Category Archives: Editorials

Editorials meaning extended rants.

The DMC4 Question Made Easy?

I’m sure I’m not alone as a multiconsole gamer currently deliberating which version of Devil May Cry 4 to buy next month. Although it’s apparently been developed for the PC and ported to the consoles, one would expect the PS3 to offer the definitive version in terms of graphics and controls. It also has the benefit of almost zero load times, besides a 45-minute install the first time it’s run.

In any case, I had a nasty shock earlier today when I looked to get my preorder in. I first visited Gameplay, and then had a look around the others and noticed something strange:

  360 Standard PS3 Standard 360 Limited PS3 Limited
Amazon £29.98 (-£10.01) £39.99 £32.99 (-£7.00) £39.99
Game £32.99 (-£7.00) £39.99 £34.99 (-£10.00) £44.99
Gameplay £29.99 (-£10.00) £39.99 £32.99 (-£12.00) £44.99
Play £29.99 (-£10.00) £39.99 £29.99 (-£10.00) £39.99

All prices were correct at the time of writing, and though Gamestation, HMV, and Shopto were also checked they all had only one edition listed.

Why exactly is this? The supposed price increase that Blu-ray would bring for PS3 games never materialised and every previous multiplatform title has had price parity across both systems. Game owns Gameplay which could explain the difference there, but both Amazon and Play are independent which suggests that there’s a uniform difference in RRP. Indeed, the sites all list the PS3 RRP as being higher.

I wouldn’t expect this to become a regular thing, and indeed a quick recce of the same sites revealed the same price (± a few pennies) across the consoles for big multiplatform releases like Burnout Paradise and GTA4, but it’s still a bit of a mystery. The conspiracy theorist in me is looking for signs of a moneyhat…

Gerstmaaaaaann!!!

6.0

After awarding a score of 7.5 to Ratchet & Clank Future, 8.0 to Uncharted and, most notoriously, 8.8 to Twilight Princess, GameSpot haven’t exactly been popular with the fanboys recently. I’ve rarely seen such bile spewed on forums over a review than for the Ratchet and Zelda scores in particular.

But however you may feel over a difference of opinion on a game that you happen to like, the news that Jeff Gerstmann (he of the Zelda review) may have been fired over an accurate review of Kane & Lynch should be considered a travesty. Especially so if it comes out, as has been implied, that it was because of complaints from sponsors who threatened to pull advertising. Not only have GameSpot lost one of their most popular and likable editors, but they will have also done irreparable damage to their reputation.

The site has a reputation for revisionism – notoriously the bump in their Shenmue score after complaints – but any past changes have been made because of genuine error or misjudgements from people who have played the game objectively themselves. And there’s nothing wrong with that as long as it doesn’t become a habit, but to kowtow to advertisers over a score that is in the same ballpark as everyone else (besides the fact that 6.0 isn’t a ‘bad’ score, as their own scale says) is just unacceptable. There are other advertisers and ones like Eidos should take note of the fact that this wasn’t an anomalous score and any backlash will hurt them as much as it does GameSpot.

I hope that we get some official comment from GameSpot soon, because I know many won’t be going back if this really happened as has been reported.

The Assassin’s Creed Cop-out

Assassin's Creed 2: Altair in Space!

First, a warning: if you haven’t been paying attention, this post could spoil certain aspects of Assassin’s Creed for you. In any case, rest assured that the ‘twist’ discussed here occurs minutes into the game, so put the pitchfork down.

And so, here we go. As you probably know if you’ve been following the development at all, the 12th Century setting of Assassin’s Creed takes place within a futuristic setting, exploring the idea of genetic memory. Expect a plethora of sequels set in various time periods (World War 2, here we come!) throughout the next couple of console generations.

As one of the early standard-bearers for this generation, Assassin’s Creed had a lot of hype behind it. And really ever since that showing at X06, when we saw an early version of the game looking and playing like most finished games at the time, it’s looked like one of those truly ‘next-gen’ games from the start. But what I liked it for more than anything was that it was doing something different in its setting. When it seems like every game is either a space marine shooter with a main character named like a Steven Seagal character or a fantasy epic, a game based on a relatively unexplored period of history was a breath of fresh air.

More like a hot blast of arid, desert air…

Maybe it’s understandable given development costs nowadays, and that coupled with a notoriously conservative industry (creatively speaking) means that working outside the comfort zone is even more of a risk, but it was the Third Crusade setting that first attracted me to the game simply because it was something that I hadn’t experienced in a game. And the overarching sci-fi elements wouldn’t bother me if they were limited to some kind of level hub or as justification for a sequel, as if they needed one.

But no. Areas between missions are truncated as the memory gets ‘skipped’; the HUD is all cool blue futurism; digital interference appears during holes in the memories. And that’s just what I saw in the first few missions. It’s like they got cold feet and considering how secretive they were about this plot element – a few public slips aside – I find it inexplicable. Sci-fi fans aren’t going to know about it and those interested by the history behind it, like me, will find it obtrusive and unnecessary .

I hope now that embargoes are up and the secret is out we might get some serious interviews on why this decision was made. I just can’t fathom it. Why would you make a game about genetic memory and keep that fact secret? Surely it’s an interesting enough concept to feature prominently. Why would you spend years showing a Prince of Persia-meets-Hitman game when most people are going to walk in and get something completely different? There’s no indication on the box that it’s anything other than an historical adventure, and thanks to the aforementioned embargoes it’s not mentioned in any of the reviews. Someone who hasn’t been following the development certainly won’t know about it.

As I said, it’s not going to impress the history buffs (because they won’t want it), and it’s not going to impress the armchair scientists (because they won’t know about it). Sci-fi games are the ones pushing the big numbers so far this gen and Ubisoft seem to be trying to tap that demographic by the back door. Ultimately, will they please no-one by trying to please everyone? We’ll have to wait for next month’s NPDs, I suppose.

Games Radar Loses It

I’m almost reluctant to help a blatant cry for hits, but when a major (sort of) gaming site loses it so spectacularly, it has to be seen. I know from experience that plagiarism happens online sometimes having experienced it myself in my GameFAQs days, but to suggest that you’re being copied on a feature that requires as little imagination as a “best of” list is ludicrous.

Might I suggest that people email them at their email address set up purely for this little crusade and gently suggest that they stop being so petulant and put the toys back in the pram.

Oh, and guess what? I did a best of the GBA feature in February. Games Radar better not do anything similar or I’ll sue.

Manhunted Down

Manhunt 2

So Manhunt 2 has become the first game since Carmageddon to be refused a BBFC rating, effectively banning it from sale in the UK. Unless they turn all the victims to zombies and make the blood green, it’s unlikely to see the light of day here at all. This is the part where I wave my import Wii and chipped PS2 around, grinning like a loon. I had no interest in this game until now.

The kneejerk reaction from many gamers will inevitably be the freedom of speech card, just as predictable as the tabloid headlines tomorrow (expect lavish use of the words “sick” and “outrage”). And as much as I dislike censorship, I’m not sure this is a bad thing. Manhunt, for all its excessive gore, depicted a man forced to kill or be killed without a say in the matter, and in that respect had some moral justification, however tenuous, for the act of murder. The sequel, on the other hand:

“…Lamb is battling with his own psyche. A reluctant but able killer, he’s guided by the rather unpleasant Leo, a fellow inmate with a penchant for bloodlust. And it’s this Leo who acts as Manhunt 2’s interior monologue, audibly urging Lamb to commit grisly acts of murder a provoking him to let go of his remaining threads of sanity.” (GamesTM 56)

Is it any surprise that the BBFC criticised a game like this for its “unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing”? I have no problem with virtual depictions of killing but when the only justification is that you’re a psychopath you run out of moral high ground to take very quickly. Even the most visceral horror films are told from the perspective of the victims.

I remember all the furore around the first Manhunt (ignoring the fact that the inaccuracies went unreported – like how it was the victim who loved the game), and being incensed at how under-researched the tabloid articles claiming that the objective was to sate your bloodlust were. Do we really want to make them right when they get wind of this one? For this same reason I think this game does nothing but harm to our hobby. We don’t need it. Every sale that this game made on pure controversy is another spot of credibility to the Mary Whitehouses of the world.

It’s unfortunate that it got banned through legislation, but when the developers won’t exercise self-control and a bit of responsibility it might be for the best.

I Don’t Get Home

Yeah, yeah, yeah. Another ambivalent post about a Sony product.

Home (or ‘Second Home’ as it perhaps should be called) is an interesting concept and, as a game in its own right, would probably end up being similar to Animal Crossing. What I don’t get is all the comment going on about how it’s a killer app, combining the best of Xbox Live and the Wii/Mii service.

What I understand is that it’s something akin to Second Life, in which you create your likeness and have your little home, which you can decorate and play around in as you see fit. You get trophies from games that you can place in your trophy cabinet and you can invite people into your apartment to look at your stuff. Other than that, I don’t think I’d be over-simplifying things to say that it’s a GUI for the existing online service.

That’s my problem. For all the flash it’s still an online system that’s missing the fundamental features of Xbox Live. No unified friends list, no cross-title messaging or invites, etc. It unifies the system in that you can meet up with friends in Home and head over to the Motorstorm track or whatever, but that sounds like a pain in the arse next to just starting up a game and inviting your friends from a menu. When I want to start up Word, there’s a reason why I simply click it in the dock rather than come out of my virtual house and run to the Office (see what I did there?) down the virtual street.

In that sense it seems like a smokescreen for the holes in the online infrastructure. It pisses all over the Wii’s system – such as it is – and pretty much already does what we expect the eventual Animal Crossing Wii to do (minus fucking friend codes) and more, but we have a higher benchmark than that. This seems like more of an anti-Nintendo measure for Sony than anything to do with Microsoft, which I suppose might make more sense at the moment given relative sales.

LittleBigPlanet, on the other hand, looks beautiful. That was a decent announcement.