Category Archives: Editorials

Editorials meaning extended rants.

Fire Emblem Awakening

In a year that’s already showing signs of being a vintage one for gaming, at least compared to the disappointments of 2012, the rush for GOTY titles is going to be fierce. We’ve already had two prime candidates in BioShock Infinite and The Last of Us, which are probably going to clean up in December unless GTA V ends up being something special, but now that we’re past 2013’s halfway point, neither is looking like being my number one.

Fire Emblem Awakening

For the first time in years, it’s a Nintendo game that’s foremost in my thoughts. And for the first time ever, it’s a strategy RPG.

Deciding what it is that Fire Emblem Awakening does so much better than other examples of its genre, which have historically failed to excite me, is difficult. It makes great use of the 3DS hardware, for one, making subtle but pretty use of 3D and taking advantage of system features like StreetPass, while ditching the more annoying gimmicks. It seems Intelligent Systems has worked out that gyro controls break the 3DS’s banner feature before Nintendo. It’s also controlled almost entirely with the buttons, using the touchscreen mainly for information. Thank God.

It’s clearly been put together with great thought. The translation work from 8-4 is witty and full of character, from the support conversations to the quips that accompany critical hits – Frederick’s badass “Pick a god and pray!” is my favourite. The Japanese voices are there for those who prefer their European fantasy setting to have an Asian language and not match up with the translated text. There’s depth to be found in every aspect, from which characters you pair up to how you move them up and down through the classes in an attempt to create an army of supermen.

I came late to this one thanks to my 3DS packing in when I was barely 40 minutes into the campaign, but since my system returns – eight weeks later, but that’s another story – I’ve been hammering this like nothing else. It’s kept me off the new Mario & Luigi and Animal Crossing, and it’s meant my ongoing playthrough of the 50-hour Grandia has taken not the expected couple of weeks but rather two months and counting. It makes a mockery of the RPG collection that I deliberately expanded to cover the lean summer until the next generation begins that my gaming time has been monopolised so willingly by a strategy game in a series that I haven’t afforded much attention until now.

Of course, the people don’t have feet, but we can forgive it that.

Sorry, Microsoft. Damage Done

I don’t think I’m exaggerating to say that yesterday’s reversal was unprecedented. Games companies have gone back on unpopular policies before, of course, but for a hardware company to withdraw its plans for new DRM features that until yesterday had been trumpeted as essential to the new system, that had only been codified less than a fortnight ago, and all only a week after E3 – by far the biggest opportunity they’ll get to set out their stall before the consoles actually arrive

Now I don’t necessarily hold such a reversal as a mistake in itself. I see many, particularly in the States, where the suggestion of ‘flip-flopping’ can torpedo a politician, saying that this makes Microsoft look weak. There’s value in admitting one’s mistakes and rectifying them, and it’s far better than a dogmatic refusal to change course.

But this DRM snafu is only the latest in a line of missteps that have shaken my faith in Microsoft and the Xbox platform. Although this makes the Xbox One a far more attractive – and, once the price drops and Halo comes out, far more likely – purchase for me, I’m still jumping on the PS4 train for my primary console this generation.

As superb as the first few years of the 360 – and, indeed, the original Xbox – were, Microsoft hasn’t represented my interests for some time now. There’s the complete dearth of interesting first-party titles, even compared to Nintendo’s increasingly token efforts and especially so next to Sony’s adventurous, technically world-class internal studios; the relentless focus on Kinect, once an avoidable annoyance and now “an essential and integrated part of the platform”; the backwards inability for indie developers to work outside the traditional publisher-developer relationship when it’s a dinosaur in these days of digital distribution; the twice-exhibited inability to close out a console with software support up to its successor’s release.

Mainly, though, it’s the inability to see me, as a consumer who has spent hundreds on Xbox games every year since 2002, as anything other than a walking wallet.

I actually didn’t mind paying for Xbox Live Gold and have done since the beta in 2002, as it provided by far the best online gaming experience around. Even today, after innumerable updates over years of development, PSN can’t compete in terms of the integration of the whole system. But PSN is now good enough, and its premium service offers far better value for less money. I don’t care that the PS4 locks online play behind the paywall now because I stocked up on PS Plus membership when it was £20 for a year in Game.

Microsoft, meanwhile, arbitrarily locks features behind the paywall to justify the cost, when most of them – Netflix, Sky Go, et al – require separate subscriptions and are free elsewhere. Why would I pay to use Netflix on my Xbox when my PS3, Blu-ray player, laptop, iPad, phone and DVR all have it integrated at no extra cost. Hell, why should I? This inflexibility famously kept the BBC iPlayer off the 360 because Microsoft didn’t want to give away access and the BBC wasn’t allowed to charge for the same thing.

The attempt at matching PS Plus’s Instant Game Collection gave us free Assassin’s Creed II and Halo 3, from 2009 and 2007 respectively, while Sony has recently given us top-class games from 2012 like Uncharted 3 and XCOM: Enemy Unknown. Rumour has it August will bring DmC: Devil May Cry, which is less than six months old, to PS Plus.

Even as I’ve dropped money on Xbox Live, year after year, Microsoft pushes out dashboard updates that seemingly do little but create more advertising space. It’s a company whose idea of generosity ends up looking insultingly miserly. That Mojang had to fight to allow the free content updates to Minecraft that have come to every other platform without issue. That simply doesn’t give most publishers the option of offering free DLC, even if they want to.

Well, a week from now on the 27th, my ten-year-old Xbox Live subscription will lapse and won’t be renewed. The Xbox One will be the first Xbox that I’m not picking up on day one. While I applaud Microsoft for reversing this disastrous policy, what it has lost over the last few years has been the benefit of the doubt. I should buy an Xbox One? Prove it, because you’re getting as little for nothing from me as I get from you.

PlayStation 4 vs Xbox One

Although I’ve resolutely been a multi-console owner since at least the 32-bit days, firmly believing that it’s impossible to get the full picture without having access to every game on the market, this is the first time I can remember a generation having such a clear frontrunner for where the best gaming experiences will be found.

In fact, I’ve tended towards the Xbox consoles for the last two generations, opting for the better online experience and typically stronger versions of third-party titles, keeping the Nintendo and Sony boxes for the more interesting first-party games.

PS4 and Xbox One logos

Like many gamers, though, I’ve found myself disillusioned by Nintendo and Microsoft in the home console field. The Wii was a disappointment and the Wii U a non-starter, and the Xbox 360 has been on autopilot since Kinect launched, Halo 4 being a solitary bright spot in period that hasn’t been much better than the non-existent years 4-7 of the original Xbox. Microsoft apparently doesn’t know how to close out a console.

Perhaps Sony is actually suicidal, the only one who hasn’t realised that traditional consoles are dead and therefore heading for catastrophic losses, while hardcore gamers are stuck in their ways and unable to see the conventional gaming model collapsing around them.

Part of me thinks the latter is true and that the AAA model is unsustainable, but that’s another story.

It’s bizarre that Nintendo and Microsoft seem to be surrendering the hardcore market so meekly. Admittedly, the rewards are colossal if you manage to be the one who cracks the code and turns a gaming console into something as essential as a DVD player or DVR, but it’s gamers who supported this industry through thick and thin, and the market was certainly healthier a decade ago when they were being catered to with original, challenging games and there were more than half a dozen publishers.

But let’s not forget that it’s early days. Neither console has many games revealed and Microsoft’s promises of software support are aggressive, as they’ll need to be against Sony’s fleet of world class studios. Sony clearly has the edge in raw power – and that coupled with the aforementioned developers is a formidable mix – but that hasn’t ever guaranteed success in the console market. The industry’s history is littered with superior hardware beaten by its weaker but better supported, better marketed competition. Then again, the last time Sony was so clearly in the driving seat going into a new generation, so on the ball about giving gamers what they want, saw domination like we haven’t seen before or since.

All we know for sure is that this E3 is going to be spectacular.

Why I won’t be playing Ace Attorney 5

Phoenix WrightI adore the Ace Attorney series. It’s one of my favourite series on one of my favourite systems, so by default the games are up there in my favourites of all time. Some of the best writing, the best music, the best story in any game. It convinced me of how good the visual novel genre can be, which is another untapped vein of unique gaming experiences.

But as much as I’d like to, I won’t be playing Ace Attorney: Dual Destinies, which was today confirmed for an English translation.

Believe me, I really do want to play it. It was a major factor in my decision to finally jump on the 3DS bandwagon, after all. But I won’t as long as my only option to purchase is through Nintendo’s eShop.

For those who don’t know, whereas the likes of Xbox Live Marketplace, PSN, Steam and the App Store attach your digital purchases to your account, allowing you to play them on any compatible platform simply by logging in, the eShop links them to your hardware. This is annoying on the home consoles but, in the eyes of me and many others, an unacceptable risk when buying for portable hardware. If your 3DS is lost, stolen, or breaks outside warranty, you’re at the mercy of Nintendo’s customer support as to whether you can redownload your games. Sell your console without buying a replacement beforehand and you have to let all your games go with it.

Conceivably, a 3DS with an extensive library of games on it could be worth thousands. Good luck getting that much out of your insurance company if your £150 piece of hardware gets nicked.

And of course, none of these are issues for your games on other digital distribution platforms. Losing an iPhone is an annoyance, but get a replacement and you can download every one of your purchases again. Ditto for any other gaming hardware that isn’t manufactured by a company intent on staying a generation behind everyone else.

This is all especially relevant to me at the moment, as my 3DS has been in for repairs for the last three weeks. (That’s some 3-7 day turnaround you’ve got there.) Were a 3DS game I really wanted to play to come out right now, I’d be out of luck. Any current system from any other manufacturer would let me borrow a friend’s machine, log in on my account, and play the new release until my one came back.

That next-generation experience, detaching the games and service from the hardware, is clearly beyond Nintendo, and I won’t be supporting even my favourite series while they’re propping it up.

In a word: OBJECTION!

Game good, DRM bad

The furore over SimCity’s always-online DRM has been inescapable over the last few days. EA has joined Activision (via Blizzard) in spectacularly failing at launching a major new game with mandatory online functionality, hopefully casting doubt over the future of the approach when titans with such deep pockets can’t make it work.

People are understandably upset, and it’s led to a predictable outcry aimed at media outlets who haven’t factored such technical issues and consumer-unfriendly DRM into their scores. Reviewers are out of touch, the argument goes, because they get to play these games without paying for them, in conditions where the authentication servers are nowhere near capacity, with a PR team on the other end of the phone who’ll bend over backwards to fix any issues, lest the critic have anything other than a stellar experience.

I’m siding with the reviewers here, though. And I think Polygon was wrong to change the score on its review.

That said, I’m not defending this form of DRM. It’s shit, and it’s a practice that shouldn’t continue. If the rumours about the next Xbox requiring a constant Internet connection and so effectively doing this across the board – and as good as Xbox Live is, it can’t be said that it’s been immune from capacity issues – are true, it’ll put my investment in the console in doubt.

But the quality of the game and the DRM are separate issues. The fact that its DRM is overzealous doesn’t make SimCity a bad game any more than the fact that I can’t rip my Blu-ray to watch the movie on my iPad makes Wreck-It Ralph a bad movie. That argument would be ridiculous in film criticism, but when writing about games it seems to be a common opinion. Maybe, if games are art, we need to separate the reviews of the game from the program, as a DVD review would award separate scores for the movie and the AV quality.

It all comes back to an argument I’ve made before that people want consumer advice, not reviews. A list of features and a number at the end, being careful not to rate it anything that might affect the Metacritic score too negatively.

When all this is ironed out and SimCity becomes reliable and playable, it will be a 8, 9, 10, or whatever score you think it’s worth. And since it’ll be the same game as everyone’s trying to play now, so it should always be.

All consoles need suspend/resume

One of the announcements at the PS4 unveiling that I’ve seen get little media coverage is that it will follow in the footsteps of the DS, PSP, 3DS and Vita by supporting suspend/resume across all games. I suspect the reason for the muted response is simply that people don’t realise what a useful feature it is, and I think it’ll be hard to go back once we’ve got used to it.

PS4 suspend/resume

Strangely, this is a feature that became dear to me immediately before Sony’s announcement, when the reveal of Mario & Luigi: Dream Team led me to dig out the first game on my beloved Game Boy Micro. Years of snapping shut whatever iteration of the DS I’m currently playing has made partaking of an RPG on a handheld without it feel less practical, more difficult to fit into snatched moments of gameplay. As excellent as they are, the ports of the 16-bit Final Fantasy games with their requirement of seeking out save points in towns and dungeons just aren’t designed with modern gaming habits in mind.

Even with my increased willingness to play a long-form game when sat down in front of the TV, finding a suitable place to stop playing feels like it takes annoying liberties with my time, making it impossible to drop out at a moment’s notice without losing progress. Other media don’t do it. Most DVD players remember the position you left off if you switch off during the movie, and TV habits are now built around pausing live TV and resuming recordings where you last stopped them. And now games won’t either.

I’ve seen it written elsewhere that the PS4’s respect for its users’ limited gaming time is its best feature, and I’m inclined to agree. It’s an area where the PS3, with its 20-minute firmware updates, mandatory installations and 500MB patches that lock you out while they download, failed spectacularly, and it’s great to see Sony learning from its mistakes. It’s going one better, not even making downloading the whole game a requirement before you start playing. It never made sense to me that you couldn’t start playing the first level until you’d downloaded the final one, which you might not need for 20+ hours, and now a system’s been designed around fixing that oversight.

While the games were fairly uninspiring at this point – I can’t be the only one who laughed at how they followed Killzone 4, inFamous 3 and a racing game with a speech about “creative risks” – full credit to Sony for the design of the system. The PlayStation 4 looks friendly both to develop for and to play on, with genuinely innovative features that make me, not entirely liking the move away from dedicated gaming systems, want to jump in.

Your move, Microsoft. How many ads are you going to cram onto the dashboard this time?