Category Archives: PC games

Best of 2007 #1: Call of Duty 4

Call of Duty 4

Call of Duty 2 has been a staple of my gaming time since the Xbox 360 came out, more than two years ago. Whatever happened to be the 360’s multiplayer game du jour, COD2 was what I kept going back to with the true believers on my friends list. Once they’d patched the early issues, I’ve always maintained that it was the best no-frills multiplayer FPS on the 360.

You wouldn’t have bet against Halo 3 being the one to finally take over that mantle. After all, COD3 stunk and the fact that I probably preferred multiplayer Return to Castle Wolfenstein on the original Xbox didn’t stop Halo 2 from being an immense time sink.

Maybe it’s karma, but this time the non-Halo game totally stole Halo’s thunder for me. Call of Duty 4 had good single player; it was short and perhaps not as fair on the harder difficulties as previous games (try later COD2 levels on veteran followed by ‘No Fighting in the War Room’ from COD4 – nightmare), but still satisfying, with some real standout moments. Alongside the pitched battles that are unmistakeably Call of Duty, stages like the sniper sequence first shown at E3 and the level set on the gunship show range to Infinity Ward’s talents that make me excited to see what they can do next, probably while someone else sodomises the franchise’s good name in 2008’s COD5.

Multiplayer is what won this for COD4 against all of the other top games this year, though. While it has balance problems that have been discussed at length elsewhere and is possibly the most unfriendly game for new players to enter the melee, I adore it. It has the tight gameplay that made COD2 so good and the ingenious levelling system which gives the impetus to keep playing. Whereas most online games have little more than a rank next to your name, if even that much, after literally days of play you’re unlocking new weapons and challenges here. I’m almost at the highest rank and I’ve only unlocked all of the accessories for two weapons, and haven’t unlocked (let alone completed) all of the challenges.

And I haven’t even mentioned that the whole thing runs at 60 frames per second. That achievement, plus the quality and quantity of content here, puts most games to shame. I have no hesitation in calling it my favourite game of 2007.

Best of 2007 #6: BioShock

BioShock

I almost get the sense that BioShock is destined to be overlooked, coming before the big guns of the year and really before the Christmas season began. I hope that I’m proven wrong because it deserves all the more recognition.

Since I seem to be taking this list as an opportunity to nitpick the best games of the year as much as to celebrate them, I’ll say that the mechanics of BioShock left me slightly disappointed. It didn’t feel like the open-ended jazz solo with guns that it was made out to be, and the showpiece battles with the Big Daddies happened too frequently to be the events that they could or should have been.

Nonetheless, Irrational/2K Boston is clearly one of the best in the world when it comes to creating an environment. It’s here almost solely on the strength of Rapture, such a glorious creation that the beautiful and tragic underwater metropolis becomes the impetus to keep playing. The design is so inventive, so different to what we expect from games these days. It might seem like a strange comparison to make, but it reminds me of how the sense of place in Shenmue enabled me to overlook the flaws and want to spend time exploring.

Rapture makes this one of the most unsettling (not scary) and haunting games of the year. If you haven’t played it yet, don’t let the torrent of quality that we’ve had over the last few weeks overshadow it. It’s one of the best.

Best of 2007 #7: The Orange Box

The Orange Box

Also known as Portal & Friends.

The Half-Life 2 series and Team Fortress 2 are superb games, if slightly overrated in the case of the former. And while many game of the year nominations for The Orange Box can almost be justified on the criteria of sheer value alone, I’m quite comfortable nominating it on the basis of a single three-hour game that gets third billing on the box.

I’m convinced that one day looking at the (atrocious) cover art of The Orange Box will be like watching a film from the mid-80s, where the stars have faded or had a couple of stints in rehab and the only one still around is the precocious kid who got a tiny credit and now gets paid $15 million a time. Portal probably won’t be a multimillion franchise but I can see it being sustained through mods and official DLC alone. It’s already birthed several memes – usually an early sign of gaming stardom.

Of course there’s a ton more in The Orange Box than just Portal. Half-Life 2, though overrated in my opinion, could probably just about justify the price alone and for those without gaming PCs this is the first decent console version; Episode One is average but short (just over three hours for me); Episode Two is probably the best of the HL2 series. I’ve heard that Team Fortress 2 is great, but my experience with it has been marred by the laggy Xbox Live performance and a couple of other multiplayer first-person shooters.

Even if I have complaints, there are no bad apples in The Orange Box. Everything in the box has its merits and when you consider the sheer amount of stuff in here (and I’ve already seen it on sale!) it’s clearly one of the best of the year.

Portal

Portal

Much has been made about the value of The Orange Box, the new Half-Life 2 compilation, and to be honest it’s beyond dispute. This is one of the best first-person shooters ever made (I still think it’s a bit overrated, but that’s another post) in its first decent console excursion, with two expansions (one of which is brand new), and then two whole new games thrown in on top. And all for the price of one game. Considering the stuff that gets away with a £50 sticker nowadays, Orange Box is a steal.

But anyway, what I really want to talk about is Portal. The real unknown quantity here, what with Half-Life and Team Fortress both coming from established series, it’s almost the first really next-gen puzzle game; one that doesn’t work solely on the principles of Tetris or Bejeweled with some particle effects on top.

Back in 2003 Half-Life 2 taught us that as graphics begin to plateau it was physics that were the next big thing, and so I find it odd that this is the first mainstream title to really exploit it purely for puzzles. The early hours of Half-Life 2 were filled with so many moments that utilised the flashy new Havok engine that even today, when it’s almost ubiquitous, we’ve rarely seen it used for more than making barrels fall convincingly. Such an engine coupled with mind-bending portals – about the only memorable thing in the otherwise wholly forgettable Prey – gives two new ideas, united in their ability to distract from the task at hand, a whole game in which to shine.

Far from being a simple skeleton on which to hang a couple of neat ideas, however, Portal fits into the Half-Life universe as a side story. There’s not a mention of Gordon Freeman and only hints at the Combine invasion (the disembodied voice of GLaDOS, the computer, makes references to ‘them’, and the hastily-abandoned facility speaks volumes), but the unsettling sense of there being more to what you’re seeing than you’re allowed to know remains, particularly in later levels.

I was also surprised by the quality of the writing, being that your character is the only human in the game. GLaDOS is an omnipresent observer who never quite seems to be on the level with you and whose mechanical detachment makes for amusement, and the turrets talk like small children as they try to find and shoot you. They’re like virtual embodiments of the way that violence is sanitised, using phrases like “dispensing product” as a euphemism for attempting to kill you that fits well with the sterile environment. I recommend looking at the script to see what you missed when you finish it.

And the song that plays over the credits is just wonderful. So good that it deserves its own paragraph, see?

Portal takes only 2-3 hours to finish and as such would probably flounder outside of a bundled game or a cheap download, and I think even the $19.95 for the solus download on Steam is pushing it. But as it is a bundled game in a package that would be exceptional value even without Portal, what we have is a proof of concept that has the potential to be the next big puzzler. It’s a wonderfully realised game and quite possibly the best thing in that pack. I’ll regret saying this, but bring on the downloadable content.

An Unfortunate Use of the Term ‘Red Alert’

I found this advert for Command & Conquer: Red Alert 2 in an old FHM, circa 2000, when I was in the barber a couple of years back, and only now that it’s started to fall apart after I liberated it (I did ask first) have I got around to scanning it for posterity. I thought it might be of some interest as a curiosity:

I’m a bit surprised that I’ve never seen it online before or since as those vitriolic ‘EA is teh evil’ posts always get hits. Quite alarming in retrospect and I can only assume that it seemed like a good idea at the time.

Isn’t coincidence a strange thing?

Finished!

Dissertation Word Count

After countless hours of research and wearing my typing fingers (little-known fact: I only type with three fingers) down to stumps, I’ve finished my dissertation. Not only does this mean that I’m mere weeks away from being kicked out into the big bad world, it also means that I can play some games and post on here again. It sucks when life gets in the way of the really important things, doesn’t it?

26 pages or 11,222 words was the final count, all in. That beats my previous biggest Word document by some 22 pages. I could be forgiven for being put off ever blogging again after writing that much about the things.

The current games of choice are both on their second wind with me: Halo 2 in anticipation of a little event in a couple of weeks, and alternately another futile attempt to master Counter-Strike Source and find out how much better at it most people are than me. Give me a week to get back in the swing of things and I’ll be on about the summer drought again.