The second iPhone game on this list is probably more typical of the kind of thing that gets all the plaudits in indie circles: a solo developer, gorgeous art, and simply a good idea done extremely well. I adore a bit of score-chasing on the phone, and I found myself losing hours to the hypnotic flow of Tiny Wings, falling into a rhythm that changed with the day’s randomly generated terrain.
Some of the games below this on my list are undoubtedly more substantial, but, looking back, it wouldn’t surprise me if I spent more time with Tiny Wings than the one-playthrough-and-you’re-done action games. It’s beautiful, and as good a time-waster as it is a game of skill, which is more than can be said for that other bafflingly popular iOS game involving birds with questionable flying ability.
I hope the success of iPhone games that are actually built with a touch interface in mind, like this, Infinity Blade and, yes, Angry Birds, will go some way to convincing developers that the middling results when porting ‘proper’ console games aren’t worth the effort when one guy can make a game as effective as this. The iPhone isn’t a 3DS or Vita and never will be, but when its original titles are this good, this addictive, this gorgeous, that’s by no means a criticism.