Category Archives: PC games

Sending EA The Wrong Message

It’s fair to say that I’ve been critical of EA in the past, accusing the company of everything from single-handedly bringing down the industry to the ritual murder of virgins… maybe. It’s been massively improved recently, though, somehow turning Pro Evo into the football franchise that’s resting on its laurels with the really rather good FIFA 09 and, for every questionable decision, releasing a few games that are actually pretty risky and unique.

Dead Space

In the last year, for example, Burnout Paradise was a major departure from the previous games’ successful formula, and it has since been supported by some incredibly diverse downloadable content, most of which has been free. Bearing in mind that this is the company that has charged for in-game money and that’s incredible.

Rock Band 2 came out and, understandable licensing fee aside, Harmonix was allowed to patch in the ability to export almost every game from the original game for the new one, which made me happy.

Then, this Christmas, we’ve had Dead Space and Mirror’s Edge, both new IPs that bring new things to their respective genres – if Mirror’s Edge could even be considered part of a traditional genre – and have allowed a couple of clearly talented studios to cut loose from their usual licensed pap and Battlefield drudgery respectively and flex their creative muscles.

So it’s good that the new, risk-taking EA is reaping the benefits, then, right? Oh…

It’s not all that surprising considering that people are going to be picky about their games and new stuff like this has to go up against guaranteed sellers like Gears 2 and a new Call of Duty, but it’s still a huge shame. I’ve seen some pretty good deals on both of those, and Dead Space in particular is brilliant, so if you’re looking for some late Christmas presents at least consider them because otherwise the new EA will take over from Activision as the new old EA… or something.

You Can’t Spell Ignorant Without IGN

IGN UK’s Football Manager 2009 review:

“FM09 is still easily the most in-depth, enjoyable and addictive way to pretend you manage a football team. When you have a formula as compulsively successful as this, one that guarantees you top the PC best-sellers list year on year, it’s churlish to suggest reckless tinkering for the sake of it.”

9.1 – Outstanding

IGN US’s Worldwide Soccer Manager 2009 review:

“I couldn’t imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.”

“Yes, the depth of management in this game is impressive. But, it’s not impressive enough to make up for the fact that you aren’t actually playing soccer.”

2.0 – Terrible

[For those who don’t know, Worldwide Soccer Manager is the name of the Football Manager series in the US.]

The above almost doesn’t require any comment, such is its ridiculousness. I admit to being no particularly big fan of the Football Manager series, even as a football fan, but I can still recognise that it’s a great game that fans get a massive amount of enjoyment from. Given my perspective on the series I certainly wouldn’t volunteer myself as a reviewer since it would be impossible for me to give a decent appraisal, but if I found myself forced into it my first task would be to understand the massive popularity of the series and try to review it on that basis.

That US review is just unbelievable, though. You’d think the guy would have twigged during one of the numerous references to how it was for hardcore “soccer” fans that it’s for hardcore “soccer” fans, and yet he still not only reviewed it but went on to give it an incredibly bad score, usually reserved for games that are downright broken. Why would anyone play it over FIFA or PES? Why would anyone play Command & Conquer over Ghost Recon, then? I’m almost tempted to start a campaign for the same guy to review Halo Wars, just to see if he shits out a page of nonsense asking why you’d play it when Halo 3 was on the market.

Seriously, this is reason #264,996 why games ‘journalism’ isn’t taken seriously by anyone except games ‘journalists’. Fuck me…

When Worlds (at War) Collide

It wouldn’t be the first time that it’s been suggested that some people at Infinity Ward may not be too keen on other developers messing up working with their colossally successful Call of Duty franchise in the name of annual updates, Activision becoming the new EA and all that, but this is hilarious.

The Infinity Ward community manager, Robert Bowling, made a post on his blog criticising the tendency of one of the Activision producers on World at War for making unflattering comparisons between the new game and the IW games. Here are the choice quotes:

First of all, you didn’t work on “previous Call of Dutys”, so don’t talk as if you’re down with how / why things were designed the way they were. Second, you’re completely fucking wrong.

[…]

A rule of thumb I like to use is…. when promoting your game. Promote YOUR game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies….

Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision – who apparently has never played the game and doesn’t even work at the developer.

That is awesome.

You have to love the dig at the Nazi zombies – for those who don’t know, there is literally a mode where you must defend your position against waves of undead German soldiers (video) – because I couldn’t believe that when I saw it. In a game that’s already treading a fine line with its depiction, however accurate, of Japanese soldiers in WWII, I can’t help but feel like that mode was pushing a boundaries of taste just a bit.

This is hardly Wolfenstein with its BJ Blazkowicz and Mecha-Hitler; the Call of Duty series was originally about being a more realistic gaming depiction of World War II by having the player not be the lone, Rambo-like hero but be one of many. So much for that idea, then…

Braid

Braid

Man, you wait ages for a good XBLA game and then two come along at once…

So how do you reconcile the fact that, at first glance, Braid looks like any other quick and dirty XBLA platformer with the frankly daunting 1,200 point (£10.20) price? Obviously the reviews help, as does the fact that this isn’t PSN and so a free demo is a given, but I still think it’s quite a big psychological barrier for people to overcome. Maybe it shouldn’t be, but it is.

If you’re finding yourself hovering over the download button, biting your lip, I implore you to take the plunge. This is one of the best indie games I’ve played in a while, and although it might still be on the pricey side, it’s a brilliant little game, full of neat touches and homages, as well as some great ideas of its own.

The influences that Braid carries most overtly is certainly Mario, and not just in the way that it’s ‘inspired’ every platform game ever. There are moments like this, which becomes an amusing running gag, a Donkey Kong sequence, and early enemies that are in no way Goombas, but the structure of the game allows it to switch from one idea to another at a moment’s notice, and it’s done in a way that allows you to skip a more challenging puzzle and come back to it when you want, never blocking your A-to-B progress. Continue reading Braid

Falling Off The Wagon

My initial flirtation with Azeroth was mercifully brief, lasting only the duration of a few blagged free trials and two months of actually paying, but intense, taking in over 60 hours in that time. Thankfully I hit a wall relatively early on and got bored by slow progress, and later managed to avoid temptation when patch 2.3 sped up levelling to get people to the new, high-level content. I was free, and I’ve been two years clean.

You can probably guess where this is going by now…

A couple of weeks ago it hadn’t even entered my mind to play Warcraft again, but a chance discovery that the Burning Crusade expansion was now only £6.99 was all it took. I feel like a drug addict who’s fallen back into the habit upon seeing that smack was on a 2-for-1 offer.

The current plan is to try it out for a month to see if I like what’s changed, and with any luck I’ll be sated after only dropping another £8.99 into Blizzard’s coffers, but you know how these things go. You find a new area with new quests, or manage to gain some new levels and cool items, and before you know it the new expansion is out and what can it hurt to give it a try because it’s only £25…

Oddly, I also got pulled into the Blizzard halo effect and reinstalled Warcraft III and its expansion. After being out for six years, Blizzard finally removed the requirement to play with the CD in the drive, taking away my biggest issue with playing it on a laptop and stripping out my most second-most hated form of copy protection. Why any game with such an online-focused community needs that, I’ll never know, and, at the risk of getting into that copy protection argument again, how about not making me hunt down a no-CD crack for a game that I own and legitimately want to play on my lap without forever ruining my chances of procreation?

Still, it remains a great game after all these years and is much more to my tastes than the epic-scale RTSs du jour like Supreme Commander. It’s even got me convinced to buy Starcraft II on release day so as to get in on the ground floor and only be lightly kicked in the posterior, as opposed to the prison shower scenario that starting on the first Starcraft at this point would bring. Ditto Diablo III.

Microsoft, Sony, and even Nintendo: please bring out something good so that I have no excuse. This enemy is far too powerful for Geometry Wars 2 and Uncharted with trophies to fight it alone.

Mandatory Installs Must Die

Remember those halcyon days console gaming was the easy option? You plugged it into the TV and into the mains, popped the cart – or disc, latterly – into the top, and hit the power button. None of the hardware incompatibilities, patches, or faffing around that PC gaming required.

Now, though, you can add networking to the mix, which isn’t yet necessarily as simple as it perhaps ought to be, and, of course, the minefield that is connecting your new device to an HDTV. Still, those have given us benefits for those who can do a bit of research, and even the dreaded patching is done automatically and quickly (mostly), meaning that a bug is no longer either something to deal with or wait for the second pressing.

But unfortunately, the one thing that I always hated about PC gaming has made the jump: installs. What started as a worrying but quick (Resistance, with its 220MB install) or optional process, taken through the promised land of Uncharted, which managed lush graphics with barely a load and no install, has now almost become the standard, and I HATE IT. Continue reading Mandatory Installs Must Die