they saw this, when either the fact that it wasn’t just bare-knuckle brawling disarmed them and the ending delivered the killing blow, and repeat viewings are an absolute must so that you can see just how obvious it was all along. The second time it’s a whole different movie, changing Marla from a clingy neurotic to someone who was just as confused as we were.
  5. Jaws – Following Quentin comes Steven as the one who has to be on the list. With Jaws he managed to crash the economy of various beach resorts and, more importantly, almost create the modern summer blockbuster. Arguably he’s done nothing better since, either. Everything Jaws does is done nearly perfectly, and so much of it can be seen in every monster movie since – you barely see the thing that you’re scared of until the end, the characters have great rapport which makes for one of the best third acts you’ll ever see. You know that a film is good when something that, in my opinion at least, was very much inspired by it, Alien, almost makes it into the top ten itself.
  6. The Lion King – Disney have animated films that are considered better, but in my opinion The Lion King is their absolute best. It’s just Hamlet mixed with Bambi (maybe a dash of Jungle Emperor Leo, depending on who you ask), but in a mere 80 minutes it takes you on a wonderful journey through the whole spectrum of emotions, put onto the screen via some of the most beautiful hand-drawn animation ever. I don’t think that CGI or live action could make Africa look this beautiful in a film of this kind. The score also deserves mention, as I consider it Hans Zimmer’s best – it never fails to give me goosebumps during Simba’s ascension at the end.
  7. Spirited Away – I don’t know anyone who’s seen this and not loved it, even those who claim to hate anime (isn’t that like saying you hate live action films?). This is proof that traditional animation isn’t dead, and I don’t believe that Disney can distribute this and still want to close down their own animation wing. Miyazaki takes a basic shell of a story and fills it out with almost nothing but spectacle – you can’t find a common thread to the design at all – without making it seem pointless. It just takes you back to being a kid again when the plain weird stuff just seemed to make sense.
  8. The Empire Strikes Back – Who hasn’t seen this? Every list needs a Star Wars and unsurprisingly I think this is the best. It’s just plain better than the other two in the OT and is leagues ahead of the shitty prequels, just by taking everything you love, making it much darker (when that was a good thing; not an excuse for a crap comic adaptation), and then putting all the characters into a worse situation than you’d ever think they’d dare to. No happy Hollywood endings here – Han’s gone, Luke’s had his universe shaken to its foundations, Yoda and Obi-Wan think that their last hope is gone, and for a while it looks like the Empire might actually win. It really shows how utterly crap I-III were.
  9. Monty Python and the Holy Grail – No question, this is the funniest film ever made. Some people seem to think that Life of Brian is better, but they’re wrong. This one just makes Arthurian legend into a total joke with barely any possible gag missed. Get together two people who’ve even only seen it once and watch them spend hours just quoting lines and laughing themselves silly at their favourite scenes – The Black Knight, The Knights of Ni, Tim the Enchanter, the killer rabbit, the French insults, and even the opening credits. Pure comedic brilliance.
  10. The Truman Show – You either love Jim Carrey or hate him, but whether you enjoy his rubber-faced mugging in his usual comedies you have to give him credit for his more serious performances, both in The Truman Show and Eternal Sunshine of the Spotless Mind. I think Truman is the better of the two because I love the premise which is perhaps more pertinent today than it was back in 1998 as reality TV becomes ever more widespread and more invasive. I always seem to be able to find something in the movie that I missed the last time, from a new product placement to creative camera placement. And who can forget the ending? It’s hugely emotive and, like when you watch Apollo 13 and wonder if they’re going to appear through the clouds at the end, you can’t help but wonder if he’s going to stay or go.

So there you have it, about three days after I started writing it. Once again I welcome your feedback.

In case I don’t see you…good afternoon, good evening, and goodnight.

Work Experience: Day 2

Things are improving already. I don’t know if I was just in a bad mood yesterday (very possible) but even by animosity towards Mac OS 9.2 seems to have cooled, thanks in part to the fact that it didn’t crash. I withdraw my statement that I’d prefer Windows 95 – I’d put it more on the level of Windows 98 – but maintain that Internet Explorer is a shitty piece of shit.

The first half of the day was spent choosing the best nine news stories that I found yesterday and writing them into little 100 word stories to fill in the gaps around the big ones in the magazine. I spent about three hours doing that (should have taken less time, but I had to fill a morning with it and kept checking various websites for news as I went along), and then about an hour or so just procrastinating until lunch. I was fairly happy with the stories so hopefully at least some of them will make the cut.

After lunch I was sat down in the games room with a debug PS2 and a PAL copy of Shin Megami Tensei: Digital Devil Saga which it looks like I’m going to be reviewing. I played about four hours of it and my first impressions are very good. I liked the story and the demon designs are suitably odd (breasts with teeth?), the battle system is good, and the characters are likeable. I do have complaints – the music is sometimes cheesy, the voice acting isn’t brilliant, the settings are generic (the map is invaluable because so much looks alike), and I have a horrible feeling that the difficulty is about to spike – but it seems like a high seven or low eight at this point.

Much of tomorrow is probably going to be spent playing onwards with it because apparently you have to play “fucking loads” of an RPG before you even think about reviewing it.

Work Experience: Day 1

Pretty boring start…

I got put on GamesTM which is OK with me since I know some of the staff already, but they apparently didn’t have a lot for me to do so I spent the day trawling GamesIndustry.biz and NewsNow for potential stories on what must be one of the slowest news days around. 90% of what came up that was marginally interesting was unfounded rumour or more hype around nothing about the Revolution.

What made it worse was that I was using a 500MHz iMac G3 running the horrible Mac OS 9.2 and the only browser was the absolutely abysmal Internet Explorer 5.1.7 for Mac. I love OS X but I don’t know how anyone survived on the previous versions because I think I’d prefer Windows 95. It didn’t help that the browser had absolutely no provision for CSS layouts so most of the sites displayed completely wrong, and it managed to crash the thing to the point of needing a restart four times in six hours. Just look at what it does to GI even on the “upgraded” OS X version:

GamesIndustry.biz on IE

I think I’ll be taking in my iBook tomorrow and seeing if they’ll let me use that for the sake of my sanity. Thankfully they’re expecting that I’ll have some preview code to play around with including Rainbox Six: Lockdown and – yay! – Winning Eleven 9.

Work Experience Starts Tomorrow

Tomorrow I’m starting my first work placement for university at Highbury Entertainment. I enjoyed it a lot the last time so I’m looking forward to this a lot, and as it could lead to some TGS work and other freelance I’m really enthusiastic. They haven’t even told me what I’ll be working on, although GamesTM would be cool because I know some of the people on it. Naturally I’ll be keeping this site updated with what I’m getting up to as I go along.

I’m also in the process of putting together my top ten movies to go with the top ten games that I wrote yesterday. It’s probably not got as many surprises as the game list, but hopefully it will prove interesting anyway.