Category Archives: Games

Logitech Z-5400

Logitech Z-5400

I’ve got a decent TV, a decent DVD player, and decent cables connecting everything into it, but the slightly incongruous link is my sound system, an Interact DSS-900, which has served me well enough for a few years but just isn’t that great. It only cost me as much as three of the digital coaxial cables that I use though, so I suppose it’s been good value.

It’s been loud enough to annoy my parents on a regular basis (late night Call of Duty 2 is a particular sore point) but it only supports Dolby Digital and Dolby Pro Logic II which has left DTS on DVDs inaccessible and it doesn’t have a remote which means that even with my lovely Harmony I have to get up to turn it off with the rest of the system unless I want a low hum 24/7.

Anyway, with a student loan to blow I decided it was time for an upgrade, so I went for the Logitech Z-5400. It has a remote and supports DTS which is two of the criteria down immediately, it’s more powerful and so can keep family members awake even more effectively, and it has support for seven devices at once (up from three) while negating the need to flick an optical/coaxial switch hidden away on the back when I want to change between DVD and 360. At a shade under £150 I’d say it’s even better value than the £100 spent on the old one, and just look at the white-on-black LCD. Look at it. That’s worth the money alone. Continue reading Logitech Z-5400

Hot Potion of Healing

I’ve just seen the news that Oblivion has been re-rated by the ESRB to change the rating from its previous T to the more adult M. I’m surprised because although the game does have violence, there’s little in the way of excessive gore and I’ve seen far worse in T-rated games as most enemies in this game just fall down and die. The more interesting factor in the decision to rescind the T rating is this one:

partial nudity in the PC version of the game can be created by modders

Besides the fact that I have no problem with a 15-year-old seeing a “partially nude (topless) female” (how many of them haven’t?), I’d hoped that the ESRB had learnt something after the backlash surrounding Hot Coffee. Apparently not. I think I’m right in saying that almost any game can have its art assets hacked by a modder and made nude (or anything else) but that’s besides the point. As with San Andreas, this content wasn’t intended to be seen. Can you really hold them to blame when someone else modifies their code from its original state?

The assertion that they should is absurd, especially when they took steps to make it inaccessible in the first place. It’s funny to me that many of those who decry mod content and blame the developer for it are often the same ones who bang the drum of not holding gun manufacturers responsible when someone decides to play a “murder simulator” for real. I’m not saying that they should (the ethics of the gun industry is something that I’m not touching here), but that double standards such as that completely undermine the argument.

Advent Children

It took its sweet time, but Final Fantasy VII: Advent Children – the CGI film arm of the new Final Fantasy VII triptych – is finally out (legally) in the West. I last saw it when I was in Japan seven months ago and can’t imagine why an English dub would take that long to record, but at least it’s here and I don’t have to rely on a typo-ridden fansub to understand most of it.

Advent Children

My impressions of the movie itself haven’t changed, even with the slightly better translation. I enjoyed it but it remains quite esoteric, assuming prior knowledge of the games by, for example, not even naming most of the original protagonists. The DVD addresses this slightly with the 25-minute ‘Reminiscence of Final Fantasy VII’ feature which gives an abridged history, but even that is hard to follow and more useful for those like me who played a lot of the game but never finished it. Obviously it contains major spoilers for those who plan to finish it and somehow don’t know how it ends.

What will draw many people to this is the spectacular CGI. While characters fall short of looking completely lifelike as they did in the previous Final Fantasy movie, The Spirits Within, for my money they’re the best “realistic” CG humans on film so far, and since the whole thing is styled like an anime (no real hair can be that spiky) the occasional flaky animation doesn’t tend to detract. How does a person look when they’re backflipping off a skyscraper, anyway?

Either way, Advent Children remains an action-packed movie with some of the best high-flying combat scenes since The Matrix. It’s enjoyable as a purely visceral experience, which is probably why most exposition scenes are brushed aside in a few minutes to make room for another motorcycle chase. Not exactly deep, obviously, but good fun. Fanboy pornography, basically, and entertaining despite its vapid nature.

Those Who Forget The Past…

Here’s a conundrum: You want to buy a movie from twenty years ago so you pop down to HMV or go online and chances are it’s there in perfect DVD quality for less than a tenner, yours to own forever and ever. With music and books it’s even easier, with titles published hundreds of years ago readily available. So what happens when you want to play a game released ten or fifteen years ago?

As far as I can see you only really have a handful of options, none of which are ideal. You can hope that it’s available in a retro compilation or an updated port on a newer system, but even then you’re likely to be paying as much as or a little under the price of a new release for it. If I want to buy the original Castlevania (1986) in its GBA port form, for example, I’m looking at paying as much as it costs for a PS2 Platinum release from a year ago.

I could jump on eBay and buy the necessary kit to play the original, and a quick browse turned up a working boxed NES/Mario Bros 3 bundle for £20 and an unboxed copy of the game set to end in a couple of days for 99p. Very reasonable, but it’s hardly an immediate fix and requires another box to sit under the TV. The morally nebulous route would be to fire up an emulator and just download it. It works and it’s convenient, but it’s of course illegal and hardly as tactile as the real thing. The collector in me frowns on the idea.

It’s a sad state of affairs. Some of the greatest and most seminal games of all time are essentially lost, either forgotten or held hostage in cellophane prisons by dealers with their inflated prices. I really think we need some way to play the history of our hobby and while things like the virtual console for the Revolution (I’m not using the silly name) and Microsoft’s Live Arcade are a good start (when was the last time Joust, Smash TV, and Street Fighter II were anticipated releases?), we need to find a way to make them accessible to the mainstream.

Increasing backwards compatibility with new consoles is a start, but it doesn’t help when most big stores like GAME make finding anything older than six months and not from EA a chore. Maybe digital distribution is the only way, or are those who forget the past doomed never to experience it?

Wii? Non!

Sacr? bleu!

Is it me or are Nintendo deliberately trying to make themselves difficult to get behind? We’re all up for downloadable Nintendo games, downloadable Sega games, new gaming experiences, a cheaper price tag, and the excellent console design, but then they keep trying to cancel out these big pluses with apparent negatives.

First there’s the idea that its maximum output will be 480p. That’s going to look nice on those HDTVs that people are buying. Then the infamous controller, which I’ve come to like but doubt most will. A couple of weeks ago the news that it’s barely more powerful on paper than the Xbox broke which set off all the specs whores. Now they’ve come out with the weirdest console name possible. OK no, Wonderswan still keeps that title.

I’m sure that ‘Wii’ is supposed to be a play on the pronoun ‘we’ and therefore community or family (back to ‘Famicom’, in a way), but to me and my English slang it just means that the new console is effectively called the Nintendo Urine. Urban Dictionary agrees with me.

Silent Hill Movie

Silent Hill's Pyramid Head

I’ve been excited about Silent Hill’s film adaptation for a while now since the early material seemed to be not-completely-rubbish and it has a decent pedigree, but when I agreed to see it earlier in the week the scariest thing about it was the complete lack of reviews. The first one didn’t even appear until Thursday and that’s generally a bad sign (as with games), but when that turned out to be positive I felt a bit more optimistic.

Still, I feel a kind of obligation to see game-based films so off I went earlier tonight, coupled with the lowest possible expectations. They generally serve me well with anything that I think might disappoint. Except that rubbish new Star Wars, of course.

Resident Evil and Silent Hill are oft-compared and the difference ultimately boils down to that RE is about jump scares and action while SH is psychological horror, and the same can be said of the movies. Resident Evil was adapted into an action movie whereas Silent Hill is a trippy and macabre film, aiming to constantly unsettle. Certain elements are borrowed from classic horror (to mention the one I’m thinking of would probably spoil things) but above anything else the style is taken from the games. This looks like the games and looks fantastic doing it, mainly because it’s frankly too dark to show the seams in the CG transitions between plain old creepy Silent Hill and its hellacious counterpart.

Those who aren’t familiar with the games may find it slightly cryptic until a sudden torrent of exposition towards the end (even storytelling methods are borrowed from games, apparently), and even then the end can leave you hanging. It’s fans who will get the most from it since, as I said, it looks like one of the games and squeals of delight are likely when old favourites like the Pyramid Head show up. There isn’t a lot of the red stuff until the end, but when it shows up it doesn’t do anything by half, with the triangled terror himself providing the gory standout.

My main criticism is the script and acting, as at the beginning in particular it’s fairly bad and Sean Bean puts on a really poor accent throughout. This aside though, it’s definitely the best game-to-movie that I’ve seen thanks to adherence to the source material and a respectful translation all around. Whether or not you like it depends a lot of whether seeing Silent Hill in film form is appealing, but as long as that’s what you expect you should have a good time.