Category Archives: Xbox

Best of 2009 #8: Borderlands

I don’t have any more categories than an overall top ten when I pick my game of the year, but if I was going to nominate the best value purchase of the year it would certainly be Borderlands. It cost me less than £18 and I got far more out of it than most full-price purchases. And thankfully it’s not been completely overlooked either, as it’s the fastest-selling new IP of 2009 and has sold handsomely.

It’s one of those surprise packages that I didn’t see coming at all, looking like nothing more than a random gun gimmick that got a quick facelift to stop it being completely lost in the shuffle as another FPS with RPG elements set in a deserted wasteland. How wrong I was. It’s a genius idea, taking the best bits from first-person shooters and MMORPGs and blending them masterfully to create something that can be played alone or with friends, and is also immense fun whichever way you do it.

I have friends who wouldn’t touch an MMORPG with a ten-foot pole but fell right into Borderlands, in one case spending over 15 hours with it over a weekend, and I’m really excited to see where the framework is used now. We know that a sequel is coming and that ‘Borderworlds’ has been trademarked – the fact that it’s plural is the really interesting thing in that title – and more of the same, perhaps with some more varied environments and a bit of visual character customisation, would be brilliant and a certain purchase for me, but Gearbox should really take it to its natural conclusion as a true MMOFPS. This with an active and populated world could be the MMO recipe that finally manages to click with me.

So well done, Gearbox, for coming onto this list with the latest entry and being one of the year’s genuinely nice surprises. Here’s to Borderworlds.

Best of 2009 #9: Resident Evil 5

Alas, adding co-op to the framework for one of the best action-adventure games ever made wasn’t enough to blow minds as the same formula managed to do in 2005, but Resident Evil 5 still deserves recognition. As far as I’m concerned, the only thing you could accuse its developer of – besides being staffed by massive racists, obviously – is only making minor improvements to the game that netted dozens of game of the year awards not too long ago. They must be mad.

Some of that was simply down to how things have moved on since Resident Evil 4, as shooters with the same perspective and arguably more friendly mechanics are ten a penny these days. Some of it was also down to the fact that, unless you had more dedicated friends than me, you had to spend the whole game reliant on an AI partner, and you’re a lot less willing to forgive the mistakes of that than you are a real person. The notion of this being survival horror went out the window with the last game and it’s even less so now, and the proliferation of this style has, perversely, left what was groundbreaking only a few years ago feeling aged.

As always seems to the the way, I’ve ended up sounding really down on this game, and I’m not at all, because it’s still an excellent adventure that just has flaws that you need to be willing to look past, which, people tend to forget, has always been the way with Resident Evil. To change it too much, to bow to the pressure of its predecessor’s pretenders, would stop it being Resident Evil, and that’s what I still want from this series; if I want to play Gears of War, I’ll play Gears of War. This felt like a member of the series, helped by the reappearance of series tropes that had gone walkabout recently.

There’s big pressure on the next one, and if it’s as good as this one I’ll be at the front of the line. We’ve got Umbrella back, so how about some zombies?

Best of 2009

Rather than cliches about how hard to believe it is that another year is down – although it is pretty hard, to be fair – I’m just going to kick straight in tomorrow with the first of my countdown of the year’s best games. No games for Christmas means no messing around in the first days of 2010 to make room for any late additions, so this will be a straight run to see out the end of the year… maybe with a little surprise to look back on the 2000s as a whole at the end.

I know the tension must be torture, so, in the meantime, you can peruse my lists for 2005, 2006, 2007 and 2008. Aren’t I good to you?

Modern Warfare 2

I deliberately refrained from weighing in on the debate surround ‘that’ scene in Modern Warfare 2 until I’d actually played it – a shocking perspective, I know – and having just finished the game, I’m glad I did.

A lot of gamers will naturally jump to the defence of their hobby; how it’s an important step towards them becoming a respected and accepted narrative art form and blah blah blah. I actually disagree here. While Infinity Ward should have every right to put such scenes in its games and I applaud Tom Watson’s level-headed approach to treating adults like… well, adults, in playing it I felt that it was controversial for controvery’s sake. It could have been handled so much better – but I guess that wouldn’t have generated the column inches, which is the real crux.

Call of Duty: Modern Warfare 2

It’s totally unnecessary, and an extremely heavy-handed attempt to shock, and as far as being avant garde with this stuff goes, the revolution in the first Modern Warfare’s opening stages was far more effective, catching glimpses of dissidents being executed and such. There’s nothing clever or subtle about four men with machine guns opening up on people and shooting someone as he tries to drag his wounded friend to safety.

It feels tacky already, but coupled with the fact that the rest of the game feels like a Michael Bay film – the scene comes immediately after this ridiculous chase, for instance – it’s hard to see it as anything but exploitative. Sad, really, because it does stand out more than it should.

That aside, though, I loved the game. Putting aside the online mode, it’s a five-hour rollercoaster. Like the airport scene it’s not subtle, but this time I mean it in a good way, like The Rock and Con Air, which find themselves imitated repeatedly. I played through most of the game in a single sitting and it constantly kept me enthralled and keen to do it again at a higher difficulty.

Is that too short? As I’ve said before, I’d much rather have a top quality five hours of gameplay than the same content stretched out over ten, and it’s not like the campaign is all that Call of Duty games have to offer. I think that this game is good enough to warrant playing through more than once, and I’m still yet to touch the online/offline co-op Special Ops missions, which are apparently a highlight. So even if one scene is rather tasteless, and even if Activision is intensely disagreeable and it seems to be rubbing off on Infinity Ward, I can’t deny that this is a great game. I love this series, and this is right up there with the best of them, and will be a fixture of my Xbox 360’s disc drive for months.

LTTP: Batman: Arkham Asylum

This game has blown me away. Whatever Rocksteady does next, I’m already interested.

I know I’m only a month or so removed from the game’s release, but that seems like a lifetime these days, when my entire friends list has already deserted this for Forza 3 and FIFA 10. We’re a fickle bunch with short attention spans, us gamers.

But anyway, my initial statement is an accurate summation of how this game makes me feel, now that I’ve got around to playing it as a belated birthday present. I remember saying, back when Zelda: Twilight Princess came out, that it was the first time in ages that I’d found myself losing track of time as I played, and Arkham Asylum has been one of the few games since to have done the same thing. The other day I sat down to play, intending to do so for an hour or so, and ended up stopping four hours later. The next day, five and a half. I started at 7:00 and literally the next time I looked at the clock it was 11:30. It’s scary when it happens, but it’s also the mark of a very, very good game.

Batman: Arkham Asylum

A lot of this game’s inspirations are obvious, but Rocksteady has certainly picked the right ones. Arkham has that same worn-down and dirty – not to mention suspiciously unsanitary for a hospital – look of BioShock’s Rapture, as well as discarded audio diaries to fill in the back stories; it plays to the strengths of Unreal Engine 3 – it’s really one of the best-looking non-Epic uses of the tech, with gorgeous character models and brilliant animation – by making its buildings and architecture look like they come directly from Sera, but still differentiates itself by looking like a Batman game.

Rocksteady’s carefully straddled the line between accessibility and fan service, presenting an almost-complete who’s who of Batman villains – Batman’s no killing policy and the ending leave the possibility for sequels open, of course – with hundreds of nods to famous characters and events in Batman’s past to be found, mainly through the Riddler’s challenges. I’m a bit of a Batman fan and I don’t recall anything that will cause the fanboys to lose too much sleep through the developer taking liberties, and there are a few elements that I know are drawn from the comics but drew confused rolled eyes from laymen who assumed that it was Rocksteady fabricating things.

Coming at the game late on, I’d heard about the saggy portion as the game approached its climax, but I didn’t find it problematic at all. The game moves at a fantastic pace, bringing in new areas and gameplay elements constantly, doing a superb job of giving you new and interesting things to do. A list of gadgets and new moves meant that stealthy confrontations with multiple enemies was something I looked forward to, because the game does a stunning job of making you feel like Batman, using your skills to isolate an enemy and take him down silently as his friends are made ever more anxious and jumpy – look at the scene in Batman Begins when he clears a room of thugs by darting around and hiding in the rafters and imagine how badass it feels to do it yourself.

And the aforementioned all-star cast of the Dark Knight’s nemeses is certainly done justice. Only a couple really strike me as feeling like your typical boss battles, and the rest are of extremely high quality. Without spoiling anything, the encounters with Scarecrow are stunningly well done, and I have high hopes that he’ll be back in the next one.

I heartily recommend this game. It’s running high in my provisional GOTY list and while it’ll do well to top the one to beat, it’s definitely one of this year’s best adventures.

Best News Ever

How could I forget to make a post about this? It’s not exactly Shenmue III, but the confirmation that Ryo Hazuki will be making an appearance in the upcoming Sonic & Sega All-Stars Racing, his first in-game appearance since Shenmue II on the Xbox in 2002, is the next best thing.

Ryo Hazuki in Sonic & Sega All-Stars Racing

What’s weird is that back when the game was first unveiled I was going around making jokes about this, suggesting that Ryo and his forklift – as well as the currently unconfirmed New Yokosuka Harbor race track – would be a perfect little acknowledgement of the Shenmue series’ not inconsiderable cult following. This would have the dual benefit of also raising the profile of the series again and forcing Sega to update the Ryo Hazuki character model for the current generation, which is surely half the work of Shenmue III done.

And that’s only what’s gone and happened. The people behind it are obviously savvy enough to know that this game has a significant following, as your average character wouldn’t command such fanfare and such a self-referential announcement – “He shall appear from a far eastern land across the sea, a young man who has yet to know his potential… And he’ll be driving a badass motorcycle” – but baby steps, right?

But yeah, it’s not quite what we’re looking for, but I’m almost ashamed to admit that it’s enough to make this a probable purchase on day one, if only to complete the collection.