All posts by Olly

Why I’m Not Buying a 3DS

Excitement seems to be high for Nintendo’s new handheld, and that’s somewhat understandable. I watched the E3 conference too and came away suitably impressed, as the company seemed to be doing everything right: some nice technical innovation, an impressive list of new and remade games, a portable Virtual Console for Game Boy games – why that couldn’t have been added to the pointless DSi is beyond me, though – and a nail in the coffin for 3D with glasses. Brilliant. I’m in.

Only I’m not. Here’s why.

  • Region locking. It’s still only rumoured at this point, admittedly, but it’s what the buzz is suggesting and the fact that the DSi has done it doesn’t bode well. I can deal with it on a home console, although it’s definitely better without, but I find it on a handheld to be completely inexcusable. All previous Nintendo handhelds, as well as the PSP, haven’t done it specifically before people take these things on holiday with them and might want to pick up a game or two. And if I hadn’t done that, I’d have missed one of my favourite games ever. Goodbye to that, then. Now that even region coding on consoles is on the wane, it’s an unacceptable retrograde step.
  • Battery life. I own a DS Lite and a DSi, and I honestly regret buying the DSi and tend not to use it. Beyond the size and the region-locking, even in regular DS games without any DSi features, the biggest fault was the battery life. I took both of them on holiday and found myself predominantly using the DS Lite, simply because I could better rely on it to last me through a flight and the time spent sitting around in an airport. And, being out of the country, I could buy games for it without worrying about whether or not they’d work. Funny how that works, isn’t it, Nintendo?
  • I love Ocarina of Time, Star Fox 64 and Pilotwings 64. Metal Gear Solid 3 is by far my favourite in the series. Street Fighter IV is a modern classic. And all the usual suspects are here too. But I’m not paying £200 or more just for those. Let’s get some new stuff boasting the creativity that the DS was showing only a few years ago.
  • Game Boy bulky with a crappy screen? Game Boy Pocket. GBA screen impossible to make out? GBA SP or, better yet, a Micro. DS looks like an 80s Fisher-Price toy? Hello, DS Lite. 3DS got a horrible battery life? Do you see where this is going?

It’s amazing me, though maybe it shouldn’t, that many of the same people who crucified the PSP back in 2004 for shit battery life and a pile of console ports are now strangely silent, or maybe banging the ‘good enough’ drum. It was pathetic then and it’s still pathetic now. Nintendo is making a lot of the same mistakes that Sony did with the PSP, and it might get away with them because it’s a company on the up as much as Sony was starting to slide back then. I still think it’s sad, though.

I’m a gamer, so at some point I’m going to buy a 3DS. A 3DS Lite will certainly do it and, I admit, Professor Layton vs Ace Attorney could end up breaking me – I adore both of those series and the crossover is a wonderful idea – but I’m not too happy with Nintendo right now. Maybe it knows something we don’t and whatever comes out at the PSP2 announcement will make the 3DS’s battery life look like an age…

Game Dev Story

Game Dev StoryThere are tons of films about films, and plenty of music about making music, but a conspicuous lack of games about games. The mark of an immature medium or a lack of mainstream interest in the actual making of games? Probably both, but nobody who’s played it can forget the superb gallows humour of Segagaga, and the door’s open for someone to nail it.

So along comes Game Dev Story, an iPhone simulation of the last 25 years of the games industry. You start with a couple of developers, a handful of genres and settings to choose from, and enough money to develop a game. Make it a success and you can plough funds back into new, increasingly complex games, and as you cultivate a following and begin to establish some commercially viable franchises, generating enough money to buy licences to develop for successive consoles that in no way bear a resemblance to the systems of Nintendo, Sega, Sony and Microsoft. Fail to make it, if that’s possible, and you can bide your time by jobbing on translation projects and porting jobs to make a quick buck.

It’s extremely addictive, and if you have the same affection for gaming in the 80s and 90s as I do, it’ll certainly get its claws into you. But what was more interesting is how it forces you to confront some awkward truths about how this industry works.

Follow the game’s prompts and, sooner or later, you’ll be some kind of mega publisher, every game provoking queues around the block and employing the in-game equivalents of Aaron Sorkin and Lady Gaga to script and score your latest release. But it quickly becomes apparent that the quickest way to the top is to make a couple of hits and then exploit them – that sounds somehow familiar – repeatedly. I’d love to see the Sorkin/Gaga collaboration, but when it’s on a game called Dark Ninja XVIII, it’s not as interesting to me as it could be. And where do you go for the most money after that sells 20 million? Why, Dark Ninja XIX, of course.

Is Game Dev Story some kind of secret Activision PR job, then, intended to get us to see things from the dark side? Or, sadly, just an accurate demonstration of how the games industry really works? I think a look at 2011’s lineup of annual sequels and reboots should answer that.

Depressing as it may be, though, it’s a bloody good little game.

Best of 2010 #1: Red Dead Redemption

Red Dead RedemptionIf last generation’s defining games, the Grand Theft Auto series, feels like it’s past its best – a feeling that, I would suggest, is shared by Rockstar, given the reduced prominence of the franchise – what Red Dead Redemption did was prove that the formula itself is still full of life.

As much as I loved it, GTA IV was a very conservative entry, pulling back from the increasingly madcap antics that grew throughout the PS2 entries, and it received criticism for that. Red Dead, however, was a fresh start, and although it was similarly straight-faced, it had a maturity to its storytelling that I don’t think any game has matched. Here we had a fairly realistic period setting, largely populated by middle-aged characters, and all taking place under a solemn atmosphere as the pioneering Old West gave way to civilisation and the rule of law, leaving these characters robbed of their place in the world.

The game was full of moments showing this maturity, from the references not to modern pop culture but to things like Heart of Darkness; the clever, subtle use of music at key points in the story; the quite brilliant I Know You quest line; tough historical themes like the treatment of native Americans; and, of course, that ending. It’s supported by one of the most beautiful game engines I’ve ever seen, capable of staggeringly picturesque and surprisingly varied backdrops that were a pleasure to spend time in. I don’t find enough games nowadays that I’m tempted to jump right back into after finishing them, but that’s exactly what I did after spending 50 hours in this game world.

The fact that of all the games on this list, going back and watching some of my favourite moments on YouTube from Red Dead is genuinely eliciting an emotional reaction, feeling for John Marston and pining to go back into that beautiful world, is why it has to be my number one. It’s one of the handful of games that brings a smile to my face just thinking about existing in it, and I sincerely hope that its success will mean that it continues as Rockstar’s number one open-world adventure series.

Best of 2010 #2: Mass Effect 2

Mass Effect 2I know for a fact that many of the first game’s most ardent fans will disagree vehemently with this, but for my money Mass Effect 2 will stand as one of the primary examples of how to improve on a game for its sequel. It may have jettisoned some of the RPG ideals of the first game, but I found its attempts at streamlining perfect, creating a brilliant action-RPG – emphasis on the ‘action’ – with one of the best open-ended stories in recent history. The important thing is that what the first game did best – creating a wonderfully vibrant and believable sci-fi universe – was preserved and expanded.

There’s a slim line between streamlining and dumbing down, and I think Mass Effect 2 is an example of it done right. While it was now more limited in being able to explore hundreds of largely redundant rooms on the Citadel, for instance, what was there was more detailed, more populated, and felt more like a real galactic capital. You couldn’t land on every planet any more, but the ones with missions were more unique and often looked beautiful, rather than constructed from a handful of set assets.

One area where I’ll give the first game a slight edge is in its story, as I liked the mystery around Saren and Sovereign more than this game’s Cerberus and Collectors, but the execution of this game’s finale was leagues ahead of anything in that game. The wanton way in which it would kill supporting characters, even making it possible for Shepard himself to not survive for Mass Effect 3, was extremely brave, the knowledge that it was possible for everyone to make it back alive – managing that was one of my proudest gaming achievements, definitely – made any deaths really hit home. It forced you to delve into everyone’s back story, which also made you care and caused every loss to hurt.

Mass Effect 2 is yet more proof, then, that Western developers are now the ones to watch when it comes to RPGs. BioWare had the courage to massively overhaul what was already a minor classic, and in doing so created what must go down as one of the generation’s best games. Bring on Mass Effect 3.

Best of 2010 #3: Halo: Reach

Halo: ReachWhat is likely to be Bungie’s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief’s story and carrying the Xbox brand now that games like Gears of War can share the load, Bungie was able to flex its creative muscles, and while I’ll concede that it’s still super soldiers killing aliens, it was the most fun I’ve had with a game in this series since I first took it online.

Multiplayer-wise it’s certainly my game of the year, and I’ll take this straight challenge of who knows the maps and weapons better than the next guy over the unbalanced quick fix of Call of Duty, let down only by a limited map selection. Halo 3’s integration of multiplayer and its lobbies into everything is only just coming into touching distance of other games and the setup is just as formidable here.

Going back to the point about originality, it’s true that Reach doesn’t have a lot of it in its story. Nonetheless, as a Halo fan I adored it. Seeing a team of Spartans doing what I’d so far only read about would have been enough to make me go a little bit in my pants but, cliched as they were, I cared when they were inevitably cut down. Set against such a beautiful and varied backdrop and with so many memorable moments – the level that takes you from ground level into a space battle and on to low-gravity combat in a vacuum before its explosive ending is an obvious high point, but the melancholic final moments also deserve love – I have to give Reach as both my favourite Halo game and one of 2010’s greatest.

Best of 2010 #4: Metal Gear Solid: Peace Walker

Metal Gear Solid: Peace WalkerConsidering the esteem in which the franchise is held, Metal Gear has a lot of disappointing instalments. This, however, wasn’t one of them, following up the best in the series – that’s MGS3, for those who aren’t keeping count – and absolutely stomping over the letdown of Portable Ops. This was a proper Metal Gear Solid game, originally planned as MGS5, and it’s a strong contender for my favourite of the lot.

Even if the story was mostly utter rubbish, taking a huge dump on some of the best characters, if you let that affect your enjoyment of Metal Gear games they’d never get anywhere near these lists. Cramming console games designed for dual analogue sticks onto portable systems rarely works, and indeed here it takes a period of acclimatisation, but in no time at all I had my head around it and, by the end, I found myself hoping that some of this game’s advances will get ported back to any future MGS games. This is the first one in which I’ve been able to make use of the CQC system, for example, now that it’s been slimmed down and the need to regulate pressure on the buttons as well as direction on the stick has been removed.

It’s looking increasingly likely that 2010 could be the PSP’s last year as Sony’s primary handheld console, and despite some of its most impressive games coming out – Persona 3 Portable also deserves a mention – it’s been an ignominious end, with mediocre hardware sales and almost non-existent software ones. This, though, must go down as evidence that the system had more to offer. Aside from its segmented areas – methinks as much down to hardware limitations as it is portable game design – this could have quite easily been a PS2 game, and as that seems to have been the Holy Grail of PSP development since the beginning, it’s one of the biggest compliments I can pay to one of its last great games.

What a finale, though, both to the Metal Gear Solid series and the PSP’s viability. I’ve had rocky relationships with both, but they’ll still be missed.