Category Archives: Nintendo

Revisiting Chrono Trigger

Being neither a new game nor a new port, Chrono Trigger for the DS may be an odd one to talk about, but when I found myself plumbing my backlog for a fix when my 360 popped its clogs a while back, this is one of the unplayed gems that I found myself returning to, even after the big black monster was back.

I adore Chrono Trigger, and have ever since I first played it when it remained the holy grail of what a UK gamer could find only on the import ‘grey market’. Indeed, the DS version, released 14 years after its original release, was the first time it was actually available in PAL territories without braving inflated eBay prices or less legal routes.

Chrono Trigger

I’ve owned and played all three versions, but I’ve never actually finished the game, which made it an even easier choice. Classic RPGs and portable systems just go together in my book – this complementary relationship was how I finally got the Final Fantasy VII monkey off my back – so if I was ever going to do it, this would be it. Throw in the fact that this is the best version of the game – the largely issue-free SNES version lacked the extras and animated scenes of the PSX, while that one suffered from unforgivable slowdown and crippling load times for a SNES port, and this one takes the best from both – and I was set to be a happy, mildly obsessed chap.

First, though, that new translation, because it’s probably the most contentious change. Cleaning up old translations generally gets the thumbs up from me because, let’s face it, most translation work from the 16-bit days could, at best, be described as ‘charming’, but it’s hard to ignore one particular tweak in this one. Some of the changes make sense, like ‘Antiquity’ is a better and more fitting name for the ancient magical realm than ‘Dark Ages’, and taking advantage of the fact that names no longer have to be limited by cartridge space is a no-brainer, but did they really have to drop Frog’s Shakespearean ‘ye olde’ dialect?

Cheesy it may have been, but it was cute and fit the character, and I think it’s a good reason – this is the other reason – why Frog is such a fondly remembered character. Even if it wasn’t in the original Japanese, there are other quirks that didn’t make it in, so staying true to the original wasn’t top of the agenda. It’s no big deal and Frog is still a great character, but he’s lost something.

That’s really my only complaint, though. In short, Chrono Trigger is still one of the best RPGs ever made. It has it all: timelessly beautiful art; a great, multilayered story; memorable characters; a classic – in many ways – soundtrack; no random battles; tons of totally optional side quests that add to the characters… Hell, it popularised if not invented the New Game+ concept and had 14 different endings when most games could barely manage one. They really don’t make them like this any more.

And that’s another unfinished classic RPG off my list. Next stop: Persona 4… maybe.

2009’s Honourable Mentions

For every one that made it, many more didn’t, but some came closer than others…

  • F.E.A.R. 2: Project Origin – I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone’s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling – not so much on the story itself, mind – and it actually had a less intrusive version of that game’s weighty-feeling gameplay, so it deserves at least a little recognition.
  • Grand Theft Auto: Episodes From Liberty City – This was in there right until the end, and it was only the facts that (a) I don’t actually own a copy of this exact game – I downloaded both individual episodes – and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV – maybe better in the case of the phenomenal Lost and Damned – and gives us more of an adventure in Rockstar’s still-stunning Liberty City. It’s still unparalleled as a gaming environment and it’s going to take something special to top it for me.
  • Left 4 Dead 2 – I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn’t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn’t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can’t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game’s release with a steady stream of good content in 2010, I’ll be sure to give it the credit it deserves.
  • inFamous – This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn’t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it – don’t get me wrong – but bolting more stuff onto an existing simple and perfectly good framework isn’t always a recipe for success. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it’s in inFamous 2 or a returning Sly Racoon.
  • Mario & Luigi: Bowser’s Inside Story – Believe it or not, this was actually the first Mario & Luigi game that I’ve been there at the beginning for, which is strange considering how much I’ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it’s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It’s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it’s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser – the title is only the beginning, believe me – and they’ll pretty much all be there. Except that, you dirty bugger.
  • Trials HD – I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn’t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems blown away by the reception and the boost in profile that its once-niche PC title has received. Proof that retro gameplay – and the insane difficulty that goes with it – isn’t dead. It just got pretty.

As happens every year, there were plenty of big hitters that I just didn’t get to play – Assassin’s Creed II and Dragon Age: Origins to name two – and that’s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010… Oh…

Best of 2009

Rather than cliches about how hard to believe it is that another year is down – although it is pretty hard, to be fair – I’m just going to kick straight in tomorrow with the first of my countdown of the year’s best games. No games for Christmas means no messing around in the first days of 2010 to make room for any late additions, so this will be a straight run to see out the end of the year… maybe with a little surprise to look back on the 2000s as a whole at the end.

I know the tension must be torture, so, in the meantime, you can peruse my lists for 2005, 2006, 2007 and 2008. Aren’t I good to you?

Best News Ever

How could I forget to make a post about this? It’s not exactly Shenmue III, but the confirmation that Ryo Hazuki will be making an appearance in the upcoming Sonic & Sega All-Stars Racing, his first in-game appearance since Shenmue II on the Xbox in 2002, is the next best thing.

Ryo Hazuki in Sonic & Sega All-Stars Racing

What’s weird is that back when the game was first unveiled I was going around making jokes about this, suggesting that Ryo and his forklift – as well as the currently unconfirmed New Yokosuka Harbor race track – would be a perfect little acknowledgement of the Shenmue series’ not inconsiderable cult following. This would have the dual benefit of also raising the profile of the series again and forcing Sega to update the Ryo Hazuki character model for the current generation, which is surely half the work of Shenmue III done.

And that’s only what’s gone and happened. The people behind it are obviously savvy enough to know that this game has a significant following, as your average character wouldn’t command such fanfare and such a self-referential announcement – “He shall appear from a far eastern land across the sea, a young man who has yet to know his potential… And he’ll be driving a badass motorcycle” – but baby steps, right?

But yeah, it’s not quite what we’re looking for, but I’m almost ashamed to admit that it’s enough to make this a probable purchase on day one, if only to complete the collection.

Disappointed with Scribblenauts

ScribblenautsI love my DS, and there have been a couple of great games recently, but where’s the new Phoenix Wright, Ouendan, Cooking Mama, Trauma Center, or Hotel Dusk? The really original stuff that it enjoyed a couple of years back. I’ve thoroughly enjoyed recent good stuff like GTA: Chinatown Wars and Devil Survivor, but they didn’t particularly get my juices going.

Scribblenauts has been critical darling since its strong showing at E3 – this episode of Co-op was actually my first sighting of it – and when you watch it being played it’s easy to see why. Like the best ideas, it’s incredibly simple, and the way that it’s executed with charm and good humour is incredibly appealing. Its sense of humour is one area that I can’t fault it, with a laundry list of cool touches that raise a smile: try spawning in the Large Hadron Collider or Rickrolling the game, for example. Even Internet peculiarities from Keyboard Cat to NeoGAF are represented.

Unfortunately, it’s just overreaching. Is it the DS hardware or the developer’s means that are being stretched? I’m not sure. Either way, the game frustrates me too much to have that much fun with it, which is all the more disappointing when it can be as much fun as it is when it actually works. It’s just that it’s got the uncanny valley of the English language going on, where for every time it works, it suddenly reminds you that it’s a machine interpreting your words when your hunter won’t kill the bear, or when the beekeeper gets chased off by a bee, or when you can’t cushion that spike with, you know, a cushion… It takes away the urge to be creative, instead encouraging you to fall back on the boring but predictable staples, like a gun or a jetpack.

Yes, it’s ‘only’ a DS game, but when the game’s reason for existing annoys, it becomes harder to bounce back compared to the more minor faults, like the janky controls. It’s very, very clever, but it’s probably telling that I had more fun on the title screen sandbox, pitting God against zombies or Cthulhu against a tyrannosaurus or the familiar-looking cyborgs against an EMP device, where the questionable interactions become more forgivable and throwaway.

Even so, 5TH Cell has got itself on my radar, and I’d love to see what it can do on more capable hardware.

E3 2009 Conference Review

Hard to believe that it’s been the best part of a year since Final Fantasy XIII went multiplatform and Nintendo stunned the world by reaching new levels of mediocrity, but E3 has been restored to its former glory and with it came three conferences from the console manufacturers infused with announcements and yes, bitter tears. Same format as 2007 and 2008, in chronological order:

The first was Microsoft, which started us off with a strong showing. We knew some of what was going to be there, but there were no complete leaks like last year’s NXE unveiling, and most of what we knew was in name only. It’s fairly normal at this point to go into E3 without much knowledge of what we’ll be playing on our 360s at the end of the year, and we can now see a strong line-up taking shape: Halo 3: ODST, Left 4 Dead 2, Crackdown 2, Forza 3, and the re-emergence of a fantastic-looking Splinter Cell: Conviction, which has got me all hot and bothered for the series again. Modern Warfare 2’s footage wasn’t as mind-blowing as COD4’s from two years ago, but my preorder’s in.

The headlines will undoubtedly be grabbed by two unveilings, though. The first is Metal Gear Solid: Rising, which is a huge PR coup for Microsoft but isn’t a mainline Metal Gear and so isn’t quite the shock of last year’s FFXIII reveal; still, I like MGS4’s Raiden, so colour me interested. Secondly, we’ve got Project Natal, which I don’t expect to work nearly as well as the video suggested, but if it does it’s certainly an incredible technical achievement. Expect much talk about that over the coming months.

Plus Microsoft got the fucking Beatles to show up. God knows how much that cost…

Criticisms? As a closet fan of the Halo novels I’d like to have seen more than a teaser of Halo: Reach, but I understand that ODST is the one that they want you to care about for now. But mainly, where was Rare? The token Killer Instinct and Blast Corps rumours of course didn’t come true, but no new Perfect Dark? Not even another Viva Piñata? Hello?

But that aside, Microsoft did what it had to do with aplomb. The 360 has a great selection of games for this year and we now know that stuff like Alan Wake is finally coming in 2010, and MS is even showing signs of making a serious attempt at coming out from the bald space marine niche where it’s been happy to exist. This one gets a solid A.

Nintendo had simultaneously the most and the least to prove going into E3, sitting comfortably at the top of the sales charts but also leaving much of its traditional audience – or at least the ones who can’t convince themselves that Smash Bros is a good game – underwhelmed, exemplified by last year’s showing.

Super Mario Galaxy 2, Team Ninja’s Metroid, and Golden Sun DS. That pretty much summed up what we got that I’m interested in, and I really am gagging for a go on Metroid. It’s better than last year’s and the first two are undoubtedly AAA titles, although it still had a depressing emphasis on games that our demographic probably doesn’t care about. No great DSiWare content? No Virtual Console for DSi? Nothing entirely new for the hardcore audience? Instead, we get something to monitor your pulse and more Wii Fit.

I can’t in good conscience slate a conference that unveiled both a proper new Mario and Metroid, so I’m going to give this one a B-.

Sony‘s was a show of two halves for me. It started off with Uncharted 2, which looks spectacular, and if it’s nearly as good as the first game – there’s no reason why it shouldn’t be – it’ll be a certain purchase. MAG didn’t demonstrate particularly well because it’s a bit slow and complicated for this context, and I’m not convinced that the headset-free PSN is the best place for such a co-op game, but I love my multiplayer shooters and I’m intrigued.

It’s good to see renewed support for the PSP, even if I won’t be buying a PSP Go, and maybe this commitment from Sony coupled with reduced development costs will see a renaissance in the system. I hope so, because I’m a fan.

Final Fantasy XIV was a surprise, to say the least, but I’d love to hear the difference in cheers between when it was announced and when everyone saw the little ‘Online’ under the title. Not the megaton announcement that XIII was last year, and the slight disappointment was compounded by what came next. The tech demo for the Wii Remote waggle wand lost some of its impact coming after Microsoft’s controller-free controls and a further demonstration of Wii Motion Plus and just went on for far too long, particularly when there wasn’t actually a game to come with it. The same goes for ModNation Racers, which wasn’t even that impressive and seemed to last for an eternity – I wanted to kill myself when he promised to create a track “in less than five minutes”. I was reminded of the endless demonstration of Gran Turismo HD from the infamous E3 2005 showing.

It ended very strongly with Gran Turismo 5, which I don’t really care about as I’m not exactly a fan of realistic racers, and the holy duo of The Last Guardian and God of War III. It goes without saying that both of those are must-haves, and I’m just disappointed that it looks like we’ll have to wait until 2010 for both of them.

Much like the Microsoft one it showed a host of great games, and it only really suffered from the slack middle section. That doesn’t stop it getting an A as well, though.

Overall, then, a far better show than last year’s, and fans of all platforms will have come away with something worthwhile even if this year’s show has pretty much confirmed motion controls as the way of the future. And hey, no sales graphs either. Gaming needs to make a song and dance about itself like this once in a while, so let’s enjoy the rest of the show.

Until next year…