Category Archives: Nintendo

The Evergreen Street Fighter II

Guile

Speaking as a fan of Street Fighter III, which is a beautiful, deep, competitive game that didn’t receive nearly the attention that it deserves, it really has nothing on its predecessor. A rough calculation tells me that I’ve already bought Street Fighter II three times this decade, and playing the new HD Remix has really reminded me of just how brilliant this game is.

Besides its better, more iconic characters that have gone on to become archetypes in themselves, Street Fighter II is a game that just never seems to age at all, no matter how many times I play it, and that amazes me every time I return. The lick of paint for the latest release obviously helps, but looking beyond graphics it’s as much fun today as it ever was. Everyone must have at least some experience with this game, and you only have to play for a little while to feel at home again, even if you haven’t played since it came out, which is pushing two decades ago. It’s impossible to have ‘just one more game’, especially now that we have a version that works extremely well online.

What’s impressed me more than anything, though, is how playing online has shown just how deep a game it is, even compared to one that is so deliberately tough to master as its sequel. People know every in and out of every character and move, and some of the high-level players you’ll meet online can completely humble you, switching styles as they go and thrashing you, even with characters that I wouldn’t touch with a ten-foot pole. Even after all these years I can’t work out how to effectively play as a ‘charge’ character like Guile, and yet I can go online and be routinely humiliated by one of them. Such is life…

It seems like HD Remix has been timed to hype up a certain other fighting game due in February, and if that was indeed one of its purposes it’s worked with me. The previews are coming out and suggesting that the talk about Street Fighter IV going back to the deep yet accessible roots of Street Fighter II, appealing in the process to both the hardcore and casual fans – that’s ‘casual’ in the old sense, not the ‘plays Imagine Party Babyz’ kind – may actually be true. While that ‘back to basics’ marketing trick has lost its power not to make me suspicious after its repeated use on Sonic games, there just isn’t a better foundation for a fighting game than this.

Because of this, no matter how good SFIV ends up being, it won’t be its immediate predecessor that it’s held up against. Aiming to succeed Street Fighter II is ambitious, given that even the best new fighting games struggle to be played for three years, let alone seventeen, but again, this is the sheet to crib from. I hope it succeeds, and I bought an arcade stick as evidence of my faith – okay, so HD Remix had something to do with it as well – but I have my suspicions as to which Street Fighter I’ll still be buying with each new generation when 2025 rolls around.

What’s Happened to Japanese Gaming?

It really wasn’t that long ago that almost every classic game would come out of Japan. I’m looking at my PS2 collection now and I see Devil May Cry, Final Fantasy, Metal Gear Solid, Katamari Damacy, Okami, Ico, Shadow of the Colossus, Silent Hill, Street Fighter, Shin Megami Tensei, and so on. Look further back at the PS1 and it was the same, and the Dreamcast was arguably even more weighted towards Japan.

This generation couldn’t have been more different, though. Look at the big new IPs that have been hits, the big games for this Christmas, and even the successful games of generations past that have received next-gen makeovers: almost all Western games.

Lost Planet and Dead Rising hit early on and boded well, but where are their sequels, let alone the second volley from Japan? Devil May Cry 4 and Metal Gear Solid 4 have done well, but DMC4 was still a disappointment by many accounts – including mine – due to its recycled environments and conservative design, and who was it that helped in redesigning many elements of the Metal Gear formula, including its increasingly cumbersome controls? Ryan Payton, its American producer, who has spoken about the Western influence that he fought to bring into the new game. Even the mighty Ninja Gaiden disappointed me on its next-gen debut.

The RPG genre, which has traditionally been dominated by Japan, in very much in transition at the moment as well. Where are the big-budget next-gen JRPGs? With the exception of Lost Odyssey, I’ve found all of them so far to be extremely disappointing; Final Fantasy XIII is at least another year away and Dragon Quest IX is a DS game; the latest MegaTen game, Persona 4, is on the PS2. Meanwhile we have Western devs mixing RPG conventions with their favoured genres, bringing us stuff like Mass Effect. Hell, someone even spilt their RPG in my Call of Duty 4. Continue reading What’s Happened to Japanese Gaming?

E3 2008 Conference Review

Same format as last year, but with added bitter fanboy tears. In chronological order:

  • Microsoft – I wasn’t blown away, to be honest. Seeing live gameplay of Resident Evil 5 was initially my highlight, in the same way that the Call of Duty 4 was a gem in a pile of (mostly) shit last year. Gears 2 and Fable II both look good and are certain purchases that it’s nice to have dates for, but things like avatars do nothing for me and the occasional cool feature and probable gem do not a great conference make. No Alan Wake (the new Duke Nukem Forever?), no big new IP announcements, a new interface that I’m not convinced about. Just the warm feeling from the fact that there was no motion controller announcement… yet.
     
    But then Square dropped the bomb. As last words go, FFXIII on 360 put most of Steve Jobs’ infamous “and one more thing” reveals to shame. Not even a rumbling of this news before the show, which is remarkable in itself, and it dealt a big blow to Sony early on. With the possible exception of Gran Turismo, this has been Sony’s trump card since FFVII in 1997, and it was the one third-party PS3 exclusive that I thought untouchable. Make no mistake; that announcement was huge.
     
    It doesn’t change the fact that the rest of it was relatively lacklustre, but it feels like it was all a ruse to lead up to that. For the biggest E3 megaton – something that I thought was becoming a lost art – since “five hundred and ninety-nine US dollars”, this one gets a…
     
    B
     
  • Nintendo – If you ever need reason why so many hardcore gamers seem to have abandoned Nintendo to focus on the fight for second place, this is why. Last year’s Wii Fit reveal was a disappointment and in that respect this at least had something that vaguely interests me in Animal Crossing, but it’s still basically the same thing as Nintendo brought out on N64, GameCube, and DS. It might have more online functions, but all I’m going to be thinking about is how much better it could be done on Live and PSN.
     
    Add another mini-game compilation, another peripheral, and, in Wii Music, one of the most pathetic ideas I’ve ever seen (I can’t help but think of the musical chairs game in The Simpsons when Bart was put into the remedial class). Someone summed it up for me on a forum post when they said: “At least now that Nintendo has show that it hates hardcore gamers we won’t have to pretend to like the Wii any more.”
     
    Thanks for the good times back in the day, Nintendo, but I’ll take an insular industry that makes games that I enjoy over this popular tripe.
     
    D-
     
  • Sony – Sony really didn’t deviate too much from what was largely a successful formula last year. The embarrassing Home jokes were gone, and no baffling cameo from Chewbacca, and we just got games. It deserves credit for making the most entertaining Powerpoint presentation in history. LittleBigPlanet can make anything interesting.
     
    On the games front, Resistance 2 looked good but early, and while stuff like God of War III and MAG sound promising, didn’t Sony learn anything about showing CG trailers a couple of years ago? When your big reveals are CG and your lead game is one that pretty much everyone who cares enough to watch a conference has finished at least once since it came out a month ago, it doesn’t make it look like there’s a lot of content.
     
    C 

This E3 will go down in history for the Final Fantasy XIII announcement, which put the Microsoft conference ahead on entertainment value alone. Other than that, very disappointing in my opinion. No big new game announcements (so far), no proper price drops or anything, and the bitter taste in my mouth that the mainstream press is going to be fawning over Nintendo finding a way to charge you to play air guitar.

I Don’t Get Smash Bros.

Continuing on from a previous theme, the Super Smash Bros series, though obscenely popular and capable of selling millions, is a series that I just can’t seem to get on the right wavelength to enjoy.

Though I’ve been known to, I’m not going to get on that high horse about how it’s not a proper fighting game and the world would be much better off if everyone would master the intricacies of Street Fighter III or Mark of the Wolves. It would, but the point is that Smash Bros is as much a party game and a Nintendo museum as it is a fighting game. It’s all very tongue-in-cheek; a snakes and ladders to Street Fighter’s chess. I’ll just leave that argument there since I’m sure you can find several theses’ worth of fanboys clashing over it.

Super Smash Bros Brawl

I have my copy of Brawl, just like I had Melee and the original game before it, and yet the huge appeal still eludes me. Subspace Emissary, the bizarrely titled adventure mode, is a painful slog that’s totally at odds with the classic mode and that had me bored senseless after an hour. I’m not opposed to a story mode in this – indeed, the FMV scenes and the ludicrous contrivances that bring Mario, Sonic, and Solid Snake together in one universe can be pretty brilliant – but the platforming just doesn’t do it for me. How about wrapping the story around the normal fighting engine?

Regardless, the basic fighting has a certain charm, and when played online (when that decides to work – Nintendo WFC makes PSN seem reliable) or in local multiplayer it’s a blast. The arenas also never fail to impress me, from the schizophrenic Wario Ware stage to the quite beautiful [insert ‘for a Wii game’ disclaimer here] Twilight Princess one, all with their own little idiosyncrasies and gimmicks. Coupled with the fact that the game’s basically one big fan-wank – hundreds of music tracks, even more obscure characters to unlock in the form of trophies and stickers – I can see the appeal, but to me the underlying game is just incredibly overrated.

Still, credit for Nintendo for really going all out with this game. The fact that it allows you to create maps and save screenshots (the above one is mine) and replays to be shared on SD card or – get this – traded online, shows that if they can move on from the friend code rubbish (mine’s 2621-2435-6589, incidentally), Nintendo might not be completely left behind when community features like those in Halo 3 and LittleBigPlanet become commonplace. God knows what they’re going to put in there for the next version. Every Nintendo character ever playable?

Breen Treening

It’s probably not nice, strictly speaking, but I found myself laughing when I heard that Watchdog had dedicated part of their show to the story that Brain Training has trouble recognising northern accents. I could probably be slightly offensive and point out that if it tells you to say “yellow” and you say “yeller”, your brain age probably isn’t that high, but I won’t. Oops.

Sorry, that was a low blow. I love you all, really.

In reality, it raises quite an interesting point. I can remember importing Seaman for the Dreamcast, which was rather excellent except for the fact that I had to play it with a faux American accent in order for it to be able to understand what I was saying. While I’m sure that the subsequent eight years have brought great advancements in voice recognition technology, whichever way you spin things the DS is no Dreamcast. The fact that it can even recognise such a wide variety of moderate accents – my American copy can handle my English accent just fine – is quite impressive really.

But the point is that people expect things to just work, when in reality those with realistic expectations know that voice recognition is still hit and miss. The fact that “yellow” can be pronounced both “yellow” and “yeller” and still mean the same isn’t an easy thing to tell something that thinks in such black and white terms as a computer. There are phones that are significantly more powerful than the DS and yet I’ve yet to see one of those with a reliable voice-dialling feature. And has anyone managed to use one of those phone systems with voice recognition without having to repeat themselves oh, I don’t know, every time?

Just click the above link and watch the Watchdog segment. Not only does the woman have a strong accent, she apparently wants to stack the deck by standing in the middle of a bloody town centre and trying to use it. People are being “clearly discriminated against”? Yes, people who aren’t idiots are being discriminated against by having their licence fee money spent on this tripe. Here’s a free idea for you, Nintendo: Elocution Training. You’ll make millions.

GOTY Honourable Mentions

Naturally, this year had more great games than anyone could possibly whittle down to just ten. So, as I did last year, here are a few that I liked but didn’t quite make the list. All are worth a try.

  • Jeanne d’Arc (PSP) – Level-5’s strategy RPG arrived with almost no hype and, therefore unsurprisingly, didn’t exactly set the world alight. What was the last PSP game that did? Nonetheless, it’s as gorgeous as Dragon Quest VIII with even better production values – check out the fully animated and voiced anime scenes – and is portable, which for me makes an RPG infinitely more playable. It’s also not as hardcore as many SRPGs tend to be, so virgins to the genre shouldn’t be afraid of trying it out.
  • The Legend of Zelda: Phantom Hourglass (DS) – As the game in this list that came closest to making the top ten, I shouldn’t need to tell you what’s good about Phantom Hourglass. It’s Zelda. You’ve played it. This one just gets extra credit for mapping workable touch screen controls to a traditional game style. As with Twilight Princess, I found myself enjoying the unique controls rather than simply tolerating them.
  • Mass Effect (360) – Despite suffering from many of the issues of Knights of the Old Republic minus such an immediately appealing world (though this one is certainly far better than most sci-fi RPGs), Mass Effect is an enthralling game that will become a huge time sink if you let it. Both technically stunning (the facial animation) and disappointing (the frame rate), it’s still a lesson in how to do a sci-fi adventure. Let’s hope that it doesn’t mark Bioware’s descent into the same hole that swallowed Westwood and Bullfrog.
  • Ninja Gaiden Sigma (PS3) – I’m cheating somewhat here, given that I’ve played Sigma for little more than a couple of hours. This is really a chance to honour Ninja Gaiden in general, a game that I played to a meaningful extent for the first time this year and thought was absolutely fantastic. Sigma looks better and has more content, and is therefore just as easy to recommend. Play any version (the original and Black both work perfectly on a 360) in time for the sequel later in 2008.
  • Puzzle Quest: Challenge of the Warlords (360/DS/PSP) – If Viva Piñata was 2006’s best game that nobody played, surely Puzzle Quest is 2007’s. Yes, at its heart it’s yet another Bejeweled clone, and yes, the AI can be frustratingly prescient, chaining massive combos using off-screen gems that no-one could know about without cheating. But even so, Bejeweled is an addictive and fun game without a well-developed RPG component. Since its appearance on XBLA there can be few people without access to this gem. Sorry, couldn’t resist.
  • Resistance: Fall of Man (PS3) – While it’s consistently overrated in certain camps, Resistance was a solid shooter with an excellent suite of multiplayer modes, and deserves mention for the extensive support post-release. Insomniac’s feature-laden patches have brought everything from balance tweaks to a screenshot function and Dual Shock 3 support, even while they’ve brought another game to market and have undoubtedly started work on the sequel. Other developers could learn from the example.
  • Super Stardust HD (PS3) – In the flood of twin-stick shooters that have followed Geometry Wars, this is arguably the best. While I felt it slightly overcomplicated, it gave the genre a modern sheen that Geometry Wars had lacked, coupling mightily impressive graphics with a superb soundtrack. With more content to come and the recent patch bringing more features to the table, this is an overlooked gem.