Category Archives: Editorials

Editorials meaning extended rants.

I Don’t Get Metal Gear

Take it, Snake

I bought Metal Gear Solid 3 when it was released in the US after the unanimously good reviews and because it was the first hot import after I got my PS2 chipped but gave up a short way into it. It’s not that I thought it was a bad game…it’s just that the camera system was still in 1998, and while that worked in the angular environments of MGS and MGS2 it felt positively archaic in the organic Russian jungle.

Not only that, but as if the rampant surrealism wasn’t weird enough, the game crammed it into copious cut-scenes that I just couldn’t deal with, cinematic though they were. Some call it postmodern; I can’t remember what I called it because I fell asleep.

The first MGS was just a bit quirky which I could handle and I ended up thoroughly enjoying it, but I don’t have to explain the controversy around the direction that MGS2 went with its story (angsty Teen Beat coverboy finds time to discuss King Kong with ex-girlfriend while on top secret infiltration mission) which led to a premature end to my time with that one.

Cut scenes are skippable though, so since MGS3: Subsistence adds a 3D camera I bought a used import copy a couple of days ago (£15 = bargain!) to see whether that puts it closer to my stealth action darling, Splinter Cell. It’s an improvement, but the gameplay still just seems so outdated. I really can’t tell…is it Metal Gear? Or is it me?

E3 Thoughts

Nothing mind-blowing from any of the big three, then. Some impressive stuff, to be sure, and some things better than others, but no clear advantages for this console war. My biggest thought so far has been “OMG!”:

Halo 3's Ark...or is it?

This is probably going to be a long post…

First the conferences. I stayed up late to watch the Sony one live and, like most people seemed to, came away disappointed after all the hyperbole. Only three games really struck me – Final Fantasy XIII, Metal Gear Solid 4, and Virtua Fighter 5 – and the rest seemed spectacularly unspectacular. Tekken 6 didn’t even look as good as DOA4, and Resistance looked like a browner Call of Duty, for example. I was impressed with the very cool Eye of Judgement demo and the aforementioned three games, but then…$600. It’s not even a generation ahead of the 360 but is $200 more? No thanks.

There is a $500 unit, but who wants that? You lose the HDMI (so none of the advertised 1080p, ever), memory card slots, and wi-fi. At least if you buy a Core 360 you can buy the things to take it up to the premium one at a later date, but with the PS3 you’re stuck with the crippled one. I’m not going to get started on the “amazing innovation” (their words) of the motion sensitive controller but suffice to say that Nintendo must have been pissed.

What made me laugh was listening to Radio 1 the next day which is usually the home of PlayStation fanboy chavs and the opinions that were called in were universally negative. They even said that the consensus seemed to be that they’d “copied Microsoft and Nintendo and slapped a massive price tag on it.” Continue reading E3 Thoughts

Those Who Forget The Past…

Here’s a conundrum: You want to buy a movie from twenty years ago so you pop down to HMV or go online and chances are it’s there in perfect DVD quality for less than a tenner, yours to own forever and ever. With music and books it’s even easier, with titles published hundreds of years ago readily available. So what happens when you want to play a game released ten or fifteen years ago?

As far as I can see you only really have a handful of options, none of which are ideal. You can hope that it’s available in a retro compilation or an updated port on a newer system, but even then you’re likely to be paying as much as or a little under the price of a new release for it. If I want to buy the original Castlevania (1986) in its GBA port form, for example, I’m looking at paying as much as it costs for a PS2 Platinum release from a year ago.

I could jump on eBay and buy the necessary kit to play the original, and a quick browse turned up a working boxed NES/Mario Bros 3 bundle for £20 and an unboxed copy of the game set to end in a couple of days for 99p. Very reasonable, but it’s hardly an immediate fix and requires another box to sit under the TV. The morally nebulous route would be to fire up an emulator and just download it. It works and it’s convenient, but it’s of course illegal and hardly as tactile as the real thing. The collector in me frowns on the idea.

It’s a sad state of affairs. Some of the greatest and most seminal games of all time are essentially lost, either forgotten or held hostage in cellophane prisons by dealers with their inflated prices. I really think we need some way to play the history of our hobby and while things like the virtual console for the Revolution (I’m not using the silly name) and Microsoft’s Live Arcade are a good start (when was the last time Joust, Smash TV, and Street Fighter II were anticipated releases?), we need to find a way to make them accessible to the mainstream.

Increasing backwards compatibility with new consoles is a start, but it doesn’t help when most big stores like GAME make finding anything older than six months and not from EA a chore. Maybe digital distribution is the only way, or are those who forget the past doomed never to experience it?

In-Game Advertising

Having seen the news from a couple of days ago that post-apocalyptic MMO car combat game (what a combination) Auto Assault is to start getting in-game advertising, I felt the time was right for a nice little rant on the subject. Product placement is a phenomenon that’s gotten really big, often ridiculously so, in film recently and with development costs soaring it’s always a good thing to offset some of those costs, right?

Nuh-uh. EA games are full of product placement but the money plainly isn’t poured into improving the game and they’re still all the full price of £50/$60. In Fight Night Round 3 even the achievements are branded so that if you happen to win a certain tournament your account will be adorned with a Burger King logo for all who care to look at it.

I can actually deal with that because real sports are heavily commercialised and anyone who watches them on TV is used to hoardings around the pitch and tournaments named after beers and banks, but is having ads for current companies or this week’s TV shows in a post-apocalyptic world actually helping immersion? Doubtful. It didn’t help in Splinter Cell: Chaos Theory when I had to watch sustained shots of Airwaves chewing gum or when I saw Manhattan plunged into darkness…except for the Airwaves blimp hovering above the city.

Thinking about how it affects immersion or the gameplay, the sheer amount of PR crap that goes into this is just creepy. A couple of months ago Edge had an interview with a guy from one of the in-game advertising agencies who said that “it’s really about enhancing the gameplay”. How exactly? They got a reply the next month from someone who used to work in development who listed stories of changes to actual gameplay that were vetoed because advertising space had been sold, or this one:

“I have personally heard the sponsoring companies haggle to get a ‘special mission in the game where the player has to buy a XXX phone to complete the mission.'”

I’d be pissed if I bought a game and it had something like that in it, but this kind of stuff happens all the time and is getting more and more invasive, now to the point of using your connection to stream in new ads. It’s downright insidious.

Advertising won’t drop prices just like products in movies haven’t meant prices dropping and products in TV shows haven’t eliminated commercial breaks, because the savings won’t be passed onto the consumer. The only example of free but ad-supported gaming that I can think of is the ‘Smarts Adds’ (their spelling) Gizmondo, and I think about 12 people bought it. A company with shareholders to answer to will pocket a few thousand off their development costs and continue to take £50 a time as long as people are willing to pay it.

Commercialisation of games is as inevitable as it has been with any other medium where costs only go up with technology, but I hope publishers can keep their feet on the ground with this. They’ve been making money for decades with little or no licencing (hell, even paying for licences to use in driving games) and I hope they don’t forget that because alienating thousands of fans isn’t worth a few extra notes in the pocket.

St-arrr!-force

This has to be the story of the year. The scummiest of scumware manufacturers, Starforce (read up on them here) decided that it would be an excellent idea to show just how effective their malware anti-piracy protection was by posting a link to a site where people could download a pirated copy of Galactic Civilizations II, a game unencumbered with their technology. It’s of course completely irrelevant that any of the Starforce games are also available for download if you’re so inclined.

I’m going to use this to segue into a related issue: why on Earth do they insist on putting the same ridiculously over-zealous copy protection in game after game, when the only people it affects are those who actually care enough to drop £40 on a game? Starforce in particular is downright insidious, installing secret drivers, blocking blacklisted software, causing system instability, and sticking around when the game is uninstalled. It might be different if it actually prevented the games from being pirated, but I searched for Splinter Cell: Chaos Theory on one of the biggest sites and several copies came up, complete with Starforce bypassed.

Now I’m not advocating dropping any kind of protection because it’s unfortunately needed – Max Payne 2 had nothing more than a CD key and got pirated to hell because no online play meant a unique key wasn’t needed – but the basics like SafeDisc stop casual copying which is the best they can hope for without hardware protection. Those are pretty unobtrusive and aren’t going to stop the hardcore piraters, but nothing is for now.

The thing that really gets me is that I, as someone who buys the games/movies/albums that I want, am the one who ends up suffering from it. I’m sure people remember the Sony rootkit disaster, which did absolutely nothing to stop MP3s appearing in hours and ended up crippling legitimate users’ systems. That means the pirates got perfect copies without restrictions while buyers who had the audacity to stick the disc in their PC ended up with some pretty nasty software indeed, without even being asked about it. It’s similar to why I don’t like iTunes – I wouldn’t pirate a 128kbps audio file, let alone pay 79p for one with restrictions.

In an ideal world they wouldn’t need any protection because people would buy the stuff that they wanted, but this isn’t a utopia and unfortunately there are people who refuse to pay for any of their media. While I support the publishers in their attempts to protect their IP and think pirates are scum, they need to take the moral high ground and stop pulling this shit on their legitimate customers.

HD-DVD or Blu-ray?

With CES going on in Las Vegas at the moment all the news about the next-generation DVD formats is starting to come out and the whole debate over whether the “official” format, HD-DVD, will triumph over the technically superior upstart, Blu-Ray. The last thing anyone really wants is a format war, especially when the early players are so fucking expensive.

I’m a huge DVD buff so I’ve been following this whole thing pretty much since the beginning and know the relative benefits of each format (the respective Wikipedia entries here and here are a good starting point), and really hope that a compromise can eventually be reached because a format war will do nobody any good, but it’s impossible to guess which one of the formats will win out.

The most obvious comparison is VHS against Betamax, in which the technically superior Betamax was beaten out by VHS in the race to revolutionise home entertainment. That shows that even if Blu-Ray is superior in many ways (storage space for a start: 54GB and up compared to 30-45GB) it’s not going to ensure a victory. It could be argued that any technical superiority is made irrelevant by the fact that HD-DVD carries the familiar DVD name which BR won’t be able to use, and to a consumer who dislikes jargon and prefers recognisable names that’s an important coup.

What could make or break them is hardware support, and although much has been made of the PS3’s ability to play back BD-ROMs (obvious comparisons to the PS2’s place in cementing DVD as a mainstream format should be made) you can’t ignore that Microsoft are firmly behind HD-DVD. Even if the Xbox 360 doesn’t have HD-DVD compatibility, Windows is more ubiquitous than even the almighty PlayStation and if they sneak it into homes via the growing HTPC market that’s just as much a trojan horse as the PS3.

Part of me wants HD-DVD to win out for the simple reason that I’m all for standards, and Blu-Ray is another attempt by Sony to establish their own, often overpriced, standard when the current one doesn’t suit them. We’ve seen it so many times – Betamax, Memory Stick, DVD+RW, UMD, MiniDisc, ATRAC, etc – and it just locks people into Sony hardware, undermines standards, and confuses the average consumer.

Coexistence is a possibility like with DVD-RW and DVD+RW which seem to have established some form of equilibrium, but I don’t think anybody thinks that it would be a better solution than one unified standard with all movies on it. Our best hope is just that a compromise is still possible or, if a format war does happen, that it doesn’t undo all the good work that DVD has done in bringing home entertainment into the digital age.