Category Archives: Tech

Apple’s Game Center

It’s become a fixture of any Apple conference involving the iOS devices that there will be some chart explaining how it’s a bigger portable gaming platform than anything from Nintendo or Sony, and more often than not it’s laughed off. Just because a phone and/or MP3 player plays games, that doesn’t make it a games console, after all, no matter how impressive the numbers might be.

With yesterday’s release of iOS 4.1 and with it Game Center, Apple’s made quite a significant move, issuing an admittedly limited but still promising gaming network, and the first on a portable gaming system that comes close to the ubiquity of Xbox Live and PSN. It’s arguably even more so, given that you have an essentially permanent connection through which to manage your friends and achievements – the current PSP and DS hardware wouldn’t be able to equal it in that respect even if they tried.

At this early stage Game Center is pretty bare bones, below even existing third-party attempts like OpenFeint and Plus+ in features and support, but it’s the ubiquity that makes it a big deal. That and the fact that it’s really Apple’s first ever move into the gaming market. Now every one of those 230,000 new iOS devices activated each day has a bona fide gaming network built in, and although not everyone will use them for games, the 120 million iOS devices sold since 2007 shits all over the records of any console ever – going by these figures, only two consoles have ever exceeded that mark, and both of those did it with more than a decade on the market.

Many gamers will, of course, never take it that seriously. Gaming on iOS is a secondary feature, and it’s a secondary feature on a portable, which some stubbornly refuse to give the credit of the ‘real’ consoles no matter what huge franchises turn up on them. I can definitely see that perspective for iPhone games, as many attempts to cram existing games onto the touch controls make early attempts at putting an FPS on the PSP feel like a mouse and keyboard, but it’s still the first go-anywhere system with an always-on Internet connection and a proven digital distribution model – it’s the kind of thing that only a few years ago we’d fantasise about future consoles doing, and it got in by the back door.

Is the iPhone going to kill the 3DS before it even gets to market? No, of course not. It’s going to be a serious player, though; I’m sure of it. It’s already everywhere, it’s been shown to be a graphical powerhouse, and games are dirt cheap. You won’t see its impact in the charts, which makes it something of an oddity, but expect impressive graphs when Steve Jobs steps out on stage in January.

The iPhone 4 Reception Issue

I queued up early in the morning of its release to get my iPhone 4 on day one – the first time I’ve done that for anything. Let that be a measure of how much I wanted this phone, the proper successor to the iPhone 3G that’s become an extension of me over the last two years. I’m an Apple fan in general, typing this on my faithful old MacBook Pro that will probably be replaced with a newer model of the same thing later this year, but I’m not big enough of a fan to drink the Kool-Aid on this one.

There is clearly an issue with the iPhone 4’s antenna design when it comes into contact with human skin, and while it has a negligible effect in places with a strong 3G signal, anywhere that doesn’t show up the full five bars – like, say, my flat, or anywhere that isn’t Cupertino – runs a serious risk of dropping the signal completely.

I was willing to wait on a firmware update that could mitigate the problem somehow, even as the possibility of that looked more remote with each controlled test that demonstrated the problem, and I would have accepted an admission that the design was flawed and a free bumper, but Apple’s head-in-the-sand attitude was taking the piss, and the recent press release on the matter was a joke too far.

Users observing a drop of several bars when they grip their iPhone in a certain way are most likely in an area with very weak signal strength, but they don’t know it because we are erroneously displaying 4 or 5 bars. Their big drop in bars is because their high bars were never real in the first place.

To fix this, we are adopting AT&T’s recently recommended formula for calculating how many bars to display for a given signal strength. The real signal strength remains the same, but the iPhone’s bars will report it far more accurately, providing users a much better indication of the reception they will get in a given area.

Obi-Wan Kenobi would be proud of Apple’s attempt to hand-wave the issue away there. It’s admitting that there’s a problem with the iPhone’s reception and promising a software fix, but ignoring the fact that holding the iPhone 4 in the ‘wrong’ way will still drop the connection if you’re in less than ideal conditions. Whether I’m going from four bars to none or a more accurate two bars to none, I still end up with none. That means no calls, no texts, no email, no Internet, and a pretty crap phone.

But hey! Spend £25 on a ring of plastic – already a significant hike on the $30 US price – and Apple will solve the issue for you. Brilliant…

I know it’s embarrassing, and I know it’s potentially expensive, but this is an unacceptable design flaw that could have been solved without any aesthetic ill-effects with something as simple as a coating of nail polish on the metal parts – and I’m sure that Apple could come up with a less kludgy solution. I like Apple’s products, but I hope that one of the inevitable lawsuits forces it into addressing the fundamental problem with its new phone. The handling of this debacle has been nothing short of appalling, and when word of mouth gets around about how bad the iPhone 4 is at sustaining a workable signal because you had the temerity to touch the outer casing, I hope it does some damage to the iPhone brand. Tough love is apparently the only way that corporations will learn.

I’m going to wait and see for now. It’s under warranty and if there’s a fundamental problem it will come out soon enough. Let’s just hope that it doesn’t take as long to be solved as the red ring of death did.

The Quest for Multiregion Blu-ray

Oh, for the good old days when I could just buy the DVD and know that it would work on my multiregion player…

The biggest thing that still hurts about the death of HD DVD has to be the fact that the market collectively eschewed a format that completely did away with the ubiquitous region codes of DVD. Thankfully it’s less of an issue on Blu-ray, but it’s still annoying that faithful UK film fans have to miss out on stuff like the Criterion Collection or are just now getting films that came out Stateside in November. I’ve got around it by combining a UK region B standalone player with my US PS3, but it was far from ideal, and coupled with some issues with my Samsung, I dove in to see what multiregion options we’ve got.

Given the more stringent licensing terms on Blu-ray, the current state of multiregion BD is a bit messy, either involving hardware mods or questionable firmware, and none are as simple as a multiregion DVD player. If you’re like me, with a large collection of films from all regions, it’s quickly apparent how spoilt you can become with that situation, not having to think about it at all when dropping a disc into the player.

I ultimately went for a modded Oppo BDP-80, which is a slightly cut-down version of the BDP-83 – generally considered one of the best Blu-ray players on the market.

The mod makes it completely region-free for DVD playback, and switching the Blu-ray region is as simple as putting it into standby, holding down the blue button on the remote, and pressing 1, 2 or 3 to flick between regions A-C. The majority of my BDs aren’t region coded and out of those that are, it’s about an 80/20 split in favour of region A, so I leave it set to A and flick it over before I go to watch a disc that’s locked to B. Again, not ideal, but it works and it works well, and it’s likely to be the best we’ll get until the budget Asian manufacturers start making multiregion players.

From what I’ve seen so far, I’m extremely impressed with its performance. It’s fast – this review of the 83 puts it on top of the PS3 in every test there, easily fitting my criteria of performing like a DVD player – and the picture is excellent, with lots of lovely options to fiddle with, and I particularly liked the ability to access the setup menu without quitting playback. I’ve left it on the defaults as far as picture tweaks go and it looks lovely, with some of my favourite demo discs – Apocalypto and Cars remain my go-tos – really shining.

Upscaling performance was something that concerned me, with the Oppo website recommending the 80 for “small or medium display screens”, but after being assured that my 42″ TV fell into that category – apparently you need to be in the 60″ and upwards bracket to qualify as a large screen these days – and testing it, my impressions are favourable. I’d put it ahead of my trusty old Pioneer DV-400V, which may now actually be retired given that its multiregion functionality has been matched. Oppo has quite a reputation for the quality of its upscaling – its first player, the OPDV971H, famously came out for $199 and proceeded to outperform a $3,500 Denon in objective tests – and this would seem to extend to efforts without the high-end hardware. I’d be interested to check out the 83 for myself, because I can only see so much that you can do with the limitations of DVD and would love to be proven wrong there.

So, then, it is possible to find a multiregion Blu-ray player, from the very good to the lower end, and the £50-odd premium on stock models is, in my opinion, worth it. I’m back to the good old days of DVD buying, getting new releases early and uncut from the States while simultaneously taking my pick from the cheap deals for UK catalogue titles that are available online. Now, if only somewhere had a version of Gladiator that wasn’t shit…

iPhone Game Showcase

I wouldn’t be the first to say that I do a lot of my best thinking on the toilet, and it was in this situation that I found myself convinced of how good the iPhone’s distribution model is. In the time that I was in there, I was able to find a new game, download it, and play a couple of rounds. It’s proper, ubiquitous digital distribution and, I think, a glimpse at how all handheld gaming will be done over the next couple of generations.

But as with anything like this, there’s some real crap on iTunes. For this reason, here are a handful of iPhone games that I think do a particularly good job of playing to the format’s strengths, without trying to shoehorn in traditional, button-reliant gameplay.

  • Airport Mania: First Flight (£0.59; Lite version available) – This is a representative of the popular ‘time management’ genre, this time casting you as an air traffic controller. Handle queuing up the aircraft for runways, terminals, repairs and refuelling, making sure not to keep them waiting too long, lest they give up and leave for another airport. It’s fast, makes intuitive use of the touch screen, and it’s only 59p. Quite a reasonable amount of content, too.
  • Flight Control (£0.59) – Another air traffic controller game? Don’t be fooled. They’re not really that similar. Flight Control is more of an old-school arcade game where you try to land as many aircraft as possible by managing their flight paths so that they don’t collide, drawing them with your finger. It gets more complicated as the screen fills with jets of different speeds, and has a nifty leaderboard system that actually uses the phone’s GPS to put you in a local leaderboard. I thought that my high score of 48 was fairly respectable, but someone within a mile of me has somehow managed 194. I’ve got work to do. Oh, and it’s 59p again and has a pretty nice age of flight theme.
  • MotionX Poker (£1.79; Lite version available) – One of the earliest hit iPhone games and now actually has two versions: MotionX Poker and MotionX Poker Quest – they have pretty much identical gameplay, so it’s all down to whether or not you prefer the Chinese or ancient Egypt theming. Use the accelerometer to shake up your dice and aim to create dice poker hands against the computer. It’s got a pile of unlockable dice and achievements, and it’s maddeningly addictive – I’ve clocked up 12 hours across both versions.
  • Rolando 2 (£5.99) – It’s a couple of quid more than its still-excellent predecessor, but I think it’s worth it. The original was more than slightly ‘inspired by’ Sony’s LocoRoco, adding in the tilt controls that that game was really crying out for, but this one outdoes it with 3D environments, a much better difficulty curve, more innovative uses of the iPhone controls, and a lot of game for your money. The original is still getting free updates with bonus levels, so expect to get plenty for your money here.
  • Star Defense (£3.49) – My favourite of the popular tower defence genre, with cutting-edge graphics and connectivity, including day one use of push notifications and ngmoco’s new Xbox Live-esque Plus+ network for challenges. It really does look gorgeous, and it’s a great example of the genre, whether you’re a beginner like I was or an experienced tower defender. Did I mention that it’s really, really pretty?
  • UniWar (£1.79) – It’s described as a cross between StarCraft and Advance Wars, and that pretty much sums it up. It plays very similarly to Nintendo’s turn-based strategy series, with three factions/races that bear more than a resemblance in looks and style to Blizzard’s series. What impressed me the most, however, was the suite of multiplayer options, from the obvious system-sharing style that suits the portable format to the 21st Century equivalent of correspondence chess, where you are notified of a remote opponent’s turn via email, with a link that’ll take you straight back into the game. It’s more expensive than what I paid when it came out, but I still think it’s worth it.
  • WordFu (£0.59) – The third and final ngmoco game on the list, which combines MotionX Poker and Boggle to decent effect. Set out your dice in a world with a slightly incongruous kung-fu theme, and make as many words as you can in 45 seconds. Ideal fare for bite-size gaming on the bus or when you find yourself at a loose end for a few minutes, which is what the iPhone is great for.
  • WordJong (£1.79; Lite version available) – Another word game, but this one is slightly more involved. Create words to clear a board and get a high score, but it gets tricky when you have to completely clear it without any leftovers. There’s a new puzzle every day – not to mention a massive backlog of them by now – so comparing scores is easy if you have friends with the game. But what is it with word games and martial arts themes on the iPhone?
  • Zen Bound (£2.99; Lite version available) – This is probably the most arty game here, but it’s a great demonstration of both the iPhone’s graphics and up there with Star Defense as an example of how multitouch controls work. Wrap a tethered rope around a wooden carving to paint it, getting higher scores for using less rope or covering more of the shape. No time limits or anything like that means it’s a great game to chill out with, boasting a brilliantly mellow soundtrack – free to download when you buy the game, incidentally – that, as one of the opening splash screens suggests, is best experienced with headphones.

All prices are correct at the time of posting. Feel free to let me know any of your recommendations that I might not have spotted and I’ll do a follow-up at some point, because, judging by the variety on offer after only a year, what we have in 12 months could be very exciting.

Building My Games Room

When I moved house back in March, the opportunity came up to forgo one large bedroom in exchange for two smaller ones, and given that most gamers would love a dedicated room for their televisual pursuits, I went for it. I didn’t actually own any furniture of my own, though, least of all storage for my large collection of games and DVDs, so there was some necessary investment there.

First order of business was a TV stand, and I went for this glass model from Levv. I actually paid a little less than what it’s going for now – just under £60, if I remember correctly – but it’s still excellent value and is a nice stand. Just don’t expect any help when it comes to assembly, because the instructions aren’t great.

Games Room TV

I’ve recently added a dedicated Blu-ray player, a Samsung BD-P3600, to the mix, mainly to reduce wear on the PS3’s drive but also to give me access to region B stuff in these times when it’s suddenly more expensive to import films for my US PS3. It’s also faster and quieter than a PS3 and shares many of its media features, which is nice. I took the opportunity to jettison my faithful old Logitech sound system for an Onkyo TX-SR507, which has four HDMIs and handles all the new HD audio formats, and a set of Tannoy SFX 5.1 speakers. I’d been wanting to upgrade that for a while now and this seemed like a good time. With the Blu-ray player I was fast running out of HDMI inputs on the TV anyway, so it saves me finding a bigger HDMI switch as well.

I’m seated on a two-seater cream leather sofa, which I paid a whole £20 for from a friend. Certainly not the most comfortable I’ve ever sat on, but more than workable and fits nicely into the room. And just to tie it all together I’ve got a framed BioShock lithograph on the wall.

Games Room Overview

Probably the biggest problem that needed fixing was disc storage. Previously my games and films had been either three deep in a repurposed bookcase, three high on a shelf above my TV, or in a modified cupboard with shelves that had literally collapsed under the weight of the old games and systems. I’m only keeping games that are playable on current systems immediately accessible in addition to my DVDs and Blu-rays, and if I’m allowing room to grow it meant that I needed space for around 1,000 discs. It’s pretty hard to find anything of that size, and buying a few of Ikea’s finest would quickly get expensive. Continue reading Building My Games Room

360 Wi-Fi Without a £60 Adaptor

Since moving into a place where my gaming den – more on that in an upcoming post – is beyond the reach of an ethernet cable, I came to require a way to get my 360 online wirelessly, and although the official adaptor was the obvious choice, I didn’t want to pay the frankly shameful £60 RRP. I know that wireless hardware is dirt cheap and that one isn’t even fully featured, lacking the WPA2 support that every certified Wi-Fi device since 2006 has featured. Not to mention that it wouldn’t help me avoid my previous issues with the PS3’s built-in Wi-Fi.

It’s not often that I can provide genuinely useful advice, so listen up. I know enough about home networking to know that one way around this is an ethernet bridge, which are reasonably cheap and will work with any ethernet device. But even so, buying one for each console and possibly more for, say, a standalone Blu-ray player in the future could add up.

Linksys WRT54GLMy solution was to buy a Linksys WRT54GL, which can be had for less than £50 new. It’s a fairly basic router with one exception: it runs on Linux.

This being the Internet, it’s been taken apart by enthusiasts to add piles of features through third-party firmware. The free Tomato Firmware, which has a simple client mode as one of its key features, is exactly what you need. I put it in ethernet bridge mode and both consoles are online without a hitch, and the router has been going strong for two weeks now.

I should also point out that Tomato works with a number of other routers, which may even be cheaper. I just went with the Linksys because it was the original.

The official site has a video showing how to put it into client mode, which will be all that 99% of users want. There’s also an excellent tutorial here, which explains the difference between the two client modes – I went with bridge because I wanted everything on the same subnet for video streaming.

I know that I’m not the only one who is baffled by the fact that you can get an excellent router to do the job of the official adaptor and more for less money, but I’m not going to complain too much when open networking standards give us a relatively simple way around the problem. Alas, it’s not as easy to get around extortionate prices on other 360 peripherals like the larger hard drives or charging cables that cost comparatively nothing on a certain competing console, but maybe Microsoft will have a heart with the next iteration.

Then again, only one of those machines is actually making money. Maybe not…