Work Experience: Day 9

Slow, boring-ass day.

I arrived slightly after 9:30 to find that Martin wasn’t in yet and so I couldn’t do anything, so I spent the 45 minutes until he finally arrived jumping between IGN Boards and the newly-discovered (by me, at least) but excellent NTSC-uk forums. My hopes that Martin would have something for me to do were dashed when we found out that there wasn’t actually anything to do on the new issue, so since the old phone that was used to receive text messages from readers was broken I was left to make some up. I tried to be interesting and witty with some of them (my favourite was when I criticised their negative editorial stance on Crazy Frog Racer) but that couldn’t stop the job feeling empty and even misleading. I was, after all, basically making up reader correspondence.

That was it until lunchtime, and after lunch I was back to forum-hopping until Jon, the staff writer, came to see what I was up to and found me bored out of my mind. He went off to find me something and came back with the task of finding the day’s biggest story and writing it into a 150-word story for the website. I went for the announcement of the games list for TGS 2005, knocked out the story in about ten minutes, dug out a nice MGS3 shot from one of the screenshot databases, and dropped it onto the team server.

Not long after that Ryan King from Cube Magazine came over because he’d heard that I was a journalism student at the Southampton Institute, the same course he’d graduated from the year before. We shared some stories about tutors and the Institute which was amusing (my News Practice tutor was an idiot when he was there, too), and he confirmed that shorthand is completely useless. In fact he went as far as to say that he’s only seen one person use it in a press conference and that guy was treated with disdain for being an ostentatious prick. There goes any plans that I might have had to take it seriously – my iHP-120 works as a dictaphone so I’m never using the scribbles.

And that was it. Nearly nine hours spent there and I did about 30 minutes of work and all I got to show for it was the memory of various obscene cake designs, but that’s another story. I should get my work experience appraisal back tomorrow so I’ll make sure to let you know what they think of me.

Work Experience: Day 8

Much like a Hollywood blockbuster, today was looking like a bit of a downer until a twist in the denouement game it all a happy ending.

The day started off with me happily liberated from my screenshot farming purgatory, as I was set with the task of just finishing up the news stories I’d written last week. It meant moving from the comparative bliss of Windows XP to that old iMac again but anything for a change of scenery. A couple of the stories were a bit too old for a new issue of the magazine so I wrote two more recent ones (I went for the South Korean guy who died after a fifty hour gaming marathon and the porting of Doom to the iPod). Jon said they were fine so I dropped them onto the team server, thinking nothing of it.

I then had to briefly go back to screenshotting from ScummVM to get some shots from a specific part of Monkey Island 2 to be a background for the feature. I could live with it because Monkey Island rules and it was only a very brief play. I’m actually tempted to start playing through that game again as soon as I get finished with this.

At this point the day started a downturn as I found out that my currently unwritten Great Gaming Moment wouldn’t make it into the new issue because there isn’t space. I’m not sure whether or not I’ll be writing it for the following issue instead, but I’m not holding my breath. Around this time it was lunch, and when I came back I was sat with nothing to do for the whole afternoon. I had my Japanese book on me so I could practice that while listening to the audio of An Evening with Kevin Smith on my MP3 player, and I had Internet access, so it wasn’t all bad. It’s just that I could have sat on the Internet at home…

Home time is at 6pm, and at about five minutes before the end Martin, the editor came up to me.

“I’m really pissed off”, he said.

Shit. What had I done now? My mind was scrolling through everything I’d done today to try to remember what I’d done wrong.

“Why’s that?”

“I’ve just read the newsfeeds you wrote and they’re really good…”

“Uh…OK…”

Turns out the reason for his being pissed off was that he was impressed with my writing (somehow having gone ten days without reading any of it) and wished that he’d given me more to write in the last week. He hadn’t actually been told that I was coming until the day before and most of the freelance had been submitted for this month, so there wasn’t much he had to give me. By the end of the conversation I’d been promised some bigger work for issue 37 (due in October) that I can crack on with over the next two days, a new freelance contract, and some more ad hoc freelance in the future. I’ll also be doing some work for them in Japan, but it’s unknown whether it will be paid or for experience alone.

I’m more than willing to put up with a boring afternoon and too many hours on ScummVM when it nets me a haul like that.

Work Experience: Day 7

Not a particularly productive day, but enjoyable nonetheless.

Yet more screenshotting today, although today I thankfully got to play more than just adventures. As much as I love them three straight days would have left me never wanting to touch one again. First thing I did was to play Alien Breed on the Amiga (no idea why, but they needed screenshots so I got them). I used codes for infinite lives and infinite ammo and even then the aliens were swarming and overwhelmingly me, so I don’t know how anyone could finish that without cheats. I keep hearing that modern games are easier and I agree, but that was plain frustrating.

After that I found out that they still needed a few more shots of The Dig and Loom which I fired up ScummVM to grab. I didn’t go past the first screen of The Dig when I played it before but when I gave it some time I really got into it and ended up playing until I got stuck at around lunchtime. It has a Spielberg story credit and you can really see his touch in there along with more than a little 2001.

When I came back from lunch (Greggs in Bournemouth is always too damn busy – the staff speak crap English which means service is slow and queues are usually out the door) I didn’t really have a lot to do so I got to watch some FarCry Instincts which looks pretty good actually. The Xbox does a respectable job and even keeps a reasonable framerate, but there’s still something that looks slightly generic about it, and it was definitely more linear than the PC version – you’re tunnelled through ravines and valleys instead of given options on how to approach a scenario like in the original. Someone should also tell the developer that they don’t need to put bloom on everything as well. I swear that effect is becoming the new cel shading.

I also got to see a lot of the full version of Burnout Revenge on the Xbox (previous impressions of the PS2 version here) which looks very impressive. The PS2 version looked great but this is even better, and just as eye-bleedingly fast. I’ve seen it before but it still blew me away quite how fast it was going while remaining very playable, and we also managed to find a lot of alternate shortcuts that do cool things like send you flying over cliff edges and over rooftops. It should be great, even if I’m probably going for the PSP version first. Whether it will stay quite as fresh next year for the inevitable Burnout 5: Street remains to be seen because I can’t see much more to the formula.

Work Experience: Day 6

Started the second and final week of my placement with a fairly uneventful day, spent completely on carrying on with my point-and-click adventure task. I didn’t really mind at all because they were three of my favourites. I spent the whole morning on Broken Sword which still holds up well (got back from the Ireland section when I stopped), then after lunch I moved on to Broken Sword II. I’m not actually sure which one I prefer, but I got past Marseilles before I needed a break from George Stobbart.

I then fired up Grim Fandango which I hadn’t played before and played it until the end of the day, ending up loving it. I’m now watching a few copies on eBay with the intention of getting my own copy and finishing it because it was one of the most genuinely funny games I’ve ever played, even if it could be occasionally abstract. Thankfully not as abstract as Day of the Tentacle, but it had me scratching my head a couple of times. How did people ever finish point-and-click games in the days before GameFAQs?

Nothing particularly interesting happened outside my little microcosm, either. I overheard some conversations about arrangements for the first reviews of Xbox 360 games which I won’t post here on pain of death, and I saw a decent amount of Moto GP 3 on the Xbox (as good as the others but not much different), but that was really about it. I should have something more interesting tomorrow because they’re getting me to do something else.

Hiroshima

Wow…I just watched Hiroshima on the BBC (available on DVD from tomorrow), the new docu-drama about the Hiroshima bomb from the perspective of both the Americans and the Japanese. It was one of the most powerful and interesting factual programmes that I’ve seen in a long time, and really filled in the story of one of the most important events of the 20th Century that I’ve never really known a lot of the background to. No-one does documentaries like the BBC and this was one of the best in a while.

I don’t like getting too political around here because it always ends in tears, but this is one of the things that I have strong opinions about. Suffice it to say that the death of nearly 250,000 people, most of whom were civilians, can’t be justified even if it did end the war. I await the inevitable flame emails.

Whatever your opinions I still recommend you watch Hiroshima if you get the chance. Incredibly interesting.

Work Experience: Day 5

First thing I did was finalise my choice of Great Gaming Moment. I went for Rainbow Road from Super Mario Kart, a moment as frustrating as it was great. Much like deciding which game I should write about…

After that I started on the task of collecting screenshots and artwork of various point-and-click adventures for use in a GamesTM feature on the genre. I spent the whole day with ScummVM and copies of Secret of Monkey Island 1 & 2, Day of the Tentacle, Sam & Max Hit The Road, Indiana Jones and the Fate of Atlantis, Beneath a Steel Sky, and Grim Fandango. I love these games so spending the day playing through various sections and just grabbing screenshots of characters and scenes was great fun. It really reminded me of how ridiculous some of the puzzles in Day of the Tentacle were, but there are infinitely worse ways to spend a work day.

During the afternoon and amid the continuing flood of WE9 matches going on (at one point they had three tournaments going on concurrently on WE9, PES4, and FIFA 2006), one of the guys from Play magazine brought in the near-finished build of Burnout Revenge on the PS2, and from what I saw (quite a lot) it’s going to be fantastic. Firstly, it looked spectacular for a PS2 game. I thought it was the Xbox version that they were running, so I can’t wait to see how that one looks. The thing that struck me the most about it though is how ridiculously, unbelievably fast it is. Seriously, if it was supposed to be a futuristic racer where things are running at 600mph I’d think it was fast, but this game just has road cars. Road cars that do 0-100 in about three seconds. One of the guys raced in a dragster and put it into first person, and ended up going so fast that he crashed because a small bump in the road bounced him up into the roof of a tunnel. It does look like it’s going to be very similar to Burnout 3 gameplay-wise, but it’s EA so what did you expect?

By far the best thing about Burnout Revenge? They’ve gotten rid of that annoying Striker idiot. You now should be able to play the game without wanting to gnaw on the disc.