All posts by Olly

Best of 2012 #9: Darksiders II

Darksiders III hold up the Darksiders series as an example of the kind of game we don’t get any more. Both the games are solid, fun, polished B-tier adventures loaded with content of the sort that was ten-a-penny a generation or two ago, but the way the middle ground of developers has fallen out with increasing budgets required for a project of this size means it doesn’t happen any more.

Sadly, Darksiders II may end up going down as an example of why this is a dying breed. Unrealistic sales required to turn a profit coupled with THQ’s precarious finances will likely put paid to future instalments. A shame. But at least we have an Assassin’s Creed game every year to scratch that adventuring itch, right? Hey, come back!

Putting aside my opinion that a healthy industry needs more games like this, Darksiders II was a great game. Derivative, yes – it’s Zelda with Prince of Persia’s platforming and a loot system, essentially – but polished. It’s not as good as the original, though. I went through them back to back, and in that circumstance it’s glaring how the tight, focused adventure of Darksiders gave way to a stretched, bloated quest; the first world of Darksiders II is packed with things to do, and subsequent ones become increasingly sparse as you get the impression that the realities of having to populate a world this big caught up with the realities of Vigil’s ambitions and budget.

And then you hit Earth: one of the most ill-advised changes of tack in gaming history that would have been annoying even if it had been competently designed.

But this feature is about games I liked, damn it, so I need to stop being so negative. I really did like Darksiders II, despite the impression that the last couple of paragraphs might have given you, and it will be tragic if this is another planned series that got me invested before leaving me high and dry after only two. God, I’m having flashbacks.

Best of 2012 #10: FTL: Faster Than Light

FTL: Faster Than LightWhatever you might think about it, Kickstarter was arguably the biggest thing to happen to gaming in 2012. The big guns are moving in and seemingly doing their best to ensure that it’s a short-lived revolution, but for a while there publishing seemed democratised as interesting concepts that wouldn’t have had a hope at finding a traditional publisher enjoyed millions in funding. Adventure capitalism, I’m going to call it.

Thanks to some laughably optimistic schedules, few of the promised Kickstarter-funded games are here yet, and I hope that my best of 2013 will be filled with the wealth of point-and-click adventures and old-school RPGs that coaxed money from my PayPal account. One made it, though, and it was good.

FTL has become my favourite skiving game. It’s frequently running in a window behind a few browsers and Word documents, the way it can be paused indefinitely and still allow you to dish out commands perfect for a few stolen moments here and there. I’ve had crews named after friends and family; coworkers; the crews of the Enterprise, Serenity, the Millennium Falcon, the Pillar of Autumn; sports teams. Swear words too. They’ve all died horrible deaths, at the hands of the enemy or a solar flare, and the most successful are remembered, but the grief passes and I come back for more as soon as I come up with another interesting naming system.

The ability to keep playing without any real time commitment has a way of keeping games in my rotation for months, and so it has proven here. While FTL will be ineligible for my Best of 2013 list, then, that’s not to say it won’t remain a regular on my computers until then. Fingers crossed that it won’t be the only appearance of a crowdfunded project in one of these lists either.

Silliest name since DmC: Devil May Cry, mind.

Best of 2012

This really hasn’t been a good year for gaming. Not completely without merit, as I’ve discussed, but to call it barren would be an understatement, and what we got was often the safe, boring blockbusters that herald the closing months of a console generation. An artificially extended generation spreads them that much more thin, like butter spread over too much bread. Sorry, I’ve got Tolkien on the brain.

As always, to be included the games must have been played by me for the first time and released somewhere in calendar 2012. A few regrettable omissions that I’m yet to play, including Journey, Borderlands 2, Dishonored and Max Payne 3, but such gaps can be filled by some fantastic indie games that might not otherwise get a look in. Those games aren’t going to be lacking for GOTY awards.

Check out my lists from previous years while you’re here. I stand by them.

On Spoilers: Stop Being So Sensitive

I don’t think it’s my imagination that there’s been a marked increase in the absurdity of the lengths people go to to avoid spoilers, and it has to stop. It’s stifling conversation and making the discussion of current media more and more difficult as people try to accommodate those for whom so much as the name of a character can ruin the enjoyment of a game, movie or TV show.

Darth Vader

It’s The Hobbit that’s inspired this rant, for much the same reason as I was annoyed back when Lord of the Rings was being adapted. Back then, a book written when Hitler ruled Germany, Britain governed India and the United States had 48 states and whose ending had been a popular slogan that you could literally see painted on walls for decades before was suddenly a closely guarded secret. Nobody cared what happened to Frodo and co in, say, 1999 and it could be thrown around with impunity, but then reality itself has to be warped for people who suddenly care.

All of this has happened before, and it will all happen again. Continue reading On Spoilers: Stop Being So Sensitive

The Walking Dead

It always seems to happen this time of year. There I am, happily whittling down my annual game of the year list, and then something comes along and throws it all off. Usually it’s a Christmas present or an acquisition in the new year sales that now seem to start at some point in mid-December, but occasionally it’s a game I overlooked that is suddenly being showered with accolades. I’d heard good things about Telltale Games‘ adaptation of The Walking Dead, but with its previous adventures frequently falling short of the promise of the subject matter – some being significantly better than others – I was content to wait for the inevitable Steam sale appearance.

The Walking Dead

The recent plaudits pushed that schedule forward, however, and I’ve been playing through an episode at a time over the last few days – as with watching a TV series on DVD, I find that to be a much more agreeable way to experience an episodic story.

It’s strange, because all those point-and-click classics are known for enjoyably obtuse puzzling and a great sense of humour, and this doesn’t really have either. There are puzzles and there are funny bits, sure, but neither is the main impetus behind progression. This is one of the great modern examples of pure interactive storytelling, as if a point-and-click adventure got spliced with one of those visual novels that occasionally makes it over from Japan. Continue reading The Walking Dead

Back on the Sidelines

Those who follow me on Twitter will have seen that, as far as gaming is concerned, a couple of weeks ago I returned to civilian life. I spent a good decade trying to get into the gaming media and, after doing my stint on the fringes, I’ve moved on.

There were a number of reasons, some of which I won’t talk about in public any time soon, but I’d been unhappy for a while and seized the opportunity to move on when it came along. Coinciding with Doritosgate was purely accidental, although that does act as a neat summation of several things I got tired of seeing on a daily basis.

The main problem, though, was that I could see myself rapidly burning out on gaming, especially when I looked at what was – or rather wasn’t – on the horizon for this year and next. If a gamer with as much history, as much investment as me was getting tired of it, a field as under pressure as the print media isn’t the place to be. Since taking a step back from gaming, no longer spending all day surrounded by games at work and struggling to work up the enthusiasm to play them for fun once I got home, I’ve actually found myself wanting to play games, digging out some old favourites, rebuying some long lost classics and generally wallowing in the nostalgia.

It’s amazing what not being forced to read the third breathtakingly dull ‘preview’ based on a single GTA V screenshot of the month does for one’s interest in the medium. Now the prospect of new consoles is something to be excited about rather than the herald of poorly researched speculative news stories and crossed fingers that they’ll hurry up because a magazine is a hard enough sell these days without mere scraps to work with.

So I now spend my days in commercial software development, where I’m at Decoded Solutions in Bournemouth. Things won’t change here, though, as this will remain my primary outlet for talking about gaming, which I hope will once again sit firmly atop the list of my great passions. In fact, I aim to write a lot more on here, as I now have no professional stake in games and am not contracted anywhere.

“Freedom!” and all that.