Category Archives: Editorials

Editorials meaning extended rants.

I Won’t Miss Game

In case you’ve missed the news, Game is on the ropes. Given that Game Group owns Gamestation, the only specialist high-street gaming retailers going under seems to be a matter of ‘when’ rather than ‘if’, which will leave us with the hardly stable HMV and… well… that’s it. Here in Bournemouth, with no large supermarket branches in the town centre, if Game and Gamestation go there will be absolutely nowhere to buy new games at retail – used from CEX, or the slim hope that the Tesco Express starts selling big releases.

I’m not going to deny that almost no high-street presence is a bad thing for the visibility of gaming, putting it entirely into the hands of online retailers and forcing platform holders’ hands in getting their digital distribution systems together. High-street electronics stores haven’t exactly been thriving either, and the low margins on hardware have always made them lukewarm on gaming at the best of times – again, none of them in my town – so it’s not unfeasible that some towns will have nowhere to buy games of any kind in the near future, unless you count an iPhone from the O2 shop.

But even despite these onrushing problems, I won’t mourn Game when it goes.

It’s been everything that’s wrong with games retail for a long time. Coupled with the supermarkets and online retailers, it mostly killed off the once-thriving independent retail market, which, for me, took away a big part of the gaming community and places where I made friends I still have today. No indies meant no import games in shops, but moving entirely online hasn’t destroyed that market and it won’t for the games market in general.

Having Game be this industry’s sole representative at retail has been embarrassing, frankly. Looking around one of the shops, it’s both a typical example of a retailing dinosaur, struggling to sell new product as it claws desperately to the RRP that no one expects to pay any more, and devalues games by looking and acting like it’s only patronised by people who like shopping in a glorified pawn shop. I don’t feel good when I bite the bullet and go in because I need a product immediately but find myself stuck in the queue behind a kid haggling over how little he’s being offered for FIFA 08, or when I buy something new and get nudged towards saving a whole £5 by buying the used one with stickers all over it and not a penny for the developers I’m supporting. No wonder people who only go in for birthday and Christmas presents think gaming is for people with a mental age of 12.

I appreciate that I just went after the notion of the RRP and that digital distribution has a lot to learn there, but without the likes of Game complaining, platform holders – and, you’d hope, the developers themselves – are free to actually compete on price. I fear Sony and Microsoft’s enforced pricing structures here, but I’m sure they’ll fall into line eventually. Microsoft has already shown itself willing to compromise on restrictive policies, with more rumoured to come, under pressure from gamers and developers, and all the collapse of retail means is that a lot of this learning is going to be done on the fly, perhaps sooner than we anticipated, more out of necessity than design.

So farewell, Game. You won a couple of battles, but you’re going to lose the war.

Makin’ Games

Although I know a lot about games and I’ve certainly played a significant number, making my own has never really crossed my mind. I came in when consoles were in full swing and so missed the days of easily programmable home micros, and a couple of attempts to learn anything more complicated than HTML have come to nothing.

It’s been at the back of my mind, though. Working on Retro Gamer, I frequently read interviews with people who made masterpieces in their bedrooms before they’d even finished school, which I suppose has made an impact, and then I’ve run into something of a perfect storm: Code Year, talk of the recent overhaul of school computing – which, as someone with an A-level in the useless old-style ICT, makes me insanely jealous – and the push behind the homebrew-friendly Raspberry Pi, all mixed in with a bit of a self-improvement bent on which I’ve found myself.

So Code Year’s been teaching me the fundamentals through building basic applications and games in JavaScript, and on the recommendation of some forum buddies I’ve started learning Python as well. I can’t do much beyond play with variables, but within a couple of weeks I know enough to make my computer draw a grid, simulate a dice roll, or move a sprite wherever I tell it. Baby steps, but I can see how these fundamentals build up into something that could legitimately be called a game.

I’m not going to go so far as to drop everything and embark on a career in development – not the most stable area right now – or get ahead of myself by announcing that I’m creating the next Minecraft, but man, it’s a good feeling when you can feel it clicking. It’s a string to my bow and something I want as a hobby so that I’m not strictly a consumer when it comes to computing.

I will make Shenmue III once I’ve worked out how to get lookingForSailors() running on a Dreamcast, though.

 

Losing My Religion

Even beyond the mediocre showings from the platform holders, this year’s E3 was bad. It’s the first time in many years that I’ve come away from the show without a single new game added to my wish list for the year, and although my preorder list for the rest of 2011 is impressive, they’re all in the September-November window and are never going to command my full attention with that much competition. We’re now more or less halfway through the year and I’ve bought one new retail game.

Without a gaming PC to take advantage of the resurgence there I’m in a console generation that feels like it’s running on fumes when the last one was producing some of its best stuff, and we’re firmly in the transitional period between the introduction of new hardware, which seems to be getting a tepid reaction so far, and unwanted attempts to keep the older systems on life support. Announcements that would have had me dancing in the streets a few years ago now barely register, and a big number on the gaming folder in my RSS reader will have me reaching for the ‘mark all as read’ button rather than settling down to pore over what’s new.

As silly as it sounds when games like Uncharted 3, Skyrim and Dark Souls will soon be upon us, I really feel like I’m falling out of love with gaming. It’s something that’s been an important part of my life for a couple of decades and it just seems to slowly be slipping away with barely a whimper.

Those certain classics might salvage something for this year, but it feels like papering over the cracks. It’s like Transformers 3, ending with something spectacular to make people forget the shitfest they just sat through and leave with a smile on their face.

Is it just me, or is something broken? Maybe I’m just too close to things now and I liked it better when I was on the outside looking in? Maybe everyone’s decided to write this generation off and try harder next time? It certainly feels that way when well over half of my purchases so far in 2011 have been bargain-priced games from the last few years that I missed out on when they came out. I like Civilization V, Undead Nightmare, Heavy Rain and Half-Life 2: Episode Two, but they’re not going to fill up my GOTY list come December and they certainly what I was expecting to be filling my gaming time with at the turn of the year.

I hope I’m just being dramatic, but still, the next generation can’t come soon enough.

Why I’m Not Buying a 3DS

Excitement seems to be high for Nintendo’s new handheld, and that’s somewhat understandable. I watched the E3 conference too and came away suitably impressed, as the company seemed to be doing everything right: some nice technical innovation, an impressive list of new and remade games, a portable Virtual Console for Game Boy games – why that couldn’t have been added to the pointless DSi is beyond me, though – and a nail in the coffin for 3D with glasses. Brilliant. I’m in.

Only I’m not. Here’s why.

  • Region locking. It’s still only rumoured at this point, admittedly, but it’s what the buzz is suggesting and the fact that the DSi has done it doesn’t bode well. I can deal with it on a home console, although it’s definitely better without, but I find it on a handheld to be completely inexcusable. All previous Nintendo handhelds, as well as the PSP, haven’t done it specifically before people take these things on holiday with them and might want to pick up a game or two. And if I hadn’t done that, I’d have missed one of my favourite games ever. Goodbye to that, then. Now that even region coding on consoles is on the wane, it’s an unacceptable retrograde step.
  • Battery life. I own a DS Lite and a DSi, and I honestly regret buying the DSi and tend not to use it. Beyond the size and the region-locking, even in regular DS games without any DSi features, the biggest fault was the battery life. I took both of them on holiday and found myself predominantly using the DS Lite, simply because I could better rely on it to last me through a flight and the time spent sitting around in an airport. And, being out of the country, I could buy games for it without worrying about whether or not they’d work. Funny how that works, isn’t it, Nintendo?
  • I love Ocarina of Time, Star Fox 64 and Pilotwings 64. Metal Gear Solid 3 is by far my favourite in the series. Street Fighter IV is a modern classic. And all the usual suspects are here too. But I’m not paying £200 or more just for those. Let’s get some new stuff boasting the creativity that the DS was showing only a few years ago.
  • Game Boy bulky with a crappy screen? Game Boy Pocket. GBA screen impossible to make out? GBA SP or, better yet, a Micro. DS looks like an 80s Fisher-Price toy? Hello, DS Lite. 3DS got a horrible battery life? Do you see where this is going?

It’s amazing me, though maybe it shouldn’t, that many of the same people who crucified the PSP back in 2004 for shit battery life and a pile of console ports are now strangely silent, or maybe banging the ‘good enough’ drum. It was pathetic then and it’s still pathetic now. Nintendo is making a lot of the same mistakes that Sony did with the PSP, and it might get away with them because it’s a company on the up as much as Sony was starting to slide back then. I still think it’s sad, though.

I’m a gamer, so at some point I’m going to buy a 3DS. A 3DS Lite will certainly do it and, I admit, Professor Layton vs Ace Attorney could end up breaking me – I adore both of those series and the crossover is a wonderful idea – but I’m not too happy with Nintendo right now. Maybe it knows something we don’t and whatever comes out at the PSP2 announcement will make the 3DS’s battery life look like an age…

Black Ops: Dumbest Plot Ever

Seriously, for a game that’s following Modern Warfare 2, that’s saying something.

When this was announced, and given its historical setting, I expected Treyarch to have a bit of fun with the story, but to generally keep it within the bounds of plausibility. Maybe use the Vietnam levels for all-out action, and then be a bit clever with the other ones, having you sneaking into Soviet territory for low-key deniable ops of the kind that the series has done so well before.

What I didn’t expect was full-on invasions of Russia involving deadly chemical weapons, JFK conspiracy theories, a gulag escape involving a minigun – with those in prison camp cupboards, it’s no wonder the Soviet Union fell – and what is essentially the plot of The Manchurian Candidate. And that’s without mentioning the dream characters.

For all the outrageous stupidity of Modern Warfare 2’s plot, that at least had the defence of a near-future setting, but a Call of Duty in a historical scenario has come a long way – backwards, in my opinion – from the days of COD and COD2, when the emphasis was on being a grunt in a unit of grunts, rather than a special forces superhero. That was what the series was supposed to be a move away from, because it’s what everyone else was doing.

Still, good game, isn’t it?

Apple’s Game Center

It’s become a fixture of any Apple conference involving the iOS devices that there will be some chart explaining how it’s a bigger portable gaming platform than anything from Nintendo or Sony, and more often than not it’s laughed off. Just because a phone and/or MP3 player plays games, that doesn’t make it a games console, after all, no matter how impressive the numbers might be.

With yesterday’s release of iOS 4.1 and with it Game Center, Apple’s made quite a significant move, issuing an admittedly limited but still promising gaming network, and the first on a portable gaming system that comes close to the ubiquity of Xbox Live and PSN. It’s arguably even more so, given that you have an essentially permanent connection through which to manage your friends and achievements – the current PSP and DS hardware wouldn’t be able to equal it in that respect even if they tried.

At this early stage Game Center is pretty bare bones, below even existing third-party attempts like OpenFeint and Plus+ in features and support, but it’s the ubiquity that makes it a big deal. That and the fact that it’s really Apple’s first ever move into the gaming market. Now every one of those 230,000 new iOS devices activated each day has a bona fide gaming network built in, and although not everyone will use them for games, the 120 million iOS devices sold since 2007 shits all over the records of any console ever – going by these figures, only two consoles have ever exceeded that mark, and both of those did it with more than a decade on the market.

Many gamers will, of course, never take it that seriously. Gaming on iOS is a secondary feature, and it’s a secondary feature on a portable, which some stubbornly refuse to give the credit of the ‘real’ consoles no matter what huge franchises turn up on them. I can definitely see that perspective for iPhone games, as many attempts to cram existing games onto the touch controls make early attempts at putting an FPS on the PSP feel like a mouse and keyboard, but it’s still the first go-anywhere system with an always-on Internet connection and a proven digital distribution model – it’s the kind of thing that only a few years ago we’d fantasise about future consoles doing, and it got in by the back door.

Is the iPhone going to kill the 3DS before it even gets to market? No, of course not. It’s going to be a serious player, though; I’m sure of it. It’s already everywhere, it’s been shown to be a graphical powerhouse, and games are dirt cheap. You won’t see its impact in the charts, which makes it something of an oddity, but expect impressive graphs when Steve Jobs steps out on stage in January.