All posts by Olly

Best of 2012 #4: XCOM: Enemy Unknown

XCOM: Enemy UnknownHard to believe that a year ago we didn’t even know this game existed. On this day in 2011 the only XCOM revival on the agenda was the FPS version, which I think looks fairly interesting but has become a whipping boy for this generation’s ill-advised attempts to reboot cult PC classics for the Call of Duty generation.

This was pure fan service, though. Seriously, if you’d asked hardcore XCOM fans – is there any other kind? – what they’d like from a modern take on the franchise, I can’t imagine the result being far from what Firaxis delivered.

Praise must be lavished for how it achieved this while making a game that’s still enjoyable and eminently accessible for newbies like me. I dabbled with the original UFO when I first got Boxer installed – that app deserves some kind of award for making DOSBox usable to humans – and found it absolutely impenetrable and, while I have no doubt that there’s a superb game in there, I suspect it’s something you had to be there in 1994 to really appreciate.

By designing it to modern standards, introducing mechanics gradually so that the player’s skills grow with experience, this Enemy Unknown is accessible without massively dumbing down the core strategy or toning down the unforgiving difficulty. It should go down as an example to both gamers and developers – to the former as proof that the buzzword ‘accessibility’ isn’t necessarily the kiss of death for challenging gameplay that it admittedly often is, and to the latter as a blueprint for how to do it.

It didn’t do COD numbers, but it looks as if 2K had realistic expectations and is happy with the commercial performance. That bodes well.

The Hobbit and HFR

The Hobbit was my first experience of Tolkien, back in 1995 when it was our class reader in school. It had a big impact on me, and in fact I remember writing a piece of what was effectively crossover fan fiction as part of a school creative writing exercise, putting Gollum in the world of my other mid-90s obsession: Doom. I wish I could find that document as an insight into how my brain worked at a time when gaming was becoming a big deal to me.

The Hobbit: An Unexpected Journey

I grew into The Lord of the Rings and still am yet to develop the patience for The Silmarillion, and I generally loved Peter Jackson’s film trilogy ten years ago. I followed this through development hell and sulked when Guillermo Del Toro dropped out, but as excited as I was to see this vintage of Tolkien back on screen, the lack of restraint on show from Peter Jackson was a worry. King Kong was desperately in need of a trim, and then The Hobbit – a children’s book that, let’s not forget, is significantly shorter and more straightforward than any of the three LOTR novels – into two movies, with sequences not shown in the book added to tie it in more closely with The Lord of the Rings.

And then it became three films. Pardon?

I finally saw it yesterday, though, and I didn’t think it suffered much at all. It galled slightly to see scenes from the book padded with cameos from Lord of the Rings characters who don’t show up in The Hobbit, and that very Peter Jackson affliction of needing to put the cast in the middle of things for the sake of it – hello, stone-giants – but strong performances carried it. Ian McKellen, Martin Freeman and Richard Armitage in particular are outstanding. Benedict Cumberbatch also does the best on-screen depiction of a cloud since Galactus in Rise of the Silver Surfer. Expect more of him later.

That leaves the frame rate, then. Much has been written about it, some more comprehensively and authoritatively than I’ll attempt, and from what I’ve seen the general opinion is wary at best, with most critics in particular being against it. I’m not, though. I found it less obtrusive than the 3D that it does so much to improve, and when the cyclical 3D fad passes again, I wouldn’t be disappointed if HFR sticks around. Once I got accustomed to it and stopped thinking all close-ups were sped up, I experienced none of the ballyhooed issues with it looking like a soap opera.

People criticising 3D are doing it from the logical position that this is the third attempt at popularising the format and likely the third failure at making it anything other than a niche. HFR is new, cinema having been universally presented at 24fps since the advent of sound. Let’s give cinematographers a chance to work out how to shoot for it before we declare it DOA.

Best of 2012 #5: Trials Evolution

Trials EvolutionThis hasn’t been a banner year for Xbox Live Arcade, and indeed by many accounts it’s been PSN that’s had the most interesting releases. Trust a sequel to one of Live Arcade’s brightest gems to keep up appearances on Microsoft’s platform, and it’s an example of how a sequel should be done.

How so? Well, it’s the original, only better in every way. There wasn’t a huge amount of variety the first time around, whereas this one took in warehouses, countryside, towns, and the now-compulsory levels based on other indie darlings. Despite simple appearances, it’s technically very impressive too.

That Gigatrack stage took me an embarrassing 22 minutes the first time through, incidentally. It became a priority to post a more respectable time, but it’s quite a time commitment even when you do well.

Trials is endearing mainly because of its purity. It’s basically one trigger and a stick, but the way it harnesses its physics and makes use of the full range of motion on the analogue inputs – I’d argue that I haven’t been as aware of the fine-grained control to this extent since Super Mario 64 – makes it both accessible and frighteningly deep. One of the masterstrokes is how it shows the progress of friends overlayed on your game, which, unless you socialise with the savants who post ridiculous times on YouTube constantly drives you forward. This is an approach to high scores that I first noticed in the superlative Geometry Wars 2 and still hope for it to become the standard.

It was a shame how thin on the ground great XBLA games seemed this year; I hope the relative dearth of innovation is a mark of development switching to new platforms rather than, as part of me suspects, a sign that the interesting indie developers have moved to other platforms in the last couple of years. But if this does prove to be a last hurrah for the service, it’s a fine way to go out.

Best of 2012 #6: The Walking Dead

The Walking DeadIt’s going to be hard to come up with much to say about this given how recently I spent a few hundred words gushing about how well done The Walking Dead was, but I’ll do my best.

The best evidence of how effective the story here was the fact that I’m still thinking about it. Daring stuff compared to the cliched nonsense that passes for in-game plots most of the time. I’ve spent hours poring over flowcharts about what might have been, had I been nicer to this person or saved that one instead. It feels cheap to boil it down to the numbers like that, but it’s an outlet when the wait for the follow-up series. We are getting a second season, right?

In all seriousness, I would refer you to the recent post for my thoughts on the game, because they’re so recent that my opinion hasn’t changed. The Walking Dead represents Telltale finally fulfilling the promise that it had only threatened to before, despite the quality of the licences it had to work with.

I wouldn’t go as far as some in praising it as it has some annoying niggles and occasionally not that much game, but it’s going to live on forever more as evidence that a game’s story can make you cry.

Best of 2012 #7: Sleeping Dogs

Sleeping DogsChalk this up as the year’s biggest surprise, for sure. A troubled development and ambitious designs on a genre that few developers are talented enough to pull off rarely equals anything worth shouting about, and I don’t think any tears were shed when it was dropped by Activision and looked to be destined for a life spent filling retrospective articles about what might have been.

Frankly it would have been a surprise if Sleeping Dogs had come out at all, so the fact that it appeared and was as good as it turned out was shocking. It also subverted the received wisdom that urban crime games have to be set in the US to be a success, topping charts around the world.

It deserved it too. It was polished, the city made a nice change from New York or LA again, and both the hand-to-hand combat and gunplay took a dump on GTA’s routinely flaky equivalents. Really, if GTA comes out and is content to recycle the mediocre-at-best shooting of previous instalments – and there’s no excuse considering that its immediate predecessor in the Rockstar oeuvre is Max Payne 3 – it’ll deserve every negative comparison to Sleeping Dogs it gets.

United Front’s invention and love of genre film is continuing with the DLC – Asian horror and classic kung fu respectively – and hopefully this series will continue where its original home, Activision’s True Crime, looks to be left to die. There’s a joke in there about exploitation cinema somewhere.

Best of 2012 #8: Hitman: Absolution

Hitman: AbsolutionFor its failures as a Hitman game, Absolution still tickled me as a stealth game. Splinter Cell – one of my favourite franchises of last generation – has made a habit of disappointing fans with ill-advised re-imaginings, Metal Gear hasn’t been about the stealth for a while now, and the late 90s fad for the genre had faded, leaving stealth fans as high and dry as hardcore Hitman fans must be now.

I wouldn’t class myself as one of them, having only played the superb Blood Money, so perhaps I was detached enough to enjoy Absolution for what it was rather than what I wanted it to be. It nailed the compulsive pursuit or perfection that I loved from classic Splinter Cell and threw in a handful – but only a handful – of the murder puzzles of previous Hitman games.

Credit is deserved as well for going against the disappointing trend of six-hour single-player campaigns with no replay value. Over 20 hours first time through is practically unheard of these days, and this genuinely does boast multiple solutions that are worth experiencing for the wealth of Easter eggs and humorous conversations to overhear. And you don’t even have to pay for DLC to get it all. Bravo, IO.

Even so, let’s have a proper Hitman game next time, though, eh?