Category Archives: PlayStation

Best of 2008 #4: Grand Theft Auto IV

Grand Theft Auto IV

For some reason the online forum hive mind has turned against GTA IV since not long after its release. It’s true that it’s smaller than San Andreas; that the missions generally follow an established formula; that Niko’s transformation from never wanting to kill again to… uh… killing again is about as convincing as Anakin Skywalker’s fall to the Dark Side; but I stand by every word of the praise that I heaped upon it back in the first few days of release.

It may be far from perfect, but the fact remains that I had more fun tearing around this next-gen Liberty City than I did almost any other game this year. It’s the first GTA that held my attention long enough to finish the main story – all 40 hours of it by the time the end credits rolled for me – and I had a great time almost the whole way through.

I’m obviously not expecting any revolutionary changes to the gameplay in the upcoming DLC, but there are kinks that can be worked on, such as the pressing need for mid-mission checkpoints to avoid those moments when failing a mission necessitates another drive all the way across town, and the personal relationships that could be cultivated in the game could get annoying after the first few hours, but it doesn’t change the fact that Liberty City was a joy to explore. It proved that GTA doesn’t need the increasingly outlandish missions and plot twists that typified San Andreas’s government conspiracies and cult compounds. It might have been funny, but was flying a VTOL jet over Area 51 69 really in keeping with the rest of the series?

So don’t listen to the haters: GTA IV is and always has been one of the best games of 2008. Time will prove me right on that one.

Best of 2008 #7: LittleBigPlanet

LittleBigPlanet

While I may not have thought LittleBigPlanet to be the revolution that certain circles had been hyping it as, that’s not to say that it wasn’t a great game and a step towards popularising what still has the potential to almost be a genre in its own right.

I have to say that, at least back when I played it, creating my own levels and playing what was out there was the least appealing part. Unsurprisingly, most of the user-created levels were complete tosh, and when it took me a couple of hours to make what I thought was a fairly basic element to an even passable standard, I decided that a controller just isn’t the interface to use when getting creative.

I’ll go back at some point and see what people have made when given the time to work around the limitations of the tools, but I had a good enough time with the story levels to let this game into my top ten. Knowing that Media Molecule’s levels were created with the same pieces that anyone else can use, it bodes well for the future of LBP because I thought it was one of the best traditional platformers that I’ve played in ages.

Yes, the controls are floaty and can feel imprecise. But as a whole those levels were so creative and made such good use of what the game had going for it – namely a great physics engine and a wonderful handmade visual style – that it was impossible not to love them.

Best of 2008 #9: Persona 4

Persona 4

Considering that this was the second Persona game that I played in 2008 and that it had to live up to the high standards of its predecessor, the standard that Persona 4 manages to hit is all the more remarkable.

I was pretty much guaranteed to like this one as soon as I saw the small-town Japan setting – I like another game with a similar setting, in case you didn’t know – and although I do indeed like that better than the more anonymous city of Persona 3, there are other reasons why I like this one better. There’s no more shooting oneself in the head to summon demons, but you can’t have everything.

It’s not far removed from P3 in terms of gameplay and structure, but all of its changes are for the better. As well as finally letting me see what a spell does from the menu, finally removing the need to memorise the functions of moves with such descriptive names as Pulinpa or Marakukaja to avoid the potentially harsh punishments for using the wrong one, there’s more variety to the dungeons, better characters, and a fantastic translation.

I mean, somehow the translation team managed to take a cute bear-thing called Teddie, who’s with you throughout and talks in frequent bear puns, and not make the whole thing un-bear-able. Sorry… but it’s still an impressive feat of translation in an already genuinely funny script.

So a round of applause for Atlus, sending out the PS2 with one of its best RPGs and what will surely be – I’m sure that I said this about God of War II and Persona 3, but I actually think it’s true this time – the console’s last truly great game.

Best of 2008

Believe it or not, there are only ten days remaining in 2008, which can mean only… oh.

No, unlike the last three years, I won’t be counting down the last few days of the year with my favourite games that this trip around the sun has brought. It was always fun to knock it together while infused with ‘Christmas spirit’, but the fact that the timing precluded the great games that I got for Christmas – probable inclusions like Final Fantasy XII and Mass Effect among them over the last couple of years – means that I’m instead going to do it during the first ten days of 2009.

In the meantime, look over my picks from 2005, 2006, and 2007. Some of them I’d change in retrospect, but at least you can get a reminder of how this year stacks up.

The Evergreen Street Fighter II

Guile

Speaking as a fan of Street Fighter III, which is a beautiful, deep, competitive game that didn’t receive nearly the attention that it deserves, it really has nothing on its predecessor. A rough calculation tells me that I’ve already bought Street Fighter II three times this decade, and playing the new HD Remix has really reminded me of just how brilliant this game is.

Besides its better, more iconic characters that have gone on to become archetypes in themselves, Street Fighter II is a game that just never seems to age at all, no matter how many times I play it, and that amazes me every time I return. The lick of paint for the latest release obviously helps, but looking beyond graphics it’s as much fun today as it ever was. Everyone must have at least some experience with this game, and you only have to play for a little while to feel at home again, even if you haven’t played since it came out, which is pushing two decades ago. It’s impossible to have ‘just one more game’, especially now that we have a version that works extremely well online.

What’s impressed me more than anything, though, is how playing online has shown just how deep a game it is, even compared to one that is so deliberately tough to master as its sequel. People know every in and out of every character and move, and some of the high-level players you’ll meet online can completely humble you, switching styles as they go and thrashing you, even with characters that I wouldn’t touch with a ten-foot pole. Even after all these years I can’t work out how to effectively play as a ‘charge’ character like Guile, and yet I can go online and be routinely humiliated by one of them. Such is life…

It seems like HD Remix has been timed to hype up a certain other fighting game due in February, and if that was indeed one of its purposes it’s worked with me. The previews are coming out and suggesting that the talk about Street Fighter IV going back to the deep yet accessible roots of Street Fighter II, appealing in the process to both the hardcore and casual fans – that’s ‘casual’ in the old sense, not the ‘plays Imagine Party Babyz’ kind – may actually be true. While that ‘back to basics’ marketing trick has lost its power not to make me suspicious after its repeated use on Sonic games, there just isn’t a better foundation for a fighting game than this.

Because of this, no matter how good SFIV ends up being, it won’t be its immediate predecessor that it’s held up against. Aiming to succeed Street Fighter II is ambitious, given that even the best new fighting games struggle to be played for three years, let alone seventeen, but again, this is the sheet to crib from. I hope it succeeds, and I bought an arcade stick as evidence of my faith – okay, so HD Remix had something to do with it as well – but I have my suspicions as to which Street Fighter I’ll still be buying with each new generation when 2025 rolls around.

Sending EA The Wrong Message

It’s fair to say that I’ve been critical of EA in the past, accusing the company of everything from single-handedly bringing down the industry to the ritual murder of virgins… maybe. It’s been massively improved recently, though, somehow turning Pro Evo into the football franchise that’s resting on its laurels with the really rather good FIFA 09 and, for every questionable decision, releasing a few games that are actually pretty risky and unique.

Dead Space

In the last year, for example, Burnout Paradise was a major departure from the previous games’ successful formula, and it has since been supported by some incredibly diverse downloadable content, most of which has been free. Bearing in mind that this is the company that has charged for in-game money and that’s incredible.

Rock Band 2 came out and, understandable licensing fee aside, Harmonix was allowed to patch in the ability to export almost every game from the original game for the new one, which made me happy.

Then, this Christmas, we’ve had Dead Space and Mirror’s Edge, both new IPs that bring new things to their respective genres – if Mirror’s Edge could even be considered part of a traditional genre – and have allowed a couple of clearly talented studios to cut loose from their usual licensed pap and Battlefield drudgery respectively and flex their creative muscles.

So it’s good that the new, risk-taking EA is reaping the benefits, then, right? Oh…

It’s not all that surprising considering that people are going to be picky about their games and new stuff like this has to go up against guaranteed sellers like Gears 2 and a new Call of Duty, but it’s still a huge shame. I’ve seen some pretty good deals on both of those, and Dead Space in particular is brilliant, so if you’re looking for some late Christmas presents at least consider them because otherwise the new EA will take over from Activision as the new old EA… or something.