Category Archives: Impressions

Impressions of games and stuff that I managed to spend some time with.

Okami Soundtrack

Check this baby out. Got it in the post this morning from YesAsia. Thankfully I didn’t order from Lik-Sang…

Okami Soundtrack

I haven’t had a chance to listen to most of it since it’s five discs, 218 tracks, and over five and a half hours long. I think that I actually have albums that are quicker to listen to straight through than it’s been to import this thing into iTunes.

The music while playing the game has been very good, obviously with strong traditional Japanese influences and more modern elements for good measure. If you like that kind of music I’m sure you’ll enjoy it. In any case how can you say no when it’s this purdy? Anything less wouldn’t do the beauty of the game justice, I suppose.

Okamina of Time

Now that I’ve finished MGS3 (reviewed here), finally managing to enjoy it, I’ve switched focus to Okami. As I’m sure you’re aware by now it’s to be one of the last titles to emerge from the brilliant-but-moribund Clover Studio, but, sad as it is, that’s not what I want to talk about.

Okami lets you play as a wolf. The Legend of Zelda: Twilight Princess lets you play in the form of a wolf. Coincidence? More than likely, but I’m really noticing the similarities between this game and Zelda. I expected something more like a straight-up action game and, I suppose, if you’re going to make more of an open-ended adventure like Clover has, Zelda is the obvious template to borrow from. What has surprised me is how I’m finding myself enjoying it more than any recent Zelda.

Maybe it’s just the tremendous amount of personality that the stunning visuals give it, or maybe that in eight years Zelda arguably hasn’t matched the sheer quality of its first 3D outing. It might even be that the trend of giving Link a magical instrument with which to manipulate the world (ocarina, masks, rod, baton, talking hat, etc) is echoed and superseded in Amaterasu’s infinitely more versatile paintbrush. Whatever it is, Ammy is certainly an able rival to Link. And she, too, has an annoying sprite for a sidekick.

Whether it actually manages to top Zelda at its own game or not, Okami deserves your money. Sales haven’t met expectations, so make it a big seller and show Capcom the error of its ways. RIP Clover.

O Sega, Where Art Thou?

So I downloaded the Sonic The Hedgehog demo on Xbox Live…

Jesus fucking Christ. This just sums up everything that’s happened to Sega over the last few years. The trailblazing company that brought us so many great and innovative titles on the Saturn and Dreamcast just seems to have rotted away, leaving a festering carcass that just churns out complete pap.

The anticipation that I used to feel for a new Sega game is replaced by a creeping dread that somehow they’ll have fucked up the unfuckupable like Phantasy Star Universe. Even Sonic for that matter should be easy – run really fast through some pretty landscapes and that’s it. No digging for emeralds, no dark emo hedgehogs, no vehicles, and certainly no cats fishing for their frogs.

If you haven’t played the Sonic demo, it’s rubbish. Complete pish. For a start Sonic isn’t fast, which is like making a Zelda game where Link doesn’t have uncomfortably effeminate personality traits. The camera is so slow that it has to be a joke (maybe the whole game is a joke). You spend more time watching Sonic fall to his death than actually doing anything that resembles gameplay. Twitchy controls, slowdown, and it looks like Sonic Adventure 2 in 720p. Just wrong, and that’s even without Shadow in it. What the hell is Sonic without a sense of speed?

This isn’t the Sega that could do no wrong. Only a few years ago they gave us Shenmue, two pretty competent 3D Sonics, Phantasy Star Online, Jet Set Radio, Skies of Arcadia, Crazy Taxi, F355 Challenge; the only recent Sega game that I’ve enjoyed can’t be described without the word ‘flawed’ in there. They didn’t put out rubbish like this on Dreamcast or even in the early days of their multiplatform life: Jet Set Radio Future and Panzer Dragoon Orta were as good as anything they’ve done. Sonic Heroes wasn’t.

So what’s happened to them? Is the current Sega an evil imposter or something?

Hungry For The Wolf

Amaterasu

It’s hard to believe that I’ve actually got my copy of Okami here. The last time I saw this game in anything more than video form was back at TGS 2005 and I’ve been enchanted by it since then, counting down the days until an English-language version. No thanks to SCEE and their February 2007 shite. Imports FTW.

I think most people would by lying if they said that it was anything other than the truly spectacular art in this game that attracted them to it, because it really is beautiful. Like Shadow of the Colossus it maybe pushes the PS2 a bit too far: whizzy particle effects, flying cherry blossoms, and animated cel-shading are all well and good but for all its beauty, it can chug sometimes. Did I mention that the art style looks great, though? It really negates any technical issues for me.

Of course gameplay is more important than graphics and all that guff, so how does Okami play? Pretty well, actually. Probably not as suitably godly as the visuals (more like slightly saintly – say that ten times fast) but it does some unique stuff and complements the handpainted visuals with paint-based gameplay. Enemies are finished off by painting a slash through them, raging rivers are bridged by painting a bridge between the banks, night is turned to day by painting a sun in the sky, etc. Fits the whole art motif perfectly. Did I mention it looks reeeally nice?

This is definitely one of those games that always seems to come along in the last days of a console and becomes one of the defining titles. It’ll be interested to see how well the somewhat rudimentary combat holds up throughout the apparent 30-hour length, but regardless this is one game where I actually think that it’s worth buying for the graphics alone. I feel dirty for saying that but it’s true.

I Think I Get It Now

A few months back I complained that I didn’t get on with the “marmitey” gameplay (thanks for the excellent adjective, Martin) of the Metal Gear Solid series. I take it back.

You tend not to give games that you dismissed another chance but I stuck MGS3: Subsistence in again the other day. Maybe it was the nagging sense that I was missing something or maybe it was just that I’d bought the bloody thing twice and still hadn’t had my money’s worth, but whatever it was I’m actually enjoying it. Despite the silly story and tendency to drag in the cut scenes (almost twenty minutes at the end of Virtuous Mission!), the proper 3D camera really saves it.

I still maintain that, because of that camera, MGS3 can be classified as a bad game. It worked in the first two because they were (a) angular and (b) complete with radar. MGS3 was neither and might as well have been an FPS for all the time that I had to switch to first person to see a guard ahead of me. Subsistence’s camera is a significant addition that really should have been in there from the start.

Incidentally I’m now watching US copies of MGS and MGS2 on eBay. I’m such a completist whore.

Sleeping With The Fugu

Yakuza

It’s not Shenmue, but Yakuza is somewhere in the vicinity. It’s a bit of a unique beast, mixing elements from Yu Suzuki’s great classic, the ubiquitous GTA, and even parts from Sega’s Streets of Rage. Probably the main thing that it’s inherited is that it’s a very flawed game and has a shitty dub (though not quite that shitty), but still manages to stay enjoyable.

Still, it’s good to have a crime game that isn’t played out entirely in Ebonics. It would have been nice if it was in Japanese being that it’s in Japan and I doubt many Yakuza bosses sound like Michael Madsen and are unable to get through a sentence without saying “motherfucker” (yes, too much swearing can get annoying and lose its potency). In all fairness it’s worlds better than the dub in Shenmue – these people can act and it doesn’t sound like it was recorded in a broom cupboard – but this isn’t GD-ROM anymore: can’t they have put the Japanese dub on there as well?

In any case, while this isn’t going to attain classic status it’s a pretty good game nonetheless. I played a couple of hours this afternoon and found myself enjoying it, and my only complaint was that the names that are thrown at you in the first few hours can get overwhelming and difficult to follow, especially when some aren’t seen in person while still requiring you to keep track of them. The loading times are also a slight annoyance as you get a good few seconds before every fight, and fighting tends to happen a lot.

The combat system is nice and brutal, with plenty of weapons to grab and a growing library of suitably brutal moves. Finishing someone off by smashing their head into a wall is oddly therapeutic. A couple of hours into the game you’ll have to fight your way out of a hostile area and I thoroughly enjoyed it, with enemies surrounding you and affording you the opportunity to knock groups of them flying with a weapon. Or one of them if you can grab them.

So my first impressions are that while this isn’t a classic, it’s still an enjoyable game and worth a look. If I finish it you can probably expect a review.