Category Archives: Editorials

Editorials meaning extended rants.

What’s Happened to Japanese Gaming?

It really wasn’t that long ago that almost every classic game would come out of Japan. I’m looking at my PS2 collection now and I see Devil May Cry, Final Fantasy, Metal Gear Solid, Katamari Damacy, Okami, Ico, Shadow of the Colossus, Silent Hill, Street Fighter, Shin Megami Tensei, and so on. Look further back at the PS1 and it was the same, and the Dreamcast was arguably even more weighted towards Japan.

This generation couldn’t have been more different, though. Look at the big new IPs that have been hits, the big games for this Christmas, and even the successful games of generations past that have received next-gen makeovers: almost all Western games.

Lost Planet and Dead Rising hit early on and boded well, but where are their sequels, let alone the second volley from Japan? Devil May Cry 4 and Metal Gear Solid 4 have done well, but DMC4 was still a disappointment by many accounts – including mine – due to its recycled environments and conservative design, and who was it that helped in redesigning many elements of the Metal Gear formula, including its increasingly cumbersome controls? Ryan Payton, its American producer, who has spoken about the Western influence that he fought to bring into the new game. Even the mighty Ninja Gaiden disappointed me on its next-gen debut.

The RPG genre, which has traditionally been dominated by Japan, in very much in transition at the moment as well. Where are the big-budget next-gen JRPGs? With the exception of Lost Odyssey, I’ve found all of them so far to be extremely disappointing; Final Fantasy XIII is at least another year away and Dragon Quest IX is a DS game; the latest MegaTen game, Persona 4, is on the PS2. Meanwhile we have Western devs mixing RPG conventions with their favoured genres, bringing us stuff like Mass Effect. Hell, someone even spilt their RPG in my Call of Duty 4. Continue reading What’s Happened to Japanese Gaming?

That Annual Moan

It’s that time again, where every gaming publication under the sun stops moaning that they’ve had no games all summer and shifts to lamentation about how abused their poor wallet will be over the next few months. As much as I’d like to, I’m not about to buck the trend. I mean, just look at my pre-order list:

  • Banjo-Kazooie: Nuts & Bolts
  • Call of Duty: World at War
  • Fable II
  • Fallout 3
  • Gears of War 2
  • Left 4 Dead
  • LittleBigPlanet
  • Persona 4
  • Prince of Persia

And I’m also probably getting Dead Space, Far Cry 2, Mirror’s Edge, and Resistance 2 either depending on reviews or when I can get them cheaper than the RRP. (Or if someone sends me promo copies – hint, hint.)

No, the situation is no more ridiculous than it was last year… or the year before that… or the year before that. And I have no doubt that the same thing will happen next year. It still means that plenty of great games that could otherwise have been hits – out of my list, my money’s on Prince of Persia and Far Cry 2 being casualties – will be in the bargain bins sooner than the publishers might have hoped. It’s always a shame.

I just can’t see how it can be that much better to have a tiny piece of the big Christmas pie – up against the biggest juggernauts with marketing budgets big enough to end world hunger, of course – but I suppose it must work for them because they continue to do it. And hey, if they’re getting £350+ out of me again, they must be doing something right.

Mandatory Installs Must Die

Remember those halcyon days console gaming was the easy option? You plugged it into the TV and into the mains, popped the cart – or disc, latterly – into the top, and hit the power button. None of the hardware incompatibilities, patches, or faffing around that PC gaming required.

Now, though, you can add networking to the mix, which isn’t yet necessarily as simple as it perhaps ought to be, and, of course, the minefield that is connecting your new device to an HDTV. Still, those have given us benefits for those who can do a bit of research, and even the dreaded patching is done automatically and quickly (mostly), meaning that a bug is no longer either something to deal with or wait for the second pressing.

But unfortunately, the one thing that I always hated about PC gaming has made the jump: installs. What started as a worrying but quick (Resistance, with its 220MB install) or optional process, taken through the promised land of Uncharted, which managed lush graphics with barely a load and no install, has now almost become the standard, and I HATE IT. Continue reading Mandatory Installs Must Die

Feature-Length Cut-Scenes?

OK, so the Metal Gear Solid series is hardly known for its subtlety and brevity in storytelling, what with several 20-minute scenes in MGS3 and… well… the whole of MGS2, but the reviews of MGS4 are blowing my mind. Some of the reviews, notably Edge, are claiming that the game has two extremely long cut-scenes.

That’s a bit like saying that Metal Gear has a big robot in it, of course, but word is that these sequences are pushing the 90-minute mark. And Konami doesn’t want reviewers to mention it.

In the interest of fairness, GamePro is saying that it’s an exaggeration. We’ll find out for ourselves in less than a fortnight anyway, but I’ve always had respect for Edge and can’t imagine that such a prestigious magazine – possibly the only gaming publication that I’d use that word to describe – would make a claim like this about such an important game without there being some truth to it. And would Konami really care if reviews mentioned that the cinemas were no different to the other multimillion-selling games in the series?

True or not, it brings up an interesting question about storytelling in games. Would having 90-minute cut-scenes actually help games as a storytelling medium, or does it undermine it and defer the job to the conventions of film? Half-Life tells a story within a game and BioShock does it even better, and the irony is that the part of BioShock’s story that attracted the most criticism was the least game-like part: the ending. Continue reading Feature-Length Cut-Scenes?

RIP Video Game Centre

Today was a pretty meaningless day in the grand scheme of things. For most gamers it simply represented the return to the grind after an extended weekend of GTA IV, but it was a sad day for the hardcore gaming community of Bournemouth, and for those regulars from all around the country: today was the last day of trading for the Video Game Centre.

Video Game Centre

Since it opened in 1993, it was one of the biggest sellers in the country of import games and game-related oddities. No one misses the days of £90 SNES imports, but back in the day this place had a huge pool of regulars who were willing to spend that sort of money on the latest and greatest but also who would spend all their Saturday afternoons in there, just talking games. As someone growing up as a gaming obsessive at the time, it was heaven.

Alas, the Internet happened, as did supermarkets and their loss-leading games, and the pool of regulars started to dry up. Internet forums have become the hangout of the hardcore gamer, and the number of people who are willing to spend only a couple of quid under the RRP for a place to break street date has dwindled.

Looking at that photo, taken circa 2002, just makes me come over all nostalgic. The new games on the TVs, the Shenmue poster on the door there, whole import sections for every console. Next to the TVs you can see the accessories, with everything from the expected official controllers and AV cables to the handy weird stuff from Japan and Hong Kong that’s been impossible to find since Lik-Sang disappeared. And above and to the left of the PAL N64 games on the back wall you can see AES and Neo-Geo CD games – where can you get those without braving the bootleg minefield of eBay?

I miss the independent retailers in general. Where is there for people to get knowledgeable advice from people who’ve actually played the game, to try it before they buy and to get help with importing and modding hardware? And when I do shop in a physical retailer, I like to do it without being given the hard sell on extended warranties, official guides, and shitty, own-brand controllers. This was one of the last ones, and it had been one of the best.

So it looks like I’m going completely online now, and I can be happy with my favoured sites for both imports and PAL games. It’s just a shame that I can no longer pop in for a chat about the latest Edge scores…

So This is What Beta Means…

I trust that everyone’s enjoying their first taste of Metal Gear Solid 4, with the online beta available for download now. Stunning menus…

…and not much else, because it’s still not working. Having been released for download over a week ago and taking an inordinate amount of time to download (I was at 17% of a 741MB file after three hours), it required the immediate download of the 1.01 patch, which would either time out on the HTTP download or, on the BitTorrent option, max out at about 16kbps while uploading at over 40. And now there’s a second patch, which you have to download after 1.01, because they’re incremental. And I’m having the same download problems after eight days.

Not to mention that when it does work, you need a Konami ID (lower-case alphanumeric), a password for that, a game ID (lower-case alphanumeric; must be different to the Konami ID), and a second password (this time only numerical). Given the fact that every online PS3 user will already have a unique ID… why!?

Epic fail, in other words.

Xbox Live gets a lot of stick for costing £40 a year, but I’d be more than happy to pay that for PSN if the damn thing worked half the time. I’ve never spent more than 30 seconds downloading a Live patch (unlike Super Stardust HD, a twin-stick shooter that inexplicably gets a 153MB patch) or dashboard update, and because it’s a closed system I know that my one account will work on all games. On Live I’ve participated in three betas – Halo 3, Call of Duty 4, and currently Battlefield: Bad Company – and all worked just as transparently as any demo or downloadable game.

That’s worth £40 to me. I’d rather pay for a nice steak than get a free grease burger and I’d rather have something that works to something that doesn’t. I’m not even demanding feature parity with Live on the original Xbox (universal friends list, cross-game invites, etc), though that would be nice; just a system that works. Yes, it’s free, but so is Steam, and that’s arguably better than Live at the moment.