Category Archives: Impressions

Impressions of games and stuff that I managed to spend some time with.

YPbPr Power Box

YPbPr Power Box

It’s a bit of an annoyance with current HDTVs, caught in limbo between SD and HD as they are, that they have a host of legacy connections which are useful for running old stuff but look like crap, and only one HDMI, one component, one VGA, etc. How I’m going to manage when I have an HD STB, Xbox 360, PS3, Revolution, and HD-DVD player I’ll never know…

I went looking for a component switchbox after having to rummage behind the set to switch between my PS2 and 360 one too many times, but found the prices so high that I’d have preferred to wait a year or so and spend £700 on a decent AV receiver that I can just plug everything into. Then I happened to be browsing Lik-Sang and came across the YPbPr Power Box, a switchbox for three component connections for only £10. Bargain.

Like a lot of the cheap Hong Kong brands that Lik-Sang sells it looks a bit gaudy next to the black and silver of most of my system, but I really can’t fault it for the price. I’m running my PS2 at 480i/480p and my Xbox 360 at 720p through my one component connection with no quality loss, and flicking between them involves nudging a switch which is infinitely preferable to taking a mining lamp and canary behind the TV. If you have an HDTV and are suffering the same problem this definitely gets the thumbs up from me and is cheaper even than getting a VGA cable for one of the consoles. You can’t go wrong for a tenner.

Plus how can you say no with box art that attractive?

The FFXI Beta…

…gets a big “meh” from me.

Though presumably necessary, making a player sit there for the best part of two hours while PlayOnline installs itself and then downloads updates, then while FFXI installs itself (an hour) and downloads even more updates (took me 40 minutes, but I know someone who was there for 90), and then letting them go through a convoluted registration process which requires a USB keyboard before you let them even create a character isn’t particularly endearing. Neither is sucking up 6GB of the hard drive but still requiring the disc to play.

When I finally got into Vana’diel I still wasn’t very impressed. The game is over two years old and looks it, really not showing off the 360. That’s not unforgiveable in itself, but what is is that there’s slowdown in it when it looks as drab and generic as it does. In the introductory flyby I noticed quite a lot of juddering. The interface is clunky and I had to find and download the PDF manual to work out how to log out since the searchable support database in the game is for the PC version. I know it’s a beta but still, it’s not exactly polished.

I’ll make sure to give it another try while I can play it for nothing but if Microsoft really want a great MMO to show off Live they need to flash the cash and get Blizzard on board, even if having the Final Fantasy name in the roster must be nice. Five million players can’t be wrong.

On a more positive note, my HDTV shipped! Yay!

Boku no Watashi no Katamari Damacy

I just picked up the import of the latest Katamari Damacy game, Boku no Watashi no Katamari Damacy (to be called Me and My Katamari for the US release) on the PSP. The game is basically the same as when I played it at the Tokyo Game Show but as I got one of the first batch I got it with a limited edition PSP case in the shape of the Prince’s head:

Boku no Watashi no Katamari Damacy

I doubt the US box art will be that cool either, considering the hack job they did with the We Love Katamari artwork.

The game itself is typical Katamari, this time with you having to create islands after the King wipes them out by accidentally causing a tsunami. It’s another excuse for another quirky little adventure as you roll balls of random objects, starting with coins and pins before moving up to skyscrapers and…uh…dinosaurs? Suffice it to say that it’s great fun.

The main hurdle for the PSP version is the controls, since the PS2 games used both analogue sticks to full effect. Here it uses the D-pad with the face buttons functioning as a second pad and the shoulder buttons used to aid turning. It’s not an ideal system but it’s definitely workable, even if my hands ached after a while. That could be down to the fact that they’ve become used to the Micro over the last few days, but we’ll see.

It should also be noted that although graphically it’s a faithful version of the PS2 games, the caveat is that it occasionally has framerate issues. Nothing that affects the game too much thankfully, but I saw it slow down on some complex levels and during some of the flashier effects.

A great little game then, and a possible collectible for the future since the cases only came with the first Japanese batch and are unlikely to turn up again anywhere else. Worth a look.

You Spoony Bard!

I’ve spent a few hours over the last couple of days playing Final Fantasy IV Advance and I’m actually surprised by how much I like it. I’ve barely touched any of the pre-FFVI games because I’m definitely not a fan of high fantasy and found the later modern and, in the case of VI, steampunk settings far more interesting. Incidentally, I loved FFIX which renders my complaints about fantasy kind of irrelevant.

Anyway, while the game isn’t particularly pretty (it’s a port from 1991, after all) and since it can’t compensate with flashy FMV like the PSX ports newcomers will have to make do with character portraits and a new translation, designed to be more true to the original Japanese script. It therefore relies on the gameplay and story to sustain it, and since the FF games really haven’t changed the basic gameplay all that much it’s the story and characters that differentiate them.

High fantasy or not, the story is strong so far, with an elite knight stripped of his power for questioning the authority of his king when forced to kill innocent people, and then tricked into carrying out a catastrophic attack on a village of innocent summoners, somehow leaving one survivor, a young girl with the handy ability to summon monsters. I’m sure you can guess where it starts going from there.

The real test will be whether or not I bother to finish it during the wait for FFVI Advance, having never finished a single Final Fantasy. We’ll have to see on that one…

Animal Crossing: Wild World Impressions

The Animal Crossing series is a strange one. There’s essentially three versions of the same game, released on three platforms (the N64 version never made it outside of Japan), and all receive the same critical acclaim coupled with bemusement over what exactly makes these such compelling titles. I’ve got the same bug, but on a portable format it’s far more palatable.

I imported Animal Crossing for the GameCube, played it daily for a few weeks, loved it for that time, and then flogged it on eBay when it was announced that it wasn’t coming out here for two years, making a nice profit in the process (life imitating art simulating life?). At that time I can clearly remember enjoying messing around in the game immensely but just thinking that it would make a much better handheld game, as having to be at home in reach of the GameCube made playing beyond a certain point when other console games came along a hassle.

So here we are, three years later with a pretty faithful handheld version with a few tricks of its own. There are already plenty of reviews if you don’t know the basics, but I’ll just say that this is probably my favourite version. It looks as good as the N64 version (the GameCube one is much smoother, but it has no effect on the game), it controls decently whether you use the touch screen or the buttons (touch screen is slightly faster when navigating menus), and the gameplay just lends itself better to a handheld format so that you can jump in and out as and when without having to be tied to the GameCube.

The online mode seems pretty throwaway to me, emasculated by Nintendo’s over-protective attitude to online play, so it’s not the killer feature that it could have been. Otherwise this is a great version of one of the most charming games on the market, and one that probably won’t convert those who didn’t like it on the Cube, but should win plenty of new fans. If you want something for the kids to play I’d easily recommend this over fucking Nintendogs.

WordPress 2.0

WordPress 2.0 is out today, and to commemorate this momentous occasion I thought it would be a good idea for some quick first impressions. I’ve been playing around with various betas and release candidates for a while now but this is my first experience with the finished article.

There weren’t any major bugs to fix with the 1.5 line, so this is just a good opportunity to create new ones by adding a lot of new functionality, both obvious stuff and a lot of tweaking behind the scenes. If all goes according to plan you shouldn’t even notice the change as, for the moment at least, all the changes are on my end. You might get a little speed increase from the new caching system, but that’s about it.

The admin pages are now a fetching shade of teal (I prefer the old white/grey but it’s acceptable) and probably the most noticable addition is a TinyMCE WSIWYG editor for writing posts. I turned it off because I like to control my HTML, but it should help make WordPress more accessible to people who just want to be able to blog without getting their hands dirty. Other changes are fairly superficial (I like the screenshots for theme selection) but we’ll see the benefits when developers start taking advantage of the upgrades. The upgrade was as painless as always, and my theme and all plugins worked fine once I’d grabbed a couple of newer versions.

A couple of bugs regarding timestamps that I’d run into when I was running RC3 locally have been mostly fixed and so far no problems at all. It always impresses me when open source software can be this robust while costing nothing, and this example comes highly recommended.