Category Archives: PC games

Best of 2011 #6: Minecraft

I came into Minecraft after months of increasingly complex alpha and beta versions, and to say I was baffled is an understatement. By that time there was already a whole subculture surrounding it, hours of staggering creations on YouTube – be sure to check out Rapture and the absolutely mind-blowing Middle-earth – and a dauntingly complex wiki, and this was before we’d even got as far as the adventure updates and crazy ideas like, y’know, adding a point to the whole thing.

Minecraft

At some point this year, though, I made a conscious effort to sit down with the game, a guide to the first steps on the road to the ultimate sandbox open in a browser behind it, and it all just clicked. Its position on the list might suggest that it didn’t click quite as strongly as it did for some, and indeed I’ve done little more than make tall towers and deep catacombs in between exploring some of the great work being done on collaborative servers, but it’s probably the game this year that I found easiest to get lost in, and just play for the joy of creating something.

I’m not sure whether it’s worthy of praise or criticism that the tutorial-free first hour is so open-ended being that it’s only in retrospect, having been told that punching a tree makes wood makes planks makes a crafting table of all things, that it’s possible to see how clever it all is, because a tutorial would ruin the beautiful simplicity. It makes you feel clever when you manage to discover a recipe off your own back, and if you’ve been scared off I encourage you to give it a real try.

2012 will certainly bring updates as well as the 360 version, and how that ends up will be intriguing. I only hope that whoever’s developing it has the guts to leave what the game does best alone without overcomplicating things in pursuit of a less patient audience.

 

Best of 2010 #2: Mass Effect 2

Mass Effect 2I know for a fact that many of the first game’s most ardent fans will disagree vehemently with this, but for my money Mass Effect 2 will stand as one of the primary examples of how to improve on a game for its sequel. It may have jettisoned some of the RPG ideals of the first game, but I found its attempts at streamlining perfect, creating a brilliant action-RPG – emphasis on the ‘action’ – with one of the best open-ended stories in recent history. The important thing is that what the first game did best – creating a wonderfully vibrant and believable sci-fi universe – was preserved and expanded.

There’s a slim line between streamlining and dumbing down, and I think Mass Effect 2 is an example of it done right. While it was now more limited in being able to explore hundreds of largely redundant rooms on the Citadel, for instance, what was there was more detailed, more populated, and felt more like a real galactic capital. You couldn’t land on every planet any more, but the ones with missions were more unique and often looked beautiful, rather than constructed from a handful of set assets.

One area where I’ll give the first game a slight edge is in its story, as I liked the mystery around Saren and Sovereign more than this game’s Cerberus and Collectors, but the execution of this game’s finale was leagues ahead of anything in that game. The wanton way in which it would kill supporting characters, even making it possible for Shepard himself to not survive for Mass Effect 3, was extremely brave, the knowledge that it was possible for everyone to make it back alive – managing that was one of my proudest gaming achievements, definitely – made any deaths really hit home. It forced you to delve into everyone’s back story, which also made you care and caused every loss to hurt.

Mass Effect 2 is yet more proof, then, that Western developers are now the ones to watch when it comes to RPGs. BioWare had the courage to massively overhaul what was already a minor classic, and in doing so created what must go down as one of the generation’s best games. Bring on Mass Effect 3.

Best of 2010 #7: Call of Duty: Black Ops

Call of Duty: Black OpsIt may be fashionable to hate this series and, frankly, quite sensible to hurl some well-deserved opprobrium at Activision, but there’s still nothing better when it comes to the Michael Bay style of action. While Halo is, I maintain, better at actually engaging the brain, Call of Duty is still the place to go for a shot of adrenaline.

And with Black Ops, Treyarch is the closest yet to creating a game that stands up to Infinity Ward’s offerings. The series’ high points, Call of Duty 2 and 4, still stand head and shoulders above the rest, and yes, the plot is spectacularly stupid, but I had a lot of fun with it. Even though I mourn the apparent death of the series’ realistic bent, the campaign is well put together and I’ve probably had more fun with the multiplayer than I have since those heady days when the scope of COD4’s popularity was becoming evident.

It even improves on Modern Warfare 2’s extensive package in areas where fans complained, showing that in Treyarch we might have a competent developer that mercifully lacks the hubris of its related companies. Dedicated servers? No prescriptive ‘we know better’ comments from the studio – Treyarch just did it. It’s almost endearing.

Even if I’ll never be happy with Activision’s insistence on “exploiting” the franchise on a yearly basis – maybe more in 2011 – if standards are maintained and the games can continue to move forward, I’ll be content to drop my £40 each year. Just please don’t make it more than that.

Black Ops: Dumbest Plot Ever

Seriously, for a game that’s following Modern Warfare 2, that’s saying something.

When this was announced, and given its historical setting, I expected Treyarch to have a bit of fun with the story, but to generally keep it within the bounds of plausibility. Maybe use the Vietnam levels for all-out action, and then be a bit clever with the other ones, having you sneaking into Soviet territory for low-key deniable ops of the kind that the series has done so well before.

What I didn’t expect was full-on invasions of Russia involving deadly chemical weapons, JFK conspiracy theories, a gulag escape involving a minigun – with those in prison camp cupboards, it’s no wonder the Soviet Union fell – and what is essentially the plot of The Manchurian Candidate. And that’s without mentioning the dream characters.

For all the outrageous stupidity of Modern Warfare 2’s plot, that at least had the defence of a near-future setting, but a Call of Duty in a historical scenario has come a long way – backwards, in my opinion – from the days of COD and COD2, when the emphasis was on being a grunt in a unit of grunts, rather than a special forces superhero. That was what the series was supposed to be a move away from, because it’s what everyone else was doing.

Still, good game, isn’t it?

Steam and the One-Console Future

One of the most surprising announcements at this E3 came from Valve, with Gabe Newell, who has been somewhat outspoken about the experience of PS3 development, confirming a PS3 version of Portal 2, previously only thought to be coming to the PC, Mac and Xbox 360. That in itself isn’t all that shocking because Valve games have turned up on the system from other developers, but it’s not hyperbole to say that his aside about Steamworks coming to Sony’s console has the potential to really shake up the industry.

Some of this is still speculation because we don’t know exactly which Steamworks features will be on the way. I’d be very surprised if cross-platform multiplayer made it, and Steam Play (buy it on the PC and automatically get the Mac version and vice versa) expanding to the PS3 version would be apocalyptically big, but even if we’re looking at the simpler things like automatic updates, community features and Steam Cloud – we know that last one’s on the way for sure – Valve is going to go a big way towards removing the barriers between gaming across distinct platforms and moving gaming away from independent walled gardens.

Originally Steam Cloud would simply copy your saves and custom settings to the ‘cloud’ so that they’d be synced between your computers, and with the release of the Steam Mac client it was expanded to doing that across operating systems, and we have to assume, given that it has no other purpose, that it’ll do the same with Steamworks PS3 games. We already have retail PC games that integrate Steamworks – big titles like Modern Warfare 2 and Just Cause 2, for example – and it’s entirely possible that future editions will sync your progress across multiple platforms. Saving your game in Call of Duty on your PC at work and picking up on your MacBook on the train home and then finding your progress reflected on your console is insane. It’s like living in the future.

I like Xbox Live a lot, but this just couldn’t happen on the Xbox 360 as it stands. It’s the kind of thing that was promised by Live Anywhere, but what little of that still exists now seems to be coming only to Windows Mobile phones. Besides the fact that I don’t and won’t own one, it’s a great system if you’re willing to lock yourself into Microsoft’s products, but Steam now works on consoles and, if the rumours of an upcoming Linux version are true, computers regardless of operating system. An open network doesn’t always work out for the best on something that should be as plug-and-play as a console – see the disaster that was the Konami ID in Metal Gear Solid 4, as well as how online functionality can still vary wildly between PS3 games – but I think Valve has demonstrated its community credentials on enough occasions to be the one to try this.

The ‘one-console future’ is inevitable if this medium ever wants to grow up, and simply facilitating interaction between platforms is the first and largest step. We’re still going to have PlayStations and Xboxes for the foreseeable future, but Steamworks and independently developed community features like Rockstar Social Club and Battlefield 1943’s Coral Sea Challenge that are showing the barest hints of cross-platform interaction are, I think, seriously showing the way things are going. The way things have to go.

I could be wrong and this could turn out to be nothing, of course. I don’t think it will, though. This has to happen so let’s get it over with.

Torchlight is awesome

The launch of Steam for the Mac came and went with all but one of Valve’s own games notable for its absence, and so the duty of providing a game that wasn’t possible to finish in three hours fell to the third-parties. The obvious winner was Torchlight, and not merely because of its price.

This is my first foray into this particular sub-genre of dungeon-crawling loot-whoring RPGs, having passed by the likes of Diablo, and I have to say that I’m very impressed. For a game that involves clicking for hours on end in order to get stuff that isn’t worth anything, it’s remarkably addictive; likewise, for a game that doesn’t look a long way beyond Warcraft III, it manages to look rather good. And the fact that such graphics mean low system requirements makes it a great game for an ageing laptop. Like Warcraft III, then.

The developer, Runic Games, deserves immense credit for creating such a wonderful little game and some successful early attempts to become one of those companies that’s impossible to dislike. Free updates, extensive modding support, and heartwarming stories like this:

Mere hours after a forum member mentioned that one of the game’s camera effects left her unable to play sections of the games due to an uncommon eye condition, a Runic developer patched in a user toggle for the option — at 8:00 am on a Sunday morning, no less.

Seriously, is it getting a bit dusty in here?

This game’s been a big time sink for me in the last week, able to vanish hours at a time with frightening ease, and this is without multiplayer beyond the promise of the upcoming MMO in the Torchlight universe. Oh, and that MMO? Free to play. God, I love you, Runic.

Diablo III is suddenly much higher up my wishlist, it must be said. But you never forget your first taste…