Category Archives: Xbox

Race Driver: GRID

Sandwiched between two little morsels known as Grand Theft Auto IV and Metal Gear Solid 4, Codemasters is either extremely bullish or extremely naive about Race Driver: GRID, a kind of spiritual successor to the good old TOCA series. Based purely on its critical reception – including a 9 from Edge in the same issue that MGS4 received an 8 – it has every reason to be the former, but we all know that things don’t always work that way.

Race Driver: GRID

Despite these reviews, I have to admit that I wasn’t blown away with GRID’s demo a couple of weeks ago. On the positive side it ran like butter and was good fun online, but on the negative side I likened the handling to a slot car race, the muted colours and bloom lighting was like every next-gen graphical cliché in one place, and it wasn’t particularly fun to get wiped out on the first bend so that you have to sit out the entire race. Oh, and EBAY the EBAY product EBAY placement EBAY was EBAY a EBAY bit EBAY prominent.

Now that I’ve played with the full game, though, I have to admit that the game’s better than I gave it credit for. This is what you’d get if Michael Bay made a racing game – a fast, fun, loud, slick, very pretty pure racing game. With the product placement down, it might even be made under a pseudonym. Continue reading Race Driver: GRID

Ninja Gaiden II Impressions

Just over a year ago, I finished Ninja Gaiden on the Xbox and wrote about how great it was, even a few years on. I loved the combat system and the challenge, and I still feel that the fact that it can still be well received as a PS3 game a couple of years after its original release shows how rock solid those foundations were.

With Ninja Gaiden II gracing the 360 at the moment, though, and the graphical mantle having been surrendered to Devil May Cry 4 and, it’s safe to assume, the next God of War, the game is more reliant than even on the underlying mechanics to carry it. While it looks a lot better in motion than it does in screenshots, the first thing on Team Ninja’s shopping list should be an art director, lest it descend further into the id Software back-of-an-emo-kid’s-exercise-book, “what’s more awesome than a demon? A demon with a chainsaw and rocket launcher for arms!” school of monster design.

Ninja Gaiden II

A writer should be high up that list, too. The story here is laughable, rambling on and raising questions of exactly how many artefacts with the ability to bring about armageddon the Hayabusa clan is entrusted with (since they keep getting stolen, shouldn’t someone else take over?) to whether or not CIA agents really dress like this. The man behind this and the DOA series was sued for sexual harassment? Surely not!

But does it play as well? Frankly, I’ve been disappointed so far. While certainly difficult and still mechanically strong, it’s much cheaper than the original (ignoring the zombie fish), frequently making fiends jump out from around the corner and immediately relieve you of anywhere up to half your life bar. And if you found the first game’s ninjas with exploding shurikens annoying, witness the frequency with which this game pits you against multiple archers with flaming arrows. While you have your own ranged weapons, between dodging shots you won’t have time to power them up and so must either waste whole quivers full of your own stock or charge them with jumps and wall-runs until you’re close enough to hit an attack, having to cope with being knocked back when one manages to tag you. Argh. Continue reading Ninja Gaiden II Impressions

GTA IV Post-Mortem

So I finished GTA IV’s story last night after just over 43 hours of play (still only 75.5% complete overall!) and just wanted to put together some thoughts. Be warned that I won’t mark spoilers and although there aren’t any plot specifics in here, I’ll freely talk about mission mechanics. If you don’t want anything spoiled, stop reading and let it suffice to say that I loved the game and my immediate reaction would be to put it among my favourite games ever. That’s not to say it’s perfect, but that doesn’t make it worth any less than full marks to me. Continue reading GTA IV Post-Mortem

The Token GTA IV Post

Niko BellicAs much as I’d like to sit in my ivory tower and blame GTA IV for effectively shutting down the release schedule until June, I’m afraid I can’t. Unlike when I talk about Metal Gear, Smash Bros, and the like, where I’m objectively right (it’s true), anyone who says that GTA IV is anything less than a brilliant game is just being a cynical twat. Besides, if anything can stop this generation’s Nintendomination, it’s this. It won’t win, but at least the HD consoles can now say that they tried.

My first thought when I got to run around and actually play GTA IV was actually quite underwhelming. It was dark (turning up the brightness in the options definitely helps), the controls feel slightly old-fashioned in these days of twin-stick control, the cars felt heavy, and in which century do we hold a button to run? You do know what analogue control does, right?

But while some of those are minor niggles, they really are minor. Taken as an overall game, GTA IV is a phenomenal technical achievement and an improvement on the other games in almost every way. Significantly, the elephant in the room of the previous generation’s GTAs, the gunplay, is finally workable and even enjoyable. It’s not quite Gears or Uncharted because the cover system isn’t quite as intuitive, but given the significant improvements between GTA III and San Andreas (seriously, try GTA III’s shooting now and see just how bad it is), I’m hoping that by the time we reach this generation’s equivalent of Vice City, GTA’s biggest flaw could be a thing of the past.

Technically, it’s simply an astounding accomplishment. Having only just reached the second main island after over 13 hours of play, I’ve only scratched the surface of what they’ve miraculously fitted onto a DVD with room to spare. I know only a couple of neighbourhoods, and I’ve only been in one shop. I’ve already visited three different bars and there are bar games that are as in-depth as some dedicated games. I’ve been to the cabaret show three times and seen six acts, but I know for a fact that there are others, including a stand-up show from Ricky Gervais. There are 19 radio stations, and I’m still hearing new stuff on my favourites. Not to mention that the game reckons I’m only 31% of the way through. It’s unbelievable.

As with the aiming, the characterisation in the GTA games got better as the series went on and, again, it takes a massive leap forward with Niko. He’s an actual character, unlike GTA III’s Claude. He’s more sympathetic than Tommy Vercetti, who was a good character but about as likeable as Tony Montana (deliberately, I assume). And while CJ was streets ahead of his predecessors, I just didn’t enjoy the whole Boyz n the Hood thing. I suppose the fact that I liked a lot of the characters – all of whom are mass murderers to various extents – was testament to what a good job they did with that material.

Anyway, we’re talking about Niko. I’m not going to spoil anything, so I’ll just say that he’s likeable, funny, sympathetic, and by far the best GTA protagonist so far. Likewise, although some of the supporting cast fall into the usual mobster archetypes, they’re all exceptionally written. Little Jacob, the Rastafarian dealer, is just flat out hilarious. Think this scene from Airplane if you haven’t played it yet.

One other thing that deserves plaudits is the animation provided by the Euphoria engine. Wow. Gone is the canned animation of previous games as your character tried to make an epic leap over a knee-high wall, in favour of procedural animations, so Niko might steady himself after a short fall and roll to take the impact of a higher one. It’s seamless as he goes from vaulting a wall or fence to dropping into one of those animations, but it’s car crashes that provide the most impressive showpiece. When you hit someone who realistically crumples from the force, their head bouncing off the bonnet as they’re sent backwards, it’s the closest thing that I could describe as ‘sickening’ (in the nicest possible way) in a game as violent as this. Whereas in older GTAs I’d happily mow through the faceless pedestrians, here the fact that they don’t all look quite as identical and get taken out with such force makes sticking to the road during high speed pursuits something to do where possible.

I think it’s been made clear quite how good GTA IV is: it’s the only game I can remember that got perfect scores from all three major gaming sites and Edge. It’s one of the few next-gen ‘event’ games that won’t fob you off with a seven-hour campaign. Production values are through the roof, and rumours that it’s usurped Shenmue as the most expensive video game ever produced ($100m, up from $70m) are wholly believable. It’s a stunning game, and the first time in ages that turning on the 360 has become my first action on getting home, ahead of turning on the computer or going to the toilet.

Even if you’ve had misgivings about the series in the past, don’t miss out on this one. If something beats it to my game of the year, I’ll be very surprised.

The 10,000 Club

It only took me the best part of two and a half years, 45 games and 502 achievements, but today, I am a man.

By that, I mean I finally got my Gamerscore into five figures.

NekoFever breaks 10,000

The one that did it was the ‘One Man Army’ achievement in the rather excellent GTA IV (impressions post coming when I get the time), with the 40 points that it yielded being enough to push me over this glorious milestone.

I’ll have to live with the fact that I was playing the system a bit in order to get it (running backwards and forwards on the train tracks where the police couldn’t get me for five minutes with a six-star wanted level), but I can deal with it. It’s the gaming equivalent of grinding out an important win with ugly football.

Will I ever reach 20,000? Doubtful. At my current rate of achievement unlocking, purchasing the required number of games would surely bankrupt me, and I seriously doubt even the most optimistic analysts projecting any console to have a life that long. Oh well, at least I no longer have that four-figure black mark on my gaming credentials.

Call of Duty 4 Variety Map Pack Impressions

It’s been a while since I cared enough about a game to actually pay for DLC. Even Halo 3 had me waiting for the first map pack to be free, and before that I think the last time was Crackdown’s excellent content pack, released way back in May. I may have drifted from COD4 in recent weeks (my current poor form testifies to this fact, although I still blame the new controller/new maps/Prestige mode/lunar alignment), but that couldn’t stop me dropping 400 points (that’s £3.40 in human money) on these babies.

Chinatown

In fact, the last game that I bought more than one content pack for was Call of Duty 2, which probably says something about how this series grabs me. Until this game came out, COD2 was still by far my most-played 360 multiplayer game.

I came to this download knowing nothing about the maps other than the names, so imagine my surprise when I found out that the pictured map, Chinatown, is a remake of Carentan, my favourite map from both Call of Duty and COD2. I’d been waxing lyrical about how I’d love that map and another classic from the first two games, St Mère Eglise (one for the next content pack, please), and here we are; Infinity Ward heard my pleas. Continue reading Call of Duty 4 Variety Map Pack Impressions