Category Archives: Xbox

Trevor Phillips

Ever since GTA protagonists became actual characters with motivations, it’s been walking a difficult narrative line. Vice City’s Tommy Vercetti, the first real attempt, was largely successful given that he was a willing criminal sociopath, even if it could be difficult to square his need to keep a low profile for his burgeoning criminal empire with his tendency to steal tanks, slaughter police and FBI, and brandish rocket launchers. Though less of a caricature than his inspiration, Tony Montana, Vercetti was less believable unless players chose to play it straight, taking on the role for themselves.

Trevor Phillips

This only got worse through San Andreas and the extended GTA IV saga, which presented reluctant protagonists. None wanted to be drawn into the criminal world, forced to kill and steal, yet all did and all could be made to commit slaughter on an industrial scale. GTA IV’s Niko Bellic was particularly guilty, both protesting his status as a killer without requiring much persuasion to go out and kill, and bemoaning his status as a poor immigrant while owning Algonquin penthouses and running around with $250,000 cash in his pocket. “Oscar-quality story” indeed.

I believe the somewhat poncey term these days is ‘ludonarrative dissonance’ – the incompatibility between a fixed narrative arc and player freedom. It’s not a problem unique to GTA, but as a series that champions freedom and has put gaming’s ambitions as a serious storytelling medium on its shoulders, the quandary is innate. We could see Rockstar experimenting with a way around it in Red Dead Redemption, which made violence and lawlessness inevitable in a violent, lawless world. John Marston could be played curiously bloodthirsty for a reluctant outlaw, but at least this was a world where running around with a gun didn’t seen incongruous, and a game where the inability to escape one’s past was a major theme. But how can it work in GTA’s modern USA?

Enter Trevor Phillips.

He’s a career criminal, so having a lot of cash stashed isn’t a stretch. He’s psychotic and so neither is a murderous rampage. He enjoys crime so getting pulled deeper and deeper into the criminal underworld is in keeping with the character. He’s Canadian, so… well, let’s not go there. He’s also responsible for – spoiler warning – one of the most disturbing scenes in the series. In a game that hit headlines for one scene in particular, I found the aforementioned one far more unsettling.

In other words, he’s the first GTA character who’s reflective of how people play GTA. Even, arguably, better at it than the silent ciphers like GTA III’s Claude, simply because he actually is a character.

GTA V is one of this generation’s great games, and Trevor is one of its great characters. What’s more, it’s the second generation in a row with a loveable psychopath from one of its top adventures at the top of the list. Clearly, it’s a pattern that works.

Sorry, Microsoft. Damage Done

I don’t think I’m exaggerating to say that yesterday’s reversal was unprecedented. Games companies have gone back on unpopular policies before, of course, but for a hardware company to withdraw its plans for new DRM features that until yesterday had been trumpeted as essential to the new system, that had only been codified less than a fortnight ago, and all only a week after E3 – by far the biggest opportunity they’ll get to set out their stall before the consoles actually arrive

Now I don’t necessarily hold such a reversal as a mistake in itself. I see many, particularly in the States, where the suggestion of ‘flip-flopping’ can torpedo a politician, saying that this makes Microsoft look weak. There’s value in admitting one’s mistakes and rectifying them, and it’s far better than a dogmatic refusal to change course.

But this DRM snafu is only the latest in a line of missteps that have shaken my faith in Microsoft and the Xbox platform. Although this makes the Xbox One a far more attractive – and, once the price drops and Halo comes out, far more likely – purchase for me, I’m still jumping on the PS4 train for my primary console this generation.

As superb as the first few years of the 360 – and, indeed, the original Xbox – were, Microsoft hasn’t represented my interests for some time now. There’s the complete dearth of interesting first-party titles, even compared to Nintendo’s increasingly token efforts and especially so next to Sony’s adventurous, technically world-class internal studios; the relentless focus on Kinect, once an avoidable annoyance and now “an essential and integrated part of the platform”; the backwards inability for indie developers to work outside the traditional publisher-developer relationship when it’s a dinosaur in these days of digital distribution; the twice-exhibited inability to close out a console with software support up to its successor’s release.

Mainly, though, it’s the inability to see me, as a consumer who has spent hundreds on Xbox games every year since 2002, as anything other than a walking wallet.

I actually didn’t mind paying for Xbox Live Gold and have done since the beta in 2002, as it provided by far the best online gaming experience around. Even today, after innumerable updates over years of development, PSN can’t compete in terms of the integration of the whole system. But PSN is now good enough, and its premium service offers far better value for less money. I don’t care that the PS4 locks online play behind the paywall now because I stocked up on PS Plus membership when it was £20 for a year in Game.

Microsoft, meanwhile, arbitrarily locks features behind the paywall to justify the cost, when most of them – Netflix, Sky Go, et al – require separate subscriptions and are free elsewhere. Why would I pay to use Netflix on my Xbox when my PS3, Blu-ray player, laptop, iPad, phone and DVR all have it integrated at no extra cost. Hell, why should I? This inflexibility famously kept the BBC iPlayer off the 360 because Microsoft didn’t want to give away access and the BBC wasn’t allowed to charge for the same thing.

The attempt at matching PS Plus’s Instant Game Collection gave us free Assassin’s Creed II and Halo 3, from 2009 and 2007 respectively, while Sony has recently given us top-class games from 2012 like Uncharted 3 and XCOM: Enemy Unknown. Rumour has it August will bring DmC: Devil May Cry, which is less than six months old, to PS Plus.

Even as I’ve dropped money on Xbox Live, year after year, Microsoft pushes out dashboard updates that seemingly do little but create more advertising space. It’s a company whose idea of generosity ends up looking insultingly miserly. That Mojang had to fight to allow the free content updates to Minecraft that have come to every other platform without issue. That simply doesn’t give most publishers the option of offering free DLC, even if they want to.

Well, a week from now on the 27th, my ten-year-old Xbox Live subscription will lapse and won’t be renewed. The Xbox One will be the first Xbox that I’m not picking up on day one. While I applaud Microsoft for reversing this disastrous policy, what it has lost over the last few years has been the benefit of the doubt. I should buy an Xbox One? Prove it, because you’re getting as little for nothing from me as I get from you.

E3 2013 Conference Review

Because you can’t have an E3 conference review without Nintendo, I’m putting today’s Nintendo Direct up against Sony and Microsoft’s conferences. I don’t see it as a disadvantage since a load of games shorn (mostly) of awkward executive banter can only be a good thing.

Without further ado, in the order in which they were shown…

Microsoft

The Xbox One had the most to prove after the disastrous reveal and preemptive clarification of the awful DRM policies, and while this showing won’t make that shadow go away, Microsoft did allay some fears. Not all, but some. Presentationally, Microsoft needs someone with charisma, who you could imagine successfully selling a used car; J Allard and Peter Moore are sorely missed when you’re forced to watch the automatons up there now.

But apart from that, Microsoft’s comfortably topped the other two for games, which is the important thing at these shows. New games from Swery and the Panzer Dragoon chap bring credibility; Insomniac is a nice coup, albeit not up there with Bungie in my book; Quantum Break, which looks like a serious Ghost Trick, intrigues; and, of course, there’s a new Halo, which gets bonus points for referencing Journey; Battlefield 4 looks like matching its superb predecessor; Metal Gear Solid V looked amazing, albeit multiplatform. Those are just the ones that tickled me; there were plenty more.

It’s just sad that Microsoft had to end on a sour note by saddling the hardware with a £429 price tag. That’s £4 more than I balked at paying for a PS3 back in 2007 – and I won’t be paying it for an Xbox One either. So once it has the DRM patched out, a substantially smaller second model released, and gets a couple of price drops, I’m right on board.

B-

Sony

Sony’s a weird one, as it was the conference that left me with the most positive impression, but one that doesn’t last when you really look at what was shown. Its success was down to the messaging, the flawless capitalisation on Microsoft’s missteps. Does the fact that it’s maintained the status quo by not setting out to control what we can do with our games really deserve to be the factor that ‘wins’ E3? I think it shows how low our expectations have become if it does.

(I must say, however, that I haven’t seen a crowd reaction in a press conference like the one to the announcement of no used game DRM. I hope Microsoft was watching.)

Final Fantasy XV and Kingdom Hearts III are nice, but Square Enix has forfeited the presumption of quality. We need a couple of releases of PS1/PS2 Squaresoft calibre before I’ll be buying its games regardless of reviews. And as I said, Bungie is a coup and Destiny looks great.

But where was Naughty Dog? Where were all those other great first-party studios? Where was The Last Guardian? Where was anything for the Vita? See what I mean about some notable omissions? I felt like I saw more games at the PS4 reveal back in February, and I pretty much did see as many Vita games.

A solid showing, then, but mainly on the PR front. Thankfully for Sony, that message was good enough to secure my day one preorder.

C+

Nintendo

In shunning the E3 dog and pony show – an approach that has served the company well at the Tokyo Game Show for years now – Nintendo may have set out to lower expections, and I can see why. Mario Kart, Mario, Pokémon, Smash Bros, Donkey Kong Country, The Wind Waker. Notice a pattern? As much as I love Nintendo’s characters, the line-up is depressingly conservative, lacking even the creativity of the GameCube days, where Nintendo published interesting takes on new or forgotten franchises rather than wearing out ideas within a couple of years of their debut.

Nintendo is seemingly a shadow of its former self. Wii U is a sales disaster, third-party support is non-existent, and unlike equivocal successes like the N64 where Nintendo could be counted on to provide classics to make the purchase worthwhile, that’s not happening here. I can see why Nintendo didn’t want to shine the spotlight on this line-up, because it’s worryingly thin.

I’m excited about Bayonetta 2, though, so that’s something.

D

PlayStation 4 vs Xbox One

Although I’ve resolutely been a multi-console owner since at least the 32-bit days, firmly believing that it’s impossible to get the full picture without having access to every game on the market, this is the first time I can remember a generation having such a clear frontrunner for where the best gaming experiences will be found.

In fact, I’ve tended towards the Xbox consoles for the last two generations, opting for the better online experience and typically stronger versions of third-party titles, keeping the Nintendo and Sony boxes for the more interesting first-party games.

PS4 and Xbox One logos

Like many gamers, though, I’ve found myself disillusioned by Nintendo and Microsoft in the home console field. The Wii was a disappointment and the Wii U a non-starter, and the Xbox 360 has been on autopilot since Kinect launched, Halo 4 being a solitary bright spot in period that hasn’t been much better than the non-existent years 4-7 of the original Xbox. Microsoft apparently doesn’t know how to close out a console.

Perhaps Sony is actually suicidal, the only one who hasn’t realised that traditional consoles are dead and therefore heading for catastrophic losses, while hardcore gamers are stuck in their ways and unable to see the conventional gaming model collapsing around them.

Part of me thinks the latter is true and that the AAA model is unsustainable, but that’s another story.

It’s bizarre that Nintendo and Microsoft seem to be surrendering the hardcore market so meekly. Admittedly, the rewards are colossal if you manage to be the one who cracks the code and turns a gaming console into something as essential as a DVD player or DVR, but it’s gamers who supported this industry through thick and thin, and the market was certainly healthier a decade ago when they were being catered to with original, challenging games and there were more than half a dozen publishers.

But let’s not forget that it’s early days. Neither console has many games revealed and Microsoft’s promises of software support are aggressive, as they’ll need to be against Sony’s fleet of world class studios. Sony clearly has the edge in raw power – and that coupled with the aforementioned developers is a formidable mix – but that hasn’t ever guaranteed success in the console market. The industry’s history is littered with superior hardware beaten by its weaker but better supported, better marketed competition. Then again, the last time Sony was so clearly in the driving seat going into a new generation, so on the ball about giving gamers what they want, saw domination like we haven’t seen before or since.

All we know for sure is that this E3 is going to be spectacular.

Game good, DRM bad

The furore over SimCity’s always-online DRM has been inescapable over the last few days. EA has joined Activision (via Blizzard) in spectacularly failing at launching a major new game with mandatory online functionality, hopefully casting doubt over the future of the approach when titans with such deep pockets can’t make it work.

People are understandably upset, and it’s led to a predictable outcry aimed at media outlets who haven’t factored such technical issues and consumer-unfriendly DRM into their scores. Reviewers are out of touch, the argument goes, because they get to play these games without paying for them, in conditions where the authentication servers are nowhere near capacity, with a PR team on the other end of the phone who’ll bend over backwards to fix any issues, lest the critic have anything other than a stellar experience.

I’m siding with the reviewers here, though. And I think Polygon was wrong to change the score on its review.

That said, I’m not defending this form of DRM. It’s shit, and it’s a practice that shouldn’t continue. If the rumours about the next Xbox requiring a constant Internet connection and so effectively doing this across the board – and as good as Xbox Live is, it can’t be said that it’s been immune from capacity issues – are true, it’ll put my investment in the console in doubt.

But the quality of the game and the DRM are separate issues. The fact that its DRM is overzealous doesn’t make SimCity a bad game any more than the fact that I can’t rip my Blu-ray to watch the movie on my iPad makes Wreck-It Ralph a bad movie. That argument would be ridiculous in film criticism, but when writing about games it seems to be a common opinion. Maybe, if games are art, we need to separate the reviews of the game from the program, as a DVD review would award separate scores for the movie and the AV quality.

It all comes back to an argument I’ve made before that people want consumer advice, not reviews. A list of features and a number at the end, being careful not to rate it anything that might affect the Metacritic score too negatively.

When all this is ironed out and SimCity becomes reliable and playable, it will be a 8, 9, 10, or whatever score you think it’s worth. And since it’ll be the same game as everyone’s trying to play now, so it should always be.

Thoughts before tomorrow’s announcement

So in all likelihood we’ll be looking at the first of the next-gen consoles by tomorrow. Sorry, Nintendo, but it’s true.

I’d forgotten how exciting all this can get. There’s news to talk about, specs to argue over, and fanboys getting far too emotionally invested. I expect the usual sieve-like memories as gamers gush over the graphical prowess shown off in CGI trailers and imagine that developers will use this newfound hardware power to make things run at 60 frames per second, only to be disappointed when neither happens. Again.

Sony

Now I’m assuming that we’ll get some glimpse of the PlayStation 4 tomorrow. If we don’t, a lot of the media is going to be looking very silly, and the initiative is with Microsoft. I don’t expect that, though. Just like glimpses of The Last Guardian, new hardware announcements have to happen some time, and this generation has gone on quite long enough.

Although I’ve happily played for both sides this generation, it’s clear from my collection – 105 Xbox 360 games to 30 on the PS3 – that the 360 has been my console of choice. Unless the PS3 version of a game has been demonstrably better (Portal 2) or once, as in the case of Dark Souls, out a desire to keep both instalments in a series on the same platform, I’ve plumped for the 360 editions of multiplatform games. Controller preferences, a better online experience and generally superior 360 ports made that an easier approach.

Now that we’re on the verge of a new generation, though, I find myself much more excited about the prospect of the PS4 than whatever Microsoft announces in the next few months.

In the last couple of years I feel like we’ve had a glimpse at what a console landscape dominated by Microsoft would bring. Kinect integration everywhere; dashboard updates whose main function is seemingly to put more adverts into a service you’re already paying for; an increasingly dull first-party line-up that consists of four or five franchises on a rotation you can set your watch by; more and more functionality hidden behind a service that, though good, is increasingly hard to justify for £40/year; restrictions on developers that want to offer free DLC. Word on the street is that, as a rule, Microsoft will only allow DLC to be free when it’s offered as such on rival platforms, and I think that is the best possible evidence of the importance of competition.

At this point in the previous console cycle, Sony was insufferable. The astonishing arrogance that came out of the domination of the PS2 era and culminated in that price tag and a console that wasn’t a complete failure, but was certainly a disappointment based on previous sales performance. That coupled with two consecutive tonkings in the handheld space give me the feeling that Sony has learnt some humility.

The talk is that the PS4 is built on familiar architecture, not the powerful but esoteric nightmare that was the PS3. It sounds like it’s built to be straightforward to develop for, rather than as a vanity project for Sony’s hardware labs. That hardware allowed for spectacular first-party productions but meant multiformat development still suffers next to other versions of the same games. This time, if the rumours are correct, platform parity is much more likely, and we can still count on the talent of Sony’s affiliates to push boundaries more than I suspect we will from Microsoft’s, who have been gutted over the years while Sony’s have expanded.

Take these things on board, and improve the user experience of the PS4 – no important functionality sloppily implemented at a later date (trophies) or not at all (cross-game chat), no mandatory installations, and no downloads that lock you out of doing anything while they unpack – and I feel like Sony has a good chance of rising back to the top this generation. It was quite rightly chastised last gen, and in a climate where conventional gaming has more competition than ever for people’s entertainment time, a resurgent Sony, focused on producing a fantastic, powerful games console above all else, is a very good thing.