Category Archives: PlayStation

Best of 2007 #8: God of War II

God of War II

As far as I’m concerned it’s testament to how strong the 3D action genre is at the moment when my least favourite of the current big three – Devil May Cry, God of War, Ninja Gaiden – can make number eight in my best of the year. With 2008 due to bring us a new installment in all three series…well, the phrase “pig in shit” comes to mind.

It’s fitting that a console that brought such a vast library of great games got a send-off as spectacular as God of War II. Nine times out of ten such a major game wouldn’t have come to the ‘obsolete’ console when its successor was out there and, at the time certainly, wanting for AAA titles. But the fact that it could run on the PS2 is all the more impressive when you see it. I don’t know what development voodoo the developers have done, but at times this game pushes around things that most games of the HD generation wish they could do.

It’s only real flaw is that it’s God of War. That is, it’s more of a button masher than its genre counterparts and is ultimately as shallow as Kratos himself. But it’s not trying for the technical mastery of Ninja Gaiden or the deep combo system of Devil May Cry. It’s a rollercoaster ride, about the fireworks more than the grey matter despite being ostensibly the same genre. It’s Independence Day to their Bourne Identity. And while one is clearly better than the other, I have plenty of time for both.

Having played the PSP demo, I can’t wait to see what the team can do with the PS3 hardware in 2009. Killzone what?

Best of 2007

Can you believe that it’s that time again? With ten days to go until 2008, my rundown of my favourite games of 2007 begins tomorrow. As always, the rules are that the games must have been released in one of the three major territories (Europe, US, Japan) at some point in the calendar year 2007, and obviously must have been played by me during that time.

With three consoles on full steam and out of the post-launch doldrums (some more than anothers), this year has really been about the games. 2005 brought three new systems and 2006 two more, while unless you live in the gaming third world known as Europe, 2007 was about the manufacturers flexing their muscles with software as the crowds pored over sales figures and enjoyed the spoils.

Recent months have led to this year being mentioned in the same breath as 2004 (Halo 2, MGS3, GTA San Andreas) and the immortal 2001 (Halo, GTA3, MGS2 – notice a pattern? – Final Fantasy X, Gran Turismo 3, Silent Hill 2, Devil May Cry, etc), and while the 2001 comparison seems almost fatuous when look at the classics we had that year, 2008 has been set up to be an epic. I’m both anticipating and dreading having to fit games of the calibre of Metal Gear Solid 4 and GTA4 into only ten positions.

Just for reference, these were my choices over the last two years:

  1. Zelda: Twilight Princess
  2. Okami
  3. Gears of War
  4. The Elder Scrolls IV: Oblivion
  5. Metal Gear Solid 3: Subsistence
  6. Dragon Quest VIII
  7. Hitman Blood Money
  8. Elite Beat Agents
  9. Ghost Recon Advanced Warfighter
  10. New Super Mario Bros
  1. World of Warcraft
  2. Resident Evil 4
  3. Shadow of the Colossus
  4. Lumines
  5. Splinter Cell Chaos Theory
  6. Osu! Tatakae! Ouendan
  7. Mario Kart DS
  8. Castlevania: Dawn of Sorrow
  9. Call of Duty 2
  10. Battlefield 2

And let me get it out of the way immediately to say that Mass Effect will not make the list because I’m not getting it until Christmas and so won’t have the opportunity to include it. Assuming I like it, however, it will be included in the late additions, as I did with a couple of notable games last year.

Uncharted: Drake’s Fortune

Uncharted: Drake's Fortune

I don’t think it’s too much of an exaggeration to say that the PS3 hasn’t been brimming with top exclusives in its first year on the market. Ratchet & Clank was the closest thing to a real system seller; Heavenly Sword wasn’t without problems; Motorstorm was good but hardly overburdened with content; and we all know what happened with Lair.

Uncharted is the first PS3 game from Naughty Dog and, like their Crash Bandicoot gave the PS1 an identity at a time when consoles were defined by their mascots, for me this is the PS3 game so far. It’s good enough to make that outlay and the lean months seem worthwhile, and in places it was the first time that a PS3 game had me questioning whether or not it could be done on another console.

Continue reading Uncharted: Drake’s Fortune

DualShock 3 Impressions

In what I’m sure will be remembered as a breakthrough up there with the moon landing and the mapping of the human genome, Sony have done the impossible: they’ve got rumble and motion sensing into the same controller.

DualShock 3

With rumble back in there and the controller no longer feeling quite as waifish, that’s two problems down. We still have the somewhat floaty and uncomfortably-placed sticks and those inexplicable convex triggers (PSW has the right idea), but it’s a big improvement. Perhaps more importantly, however, I haven’t had those intermittent signal dropouts that plagued the Sixaxis and I’m yet to hear of any from other people. That’s worth the upgrade alone.

Like the Controller S for the Xbox, this is how it should have been done the first time. I’ve kind of given up on my other problems with the DualShock design being fixed or even acknowledged as problems, so at least the removal of several new issues is a step in the right direction. It seems like a subtle improvement in general, with the sticks having a slightly different feel to the Sixaxis – a friend described them as being more “PS2-like”, although I don’t know what exactly had changed – and the whole thing generally feeling more sturdy.

The DualShock 3 in my hands The DS3 smothering its deformed older sibling
(click images for larger versions)

Obviously it’s the rumble that provides the main attraction, and that seems well done. It’s clearly not the much-vaunted TouchSense, but at the same time it doesn’t feel like weights on motors. The games that I’ve tried which feature rumble – Uncharted, Resistance, the GT5 and Ratchet demos – may simply be using it in subtle ways (I’d bet that they were integrated in a hurry) but in all instances it felt more like a buzz than what I’d describe as a rumble. It remains to be seen how it will handle the sharp jolt of gunfire once developers have it properly integrated, though it was predictably well executed in the rumble strips and engine feedback of GT5. It also tested fine for rumble in PS1 and PS2 games.

In-game Sixaxis motion sequences are, predictably, still shit. Developers: please look at Warhawk’s optional implementation and let me use the sticks.

So from what I’ve played the DualShock 3 seems to be a worthy new iteration of the Sixaxis that PS3 owners will want to invest in. It seems odd that there is such a gulf between the Japanese and Western release dates given that there are no region locks for hardware, but – given that there are no region locks for hardware – it’s a simple import. Admittedly not quite so simple anymore for EU residents, so in that case I suggest looking for importers in your country or simply taking a punt on eBay.

For non-EU residents Play-Asia has both black and ceramic white variants available. Might I suggest the white because, like its console cousin, it won’t show up the dust quite as much and looks rather more spiffing.

Gerstmaaaaaann!!!

6.0

After awarding a score of 7.5 to Ratchet & Clank Future, 8.0 to Uncharted and, most notoriously, 8.8 to Twilight Princess, GameSpot haven’t exactly been popular with the fanboys recently. I’ve rarely seen such bile spewed on forums over a review than for the Ratchet and Zelda scores in particular.

But however you may feel over a difference of opinion on a game that you happen to like, the news that Jeff Gerstmann (he of the Zelda review) may have been fired over an accurate review of Kane & Lynch should be considered a travesty. Especially so if it comes out, as has been implied, that it was because of complaints from sponsors who threatened to pull advertising. Not only have GameSpot lost one of their most popular and likable editors, but they will have also done irreparable damage to their reputation.

The site has a reputation for revisionism – notoriously the bump in their Shenmue score after complaints – but any past changes have been made because of genuine error or misjudgements from people who have played the game objectively themselves. And there’s nothing wrong with that as long as it doesn’t become a habit, but to kowtow to advertisers over a score that is in the same ballpark as everyone else (besides the fact that 6.0 isn’t a ‘bad’ score, as their own scale says) is just unacceptable. There are other advertisers and ones like Eidos should take note of the fact that this wasn’t an anomalous score and any backlash will hurt them as much as it does GameSpot.

I hope that we get some official comment from GameSpot soon, because I know many won’t be going back if this really happened as has been reported.

The Assassin’s Creed Cop-out

Assassin's Creed 2: Altair in Space!

First, a warning: if you haven’t been paying attention, this post could spoil certain aspects of Assassin’s Creed for you. In any case, rest assured that the ‘twist’ discussed here occurs minutes into the game, so put the pitchfork down.

And so, here we go. As you probably know if you’ve been following the development at all, the 12th Century setting of Assassin’s Creed takes place within a futuristic setting, exploring the idea of genetic memory. Expect a plethora of sequels set in various time periods (World War 2, here we come!) throughout the next couple of console generations.

As one of the early standard-bearers for this generation, Assassin’s Creed had a lot of hype behind it. And really ever since that showing at X06, when we saw an early version of the game looking and playing like most finished games at the time, it’s looked like one of those truly ‘next-gen’ games from the start. But what I liked it for more than anything was that it was doing something different in its setting. When it seems like every game is either a space marine shooter with a main character named like a Steven Seagal character or a fantasy epic, a game based on a relatively unexplored period of history was a breath of fresh air.

More like a hot blast of arid, desert air…

Maybe it’s understandable given development costs nowadays, and that coupled with a notoriously conservative industry (creatively speaking) means that working outside the comfort zone is even more of a risk, but it was the Third Crusade setting that first attracted me to the game simply because it was something that I hadn’t experienced in a game. And the overarching sci-fi elements wouldn’t bother me if they were limited to some kind of level hub or as justification for a sequel, as if they needed one.

But no. Areas between missions are truncated as the memory gets ‘skipped’; the HUD is all cool blue futurism; digital interference appears during holes in the memories. And that’s just what I saw in the first few missions. It’s like they got cold feet and considering how secretive they were about this plot element – a few public slips aside – I find it inexplicable. Sci-fi fans aren’t going to know about it and those interested by the history behind it, like me, will find it obtrusive and unnecessary .

I hope now that embargoes are up and the secret is out we might get some serious interviews on why this decision was made. I just can’t fathom it. Why would you make a game about genetic memory and keep that fact secret? Surely it’s an interesting enough concept to feature prominently. Why would you spend years showing a Prince of Persia-meets-Hitman game when most people are going to walk in and get something completely different? There’s no indication on the box that it’s anything other than an historical adventure, and thanks to the aforementioned embargoes it’s not mentioned in any of the reviews. Someone who hasn’t been following the development certainly won’t know about it.

As I said, it’s not going to impress the history buffs (because they won’t want it), and it’s not going to impress the armchair scientists (because they won’t know about it). Sci-fi games are the ones pushing the big numbers so far this gen and Ubisoft seem to be trying to tap that demographic by the back door. Ultimately, will they please no-one by trying to please everyone? We’ll have to wait for next month’s NPDs, I suppose.