Category Archives: PlayStation

Best of 2009 #8: Borderlands

I don’t have any more categories than an overall top ten when I pick my game of the year, but if I was going to nominate the best value purchase of the year it would certainly be Borderlands. It cost me less than £18 and I got far more out of it than most full-price purchases. And thankfully it’s not been completely overlooked either, as it’s the fastest-selling new IP of 2009 and has sold handsomely.

It’s one of those surprise packages that I didn’t see coming at all, looking like nothing more than a random gun gimmick that got a quick facelift to stop it being completely lost in the shuffle as another FPS with RPG elements set in a deserted wasteland. How wrong I was. It’s a genius idea, taking the best bits from first-person shooters and MMORPGs and blending them masterfully to create something that can be played alone or with friends, and is also immense fun whichever way you do it.

I have friends who wouldn’t touch an MMORPG with a ten-foot pole but fell right into Borderlands, in one case spending over 15 hours with it over a weekend, and I’m really excited to see where the framework is used now. We know that a sequel is coming and that ‘Borderworlds’ has been trademarked – the fact that it’s plural is the really interesting thing in that title – and more of the same, perhaps with some more varied environments and a bit of visual character customisation, would be brilliant and a certain purchase for me, but Gearbox should really take it to its natural conclusion as a true MMOFPS. This with an active and populated world could be the MMO recipe that finally manages to click with me.

So well done, Gearbox, for coming onto this list with the latest entry and being one of the year’s genuinely nice surprises. Here’s to Borderworlds.

Best of 2009 #9: Resident Evil 5

Alas, adding co-op to the framework for one of the best action-adventure games ever made wasn’t enough to blow minds as the same formula managed to do in 2005, but Resident Evil 5 still deserves recognition. As far as I’m concerned, the only thing you could accuse its developer of – besides being staffed by massive racists, obviously – is only making minor improvements to the game that netted dozens of game of the year awards not too long ago. They must be mad.

Some of that was simply down to how things have moved on since Resident Evil 4, as shooters with the same perspective and arguably more friendly mechanics are ten a penny these days. Some of it was also down to the fact that, unless you had more dedicated friends than me, you had to spend the whole game reliant on an AI partner, and you’re a lot less willing to forgive the mistakes of that than you are a real person. The notion of this being survival horror went out the window with the last game and it’s even less so now, and the proliferation of this style has, perversely, left what was groundbreaking only a few years ago feeling aged.

As always seems to the the way, I’ve ended up sounding really down on this game, and I’m not at all, because it’s still an excellent adventure that just has flaws that you need to be willing to look past, which, people tend to forget, has always been the way with Resident Evil. To change it too much, to bow to the pressure of its predecessor’s pretenders, would stop it being Resident Evil, and that’s what I still want from this series; if I want to play Gears of War, I’ll play Gears of War. This felt like a member of the series, helped by the reappearance of series tropes that had gone walkabout recently.

There’s big pressure on the next one, and if it’s as good as this one I’ll be at the front of the line. We’ve got Umbrella back, so how about some zombies?

Best of 2009 #10: Killzone 2

Graphics aren’t everything, but they are something, and when they look as spectacular as Killzone 2, they’re really something. Even if it wasn’t quite what was promised, Guerrilla got closer than anyone thought it had any right to, creating what is arguably the best-looking game on consoles today. It’s an advert for just how important animation and effects are to visuals and is certainly the closest thing to photorealism we have right now.

The best part of a year on from its release, the forgettable story has almost completely passed from my mind and I’m left with the game itself, which I thoroughly enjoyed despite the hotly debated issues with laggy controls. I think it gives the game a sense of weight that complements the gritty style. It wouldn’t be Killzone 2 if it had the tight, twitch controls of a Call of Duty.

It also deserves credit for one of the year’s best multiplayer modes, shorn of some of the deliberately obtuse control elements in the name of competitive play, and I enjoyed that enough to put it up there with Warhawk as one of my favourite PS3 multiplayer experiences.

It’s too flawed to be a bona fide classic, I think, but Killzone 2 does enough right to justify its plaudits and firmly establishes the series as a contender rather than the also-ran that it was in the PS2 days.

Best of 2009

Rather than cliches about how hard to believe it is that another year is down – although it is pretty hard, to be fair – I’m just going to kick straight in tomorrow with the first of my countdown of the year’s best games. No games for Christmas means no messing around in the first days of 2010 to make room for any late additions, so this will be a straight run to see out the end of the year… maybe with a little surprise to look back on the 2000s as a whole at the end.

I know the tension must be torture, so, in the meantime, you can peruse my lists for 2005, 2006, 2007 and 2008. Aren’t I good to you?

God of War Collection

I’ve spoken before on how shallow and brainless I think the God of War series to be, and I’d still much rather play something like Bayonetta, but I like them enough to justify £25 for both of them redone in high definition. Given that the first one managed to impress even after the 360 and PS3’s releases, I was keen to see how they held up with a spit and polish, and the answer is pretty damn well.

They’re not going to fool anyone into thinking that they’re new releases or anything, and some of the perspective tricks are shown up in HD like ropey special effects on a Blu-ray movie, but a few added pixels, some v-sync and a mostly locked 60fps – I’ve seen drops in areas with lots of particle effects, like the first game’s Desert of Lost Souls – do them a world of good. The spell is broken somewhat when you see Athenian soldiers who look like troop models from a 1998 RTS and the unchanged FMV looks horrific – rendered from the PS2 engine for standard definition and badly compressed to boot – but this is a retro compilation at the end of the day. I’m not going to dock a retro compilation point for not looking completely shiny and new.

I’m disappointed that the remastering on both of them couldn’t have extended to proper surround sound, though, with only PS2-era Dolby Pro Logic II present and some glitches in that to boot. Remixing the whole thing might have been a lot to ask, but Sony’s been excellent this generation in terms of pushing next-generation sound as hard as visuals and I think it would have made a world of difference.

Given the PS3’s current situation surrounding backwards compatibility, maybe this is testing the water for the approach to come. I’d have no problem rebuying some of my favourite PS2 titles given this kind of treatment.

The obvious one to ask for and one that’s probably likely is a Team Ico compilation in advance of The Last Guardian, but I could reel off a list of PS2 favourites that would be excellent candidates for this kind of treatment: Kingdom Hearts, Silent Hill, Devil May Cry, Final Fantasy… Stick them on a disc or release them individually as à la carte downloads from PSN. Hell, why limit this idea to the PlayStation? Splinter Cell and Hitman both have sequels in the works and I’d relish the opportunity to play through the earlier iterations again. If universal backwards compatibility isn’t possible, this is the next best thing and has plenty of benefits of its own.

The God of War games remain a bit of a guilty pleasure for me, and this is definitely the way to play them. They’re two of the best action games of the last decade and the low price for them looking and playing this smoothly is a steal.

The screenshot in this post was borrowed from Bitmob’s comparison feature here.

Modern Warfare 2

I deliberately refrained from weighing in on the debate surround ‘that’ scene in Modern Warfare 2 until I’d actually played it – a shocking perspective, I know – and having just finished the game, I’m glad I did.

A lot of gamers will naturally jump to the defence of their hobby; how it’s an important step towards them becoming a respected and accepted narrative art form and blah blah blah. I actually disagree here. While Infinity Ward should have every right to put such scenes in its games and I applaud Tom Watson’s level-headed approach to treating adults like… well, adults, in playing it I felt that it was controversial for controvery’s sake. It could have been handled so much better – but I guess that wouldn’t have generated the column inches, which is the real crux.

Call of Duty: Modern Warfare 2

It’s totally unnecessary, and an extremely heavy-handed attempt to shock, and as far as being avant garde with this stuff goes, the revolution in the first Modern Warfare’s opening stages was far more effective, catching glimpses of dissidents being executed and such. There’s nothing clever or subtle about four men with machine guns opening up on people and shooting someone as he tries to drag his wounded friend to safety.

It feels tacky already, but coupled with the fact that the rest of the game feels like a Michael Bay film – the scene comes immediately after this ridiculous chase, for instance – it’s hard to see it as anything but exploitative. Sad, really, because it does stand out more than it should.

That aside, though, I loved the game. Putting aside the online mode, it’s a five-hour rollercoaster. Like the airport scene it’s not subtle, but this time I mean it in a good way, like The Rock and Con Air, which find themselves imitated repeatedly. I played through most of the game in a single sitting and it constantly kept me enthralled and keen to do it again at a higher difficulty.

Is that too short? As I’ve said before, I’d much rather have a top quality five hours of gameplay than the same content stretched out over ten, and it’s not like the campaign is all that Call of Duty games have to offer. I think that this game is good enough to warrant playing through more than once, and I’m still yet to touch the online/offline co-op Special Ops missions, which are apparently a highlight. So even if one scene is rather tasteless, and even if Activision is intensely disagreeable and it seems to be rubbing off on Infinity Ward, I can’t deny that this is a great game. I love this series, and this is right up there with the best of them, and will be a fixture of my Xbox 360’s disc drive for months.