Category Archives: Xbox

My 360: 2nd December 2005 – 9th February 2007

Stranger by the roadside, do not smile
When you see this grave, though it is only a 360’s,
My master wept when I died, and his own hand
Laid me in earth and wrote these lines on my tomb.

It was a matter of time, but my 360 has finally joined the millions of others that have croaked as what must be one of the most unreliable consoles ever made. And since it’s costing me £83 for a new one I’m going to be more than mildly annoyed if the rumoured HDMI version appears imminently.

After the early faults appeared I enjoyed a week of play without issue, both on Psychonauts and assorted 360 games. Then, last night, it froze in the Crackdown demo and again when playing COD2. Restarts brought the dreaded three lights, so now I’m just biting the bullet and getting it replaced. That has to be better than constantly playing in fear of the inevitable failure.

Since I’m going to be without a 360 for at least a week now, the bright side is that I’m going to use the time to work through some of my PS2 and DS backlog. I intend to finally finish Ico and God of War, and then crack on with Hotel Dusk, Dawn of Sorrow (still haven’t finished it), and Phoenix Wright 2. Every cloud…

New Halo Books

Since it’s another slow news week and I haven’t had a lot to talk about, how about something a bit different? I ordered a couple of Halo books – one new, one a few months old now – a little while back and finally got the chance to read through them recently.

Halo: Ghosts of Onyx

Halo: Ghosts of Onyx

The fourth Halo novel and the third by Eric Nylund, Ghosts of Onyx is an attempt to fill in some of the blanks (some would say plot holes after Halo 2) left by the previous books and, hopefully, set up certain events for Halo 3. Chronologically, it’s set partly before the original game, but mainly runs concurrently with the latter stages of Halo 2.

Overall I felt much the same way about it as I did about the previous novels. Ghosts of Onyx is fairly entertaining enough and a good read for fans of the game looking for a quick story fix, but ultimately a bit of a typical trashy sci-fi novel. Everyone speaks in technobabble (it’s not a rocket launcher; it’s an M19 SSR SPNKr rocket launcher) to the point where talking about technology often becomes a monologue, and the characters can seem like one-dimensional military stereotypes. That might be intentional due to the nature of the Spartans (read The Fall of Reach or the ever-reliable Wikipedia entry) but when most of them have never even been referenced in the games and do little other than fight – sometimes with a SRS99C-S2 AM sniper rifle, naturally – it can be difficult to empathise.

And yet, despite these flaws, I found it hard to put down until I’d finished it. It’s not a bad book; just, like I said, a bit trashy sometimes. Nylund is clearly very good at writing action, and coupled with a universe as interesting as Bungie’s it’s certainly a fun read for fans. Just don’t expect a work of great literature, OK? It’s just an extra helping of Halo.

Halo Graphic Novel

Halo Graphic Novel

Much was made of this when it came out as Bungie partnered with Marvel and a selection of prominent artists to bring their universe into yet another media. It was popular, too: we asked about it in a big Australian comic shop back in August and they said that they were selling out even their largest shipments in hours.

It’s definitely an attractive book – hardback, with a lovely painting of the Master Chief spread across the two covers – and while the artwork ranges considerably in style it’s all definitely Halo. Recognisable characters and enemies all make appearances, never deviating far in their look from what the games have shown us. And in addition to the four stories here, there’s a gallery section with some wonderful paintings of scenes from the series, from both Bungie and Marvel’s artists.

Unfortunately, I didn’t think too much of the stories themselves in the HGN. Most of them aren’t as fleshed out as they could be and, in particular, one of them seems to contradict what has been said in the novels, making one (or indeed both) of them non-canonical. It’s a really geeky criticism, I know, but a lack of continuity in stuff like this is a bugbear of mine. Then again, Bungie is supposed to have overseen the stories for both, so maybe they can be reconciled. We’ll see later this year.

Whether the stories are particularly strong or not, the HGN is still a worthwhile book for fans. I’m happy I got it for some of the gorgeous artwork alone and, in my case at least, that’s the main reason to read a graphic novel.

My 360 Endures…Just About

Considering their questionable reliability, I’ve been remarkably fortunate with my 360. I got it on release day and had never had even a hardware crash. I’ve had games crash, of course, but it’s never frozen up so badly that I couldn’t quit to the dashboard. I certainly had a scare last night, though.

After a couple of hours of online Rainbow Six with some friends, we adjourned and I decided to try out Psychonauts, having bought it when it became backwards compatible and never played it. I got most of the way through the intro and then it froze completely, with a red chequered pattern overlayed on the screen. I rebooted it and it froze halfway through the 360 splash with the same pattern, and subsequent reboots only resulted in the dreaded three red lights of death. Uh oh.

I left it for about half an hour, and this time it booted with no problems. I played a couple of rounds of multiplayer Lost Planet to test things and then went back to Psychonauts, which proceeded to freeze in the same way almost immediately. I then got the same rigmarole of restarting and getting red lights, so after leaving it for a few minutes I managed to get it to boot again. At this point I assumed it was Psychonauts, so I tried another Xbox game, Shenmue II, which played without issue until it tried to load a new area when I got those all-too-familiar red squares. Probably best to leave it for now, so I unplugged it completely overnight, intending to try again in the morning and ring Microsoft if necessary.

This morning I fired up Psychonauts and proceeded to play nearly two hours of it (brilliant little game, incidentally) without incident. I then left it downloading the GRAW 2 demo – played a bit of Lost Planet in the middle – and went through the demo, all with no glitches.

So, happy as I am that all seems fine (touch wood), I’m at a loss to explain what happened. I miss those days when consoles could be relied upon to work after being in the cupboard for a decade…

Lost Planet Impressions

Lost Planet: Extreme Condition

Lost Planet is a game that I’ve been unsure about since the demo way back at E3. I liked it and everything; I just thought that the gameplay seemed a bit basic for a next-gen game. Having taken a gamble and bought it anyway (it’s an early frontrunner for box art of the year), I have to say that what could have been a detriment is actually what I like about it so far. Reminds me of stuff like Contra and especially Bionic Commando, only great looking.

Now that developers are actually developing for next-gen platforms rather than porting games across, hopefully we’ll see more games that look this nice. It can chug during explosions when there are a lot of big enemies on screen, but not enough to harm the effect because it’s very smooth the vast majority of the time. A suspiciously Parisian town in the second level looks extremely impressive.

As I said, the game plays like an old scrolling shooter in 3D. I generally mean that in a good way, but I suppose there’s a small amount of pejorative in there. The enemies are as braindead as their old sprite-based predecessors which detracts from the human foes, even if it’s bearable for bugs. And bosses, while formidable, are a case of avoiding attacks until you can attack the (conveniently glowing) weak point for massive damage. Nothing to break the game and quibbles at most, but they’re little things that will probably keep it from greatness. Multiplayer obviously sidesteps the AI entirely, and ends up being great, raucous fun, and seems like it’ll be played beyond the staid single player.

Capcom forfeited the right to make special editions after the pointless one for Dead Rising, but it’s redeemed itself here. The tin is beautiful, and it comes with art book, exclusive multiplayer map, and a disc containing the soundtrack in MP3 format and a ton of extra artwork, wallpaper, and trailers. It’s well worth the extra £5, which isn’t usually the case with these things.

Lost Planet is definitely worth a look. I’m not entirely sold on the campaign so far, although from what I’ve played the multiplayer could be what gives it the longevity it needs.

I Am Win!

Halo 3

I can’t remember the last time I won anything, but I’m thoroughly chuffed with this (clue: it’s under ‘N’). Saves me spending £40 on Crackdown for a while, at least. Unless it turns out to be good, in which case I’ll buy it anyway and have two beta keys.

I used to win stuff all the time, and now maybe it’s only because I enter competitions for stuff that I can’t really buy without a massive overdraft (Premiership tickets and wall-sized televisions, for example) but as far as I can remember the last time I won anything was an advance copy of Batman Forever on VHS in 1995. Maybe that was why I stopped entering competitions…

Regardless, I don’t have to buy a game that I don’t really want, and I’m guaranteed to be playing lots and lots of Halo 3 multiplayer (surely the only game that will ever prise us away from COD2 multi?) in a couple of months. Right when my dissertation is due…

Shit…